Knowing how to leverage data is a necessity for game developers today. The majority of the top 10 games work with Tenjin products and services to do user acquisition and monetization. This presentation includes, amongst others, our sizing of the hyper-casual markets in the last 3 years and a prediction for 2019.
4. 1) The overall audience for hyper-casual is still growing
2) Hyper-casual is dominating the free charts in app stores
3) Competition in hyper-casual is increasing
4) There’s still space for new players in hyper-casual
5) There’s a recipe for hit hyper-casual game
6) Hyper-casuals hacked the game development process
7) You don’t need to spend as much money on tools when creating
hyper-casual apps
7 INSIGHTS THAT YOU NEED TO KNOW ABOUT
HYPER-CASUAL IN 2019
5. WHY TENJIN? WE WORK WITH MOST OF THE LEADING
HYPER-CASUALS
6. WHY TENJIN? WE PROVIDE TOOLS AND TRAINING
Tools and Training for game developers that
want to leverage their user acquisition and
monetization data
7. Teach best practices through
modules.
Use cases through
real-life scenarios.
Customer success
Native or 3rd party
campaign attribution.
Ad revenue & IAP LTV
and cost aggregation.
Products
Free to start.
Affordable pricing as
you grow (10x cheaper).
Pricing
WHY TENJIN? THREE MAIN REASONS WHY TOP GAME
PUBLISHERS CHOOSE US
8. 1. The overall audience for
hyper-casual is still growing
11. are our clients : )apps are hyper-casual
9/10 7/10
COMPETITION AMONG HYPER-CASUALS IS VERY HIGH AS THEY
ARE USUALLY AT THE TOP OF GAME CHARTS
Source: Appannie