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The Game with Impact: 
Gamification in Environmental 
Education and Entrepreneurship 
• Alexandr Iscenco 
alexander@megageneration.com 
• Johnathan Li 
johnathan@megageneration.com
State of Environmental and 
Entrepreneurship Education 
1. Define terms 
2. Current trends and methods
Environmental Education (EE) 
“the learning process that increases people’s 
knowledge and awareness about the 
environment and associated challenges, 
develops the necessary skills and expertise to 
address the challenges, and fosters attitudes, 
motivations, and commitments to make 
informed decisions and take responsible action” 
- UNESCO -
Entrepreneurship Education 
“teaching the capturing of ideas, converting 
them into products or services, and building a 
venture to take the concept to market with the 
inclusion of risk taking, pro-activity, and 
innovation as key elements” 
- UNESCO -
Summary 
• Environmental Education 
– Growing topic 
– Moving towards alternative teaching methods 
– Development opportunity in areas outside of 
primary, secondary, and higher education levels
Summary 
• Entrepreneurship Education 
–Both in-school and external programs for 
entrepreneurship education can be improved 
–There is a high demand for entrepreneurship 
education 
–Possible improvement in supply or accessibility of 
programs to meet demand
www.letsdoitworld.org/wastecountries
Average level of interest for 
improving the environment 
School courses are adequate 
at teaching skills 
Interest for educational system incorporating 
project based learning
GAMIFICATION 
The use of game tools, mechanics, and 
techniques in non-game context.
Jane McGonigal: 
Gaming can make a better world
MEGA Game Book
Gamification Design Framework
Results 
300 pupils engaged 104 pupils completed 
all tasks & missions 
70 GREEN 
Agents 
27 pupils voluntarily 
completed bonus missions 
7 extra projects 
organized 
41.5 t of waste 
reused / recycled
The Game with Impact 
www.megageneration.com
Thank you for your attention! 
• Alexandr Iscenco 
alexander@megageneration.com 
• Johnathan Li 
johnathan@megageneration.com 
www.megageneration.com

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MEGA - Gamification in Environmental Education

  • 1.
  • 2. The Game with Impact: Gamification in Environmental Education and Entrepreneurship • Alexandr Iscenco alexander@megageneration.com • Johnathan Li johnathan@megageneration.com
  • 3. State of Environmental and Entrepreneurship Education 1. Define terms 2. Current trends and methods
  • 4. Environmental Education (EE) “the learning process that increases people’s knowledge and awareness about the environment and associated challenges, develops the necessary skills and expertise to address the challenges, and fosters attitudes, motivations, and commitments to make informed decisions and take responsible action” - UNESCO -
  • 5.
  • 6.
  • 7.
  • 8. Entrepreneurship Education “teaching the capturing of ideas, converting them into products or services, and building a venture to take the concept to market with the inclusion of risk taking, pro-activity, and innovation as key elements” - UNESCO -
  • 9.
  • 10.
  • 11.
  • 12. Summary • Environmental Education – Growing topic – Moving towards alternative teaching methods – Development opportunity in areas outside of primary, secondary, and higher education levels
  • 13. Summary • Entrepreneurship Education –Both in-school and external programs for entrepreneurship education can be improved –There is a high demand for entrepreneurship education –Possible improvement in supply or accessibility of programs to meet demand
  • 14.
  • 16. Average level of interest for improving the environment School courses are adequate at teaching skills Interest for educational system incorporating project based learning
  • 17.
  • 18. GAMIFICATION The use of game tools, mechanics, and techniques in non-game context.
  • 19. Jane McGonigal: Gaming can make a better world
  • 21.
  • 22.
  • 23.
  • 25. Results 300 pupils engaged 104 pupils completed all tasks & missions 70 GREEN Agents 27 pupils voluntarily completed bonus missions 7 extra projects organized 41.5 t of waste reused / recycled
  • 26. The Game with Impact www.megageneration.com
  • 27.
  • 28. Thank you for your attention! • Alexandr Iscenco alexander@megageneration.com • Johnathan Li johnathan@megageneration.com www.megageneration.com