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M&L 2012 - A do-it-yourself approach to heritage education make your own mobile museum game - by Jolien Schroyen
1. A Do-It-Yourself Approach to
Heritage Education :
Make Your Own Mobile Museum Game
Universiteit Hasselt - Expertise Centrum voorMedia (Hasselt University)
Jolien Schroyen - Expertise Centre for Digital Digitale Media
Provinciaal Gallo-Romeins Museum – Provincie Limburg
3. Games / Game Design to Engage
Students
Target group: student groups (age 15+, focus on
technical and vocational education)
Three specialized city museums
DIY approach to motivate students to learn
about local cultural heritage:
Game design in pre-visit stage
Game play during actual visit
4. Project Context
Partnership between three specialized
museums, coördinated by the heritage
organization “TERF”:
National Museum of Cycling (Roeselare)
City Museums of Izegem (industrial history)
Expertise Centre for Digital Media (Hasselt
University) as R&D partner
5. Game Narrative
Odiel Defraeye as a key figure to explore local
history in the first half of the 20th century
Educational platform shaped as a fictional city,
created with photos of local iconic buildings
Profile pages of Odiel and his “social network”
6. Game Authoring Platform
Web-based authoring tool
Students create their own mobile game
Resulting games can be played by fellow
students on a smartphone in the museum
12. Evaluation and results
DIY approach to motivate students + to develop
gaming literacies/skills :
Collaboration and social skills
working in pairs, sharing and discussing results,…
Systems thinking
ensure games have a clear goal, logic, score system ,…
Storytelling
writing compelling game narrative,…
Digital literacies
usage authoring tool, create interactive mobile app ,…
13. Evaluation and results
Evaluation in different stages of the design
and development process
Mainly with two class groups, in close
collaboration with history teachers
Headdress education
Woodcraft education
Feedback on platform design, usability,
motivational aspect
Observation, evaluation of the created games
and student surveys
14. Evaluation and results
Students show commitment to create fun,
meaningful games
Students immersed in museum content,
storyline Odiel Defraeye
15. Evaluation and results
Students extremely motivated to play all the
games created in their class group
Unlocking content in museum by means of
searching and scanning QR-codes is fun
Difficulty in matching content to the physical
museum environment
16. Evaluation and results
Project launched
March 2012
(inhetwielvanodiel.be)
“Light” version for
regular museum
visitors: play mobile
game in the museum
(content made by
heritage organization
TERF)
18. iDiscover - background
EFRD projects:
ARCHIE: enhance vistor experience through
mobile ICT (2005 – 2008)
RITCHIE: expertise centre and demolab
iDiscover for (mobile) ICT in culture and
heritage (2008 – 2012)
19. iDiscover - framework
Conceptual framework to situate the desired
cultural heritage experience. Which technologies
are needed to suit a specific target audience,
(museum) environment, context of use,… ?
20. ARCHIE museum game
Target group: youngsters,
during school visits
Interested in multimedia,
games, hands-on activities,
experience and explore
Social interaction
21. ARCHIE museum « game »
Learn by playing
Training skills, built-in learning curve
Rich graphical design
Relive specific episodes from local history
22. Evaluation and results
Completely deployed and operational (Fall
2010) as part of the educational programme
of the Gallo-Roman Museum of Tongeren
One of the most advanced mobile guides that
is currently in use in a real life situation
Pre-deployment evaluations with ~1000 test
users
23. Park Explorer
Middelheimmuseum
Target group: youngsters (14-26)
Open air sculpture museum
for modern and contemporary
art
iPhone + GPS
Stimulate visitors to explore
the park + unlock “remixes”
made by youngsters
(as part of the Sculpturized!-project
< Piazza dell’ Arte)
24. Park Explorer
Middelheimmuseum
Lightweight
game: “art
radar”, hints
and wild cards
Extra reward:
hidden places
in the park
25. Evaluation and results
Feedback user testing
Previously hard-to-find
artworks: more accessible
Game element is fun
Extra content is
appreciated
Visitors love the incentive
to explore
Only iPhone ?
(available in App Store iTunes)