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MMX3043
GAME DESIGN AND
DEVELOPMENT
Miss Laili Farhana Md Ibharim
Lecture 2
Introduction of Games Design and
Development
CONTENT
 Six structural elements of
games
 System and interactivity
 Game flow design
L.F.M.I. 2014
2
GAMES ENGAGEMENT
L.F.M.I. 2014
3
GOOD GAME DESIGN is….
L.F.M.I. 2014
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GOOD GAME DESIGN is….
L.F.M.I. 2014
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GAME FLOW DESIGN
 In designing and
developing a game,
STATE MACHINE
show the different
states of a game and
how it responds to
various events by
changing from one
state to another
L.F.M.I. 2014
6
STATE MACHINE
 Start up
 Licenses
 Introductory movie
 Front end (game option, sound option, video option)
 Loading screen
 Main game (introduction, game level, pause option)
 End game movie
 Credits
 Shut down
L.F.M.I. 2014
7
DIAGRAMMING TOOL
 A diagramis a simplified representation of drawing
showing the structure, process, flow, appearance,
relation or spatial mapping.
 Diagramming tool consists of multiple two-
dimensional geometric representation.
 Also diagrams that represent information using
graphs, bar chart, blueprints, infographics,
illustration sketches or other techniques
L.F.M.I. 2014
8
DIAGRAMMING TOOL
L.F.M.I. 2014
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DIAGRAMMING TOOL: Software
Application SoftwareDiagram Creator
L.F.M.I. 2014
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GAME FLOW DIAGRAM (GFD)
 GFD can be used for visual
thinking, problem solving,
brainstorming and others related
with game design and
development.
 GFD will be the useful
diagramming tools for the game
design and development activity
when it is concerned with the
PLAYERS and GAMEPLAY
L.F.M.I. 2014
11
GAME FLOW DIAGRAM (GFD)
 The game team can discuss
the GAME CONSTRAINTS,
determine the boundary of
the system and the details of
the INTERACTION between
the players and the
gameplay.
 GFD uses the same notation
such as flowcharts. L.F.M.I. 2014
12
GAME FLOW DIAGRAM (GFD)
 It breaks a process down to a FINITE
NUMBEROF STEPS that get executed on e at
a time.
 GFD can be used by game team in order TO
DOCUMENT GAME SPECIFICATIONS.
 GFDs are typically used to describe the
DETAILEDLOGIC OF A GAMEPLAY
PROCESS ORGAME RULES. L.F.M.I. 2014
13
GFD EXERCISE
Discuss in your
group about your
GFD. Good Luck!!!
Discuss in your
group about your
GFD. Good Luck!!!
L.F.M.I. 2014
14
SCREEN FLOW DIAGRAM
(SFD)
 Identify single screens or pages in an
application (game).
 Show how they connected to each other (how
the user can navigate or action and move
between them).
 Identifying the goal of each one.
L.F.M.I. 2014
15
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
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SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
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SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
18
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
19
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
20
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
21
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
22
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
23
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
24
SCREEN FLOW DIAGRAM
(SFD)
L.F.M.I. 2014
25

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