Love it or hate it, people spend most of their lives working. Those working hours include behaviors, tasks, and, interactions that all add up to… experiences… and how well the employee experience is designed can have far reaching impacts on the delivery of products and services to customers. As the world embraces human centered design and focuses more and more on the importance of thoughtfully designed customer experiences, we must not lose sight of the other humans in our experience ecosystem, (not just the ones paying for a product or service). Employee experience is more than just physical environments and HR benefits – it’s about understanding the unique needs of people who mediate the experiences of others, whether through direct interaction with customers or behind the scenes roles with downstream effects. Thankfully, the very tools that help us design and deliver exceptional experiences for customers also help us understand and support the employees within an organization.
Join this webinar to learn more about service design, and how grounding your customer engagement strategies in service design methods can provide uniquely powerful aids to improve employee experience– retaining talent, scaling operational efficiencies, and ultimately empowering your employees to deliver better customer experiences in turn.
Presented by Jen Briselli, Mad*Pow SVP Experience Strategy & Service Design
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Let’s Get Meta: Applying Service Design To Improve Employee Experiences… and Everyone Else’s Too
1. Jennifer Briselli
SVP, Experience Strategy & Service Design
Applying Service Design To Improve The
Employee Experience… and Everyone Else’s Too
@jbriselli
jbriselli@madpow.com
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8. Q: How can organizations better
understand and solve their employees’
unmet needs in a way that improves
customer experiences and business
outcomes too?
18. Involving the people we’re serving
through design as participants in the
process.
Participatory Design:
19. “Participatory design methods, especially
generative or ‘making’ activities, provide a design
language for non designers (future users) to imagine
and express their own ideas for how they want to
live, work, and play in the future.”
Liz Sanders
Participatory Design:
22. One one hand:
“Performances. Choreographed interactions, manufactured at the point of delivery,
forming a process and co-producing value, utility, satisfaction, and delight in
response to human needs.”
One the other hand:
“Activities or events in a service process become a product, through interactions
with designed elements or resources, from representatives of the organization,
brand, customer, and mediating technology.”
What is “Service Design” anyway?
23. “The ultimate purpose of service design is to
give people the information and tools needed
to act, according to their own wishes and
needs.”
Richard Buchanan
What is “Service Design” anyway?
25. The items, elements, actions and
touchpoints that are customer-facing.
Designed to be seen by the end-
user/patient/consumer.
Usually reflect a single brand even
when composed of multiple parts.
Support each other as they make up
a total user experience.
FRONT STAGE
26. BACK STAGE
The items, elements, actions and
touchpoints that are behind the
scenes, invisible to customers.
Designed to support operations,
staff, and the elements that
create a customer experience.
Support each other as they
relate to a system, process, or
business model.
27. THE DESIGNED EXPERIENCE
Everything your audience should see, feel,
hear, touch, and interact with (think omni-
channel) exists “on stage.”
People
Artifacts
Environment
Process
30. MAPS & BLUEPRINTS HELP US DEFINE AN EXPERIENCE VISION
Journey Maps & Service Blueprints help us understand
how customers’ needs, feelings, and activities vary over
time, and allow us to identify gaps, pain points, and
opportunities…
32. MAPS & BLUEPRINTS HELP US ALIGN TEAMS & PROCESSES
Experience
Opportunities
Communication
Opportunities
Customer Actions
Service Provider
Actions
33. SERVICE DESIGN THINKING IN ACTION
DISCOVER SYNTHESIZE GENERATE FOCUS
diverge on needs &
assets converge on opportunities diverge on ideas
converge on solutions
Adapted from “Double Diamond Model of Product Definition and Design” from UK Design Council