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ANALYSIS OF A GAME
GENRE
RPG
http://1.bp.blogspot.com/-
Dto1ueTmIGY/UujNDK2tZOI/AAAAAA
AACTI/hmGBdqW80R4/s1600/Middl
e-Earth-Shadow-Of-Mordor-2014-
Game.jpg
http://static-
1.nexusmods.com/15/mods/1
10/images/56179-1-
1406528101.jpg
http://upload.wikimedia.org/wik
ipedia/en/8/89/Dragon_Age_Or
igins_cover.png
Shadow Of Mordor The Elder Scrolls : Skyrim Dragon Age Origins
The RPG genre originates from the Dungeons &
Dragons pencil-and-paper fantasy role-playing game
where the players controlled one or a small group of
characters and progressed through quests to gain XP
(Experience) where in result to this players would often
form a close attachment to their characters,
Characters improve as they progress through the game,
and after a few quests the characters gain experience
from battles and challenges, experience causes
characters to advance in skills and abilities
RPGs usually have strong story lines – often involving a
“save the world” like Dragon Age Origins for example,
the theme setting may also be used in fantasy, sci-fi, or
real world type of RPG.
RPG (ROLE PLAYING GAME) GENRE
http://i.ytimg.com/vi/Si
E1_0nQqGU/maxresdef
ault.jpg
http://www.mobygame
s.com/images/shots/l/
505362-dragon-age-
origins-playstation-3-
screenshot-the-blight-
has.jpg
2. Play and observe the games (take notes, use screen
capture/grabs, voiceover or embedded video where possible).
*
On these few screenshots of my chosen games were taking via
steam while playing through each game. So basically these shots
were taken while playing through the games.
Through this type of RPG you interact
with the world and mainly the NPC's
around you by engaging in a conversation
learning there personalities and how you
treat them if they are one of your
companions. for example Loghain who is
the man in the top image and is one of
your main nemesis because of him
leaving the king and the rest of the Grey
Wardens to die in the fight at Ostagar
and later in the game you can decide to
kill him or to listen to his words where he
will explain that everything he done was
necessary.
this gives you a sense of choice and
allows you to role play easily with your
character as these decisions you make
hold weight.
DRAGON AGE SCREENSHOTS
As you can see in this image the
character I play as has a dog
companion, this is achieved by
pick the ‘human noble’ character
where you are living in a estate
with your family waiting to send
your army to help fight the
darkspawn. But incidentally are
attacked by a man called “Howe”
and your family is killed, this
sets in motion your views your
character how you would react to
these emotional events if you
were put into that situation.
Here I show the atmosphere of
the world of Skyrim where as
you can see is a great looking
game and has the main aspects
of an RPG, which is exploring
vast areas creating and finding
new armours and weapons and
fighting huge dragons.
Elder Scrolls is also a very
immersive game which allows
you to involve yourself into the
game which in result to that
creates a great role playing
experience.
SKYRIM SCREENSHOTS
In the elders Scrolls you are also
able to discover guild or even
armies which involve you even
more by assigning you to do
different which you are rewarded
with promotions in the army or a
guild. And which side you choose
to fight for weather it be the for
example the stormcloaks or the
Empire it immerse you into
believing you are part of that
army which overall creates a
perfect RPG game.
http://i.ytimg.com/vi/2wulnti-qzU/maxresdefault.jpg
SHADOW OF MORDOR SCREENSHOTS
In this RPG you interact with the
world by encountering different
orcs in combat but the new thing
about that is the orcs will
remember if you defeated them
before or if the killed you, this
creates a personality with each
orc which in result to this
creates a good RPG experience.
3. Describe structure/interaction/gameplay/themes
STRUCTURE/THEMES
http://static.strategyinformer.com/r/game_images/thumbs
/647x/0155/0031075.jpg
http://www.vgfaq.com/wp-
content/uploads/2014/10/Middle-Earth-Shadow-of-
Mordor-Display-Of-Power-Dagger-Legend-Mission.jpg
As you can see in the first example in “Dragon Age
Origins” is where the player is interacting with the
NPC “Alistair” and throughout most of the game
you will interact with these people through a
selection of choices to pick if you want to be
aggressive to them or polite to them which effects
the relationship between these characters that
you’ll meet.
In the second example the interaction with the you
as the player is completely different where you will
encounter in combat many enemies which will
develop opinions about you based on how the fight
goes, so for example you cause a orc captain to set
on fire and he escapes when you re-encounter this
particular orc he will remember that you burned
and virtually involve you to be the part of the game
which allows a involving role playing game. http://consoledomination.com/wp-
content/uploads/2014/10/Middle-
Earth-Shadows-of-Mordor-Review-
Screenshot-Wallpaper-Captain-
Introduction.jpg
http://static.gamesradar.com/images/
mb/GamesRadar/us/Games/D/Dragon
%20Age/Everything%20Else/Dragon%2
0Age%20Romance%20Guide/ART/Finis
hed/duncan%20shield%202--
article_image.jpg
5. Analyse narrative structures (closed, open, single strand, multi-
strand, linear, non-linear, enigma, climax, equilibrium).
NARRATIVE STRUCTURES
http://img1.wikia.nocookie.net/__cb20
091130015324/dragonage/images/th
umb/5/5b/Map_-_World.jpg/630px-
Map_-_World.jpg
http://a2.mzstatic.com/us/r30/
Purple4/v4/c9/a1/46/c9a1466
d-75b1-97b8-85a4-
516cb1bcbb47/screen480x480.j
peg
http://majamaki.com/wp-
content/uploads/2011/12/192
0-dirty-skyrim-map-by-solace-
grace-lg.jpg
Dragon Age Origins Map Shadow Of Mordor Map Skyrim Map
As you can see between these two varieties of
exploration and how they are used differently, also
how they show the story differently.
The first example is not linear is it allows to freely
explore a vast area without any boundaries giving
you the sense of freedom and exploration as you
don’t need to go at any pace the game has as there
is none, and that can beneficial for a game when it
comes to replayability.
My second example is linear but offers a different
type of exploration and freedom in the forms of
involving conversations with NPC’s and allows you to
preset location on the fairly small map, but you will
often forget the size by the quality of the interaction
between you and the companions you travel with
throughout the game. So in a different way it allows
a great deal of replayability.
http://gamersushi.com
/wp-
content/uploads/2011
/11/skyrim-
whiterun.jpg
http://firsthour.net/scree
nshots/dragon-age-
origins/dragon-age-
origins-human-battle.jpg
6. Analyse representation of characters (negative and positive
(stereotyping) representation of social groups, social issues and
places/organisations).
CHARACTER STEREOTYPING
http://2.bp.blogspot.com/-
o3OFj36fk48/VAGrjgrCJ5I/AAAAA
AAAA9Y/CWyccOxaih4/s1600/Mi
ddleearth%2BShadow%2Bof%2B
Mordor.png
http://img1.wikia.nocookie.net/__c
b20120607234956/dragonage/im
ages/a/ab/Duncan.jpg
http://img1.wikia.nocookie.net/__
cb20130523180052/elderscrolls/
fr/images/3/3b/Alduin_Skyrim_1.
png
Ratbag (S of M) Duncan (DAO) Alduin (Skyrim)
The main character Talion is shown to be a very
miserable who has lost loved ones and seeks revenge
and this type of theme is used for countless
characters to give the impression of a built up anger
laying dormant within them allowing them to design
that person to be very powerful when producing a
game.
In the game he is known to be a descendant of the
Northmen in Rhovanion, and raised in Minas Tirith,
he is a Ranger of Gondor, and has spent his entire
adult life as a Ranger in the garrison stationed at the
Black Gate. Everything changes, however when the
Black Gate is attacked by Sauron's minions. At the
moment of his death, Talion is possessed by an
immensely powerful Wraith, saving his life, but also
putting upon him a great burden of not resting with
his lost loved ones.
TALION
http://img4.wikia.nocoo
kie.net/__cb201410060
71836/middleearthsha
dowofmordor7723/ima
ges/d/dc/Talion(shadow
_of_mordor).png
Morrigan is a Witch of the Wilds, one of
innumerable sorceresses whose legends
originate in the Korcari Wilds. She is called
upon to leave her home to become a
companion to the Warden.
"Men are always willing to believe two
things about a woman: one, that she is
weak, and two, that she finds him
attractive.“
This is a good quote that Morrigan says
which basically sums up female characters
as in most games the female NPCs are
weak and cannot defend themselves and
Morrigan goes out of her way to show that
she is an exception to that theory, saving
you countless times in battle.
MORRIGAN
http://img1.wikia.nocookie.net/__cb20
130202200834/dragonage/es/images
/e/e2/Morrigan.gif
Last Dragonborn has the ability to consume a slain
Dragon's soul and absorb its knowledge, allowing them
to learn words of power quickly. At the beginning
of Skyrim, the Dragonborn is a prisoner, captured while
attempting to illegally cross the border into Skyrim.
While being transported to the settlement of Helgen,
the Dragonborn discovers that Ulfric Stormcloak, the
leader of the Stormcloak rebellion, is a fellow prisoner.
The Dragonborn you begin to play as instantly
portrayed to be this unstoppable force who can take
out dragons his voice and can fight the world eater
“Alduin” himself who is one of the main enemies your
tasked to try and stop, this type of setting is used for a
lot of RPG’s where the player starts with little to no
skills and progressing through the game acquiring new
ones
DRAGONBORN
http://gimmegim
megames.com/wp
-
content/uploads/2
013/02/Skyrim-
Dragonborn.jpg

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Analysis of a game genre ver 3

  • 1. ANALYSIS OF A GAME GENRE
  • 3. The RPG genre originates from the Dungeons & Dragons pencil-and-paper fantasy role-playing game where the players controlled one or a small group of characters and progressed through quests to gain XP (Experience) where in result to this players would often form a close attachment to their characters, Characters improve as they progress through the game, and after a few quests the characters gain experience from battles and challenges, experience causes characters to advance in skills and abilities RPGs usually have strong story lines – often involving a “save the world” like Dragon Age Origins for example, the theme setting may also be used in fantasy, sci-fi, or real world type of RPG. RPG (ROLE PLAYING GAME) GENRE http://i.ytimg.com/vi/Si E1_0nQqGU/maxresdef ault.jpg http://www.mobygame s.com/images/shots/l/ 505362-dragon-age- origins-playstation-3- screenshot-the-blight- has.jpg
  • 4. 2. Play and observe the games (take notes, use screen capture/grabs, voiceover or embedded video where possible). * On these few screenshots of my chosen games were taking via steam while playing through each game. So basically these shots were taken while playing through the games.
  • 5. Through this type of RPG you interact with the world and mainly the NPC's around you by engaging in a conversation learning there personalities and how you treat them if they are one of your companions. for example Loghain who is the man in the top image and is one of your main nemesis because of him leaving the king and the rest of the Grey Wardens to die in the fight at Ostagar and later in the game you can decide to kill him or to listen to his words where he will explain that everything he done was necessary. this gives you a sense of choice and allows you to role play easily with your character as these decisions you make hold weight. DRAGON AGE SCREENSHOTS
  • 6. As you can see in this image the character I play as has a dog companion, this is achieved by pick the ‘human noble’ character where you are living in a estate with your family waiting to send your army to help fight the darkspawn. But incidentally are attacked by a man called “Howe” and your family is killed, this sets in motion your views your character how you would react to these emotional events if you were put into that situation.
  • 7. Here I show the atmosphere of the world of Skyrim where as you can see is a great looking game and has the main aspects of an RPG, which is exploring vast areas creating and finding new armours and weapons and fighting huge dragons. Elder Scrolls is also a very immersive game which allows you to involve yourself into the game which in result to that creates a great role playing experience. SKYRIM SCREENSHOTS
  • 8. In the elders Scrolls you are also able to discover guild or even armies which involve you even more by assigning you to do different which you are rewarded with promotions in the army or a guild. And which side you choose to fight for weather it be the for example the stormcloaks or the Empire it immerse you into believing you are part of that army which overall creates a perfect RPG game. http://i.ytimg.com/vi/2wulnti-qzU/maxresdefault.jpg
  • 9. SHADOW OF MORDOR SCREENSHOTS In this RPG you interact with the world by encountering different orcs in combat but the new thing about that is the orcs will remember if you defeated them before or if the killed you, this creates a personality with each orc which in result to this creates a good RPG experience.
  • 11. As you can see in the first example in “Dragon Age Origins” is where the player is interacting with the NPC “Alistair” and throughout most of the game you will interact with these people through a selection of choices to pick if you want to be aggressive to them or polite to them which effects the relationship between these characters that you’ll meet. In the second example the interaction with the you as the player is completely different where you will encounter in combat many enemies which will develop opinions about you based on how the fight goes, so for example you cause a orc captain to set on fire and he escapes when you re-encounter this particular orc he will remember that you burned and virtually involve you to be the part of the game which allows a involving role playing game. http://consoledomination.com/wp- content/uploads/2014/10/Middle- Earth-Shadows-of-Mordor-Review- Screenshot-Wallpaper-Captain- Introduction.jpg http://static.gamesradar.com/images/ mb/GamesRadar/us/Games/D/Dragon %20Age/Everything%20Else/Dragon%2 0Age%20Romance%20Guide/ART/Finis hed/duncan%20shield%202-- article_image.jpg
  • 12. 5. Analyse narrative structures (closed, open, single strand, multi- strand, linear, non-linear, enigma, climax, equilibrium). NARRATIVE STRUCTURES http://img1.wikia.nocookie.net/__cb20 091130015324/dragonage/images/th umb/5/5b/Map_-_World.jpg/630px- Map_-_World.jpg http://a2.mzstatic.com/us/r30/ Purple4/v4/c9/a1/46/c9a1466 d-75b1-97b8-85a4- 516cb1bcbb47/screen480x480.j peg http://majamaki.com/wp- content/uploads/2011/12/192 0-dirty-skyrim-map-by-solace- grace-lg.jpg Dragon Age Origins Map Shadow Of Mordor Map Skyrim Map
  • 13. As you can see between these two varieties of exploration and how they are used differently, also how they show the story differently. The first example is not linear is it allows to freely explore a vast area without any boundaries giving you the sense of freedom and exploration as you don’t need to go at any pace the game has as there is none, and that can beneficial for a game when it comes to replayability. My second example is linear but offers a different type of exploration and freedom in the forms of involving conversations with NPC’s and allows you to preset location on the fairly small map, but you will often forget the size by the quality of the interaction between you and the companions you travel with throughout the game. So in a different way it allows a great deal of replayability. http://gamersushi.com /wp- content/uploads/2011 /11/skyrim- whiterun.jpg http://firsthour.net/scree nshots/dragon-age- origins/dragon-age- origins-human-battle.jpg
  • 14. 6. Analyse representation of characters (negative and positive (stereotyping) representation of social groups, social issues and places/organisations). CHARACTER STEREOTYPING http://2.bp.blogspot.com/- o3OFj36fk48/VAGrjgrCJ5I/AAAAA AAAA9Y/CWyccOxaih4/s1600/Mi ddleearth%2BShadow%2Bof%2B Mordor.png http://img1.wikia.nocookie.net/__c b20120607234956/dragonage/im ages/a/ab/Duncan.jpg http://img1.wikia.nocookie.net/__ cb20130523180052/elderscrolls/ fr/images/3/3b/Alduin_Skyrim_1. png Ratbag (S of M) Duncan (DAO) Alduin (Skyrim)
  • 15. The main character Talion is shown to be a very miserable who has lost loved ones and seeks revenge and this type of theme is used for countless characters to give the impression of a built up anger laying dormant within them allowing them to design that person to be very powerful when producing a game. In the game he is known to be a descendant of the Northmen in Rhovanion, and raised in Minas Tirith, he is a Ranger of Gondor, and has spent his entire adult life as a Ranger in the garrison stationed at the Black Gate. Everything changes, however when the Black Gate is attacked by Sauron's minions. At the moment of his death, Talion is possessed by an immensely powerful Wraith, saving his life, but also putting upon him a great burden of not resting with his lost loved ones. TALION http://img4.wikia.nocoo kie.net/__cb201410060 71836/middleearthsha dowofmordor7723/ima ges/d/dc/Talion(shadow _of_mordor).png
  • 16. Morrigan is a Witch of the Wilds, one of innumerable sorceresses whose legends originate in the Korcari Wilds. She is called upon to leave her home to become a companion to the Warden. "Men are always willing to believe two things about a woman: one, that she is weak, and two, that she finds him attractive.“ This is a good quote that Morrigan says which basically sums up female characters as in most games the female NPCs are weak and cannot defend themselves and Morrigan goes out of her way to show that she is an exception to that theory, saving you countless times in battle. MORRIGAN http://img1.wikia.nocookie.net/__cb20 130202200834/dragonage/es/images /e/e2/Morrigan.gif
  • 17. Last Dragonborn has the ability to consume a slain Dragon's soul and absorb its knowledge, allowing them to learn words of power quickly. At the beginning of Skyrim, the Dragonborn is a prisoner, captured while attempting to illegally cross the border into Skyrim. While being transported to the settlement of Helgen, the Dragonborn discovers that Ulfric Stormcloak, the leader of the Stormcloak rebellion, is a fellow prisoner. The Dragonborn you begin to play as instantly portrayed to be this unstoppable force who can take out dragons his voice and can fight the world eater “Alduin” himself who is one of the main enemies your tasked to try and stop, this type of setting is used for a lot of RPG’s where the player starts with little to no skills and progressing through the game acquiring new ones DRAGONBORN http://gimmegim megames.com/wp - content/uploads/2 013/02/Skyrim- Dragonborn.jpg