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Last year, LACMA hosted a conversation between the Museum’s Director and Archbishop Desmond Tutu; a program entitled How to Be Happy, Change the World, & Embrace a New Way to Be Human. First, of all, it is simply amazing and worth noting that this type of dialogue would occur at an art museum, and I think we all know for good reason. The conversation centered on spiritual paths to being more human, and connecting with the world and others in meaningful ways that bring about profound world change, like ending apartheid. Archbishop Tutu stressed the importance of listening, and making decisions to connect with others in human interactions each and every day. And he made a rather profound statement. He said:“I need you to make me human, and you need me to make you human.”
Teaching & Learning in Art Museums: Plugged In or Unplugged?
Teaching & Learningin Art Museums:Plugged InorUnplugged?Mike MurawskiDirector of Education & Public Programs, Portland Art MuseumFounding Editor, ArtMuseumTeaching.com
In 2012, LACMA hosted a conversation between the museum’s director and Archbishop DesmondTutu, a program entitled How to Be Happy, Change the World, & Embrace a New Way to Be Human.“I need you to make me human,and you need me to make you human.”-Archbishop Tutu
Teaching and learning in art museums is about...Slowing down, looking closely, andseeing differently
Building communityCollaboratingLearning about each other
Teaching and learning in art museums is about...Digging down deep inside and pulling outour imagination & creativity.Making, moving, interacting, and feeling.
And while it brings us in connection to artists & objects...
It is also about making them our own,learning about ourselves, our society, our identityand who we are as human beings.
And these things can allhappen withouttechnology.
If your museum lostpower, would you stillbe able to providethese core, human-centered experiences?
Where does this leave us?Plugged in? Unplugged?Is there some balance? Can technologysupport human-centered experiences?
a possible example...3D Image Capture & Printing
3D image capture in the galleries using iPhones and mobile devices
3D Hackathon at the Met has users manipulating objects to create composites.
This is obviously very plugged in, yet is also ...• Collaborative, team-based• Object-centered – involves slow, kinesthetic, close looking• Brings in a very strong component of making/creating• BYOD (Bring Your Own Device) – less dependent on museum tech• Tactile product – total visitor ownership (make it their own)
Where does this leave us?How do we strike abalance?