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Contents
In today’s lecture we’ll have a look at:
– Bresenham’s line drawing algorithm
The Bresenham Line Algorithm
The Bresenham algorithm is
another incremental scan
conversion algorithm
The big advantage of this
algorithm is that it uses only
integer calculations
J a c k B r e s e n h a m
worked for 27 years at
IBM before entering
academia. Bresenham
developed his famous
algorithms at IBM in
t h e e a r l y 1 9 6 0 s
The Big Idea
Move across the x axis in unit intervals and
at each step choose between two different y
coordinates
2 3 4 5
2
4
3
5
For example, from
position (2, 3) we
have to choose
between (3, 3) and
(3, 4)
We would like the
point that is closer to
the original line
(xk, yk)
(xk+1, yk)
(xk+1, yk+1)
The y coordinate on the mathematical line at
xk+1 is:
Deriving The Bresenham Line Algorithm
At sample position
xk+1 the vertical
separations from the
mathematical line are
labelled dupper and dlower
b
x
m
y k 

 )
1
(
y
yk
yk+1
xk+1
dlower
dupper
So, dupper and dlower are given as follows:
and:
We can use these to make a simple decision
about which pixel is closer to the mathematical
line
Deriving The Bresenham Line Algorithm
(cont…)
k
lower y
y
d 

k
k y
b
x
m 


 )
1
(
y
y
d k
upper 

 )
1
(
b
x
m
y k
k 



 )
1
(
1
This simple decision is based on the difference
between the two pixel positions:
Let’s substitute m with ∆y/∆x where ∆x and
∆y are the differences between the end-points:
Deriving The Bresenham Line Algorithm
(cont…)
1
2
2
)
1
(
2 




 b
y
x
m
d
d k
k
upper
lower
)
1
2
2
)
1
(
2
(
)
( 








 b
y
x
x
y
x
d
d
x k
k
upper
lower
)
1
2
(
2
2
2 









 b
x
y
y
x
x
y k
k
c
y
x
x
y k
k 





 2
2
So, a decision parameter pk for the kth step
along a line is given by:
The sign of the decision parameter pk is the
same as that of dlower – dupper
If pk is negative, then we choose the lower
pixel, otherwise we choose the upper pixel
Deriving The Bresenham Line Algorithm
(cont…)
c
y
x
x
y
d
d
x
p
k
k
upper
lower
k










2
2
)
(
Remember coordinate changes occur along
the x axis in unit steps so we can do
everything with integer calculations
At step k+1 the decision parameter is given
as:
Subtracting pk from this we get:
Deriving The Bresenham Line Algorithm
(cont…)
c
y
x
x
y
p k
k
k 





 

 1
1
1 2
2
)
(
2
)
(
2 1
1
1 k
k
k
k
k
k y
y
x
x
x
y
p
p 





 


But, xk+1 is the same as xk+1 so:
where yk+1 - yk is either 0 or 1 depending on
the sign of pk
The first decision parameter p0 is evaluated
at (x0, y0) is given as:
Deriving The Bresenham Line Algorithm
(cont…)
)
(
2
2 1
1 k
k
k
k y
y
x
y
p
p 




 

x
y
p 


 2
0
The Bresenham Line Algorithm
BRESENHAM’S LINE DRAWING ALGORITHM
(for |m| < 1.0)
1. Input the two line end-points, storing the left end-point
in (x0, y0)
2. Plot the point (x0, y0)
3. Calculate the constants Δx, Δy, 2Δy, and (2Δy - 2Δx)
and get the first value for the decision parameter as:
4. At each xk along the line, starting at k = 0, perform the
following test. If pk < 0, the next point to plot is
(xk+1, yk) and:
x
y
p 


 2
0
y
p
p k
k 


 2
1
The Bresenham Line Algorithm (cont…)
Otherwise, the next point to plot is (xk+1, yk+1) and:
5. Repeat step 4 (Δx – 1) times
x
y
p
p k
k 




 2
2
1
Bresenham Example
Let’s have a go at this
Let’s plot the line from (20, 10) to (30, 18)
First off calculate all of the constants:
– Δx: 10
– Δy: 8
– 2Δy: 16
– 2Δy - 2Δx: -4
Calculate the initial decision parameter p0:
– p0 = 2Δy – Δx = 6
Bresenham Example (cont…)
17
16
15
14
13
12
11
10
18
29
27
26
25
24
23
22
21
20 28 30
k pk (xk+1,yk+1)
0
1
2
3
4
5
6
7
8
9
Bresenham Exercise
Go through the steps of the Bresenham line
drawing algorithm for a line going from
(21,12) to (29,16)
Bresenham Exercise (cont…)
17
16
15
14
13
12
11
10
18
29
27
26
25
24
23
22
21
20 28 30
k pk (xk+1,yk+1)
0
1
2
3
4
5
6
7
8
Bresenham Line Algorithm Summary
The Bresenham line algorithm has the following
advantages:
– A fast incremental algorithm
– Uses only integer calculations
Comparing this to the DDA algorithm, DDA has the
following problems:
– Accumulation of round-off errors can make the
pixelated line drift away from what was intended
– The rounding operations and floating point arithmetic
involved are time consuming

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Lecture-4-Scan_Conversion_Bresenhams_Algorithm.ppt

  • 1. Contents In today’s lecture we’ll have a look at: – Bresenham’s line drawing algorithm
  • 2. The Bresenham Line Algorithm The Bresenham algorithm is another incremental scan conversion algorithm The big advantage of this algorithm is that it uses only integer calculations J a c k B r e s e n h a m worked for 27 years at IBM before entering academia. Bresenham developed his famous algorithms at IBM in t h e e a r l y 1 9 6 0 s
  • 3. The Big Idea Move across the x axis in unit intervals and at each step choose between two different y coordinates 2 3 4 5 2 4 3 5 For example, from position (2, 3) we have to choose between (3, 3) and (3, 4) We would like the point that is closer to the original line (xk, yk) (xk+1, yk) (xk+1, yk+1)
  • 4. The y coordinate on the mathematical line at xk+1 is: Deriving The Bresenham Line Algorithm At sample position xk+1 the vertical separations from the mathematical line are labelled dupper and dlower b x m y k    ) 1 ( y yk yk+1 xk+1 dlower dupper
  • 5. So, dupper and dlower are given as follows: and: We can use these to make a simple decision about which pixel is closer to the mathematical line Deriving The Bresenham Line Algorithm (cont…) k lower y y d   k k y b x m     ) 1 ( y y d k upper    ) 1 ( b x m y k k      ) 1 ( 1
  • 6. This simple decision is based on the difference between the two pixel positions: Let’s substitute m with ∆y/∆x where ∆x and ∆y are the differences between the end-points: Deriving The Bresenham Line Algorithm (cont…) 1 2 2 ) 1 ( 2       b y x m d d k k upper lower ) 1 2 2 ) 1 ( 2 ( ) (           b y x x y x d d x k k upper lower ) 1 2 ( 2 2 2            b x y y x x y k k c y x x y k k        2 2
  • 7. So, a decision parameter pk for the kth step along a line is given by: The sign of the decision parameter pk is the same as that of dlower – dupper If pk is negative, then we choose the lower pixel, otherwise we choose the upper pixel Deriving The Bresenham Line Algorithm (cont…) c y x x y d d x p k k upper lower k           2 2 ) (
  • 8. Remember coordinate changes occur along the x axis in unit steps so we can do everything with integer calculations At step k+1 the decision parameter is given as: Subtracting pk from this we get: Deriving The Bresenham Line Algorithm (cont…) c y x x y p k k k           1 1 1 2 2 ) ( 2 ) ( 2 1 1 1 k k k k k k y y x x x y p p          
  • 9. But, xk+1 is the same as xk+1 so: where yk+1 - yk is either 0 or 1 depending on the sign of pk The first decision parameter p0 is evaluated at (x0, y0) is given as: Deriving The Bresenham Line Algorithm (cont…) ) ( 2 2 1 1 k k k k y y x y p p         x y p     2 0
  • 10. The Bresenham Line Algorithm BRESENHAM’S LINE DRAWING ALGORITHM (for |m| < 1.0) 1. Input the two line end-points, storing the left end-point in (x0, y0) 2. Plot the point (x0, y0) 3. Calculate the constants Δx, Δy, 2Δy, and (2Δy - 2Δx) and get the first value for the decision parameter as: 4. At each xk along the line, starting at k = 0, perform the following test. If pk < 0, the next point to plot is (xk+1, yk) and: x y p     2 0 y p p k k     2 1
  • 11. The Bresenham Line Algorithm (cont…) Otherwise, the next point to plot is (xk+1, yk+1) and: 5. Repeat step 4 (Δx – 1) times x y p p k k       2 2 1
  • 12. Bresenham Example Let’s have a go at this Let’s plot the line from (20, 10) to (30, 18) First off calculate all of the constants: – Δx: 10 – Δy: 8 – 2Δy: 16 – 2Δy - 2Δx: -4 Calculate the initial decision parameter p0: – p0 = 2Δy – Δx = 6
  • 14. Bresenham Exercise Go through the steps of the Bresenham line drawing algorithm for a line going from (21,12) to (29,16)
  • 16. Bresenham Line Algorithm Summary The Bresenham line algorithm has the following advantages: – A fast incremental algorithm – Uses only integer calculations Comparing this to the DDA algorithm, DDA has the following problems: – Accumulation of round-off errors can make the pixelated line drift away from what was intended – The rounding operations and floating point arithmetic involved are time consuming