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A Very Brief History of Video Game UX

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An overview of UX patterns over the past 50 years of video game design.

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A Very Brief History of Video Game UX

  1. 1. A Very Brief History of Video Game UX MAXXCRAWFORD.COM © 2019
  2. 2. Author’s Note: This is subjective. MAXXCRAWFORD.COM © 2019
  3. 3. What makes good UX in a video game? MAXXCRAWFORD.COM © 2019
  4. 4. GOOD VIDEO GAME UX MAXXCRAWFORD.COM © 2019 1. Intuitive 2. Immersive 3. Consistent 4. Delightful
  5. 5. PONG Atari(1975) MAXXCRAWFORD.COM © 2019
  6. 6. PAC-MAN Midway (1980) MAXXCRAWFORD.COM © 2019
  7. 7. E.T. The Extra- Terrestrial Atari (1982) MAXXCRAWFORD.COM © 2019
  8. 8. TRON Bally Midway (1982) MAXXCRAWFORD.COM © 2019
  9. 9. PUNCH-OUT!! Nintendo (1982) MAXXCRAWFORD.COM © 2019
  10. 10. DUCK HUNT Nintendo (1985) MAXXCRAWFORD.COM © 2019
  11. 11. STREET FIGHTER II CAPCOM (1991) MAXXCRAWFORD.COM © 2019
  12. 12. SUPER MARIO KART NINTENDO (1992) MAXXCRAWFORD.COM © 2019
  13. 13. DOOM iD (1993) MAXXCRAWFORD.COM © 2019
  14. 14. GoldenEye 007 NINTENDO (1997) MAXXCRAWFORD.COM © 2019
  15. 15. NFL BLITZ NINTENDO (1997) MAXXCRAWFORD.COM © 2019
  16. 16. AGE OF EMPIRES II MICROSOFT (1999) MAXXCRAWFORD.COM © 2019
  17. 17. WII SPORTS Nintendo (2006) MAXXCRAWFORD.COM © 2019
  18. 18. GRAND THEFT AUTO IV ROCKSTAR (2008) MAXXCRAWFORD.COM © 2019
  19. 19. What do they have in common? MAXXCRAWFORD.COM © 2019
  20. 20. KEY UX PATTERNS MAXXCRAWFORD.COM © 2019 ● Animation ● Color Usage ● Labels ● Consistent Placement
  21. 21. Maxx Crawford maxxcrawford.com @woodenwarship
  22. 22. GOOD UX MAXXCRAWFORD.COM © 2019 1. Intuitive 2. Immersive 3. Consistent 4. Delightful
  23. 23. GOOD UX MAXXCRAWFORD.COM © 2019
  24. 24. MAXXCRAWFORD.COM © 2019
  25. 25. What makes good UX in a video game?

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