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CoCreat
ENABLING CREATIVE COLLABORATION THROUGH SUPPORTIVE TECHNOLOGIES




                            Tommi Inkilä
                  M.Sc. Economics, Project manager
                             15.2.2013
CoCreat


• Funded by EU’s Lifelong Learning
  Programme 2010-2013
• Partners come from
  Finland, Sweden, Norway, Estonia, Roma
  nia, United Kingdom and Spain
Where do we need Creative
Collaboration?


• In today’s society we face new kind
  of complex problems everyday
• It is necessary to be creative to
  tackle these problems and adapt
  previous knowledge
• Through collaboration we can
  access to knowledge that we
  personally do not have
Creative Collaboration

• divergent thinking
• safe atmosphere and trust
• tolerance of ambiguity
• a degree of apprehension, or of
  disagreement or tension
• problem boundaries stretched or broken
• engagement in the task
• existence of common ground
Practical Aims


• The practical aim of the project is to
  explore, develop and evaluate
  technologically enhanced learning
  environments (called collaborative
  spaces)
Five collaborative spaces
                Age Group                         What they do?                      Technologies used
                                                                                Apple iPod Touch, StoryKit and
                                         Create a digital story about local               StoryRobe
CS1      Elementary School Pupils
                                                      history
                                                                               Web portal for sharing the stories

                                           Study course about "Designing         Second Life, Sloodle, Moodle
CS2         University Students          technology-enhanced learning" in
                                        Second Life 3D virtual environment        Other Social Media services

                                        Write book chapter collaboratively               mobile device
CS3         University Students         about current topics in the field of
                                             educational technology                  Social Media services

                                         Get acquaintanced with modern                   Apple iPad 2
                                          social tools like Skype, and get
CS4            Aged People
                                         familiar with online services (ie.
                                                      Banking)                       Skype, online services

                                          By analysing, creating and peer            mobile device (iPad)
      Upper Secondary School Students     commenting different types of
CS5
             and Adult Learners         texts, the students creative writing
                                               skills will be enhanced               Social Media services
CS1: Trial Day in Sweden

• Pupils formed groups of three
  with designated parts of story
  creation
   – images/live content
   – sound/voiceover
   – Journalist/group activity
     documentation
• Pupils stories were inspired by
  the onsite activities
   – Museum staff
   – Sites at the Castle
   – Videos created for the day

   …and studies in the history class
   before visiting the Castle
CS1: Trial Day in Finland

•   Pupils forms groups of three with
    designated parts of story creation
     – images/live content
     – sound/voiceover
     – journalist/group activity documentation
•   Pupils stories are inspired by the
    onsite activities
     – Sites at the Kierikki Stone Age Center
     – Before the trial day students visited
       Kierikki with a guide, on trial day they
       collected the pictures for their stories

                                                  Photos: Tommi Inkilä

     …and studies in the history class before
     visiting the Stone Age Centre
Technology in CS1

• iPod Touch
  – Two ”off-the-self” programs for
    story creation are available
      • StoryKit – free
      • StoryRobe – costs 0,79€
  – Touch display
  – Wi-Fi
  – No need for phone
    capabilities
Collaborative Space 2

• Second Life 3D environment
   –   University of Oulu, Norwegian University of Science and
       Technology, Valahia University of Targoviste, Tallinn University


• Designing technology-enhanced learning
   Students work in international groups.
   Pedagogical idea of Technology-Enhanced Learning (TEL) –course is to
   enhance collaborative learning and small-groups’ creative activities with
   differently structured learning tasks (e.g. Hämäläinen, 2008:
   Jermann, 2004).
   Course will start with tightly structured studying phase where sentence
   openers are applied.
   Second task is in based on the use of participatory roles
   (starter, summarizer, active group member, tutor, e.g. Strijbos 2004)
   and the course will end with loosely structured model where students
   decide their working timetable, methods and division of tasks.
Collaborative Space 2




                  Constructing 3D environment

                  https://vimeo.com/44376508
Collaborative Space 3

• Writing Handbook for Educators to Wiki
• Students from Finland, Estonia and
  Norway




http://cocreat.purot.net
Collaborative Space 4

• Aged People learns how to use social media and
  other applications for socializing and practical
  matters (ie. bank applications)
• The distances are long in the rural area
   – Nearest friend can be 40 kilometers away
• The fear against technology is common in
  elderly people
   – The use of iPads
Collaborative Space 4




                   Photo: Pirkko Hyvönen
Collaborative Space 5

• Upper Secondary School Students and
  Adult Learners studies in “Creative
  Writing” –course

http://kirjoittaminenverkossa.wordpress.com
Visit

www.cocreat.eu

www.facebook.com/cocreat
PROJECT MANAGEMENT
Structure of LLP project

• Project application
   – ”What you have promised to deliver.”


• Progress report
   – At the halfway of the project
• Final report

   – Public part
   – Confidential part
   – Budget report
Project management
methodologies

• There are many to choose from




                        FOR EXAMPLE...
Project can be seen as
Gantt chart
(Event chain methodology)




                            Source: Wikipedia.
... Often you need flexibility
(Flexible product management, Agile management)




                                                  Source: Wikipedia.
Be prepared to react into
changes
... In the end all project management
methodologies need communication


• Leadership skills
• Communication is the key
• Make sure that communication works
   –   Inside your team
   –   With your partners
   –   With your client
   –   Communication between stakeholders
Links

• www.yammer.com

• www.pmi.org
THE END

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Co creat presentation__Tommi Inkilä_150213

  • 1. CoCreat ENABLING CREATIVE COLLABORATION THROUGH SUPPORTIVE TECHNOLOGIES Tommi Inkilä M.Sc. Economics, Project manager 15.2.2013
  • 2. CoCreat • Funded by EU’s Lifelong Learning Programme 2010-2013 • Partners come from Finland, Sweden, Norway, Estonia, Roma nia, United Kingdom and Spain
  • 3. Where do we need Creative Collaboration? • In today’s society we face new kind of complex problems everyday • It is necessary to be creative to tackle these problems and adapt previous knowledge • Through collaboration we can access to knowledge that we personally do not have
  • 4. Creative Collaboration • divergent thinking • safe atmosphere and trust • tolerance of ambiguity • a degree of apprehension, or of disagreement or tension • problem boundaries stretched or broken • engagement in the task • existence of common ground
  • 5. Practical Aims • The practical aim of the project is to explore, develop and evaluate technologically enhanced learning environments (called collaborative spaces)
  • 6. Five collaborative spaces Age Group What they do? Technologies used Apple iPod Touch, StoryKit and Create a digital story about local StoryRobe CS1 Elementary School Pupils history Web portal for sharing the stories Study course about "Designing Second Life, Sloodle, Moodle CS2 University Students technology-enhanced learning" in Second Life 3D virtual environment Other Social Media services Write book chapter collaboratively mobile device CS3 University Students about current topics in the field of educational technology Social Media services Get acquaintanced with modern Apple iPad 2 social tools like Skype, and get CS4 Aged People familiar with online services (ie. Banking) Skype, online services By analysing, creating and peer mobile device (iPad) Upper Secondary School Students commenting different types of CS5 and Adult Learners texts, the students creative writing skills will be enhanced Social Media services
  • 7. CS1: Trial Day in Sweden • Pupils formed groups of three with designated parts of story creation – images/live content – sound/voiceover – Journalist/group activity documentation • Pupils stories were inspired by the onsite activities – Museum staff – Sites at the Castle – Videos created for the day …and studies in the history class before visiting the Castle
  • 8. CS1: Trial Day in Finland • Pupils forms groups of three with designated parts of story creation – images/live content – sound/voiceover – journalist/group activity documentation • Pupils stories are inspired by the onsite activities – Sites at the Kierikki Stone Age Center – Before the trial day students visited Kierikki with a guide, on trial day they collected the pictures for their stories Photos: Tommi Inkilä …and studies in the history class before visiting the Stone Age Centre
  • 9. Technology in CS1 • iPod Touch – Two ”off-the-self” programs for story creation are available • StoryKit – free • StoryRobe – costs 0,79€ – Touch display – Wi-Fi – No need for phone capabilities
  • 10. Collaborative Space 2 • Second Life 3D environment – University of Oulu, Norwegian University of Science and Technology, Valahia University of Targoviste, Tallinn University • Designing technology-enhanced learning Students work in international groups. Pedagogical idea of Technology-Enhanced Learning (TEL) –course is to enhance collaborative learning and small-groups’ creative activities with differently structured learning tasks (e.g. Hämäläinen, 2008: Jermann, 2004). Course will start with tightly structured studying phase where sentence openers are applied. Second task is in based on the use of participatory roles (starter, summarizer, active group member, tutor, e.g. Strijbos 2004) and the course will end with loosely structured model where students decide their working timetable, methods and division of tasks.
  • 11. Collaborative Space 2 Constructing 3D environment https://vimeo.com/44376508
  • 12. Collaborative Space 3 • Writing Handbook for Educators to Wiki • Students from Finland, Estonia and Norway http://cocreat.purot.net
  • 13. Collaborative Space 4 • Aged People learns how to use social media and other applications for socializing and practical matters (ie. bank applications) • The distances are long in the rural area – Nearest friend can be 40 kilometers away • The fear against technology is common in elderly people – The use of iPads
  • 14. Collaborative Space 4 Photo: Pirkko Hyvönen
  • 15. Collaborative Space 5 • Upper Secondary School Students and Adult Learners studies in “Creative Writing” –course http://kirjoittaminenverkossa.wordpress.com
  • 18. Structure of LLP project • Project application – ”What you have promised to deliver.” • Progress report – At the halfway of the project • Final report – Public part – Confidential part – Budget report
  • 19. Project management methodologies • There are many to choose from FOR EXAMPLE...
  • 20. Project can be seen as Gantt chart (Event chain methodology) Source: Wikipedia.
  • 21. ... Often you need flexibility (Flexible product management, Agile management) Source: Wikipedia.
  • 22. Be prepared to react into changes
  • 23. ... In the end all project management methodologies need communication • Leadership skills • Communication is the key • Make sure that communication works – Inside your team – With your partners – With your client – Communication between stakeholders