6. MOCK UPS
“An arrangement of a real device or
associated devices, displayed in such way
that representation of reality is created.
It maybe simplified in order to
emphasize certain features”
(Brown, et al
1996)
11. SIMULTATION
“Representation of a manageable
real event in which the learner is an
active participant engaged in learning a
behaviour or in applying previously
acquired skills or knowledge”
(Orlich, et al, 1994)
14. Games
1. To practice and/or to refine knowledge/skills
already acquired.
2. To identify gaps or weakness in knowledge
or skills.
3. To serve as a summation or review, and
4. To develop new relationship among concepts
and principles.