1. the future of GAMING CS30-B: Dacay, Go, Labrador, Sta. Ana, Villarosa
2. GAMING THEN & NOW Images taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg and http://www.chamois.k12.mo.us/JW%208th%20Grade/Corey%20Bracken/console_timeline.jpg
3. NEW AND ESTABLISHED GAMERS Chart based off “Video Game Statistics” http://www.techeblog.com/index.php/tech-gadget/video-game-statistics
6. AUGMENTED REALITY “The world can be viewed and manipulated through a camera and screen” [Kolan 2011] Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg
7.
8. AUGMENTED REALITY 2008 2014 Chart from Matthew Szymczyk’s “Augmented Reality Statistics 2009."
14. Realistic physical movementsImage taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg
15. ARTIFICIAL INTELLIGENCE AI technology can provide realistic, intelligent behavior to the virtual creatures of a game world. They can learn things by them- selves and engage users in human-like social interaction [Kolan 2011]. Would you find it scary if you couldn’t tell the difference between a human user and AI? Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg
16. IT & Cutting Connections gaming gets more unconventional
17. MOBILE GAMING In the future, people would rather play online games in mobile devices rather than in conventional computers [Toktomambetova 2010]. This will lead to more mobile advertising and app revenue [Khan 2011] App revenues: $58B by 2014 Mobile advertising: $24B by 2015 Image taken from: http://bigberries.com/000/bbwps/images/2011/02/bb_playstation_phone_sony_ericsson_xperia_play-2.jpg
18. DIGITAL DOWNLOADS Chart based on an article by Oliver Chiang, “Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey.”
20. BIBLIOGRAPHY Chiang, Oliver (2010): Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey. Forbes. http://blogs.forbes.com/oliverchiang/2010/09/20/digital-vs-physical-pc-game-downloads-surpass-retail-unit-sales-by-3m-says-survey/ Graepel, Thore, Herbrich, Ralf, and, Botea, Adi (2009):Video Games and Artificial Intelligence. Microsoft research. http://research.microsoft.com/en-us/projects/ijcaiigames/ Khan, SardarMokhim (2011): Smartphones Are the Future of Gaming. Artic Start Up. http://www.arcticstartup.com/2011/05/18/smartphones-are-the-future-of-gaming Kolan, Patrick (2011): Future Fun: Gaming in 50 Years. PC Feature at IGN.Web. http://pc.ign.com/articles/116/1168110p1.html Szymczyk, Matthew (2009): Augmented Reality Statistics 2009. Slideshare. http://www.slideshare.net/MHSzymczyk/augmented-reality-statistics-2009 Toktomambetova, Zarina (2010): Mobile Internet and the future of Mobile Social Gaming. India Tech Online. http://www.indiatechonline.com/mobile-phones-and-social-gaming-68.php Video Game Statistics (2010): Tech Blog. http://www.techeblog.com/index.php/tech-gadget/video-game-statistics
Editor's Notes
Image taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg
Image taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg
As games continue to augment our reality, they will allow us to interact with the game world in more ways than we can imagine. This is through the development of smarter Artificial Intelligence. Future developments in AI includes the followingAdaptive behavior - respond to changes in the human player strategy, the environment, the current problem instance, etc.Pathfinder features – Ai’s in games only move in a bilateral direction. Up down left or right. Smart AI with path finding capabilities can find a path between two given locations on a map, even it has a lot of obstacles obstaclesOnline gaming interactions – interactions in online gaming between 2 or more persons is through chat. In the near future, perhaps you want to make sure your interacting with a real personNew game genres- Games highlighting the Ai’s intelligence will be the trend
At least in the gaming world, there will come a time that we won’t be able to tell the difference between human users and AI players as better AI technology will allow Ais to have human-like features and behavior a allowing them to engage users in human-like interactions