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Using Gamification to
Improve Contact Center
Performance
RANKED #1
Best-in-Class
CONTACT CENTER
SOLUTIONS
Gamification is an innovation that has quickly
attracted a large and loyal following because of
its proven ability to improve engagement.
Despite its rapidly growing adoption,
gamification is frequently misunderstood and
mischaracterized as a consumer marketing
technique. In fact, the use cases and benefits are
much broader. From teams in sales to customer
service to collections and more applications,
game mechanics have consistently helped
reduce attrition and absenteeism and increase
job satisfaction and productivity.
Gamification has proven especially effective at improving employee performance and business results at contact centers.
Benefits include increased revenues from higher sales/collections close rates, improved compliance, faster employee onboarding
by making training more fun and effective, and improved employee retention. When contact center agents are more engaged at
work, enterprises can optimize engagement with customers.
Businesses are winning with gamification, but the process isn’t all fun and games. Gamification programs need to be driven by
business goals and backed by accurate, objective data and metrics – you can’t have a fair game if you can’t keep score. That is
why interaction analytics are an essential component of contact center gamification programs, and why gamification is a natural
step for organizations that already have interaction analytics in place. Contact center analytics serve as the scorekeeper and
referee that makes gamification successful.
This white paper gives examples of how organizations have used gamification in contact centers and presents best practices for
using gamification to improve contact center performance.
What is Gamification?
A simple, useful definition for “gamification” is the application of game mechanics to non-game environments. “Mechanics” refers
to how the game is structured, for example the rules of play, how points/scores are awarded and how winners are designated.
Rules and points serve to encourage specific behaviors and strategies and discourage others. The concepts can be applied to
business activity to support organizational goals.
It is important to note that games and gamification programs do not have to be structured to produce one winner; everyone
that reaches a specified level of competence or achievement can qualify for an award (think of frequent flyer and other rewards
programs – you don’t have to be the top flier to earn a free flight or other reward). Inclusive games help keep players/employees
motivated after they no longer have a chance to be the overall top performer.
In business, gamification is commonly used as a component of training and e-learning programs. It is also commonly used to
improve employee engagement in a variety of scenarios. The need to improve employee engagement is a leading driver behind
surging enterprise use of gamification. Only 32 percent of U.S. employees are engaged at work, a level that has stagnated
according to the annual Gallup polli
on employee engagement.
How Does Gamification Relate to Contact Centers?
The effectiveness for improving engagement is a major reason why many contact centers are adopting or investigating
gamification. Employee engagement is a persistent problem at contact centers, as evidenced by high employee attrition rates.
Other signs that contact center agents are not engaged in their work include:
 Flat or declining sales
 High abandon rates
 Increased customer service complaints
 Increased compliance violations
Contact center operators have used gamification to improve agent engagement in general and to achieve many more specific
benefits, such as improving adherence to scripts, raising closing rates for sales and collection activity, reducing risk by improving
compliance with disclosure requirements, and reducing the onboarding time for new agents by making training more effective.
Here are a couple common, effective use cases.
Motivate Agents
Some people are motivated by competition, others by rewards. Either way, gamification provides several avenues to motivate
contact center agents. For example, a leading home security services provider runs frequent sales contests that are based on
gamification principles and are scored using data from its interaction analytics solution.
“Structured contests give us pretty quick engagement from our team members,” says the company’s manager of quality
assurance. “We are able to provide not only rewards, but also to provide information to our call center teams to identify our
best agents.”
One contest that was specifically designed to improve agent engagement featured a tournament-style bracket that set up
head-to-head competition. All calls were monitored and scored by the interaction analytics solution and points were awarded
according to contest rules. The head-to-head competition coincided with the NCAA men’s basketball tournament and continued
until there was a single, overall winner.
Improve Performance in Specific Areas
Contests can be structured so participants can earn points for a variety of activities (e.g. using a pleasant greeting, making
mandatory disclosures early in the call, presenting upsell options, etc.) or to motivate a specific action. For example, the home
security services provider has conducted several activity-specific contests for improving performance on collections accounts
(which resulted in an average increase of $11,600 collected per week), compliance (a 4 percent increase in its compliance scores)
and other activities that related directly to business goals.
Some organizations have identified a pattern to how gamification influenced agent performance. When a new contest would
start, agent performance on the relevant metrics would rise and eventually plateau. Performance would decline immediately
after the contest ended, but then settle at a level higher than where it began, which represents sustainable improvement. The
pattern is depicted in Figure 1 below. Performance scores are on the vertical access and time is shown on the horizontal. Weeks
1 to 4 identify the baseline performance level, weeks 5 through 9 indicate the contest period, and weeks 10 onward represent
the new normal.
Best Practices from the Leaders
One of the biggest risks to the success of a contact center gamification program is to treat it as a game. It’s easy to get caught up
in the creative and fun ways gamification can be applied. It’s also tempting to create far-reaching contests that are intended to
encourage many activities and improvements, which makes it hard to maintain focus.
Learn from a leader – Noble Systems is a pioneer and specialist in developing solutions for contact centers. Noble Gamification,
built from the company’s experience in the contact center industry, has helped clients ranging from Fortune 500 companies
to boutique call centers create and implement customized achievement programs. It has established a four-step process for
designing programs:
1. Define goals
2. Apply interaction analytics to identify baseline performance and improvement opportunities
3. Define key performance indicators (KPIs) for the program
4. Identify the appropriate intrinsic (self driven) and extrinsic (external rewards) motivators for agents
Successful gamification is goal oriented, not game oriented – Successful gamification programs are rooted in clear business
goals. The goals should then be quantified by appropriate metrics. Games and contests that are intended to improve employee
engagement and morale will backfire if agents think goals are unrealistic or rules are unclear, so setting the right metrics is an
essential step. Metrics not only need to motivate the desired business goals, they must be easy to understand and objectively
measured (analytics can do the heavy lifting for data collection and scoring) so that employees trust the results.
Be thoughtful about motivation – Equally important to setting the right metrics to measure goals is to find the right motivators
to achieve them. Noble Gamification vice president Brett Brosseau has identified some very important differences in the
best motivational tactics for different generations. For example, he notes that baby boomers are very comfortable with
and accustomed to competitions and are motivated to earn points and rewards. Millennials are more motivated by public
recognition, and Generation X has its own nuances.
One prize does not fit all – Since there is no single best way to motivate all agents, it follows that the incentives that accompany
a contest should be flexible. While everyone likes cash, it is not the only effective incentive. Some employees may be more
motivated by the opportunity to earn paid time off. There are many more incentives that have proven effective, including meals,
merchandise, preferred parking spaces, banners, balloons or other recognition at the workspace, company apparel or gear, etc.
Create clear rules – While motivators and rewards can be flexible, rules, requirements and other contest parameters should be
very clear and consistent. As noted, if agents think rules are unclear, or are being applied inconsistently, they may disengage
from the contest.
Having accurate, objective data about results
can mean the difference between success and
failure with gamification programs. Proper use of
metrics and data provided by interaction analytics
make gamification a truly effective business tool.
Besides enabling games and contests, interaction
analytics provide the visibility that contact center
leaders need to continually monitor and improve
operations. The following section provides more
insight into how leaders are combining gamification
and interaction analytics to get business results.
Figure 1: Gamification Influence on Agent Performance Over Time.
Weeks
Score
Set time limits – A contest that goes on indefinitely will lose effectiveness.
Setting a definite start and end time helps raise participation and effort while
the contest is in effect. If a long-term program is needed to meet the business
goal (for example attaining a 5 percent year-over-year improvement in customer
satisfaction ratings), consider conducting a series of consecutive events rather
than one long one. For example, a program intended to raise the customer
satisfaction score for the year could be structured as a series of 12 monthly
contests, or four quarterly ones. Doing so helps keep employees engaged –
they may drop out of contention in one contest, but can be motivated to meet
performance targets and earn incentives when the program resets.
It is important to recognize the end of a program. Ideally the end-of-program
communication will go beyond recognizing top performers and will update all
participants about the results and how the program fared for meeting business
goals. Concluding with a party or briefing is also an excellent opportunity to get
feedback to help make future efforts more effective.
Inspire continued involvement – Contests should include mechanisms to
motivate all participants to stay involved, even after they have little chance
of winning the contest or meeting the minimum performance requirements.
Remember, the point of gamification is to support business goals, not to identify
one employee as a winner. Another way to encourage agents to continue
working toward goals is to group employees into teams, because agents may be
able to achieve at the group level what they can’t do individually.
Providing rewards for meeting performance thresholds is a very good way to
promote continued involvement and keep participants motivated when they
are not among the overall leaders. This structure makes rewards and incentives
available to everyone, because “winning” doesn’t require someone else to lose.
Reward thresholds can be used in combination with more competitive contests.
For example, the home security services company’s bracket-style challenge
produced a single, overall winner, but agents could continue to earn rewards
after they were eliminated by meeting performance thresholds.
Communicate frequently – Maximizing the effectiveness of a gamification
program requires communication before, during and after the contest. Through
consistent communication, organizations can maximize agent participation in a
program, improve buy-in by helping agents understand why the goal or metric
is important, avoid any confusion or hard feelings about unclear rules, and
make motivation more effective by highlighting good performers. “Consistent
communication is probably the most important element of a contest,” says Sollie.
Conclusion
Gamification is a fun and growing resource that can be adapted to improve
contact center performance and agent engagement. While gamification is
flexible, two elements are required to make it successful: clear business goals
and accurate metrics. Interaction analytics can provide the insight and data to
help set goals and measure progress against them. Interaction analytics and
gamification have been used hand-in-hand in many highly successful programs.
“
Gallup sees a clear
divide emerging within the
engage-ment industry. On
one end of the spectrum are
scientifically and experientially
validated approaches that
lead to changes in individual
and business performance,
supported by strategic and
tactical development and
performance solutions that
transform organizational
cultures. Though these
approaches require more
intentionality and investment,
companies that use them are
more likely to see increases in
employee engagement.
At the other end of the
spectrum are invalidated,
unfocused annual surveys...
Technology also makes it
easy to create an ‘employee
survey’ and call it an
engagement program, which
allows a company to fulfill an
apparent organizational need
and ‘check a box.”
Gallup Business Journal
“The Worldwide Employee
Engagement Crisis”
About Noble Systems
Noble Systems is a global leader in the customer communications industry. Founded in 1989, we deliver award-winning contact
center solutions for companies across many industries. Our customers value our consultative approach that helps identify
needs, define requirements, set goals and find the right solution for their contact center. Our top-notch support teams assist
customers with implementation, after-sale service, training, support and maintenance.
Our unified suite of inbound, outbound and blended omnichannel contact processing, interaction analytics, resource
management, and compliance tools are built for companies of all sizes. Available in on-premise, cloud or hybrid configurations,
our patented tools help you increase productivity, reduce operating costs and build a better customer and agent experience.
Noble Systems is committed to providing the highest value, most flexible and feature-rich product solutions. We’ll design the
just-right solution for you and deliver unbeatable customer service, effectively guaranteeing your satisfaction. We’ll do more,
we’ll do it better, and we’ll do it for less.
Highlighted by multiple customer and industry achievement awards, Noble Systems has consistently ranked number one in
market leadership and best-in-class solutions, including analysis conducted by Frost & Sullivan and PACE.
Noble Gamification is built from our experience in the contact center industry. We understand what motivates agents and
supervisors – and we know that high employee motivation drives customer satisfaction. Utilizing game mechanics tailored to
each client’s spectrum of employees, our gamification solution maxmizes opportunity for success.
Learn more about
Noble Gamification:
noblegamification.com
i. Gallup “The Worldwide Employee Engagement Crisis”:
http://www.gallup.com/businessjournal/188033/worldwide-employee-engagement-crisis.aspx
(404) 851-1331
www.noblesystems.com
info@noblesystems.com
facebook.com/noblesystems
twitter.com/noblesystems
linkedin.com/company/noble-systems
www.noblegamification.com
©2018 by Noble Systems. All rights reserved.

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Using+gamification+to+improve+contact+center+performance

  • 1. Using Gamification to Improve Contact Center Performance RANKED #1 Best-in-Class CONTACT CENTER SOLUTIONS
  • 2. Gamification is an innovation that has quickly attracted a large and loyal following because of its proven ability to improve engagement. Despite its rapidly growing adoption, gamification is frequently misunderstood and mischaracterized as a consumer marketing technique. In fact, the use cases and benefits are much broader. From teams in sales to customer service to collections and more applications, game mechanics have consistently helped reduce attrition and absenteeism and increase job satisfaction and productivity. Gamification has proven especially effective at improving employee performance and business results at contact centers. Benefits include increased revenues from higher sales/collections close rates, improved compliance, faster employee onboarding by making training more fun and effective, and improved employee retention. When contact center agents are more engaged at work, enterprises can optimize engagement with customers. Businesses are winning with gamification, but the process isn’t all fun and games. Gamification programs need to be driven by business goals and backed by accurate, objective data and metrics – you can’t have a fair game if you can’t keep score. That is why interaction analytics are an essential component of contact center gamification programs, and why gamification is a natural step for organizations that already have interaction analytics in place. Contact center analytics serve as the scorekeeper and referee that makes gamification successful. This white paper gives examples of how organizations have used gamification in contact centers and presents best practices for using gamification to improve contact center performance. What is Gamification? A simple, useful definition for “gamification” is the application of game mechanics to non-game environments. “Mechanics” refers to how the game is structured, for example the rules of play, how points/scores are awarded and how winners are designated. Rules and points serve to encourage specific behaviors and strategies and discourage others. The concepts can be applied to business activity to support organizational goals. It is important to note that games and gamification programs do not have to be structured to produce one winner; everyone that reaches a specified level of competence or achievement can qualify for an award (think of frequent flyer and other rewards programs – you don’t have to be the top flier to earn a free flight or other reward). Inclusive games help keep players/employees motivated after they no longer have a chance to be the overall top performer. In business, gamification is commonly used as a component of training and e-learning programs. It is also commonly used to improve employee engagement in a variety of scenarios. The need to improve employee engagement is a leading driver behind surging enterprise use of gamification. Only 32 percent of U.S. employees are engaged at work, a level that has stagnated according to the annual Gallup polli on employee engagement.
  • 3. How Does Gamification Relate to Contact Centers? The effectiveness for improving engagement is a major reason why many contact centers are adopting or investigating gamification. Employee engagement is a persistent problem at contact centers, as evidenced by high employee attrition rates. Other signs that contact center agents are not engaged in their work include:  Flat or declining sales  High abandon rates  Increased customer service complaints  Increased compliance violations Contact center operators have used gamification to improve agent engagement in general and to achieve many more specific benefits, such as improving adherence to scripts, raising closing rates for sales and collection activity, reducing risk by improving compliance with disclosure requirements, and reducing the onboarding time for new agents by making training more effective. Here are a couple common, effective use cases. Motivate Agents Some people are motivated by competition, others by rewards. Either way, gamification provides several avenues to motivate contact center agents. For example, a leading home security services provider runs frequent sales contests that are based on gamification principles and are scored using data from its interaction analytics solution. “Structured contests give us pretty quick engagement from our team members,” says the company’s manager of quality assurance. “We are able to provide not only rewards, but also to provide information to our call center teams to identify our best agents.” One contest that was specifically designed to improve agent engagement featured a tournament-style bracket that set up head-to-head competition. All calls were monitored and scored by the interaction analytics solution and points were awarded according to contest rules. The head-to-head competition coincided with the NCAA men’s basketball tournament and continued until there was a single, overall winner. Improve Performance in Specific Areas Contests can be structured so participants can earn points for a variety of activities (e.g. using a pleasant greeting, making mandatory disclosures early in the call, presenting upsell options, etc.) or to motivate a specific action. For example, the home security services provider has conducted several activity-specific contests for improving performance on collections accounts (which resulted in an average increase of $11,600 collected per week), compliance (a 4 percent increase in its compliance scores) and other activities that related directly to business goals. Some organizations have identified a pattern to how gamification influenced agent performance. When a new contest would start, agent performance on the relevant metrics would rise and eventually plateau. Performance would decline immediately after the contest ended, but then settle at a level higher than where it began, which represents sustainable improvement. The pattern is depicted in Figure 1 below. Performance scores are on the vertical access and time is shown on the horizontal. Weeks 1 to 4 identify the baseline performance level, weeks 5 through 9 indicate the contest period, and weeks 10 onward represent the new normal.
  • 4. Best Practices from the Leaders One of the biggest risks to the success of a contact center gamification program is to treat it as a game. It’s easy to get caught up in the creative and fun ways gamification can be applied. It’s also tempting to create far-reaching contests that are intended to encourage many activities and improvements, which makes it hard to maintain focus. Learn from a leader – Noble Systems is a pioneer and specialist in developing solutions for contact centers. Noble Gamification, built from the company’s experience in the contact center industry, has helped clients ranging from Fortune 500 companies to boutique call centers create and implement customized achievement programs. It has established a four-step process for designing programs: 1. Define goals 2. Apply interaction analytics to identify baseline performance and improvement opportunities 3. Define key performance indicators (KPIs) for the program 4. Identify the appropriate intrinsic (self driven) and extrinsic (external rewards) motivators for agents Successful gamification is goal oriented, not game oriented – Successful gamification programs are rooted in clear business goals. The goals should then be quantified by appropriate metrics. Games and contests that are intended to improve employee engagement and morale will backfire if agents think goals are unrealistic or rules are unclear, so setting the right metrics is an essential step. Metrics not only need to motivate the desired business goals, they must be easy to understand and objectively measured (analytics can do the heavy lifting for data collection and scoring) so that employees trust the results. Be thoughtful about motivation – Equally important to setting the right metrics to measure goals is to find the right motivators to achieve them. Noble Gamification vice president Brett Brosseau has identified some very important differences in the best motivational tactics for different generations. For example, he notes that baby boomers are very comfortable with and accustomed to competitions and are motivated to earn points and rewards. Millennials are more motivated by public recognition, and Generation X has its own nuances. One prize does not fit all – Since there is no single best way to motivate all agents, it follows that the incentives that accompany a contest should be flexible. While everyone likes cash, it is not the only effective incentive. Some employees may be more motivated by the opportunity to earn paid time off. There are many more incentives that have proven effective, including meals, merchandise, preferred parking spaces, banners, balloons or other recognition at the workspace, company apparel or gear, etc. Create clear rules – While motivators and rewards can be flexible, rules, requirements and other contest parameters should be very clear and consistent. As noted, if agents think rules are unclear, or are being applied inconsistently, they may disengage from the contest. Having accurate, objective data about results can mean the difference between success and failure with gamification programs. Proper use of metrics and data provided by interaction analytics make gamification a truly effective business tool. Besides enabling games and contests, interaction analytics provide the visibility that contact center leaders need to continually monitor and improve operations. The following section provides more insight into how leaders are combining gamification and interaction analytics to get business results. Figure 1: Gamification Influence on Agent Performance Over Time. Weeks Score
  • 5. Set time limits – A contest that goes on indefinitely will lose effectiveness. Setting a definite start and end time helps raise participation and effort while the contest is in effect. If a long-term program is needed to meet the business goal (for example attaining a 5 percent year-over-year improvement in customer satisfaction ratings), consider conducting a series of consecutive events rather than one long one. For example, a program intended to raise the customer satisfaction score for the year could be structured as a series of 12 monthly contests, or four quarterly ones. Doing so helps keep employees engaged – they may drop out of contention in one contest, but can be motivated to meet performance targets and earn incentives when the program resets. It is important to recognize the end of a program. Ideally the end-of-program communication will go beyond recognizing top performers and will update all participants about the results and how the program fared for meeting business goals. Concluding with a party or briefing is also an excellent opportunity to get feedback to help make future efforts more effective. Inspire continued involvement – Contests should include mechanisms to motivate all participants to stay involved, even after they have little chance of winning the contest or meeting the minimum performance requirements. Remember, the point of gamification is to support business goals, not to identify one employee as a winner. Another way to encourage agents to continue working toward goals is to group employees into teams, because agents may be able to achieve at the group level what they can’t do individually. Providing rewards for meeting performance thresholds is a very good way to promote continued involvement and keep participants motivated when they are not among the overall leaders. This structure makes rewards and incentives available to everyone, because “winning” doesn’t require someone else to lose. Reward thresholds can be used in combination with more competitive contests. For example, the home security services company’s bracket-style challenge produced a single, overall winner, but agents could continue to earn rewards after they were eliminated by meeting performance thresholds. Communicate frequently – Maximizing the effectiveness of a gamification program requires communication before, during and after the contest. Through consistent communication, organizations can maximize agent participation in a program, improve buy-in by helping agents understand why the goal or metric is important, avoid any confusion or hard feelings about unclear rules, and make motivation more effective by highlighting good performers. “Consistent communication is probably the most important element of a contest,” says Sollie. Conclusion Gamification is a fun and growing resource that can be adapted to improve contact center performance and agent engagement. While gamification is flexible, two elements are required to make it successful: clear business goals and accurate metrics. Interaction analytics can provide the insight and data to help set goals and measure progress against them. Interaction analytics and gamification have been used hand-in-hand in many highly successful programs. “ Gallup sees a clear divide emerging within the engage-ment industry. On one end of the spectrum are scientifically and experientially validated approaches that lead to changes in individual and business performance, supported by strategic and tactical development and performance solutions that transform organizational cultures. Though these approaches require more intentionality and investment, companies that use them are more likely to see increases in employee engagement. At the other end of the spectrum are invalidated, unfocused annual surveys... Technology also makes it easy to create an ‘employee survey’ and call it an engagement program, which allows a company to fulfill an apparent organizational need and ‘check a box.” Gallup Business Journal “The Worldwide Employee Engagement Crisis”
  • 6. About Noble Systems Noble Systems is a global leader in the customer communications industry. Founded in 1989, we deliver award-winning contact center solutions for companies across many industries. Our customers value our consultative approach that helps identify needs, define requirements, set goals and find the right solution for their contact center. Our top-notch support teams assist customers with implementation, after-sale service, training, support and maintenance. Our unified suite of inbound, outbound and blended omnichannel contact processing, interaction analytics, resource management, and compliance tools are built for companies of all sizes. Available in on-premise, cloud or hybrid configurations, our patented tools help you increase productivity, reduce operating costs and build a better customer and agent experience. Noble Systems is committed to providing the highest value, most flexible and feature-rich product solutions. We’ll design the just-right solution for you and deliver unbeatable customer service, effectively guaranteeing your satisfaction. We’ll do more, we’ll do it better, and we’ll do it for less. Highlighted by multiple customer and industry achievement awards, Noble Systems has consistently ranked number one in market leadership and best-in-class solutions, including analysis conducted by Frost & Sullivan and PACE. Noble Gamification is built from our experience in the contact center industry. We understand what motivates agents and supervisors – and we know that high employee motivation drives customer satisfaction. Utilizing game mechanics tailored to each client’s spectrum of employees, our gamification solution maxmizes opportunity for success. Learn more about Noble Gamification: noblegamification.com i. Gallup “The Worldwide Employee Engagement Crisis”: http://www.gallup.com/businessjournal/188033/worldwide-employee-engagement-crisis.aspx