Most of the times we hear design for engagement or for better user experiences. Why don’t we design for happiness? Who is interested in happy users? I will give various examples of games and websites whose success depends on many things but joy and pleasure. Probably the key is in their information architecture and consequently in their interaction design. We as designers have an enormous responsibility for users’ behaviours. How much aware are we of our designs implications? And how much are the users?
To me, happiness in UX is the absence of frustration. Let's fight 'dark patterns' to make a more free Internet.
If you want to learn about Dark Patterns: www.darkpatterns.org
3. Happiness is a mental or emotional state of
well-being characterized by positive or
pleasant emotions ranging from contentment
to intense joy.
English Wikipedia
6. Business Goals
1) More visitors/users = more revenue
2) Longer user interactions = more revenue
3) More return visits = more revenue
4) More interaction = more users = …
More is more!!!
7. Use your knowledge on IA
and Interaction Design…
And I will measure it!
WELCOME TO…
DARK PATTERNS!
20. Business Goals
1) Longer play = more revenue
2) Higher bets = more revenue
Videogambling
- User must forget the odds
- False control and miscommunication
Jungle Speed
- Clear number of cards
- Ability matters
21. Addiction by design
Very tricky interfaces
Unrealistic communication
False promises
Environment design
…
Distance between user needs and reality.
Frustration, addiction, isolation,…