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7 insights that you need to know
about hyper-casual in 2019
Roman Garbar @roman_garbar roman@tenjin.com
You can download this
presentation at
blog.tenjin.com/hyper-casual-market-size-2019
CREDITS: TENJIN SUCCESS TEAM
Chris Matthaus Carole Mei-han
Roman Makoto Pooja Kana
1) The overall audience for hyper-casual is still growing
2) Hyper-casual is dominating the free charts in app stores
3) Competition in hyper-casual is increasing
4) There’s still space for new players in hyper-casual
5) There’s a recipe for hit hyper-casual game
6) Hyper-casuals hacked the game development process
7) You don’t need to spend as much money on tools when creating
hyper-casual apps
7 INSIGHTS THAT YOU NEED TO KNOW ABOUT
HYPER-CASUAL IN 2019
WHY TENJIN? WE WORK WITH MOST OF THE LEADING
HYPER-CASUALS
WHY TENJIN? WE PROVIDE TOOLS AND TRAINING
Tools and Training for game developers that
want to leverage their user acquisition and
monetization data
Teach best practices through
modules.
Use cases through
real-life scenarios.
Customer success
Native or 3rd party
campaign attribution.
Ad revenue & IAP LTV
and cost aggregation.
Products
Free to start.
Affordable pricing as
you grow (10x cheaper).
Pricing
WHY TENJIN? THREE MAIN REASONS WHY TOP GAME
PUBLISHERS CHOOSE US
1. The overall audience for
hyper-casual is still growing
AFTER UNPRECEDENTED GROWTH IN 2018, IN 2019
HYPER-CASUAL MAU IS STILL GROWING
MAU
Source: Tenjin
2. Hyper-casuals are dominating
the free charts in the app stores
are our clients : )apps are hyper-casual
9/10 7/10
COMPETITION AMONG HYPER-CASUALS IS VERY HIGH AS THEY
ARE USUALLY AT THE TOP OF GAME CHARTS
Source: Appannie
3. Competition in hyper-casual in
fact is increasing
HYPER-CASUAL PUBLISHERS ARE OUTBIDING EACH OTHER. IT
GETS HARDER TO GET HIGH MARGIN PROFITABILITY
Source: Tenjin
CPI
4. There’s still space for new movers
in hyper-casual
BEFORE 2018 THERE WERE ONLY 3 MAIN PUBLISHERS FOR
HYPER-CASUAL GAMES
2018 & 2019 HAS INTRODUCED MANY MORE PLAYERS
ADDITIONALLY, SMALL TEAMS ARE FINDING SUCCESS BY
WORKING WITH ESTABLISHED PUBLISHERS
5. By now there’s a known recipe
for hit hyper-casual game
01. Snackable 04. Forgiving
02. Youtubable 05. Innovative
03. Clear goals
THE HYPER-CASUAL HIT RECIPE AS DEFINED BY VOODOO
PUBLISHING
SNACKABLE
YOUTUBABLE
CLEAR GOALS
FORGIVING
INNOVATIVE
6. Hyper-casuals hacked the game
development process
Game Creative
TRADITIONAL GAME DEVELOPMENT APPROACH CENTERS
ON GAME DEVELOPMENT
Game (v1) CreativeGame (v2)
DEVELOPERS NEED TO WORK ON SEVERAL ITERATIONS OF
THE GAME BEFORE THEY CAN START UA TEST
DUE TO LIMITED RESOURCES DEVELOPMENT STUDIO CAN
WORK ON 1-3 GAMES AT A TIME
Creative Game
HYPER-CASUAL HACKED THE SYSTEM: CREATIVES ARE
MIMICKING THE (YOUTUBABLE) GAMEPLAY
Creative Game
HYPER-CASUALS ARE WORKING ON THE CREATIVES FIRST AND
IN CASE OF SUCCESS CARRY ON TO THE GAME DEVELOPMENT
HYPER-CASUAL TEAM CAN WORK ON 50 CREATIVES A
WEEK AND THEN CONVERT SUCCESSFUL ONES INTO APPS
Creative with
great KPIs
No game that
fits creative
UNSEEN PROBLEM #1: THERE ARE MIGHT BE NO GAME
THAT FITS A GREAT CREATIVE
No fitting
creative
Game
UNSEEN PROBLEM #2: THERE ARE MIGHT BE NO CREATIVE
THAT FITS A GREAT GAME
7. With hyper-casual developing
games at much lower costs they
want much more affordable tools
when creating hyper-casual apps
FREE
FACEBOOK ALLOWS TO RESEARCH CREATIVES AND GAME
CONCEPTS
FREE
TOOLS LIKE GAME ANALYTICS ALLOWS TO ANALYZE APP
METRICS
FREE
TENJIN ALLOWS TO CALCULATE AD REVENUE LTV, ROI OF
ADVERTISING CAMPAIGNS AND TEACHES HOW TO USE IT
Thank you!
Roman Garbar @roman_garbar roman@tenjin.com
Questions? Shoot me an email at roman@tenjin.com

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