SlideShare a Scribd company logo
1 of 35
Simon Bignell (Psychology) &
Rosemary Horry (Environmental Sciences)
LTA Conference, UOD Buxton 2013
Using 3D Virtual Avatars
to stimulate Pro-
environmental Behaviour
through the Curriculum:
Engaging Students on
Sustainability in Times of Change.
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 2 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 3 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 4 / 30
The Emergence of Virtual Worlds in
Higher Education
• The Hype Cycles from Gartner provide a
graphic representation of the maturity and
adoption of technologies and applications.
http://www.gartner.com/
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 5 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 6 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 7 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 8 / 30
Photo of Virtual Lecture
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 9 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 10 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 11 / 30
Virtual Neonatal Ward: for a Developmental
Psychology Module at University of Derby
Video of Neonatal Unit (1m16s):
http://youtu.be/sEd9s0toHuk
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 12 / 30
Project webpage: http://previewpsych.org/
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 13 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 14 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 15 / 30
“We worked as a team...
this seemed much more
valuable than just
writing an essay or
having a discussion.”
“I was thinking
more about the real
life Psychology
because the avatars
represented real
people with real
psychological
problems.”
“...the content was
easy to access and
the tasks very
enjoyable.”
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 16 / 30
Best Practices Document
Best Practices in Virtual Worlds Teaching: A guide
to using problem-based learning in Second Life
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 17 / 30
Education for Sustainable
Development
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 18 / 30
• Two Sustainability / TEL Projects:
– With Rosemary Horry (Environmental Sciences) funded by the Higher
Education Academy.
– With Zaheer Hussain (Psychology) funded by the Higher Education Academy
Psychology Network.
• Evaluated different methods of embedding ESD in the curriculum.
• Used Second Life to rate people’s pro-environmental behaviour and
attitudes to ‘green’ issues such as recycling, energy use and
resources.
• Participants reported more pro-environmental behaviour a week
after seeing the videos.
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 19 / 30
• In the problem-based learning scenarios we used programmed
avatar interactions to lead the students to ask the question of ‘what
is Sustainability?’
• The scenarios had some concrete examples from a contemporary
lifestyle perspective.
• We constructed a series of learning scenarios for staff and students
that highlighted the motivational and behavioural factors that
impact on sustainability (e.g. resources, recycling and energy
efficiency).
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 20 / 30
• Scenario 1. Resources:
• Small groups of students find out who
has been using the most water in the
virtual household and why, by
interacting with the avatars and each
other.
• Issues such as beliefs and behaviour
about showers vs. bathing, washing
the car and using the dishwasher were
explored along with wider issues of
sustainability of resources.
•
Example project video (3m20s):
http://youtu.be/N_0FNyUX1Uo
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 21 / 30
• Scenario 2. Recycling: Students are
tasked to establish what the issues are
with one particular member of the
family who is refusing to engage in pro-
environmental behaviour.
• Issues such as beliefs about recycling
paper, card and metal were explored in
an attempt to find out why they think
recycling is a good idea but
nevertheless fail to engage in these
activities.
Project video (2m26s):
http://youtu.be/i4FOB6Yf_HQ
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 22 / 30
• Scenario 3. Energy Efficiency: Students
worked in teams to answer questions about
home energy use (e.g., leaving things on
standby), replacing light bulbs with low wattage
equivalents, whether using a microwave is better
than the oven or the energy consumption of a
washing machine at 30°C rather than 40°C.
• These were contrasted with global issues of
sustainable development across different
contexts as the problem-based scenarios evolved
and the students found out more from each of
the virtual avatar family members.
Example project video (2m20s):
http://youtu.be/EusqbduUejg
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 23 / 30
• xxxx
• xxx
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 24 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 25 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 26 / 30
Educational Visual Storylines –
‘Cartoons’
• Uses a virtual world to
create educational
cartoons for Teaching
and Online Learning.
• Rapidly develop and
deploy to modules.
• Import straight into our
Virtual Learning
platform.
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 27 / 30
‘JISC - Moving into Virtual Worlds -
Emerging Practice in a Digital Age’
• With Aston University
• JISC resources feature
commentary and
reflection on
pedagogical
applications of virtual
worlds.
http://www.youtube.com/watch?v=2aTvE2OBQHc
Emerging Practice in a Digital Age JISC VIDEO
http://www.jisc.ac.uk/emergeresource
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 28 / 30
How to visit the University of Derby Second Life Islands:
1) Create and avatar: http://tinyurl.com/GETAN-AVATAR
2) Install Second Life: http://tinyurl.com/Download-SL
3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE
Virtual Campus Flythrough (1m6s):
http://youtu.be/GQnyb87Zj0o
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 29 / 30
Using problem-based learning
within 3D virtual worlds
– Published book chapter in with
Dr Vanessa Parson (Sunderland
University, Previously at Aston).
• Parson, V. & Bignell, S. (2011). in
Hinrichs, R and Wankel, C (Eds),
Transforming Virtual World
Learning: Cutting-edge
technologies in higher education,
Vol. 4, pp. 245–265. Emerald
Group Publishing Limited:
Teynampet, India. http://www.amazon.co.uk/Transforming-Learning-Cutting-edge-
Technologies-Education/dp/1780520522
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 30 / 30
Contact Dr Simon Bignell
Centre for Psychological Research
University of Derby, UK
s.bignell@derby.ac.uk
+44 (0)1332 593043 (ext: 3043)
www.MiltonBroome.com
www.PREVIEWPsych.org
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 31 / 30
Second Life Video Playlist
http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 32 / 30
Neonatal Ward Video
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 33 / 30
Resources Video
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 34 / 30
Recycling Video
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 35 / 30
Energy Efficiency Video

More Related Content

More from Simon Bignell

Using Second Life Avatars and Machinima to Introduce Sustainability into the ...
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...Using Second Life Avatars and Machinima to Introduce Sustainability into the ...
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...
Simon Bignell
 
AAA Section 04 Asperger's Disorder Ver 04 2013
AAA Section 04 Asperger's Disorder Ver 04 2013AAA Section 04 Asperger's Disorder Ver 04 2013
AAA Section 04 Asperger's Disorder Ver 04 2013
Simon Bignell
 
AAA Section 03 Autism Spectrum Disorder Ver 03 2013
AAA Section 03 Autism Spectrum Disorder Ver 03 2013AAA Section 03 Autism Spectrum Disorder Ver 03 2013
AAA Section 03 Autism Spectrum Disorder Ver 03 2013
Simon Bignell
 
AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013
AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013
AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013
Simon Bignell
 
AAA Section 01 Introduction to the Module Ver 02 2013
AAA Section 01 Introduction to the Module Ver 02 2013AAA Section 01 Introduction to the Module Ver 02 2013
AAA Section 01 Introduction to the Module Ver 02 2013
Simon Bignell
 
FOP2 Supplementary Coursework Instructions
FOP2 Supplementary Coursework InstructionsFOP2 Supplementary Coursework Instructions
FOP2 Supplementary Coursework Instructions
Simon Bignell
 

More from Simon Bignell (20)

The Psychology of Human-Computer Interaction
The Psychology ofHuman-Computer InteractionThe Psychology ofHuman-Computer Interaction
The Psychology of Human-Computer Interaction
 
Using Multi-User Virtual Worlds for Research and Education
Using Multi-User Virtual Worlds for Research and Education Using Multi-User Virtual Worlds for Research and Education
Using Multi-User Virtual Worlds for Research and Education
 
Technology in Teaching, Research & Admin’: Some Quick Wins & Data Protection
Technology in Teaching, Research & Admin’: Some Quick Wins & Data ProtectionTechnology in Teaching, Research & Admin’: Some Quick Wins & Data Protection
Technology in Teaching, Research & Admin’: Some Quick Wins & Data Protection
 
Autism Asperger's & ADHD - Introduction to the Module (2014)
Autism Asperger's & ADHD - Introduction to the Module (2014)Autism Asperger's & ADHD - Introduction to the Module (2014)
Autism Asperger's & ADHD - Introduction to the Module (2014)
 
Cognition & Development: Conceptualisations of Self and Identity
Cognition & Development: Conceptualisations of Self and IdentityCognition & Development: Conceptualisations of Self and Identity
Cognition & Development: Conceptualisations of Self and Identity
 
Cognition & Development: Social Development
Cognition & Development: Social DevelopmentCognition & Development: Social Development
Cognition & Development: Social Development
 
Cognition & Development: Vygotsky
Cognition & Development: VygotskyCognition & Development: Vygotsky
Cognition & Development: Vygotsky
 
3D Virtual Avatars and Machinima to Educate Students about Sustainability
3D Virtual Avatars and Machinima to Educate Students about Sustainability3D Virtual Avatars and Machinima to Educate Students about Sustainability
3D Virtual Avatars and Machinima to Educate Students about Sustainability
 
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technolo...
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technolo...Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technolo...
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technolo...
 
Sustainability Education Using an Online Virtual World: The PREVIEW-Sustain...
Sustainability Education Using an Online Virtual World:  The  PREVIEW-Sustain...Sustainability Education Using an Online Virtual World:  The  PREVIEW-Sustain...
Sustainability Education Using an Online Virtual World: The PREVIEW-Sustain...
 
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...Using Second Life Avatars and Machinima to Introduce Sustainability into the ...
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...
 
MyChild Services Information Sheet (755kb)
MyChild Services Information Sheet (755kb)MyChild Services Information Sheet (755kb)
MyChild Services Information Sheet (755kb)
 
AAA Section 04 Asperger's Disorder Ver 04 2013
AAA Section 04 Asperger's Disorder Ver 04 2013AAA Section 04 Asperger's Disorder Ver 04 2013
AAA Section 04 Asperger's Disorder Ver 04 2013
 
AAA Section 03 Autism Spectrum Disorder Ver 03 2013
AAA Section 03 Autism Spectrum Disorder Ver 03 2013AAA Section 03 Autism Spectrum Disorder Ver 03 2013
AAA Section 03 Autism Spectrum Disorder Ver 03 2013
 
AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013
AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013
AAA Section 02 ADHD and Hyperkinetic Disorder Ver 04 2013
 
AAA Section 01 Introduction to the Module Ver 02 2013
AAA Section 01 Introduction to the Module Ver 02 2013AAA Section 01 Introduction to the Module Ver 02 2013
AAA Section 01 Introduction to the Module Ver 02 2013
 
FOP2 Supplementary Coursework Instructions
FOP2 Supplementary Coursework InstructionsFOP2 Supplementary Coursework Instructions
FOP2 Supplementary Coursework Instructions
 
AAA Section 11 Revision and the Campus Exam
AAA Section 11 Revision and the Campus ExamAAA Section 11 Revision and the Campus Exam
AAA Section 11 Revision and the Campus Exam
 
The literature review
The literature reviewThe literature review
The literature review
 
Critically reading a paper
Critically reading a paperCritically reading a paper
Critically reading a paper
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 

Recently uploaded (20)

FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 

Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.

  • 1. Simon Bignell (Psychology) & Rosemary Horry (Environmental Sciences) LTA Conference, UOD Buxton 2013 Using 3D Virtual Avatars to stimulate Pro- environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.
  • 2. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 2 / 30
  • 3. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 3 / 30
  • 4. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 4 / 30 The Emergence of Virtual Worlds in Higher Education • The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications. http://www.gartner.com/
  • 5. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 5 / 30
  • 6. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 6 / 30
  • 7. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 7 / 30
  • 8. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 8 / 30 Photo of Virtual Lecture
  • 9. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 9 / 30
  • 10. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 10 / 30
  • 11. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 11 / 30 Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
  • 12. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 12 / 30 Project webpage: http://previewpsych.org/
  • 13. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 13 / 30
  • 14. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 14 / 30
  • 15. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 15 / 30 “We worked as a team... this seemed much more valuable than just writing an essay or having a discussion.” “I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems.” “...the content was easy to access and the tasks very enjoyable.”
  • 16. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 16 / 30 Best Practices Document Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
  • 17. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 17 / 30 Education for Sustainable Development
  • 18. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 18 / 30 • Two Sustainability / TEL Projects: – With Rosemary Horry (Environmental Sciences) funded by the Higher Education Academy. – With Zaheer Hussain (Psychology) funded by the Higher Education Academy Psychology Network. • Evaluated different methods of embedding ESD in the curriculum. • Used Second Life to rate people’s pro-environmental behaviour and attitudes to ‘green’ issues such as recycling, energy use and resources. • Participants reported more pro-environmental behaviour a week after seeing the videos.
  • 19. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 19 / 30 • In the problem-based learning scenarios we used programmed avatar interactions to lead the students to ask the question of ‘what is Sustainability?’ • The scenarios had some concrete examples from a contemporary lifestyle perspective. • We constructed a series of learning scenarios for staff and students that highlighted the motivational and behavioural factors that impact on sustainability (e.g. resources, recycling and energy efficiency).
  • 20. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 20 / 30 • Scenario 1. Resources: • Small groups of students find out who has been using the most water in the virtual household and why, by interacting with the avatars and each other. • Issues such as beliefs and behaviour about showers vs. bathing, washing the car and using the dishwasher were explored along with wider issues of sustainability of resources. • Example project video (3m20s): http://youtu.be/N_0FNyUX1Uo
  • 21. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 21 / 30 • Scenario 2. Recycling: Students are tasked to establish what the issues are with one particular member of the family who is refusing to engage in pro- environmental behaviour. • Issues such as beliefs about recycling paper, card and metal were explored in an attempt to find out why they think recycling is a good idea but nevertheless fail to engage in these activities. Project video (2m26s): http://youtu.be/i4FOB6Yf_HQ
  • 22. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 22 / 30 • Scenario 3. Energy Efficiency: Students worked in teams to answer questions about home energy use (e.g., leaving things on standby), replacing light bulbs with low wattage equivalents, whether using a microwave is better than the oven or the energy consumption of a washing machine at 30°C rather than 40°C. • These were contrasted with global issues of sustainable development across different contexts as the problem-based scenarios evolved and the students found out more from each of the virtual avatar family members. Example project video (2m20s): http://youtu.be/EusqbduUejg
  • 23. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 23 / 30 • xxxx • xxx
  • 24. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 24 / 30
  • 25. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 25 / 30
  • 26. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 26 / 30 Educational Visual Storylines – ‘Cartoons’ • Uses a virtual world to create educational cartoons for Teaching and Online Learning. • Rapidly develop and deploy to modules. • Import straight into our Virtual Learning platform.
  • 27. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 27 / 30 ‘JISC - Moving into Virtual Worlds - Emerging Practice in a Digital Age’ • With Aston University • JISC resources feature commentary and reflection on pedagogical applications of virtual worlds. http://www.youtube.com/watch?v=2aTvE2OBQHc Emerging Practice in a Digital Age JISC VIDEO http://www.jisc.ac.uk/emergeresource
  • 28. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 28 / 30 How to visit the University of Derby Second Life Islands: 1) Create and avatar: http://tinyurl.com/GETAN-AVATAR 2) Install Second Life: http://tinyurl.com/Download-SL 3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE Virtual Campus Flythrough (1m6s): http://youtu.be/GQnyb87Zj0o
  • 29. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 29 / 30 Using problem-based learning within 3D virtual worlds – Published book chapter in with Dr Vanessa Parson (Sunderland University, Previously at Aston). • Parson, V. & Bignell, S. (2011). in Hinrichs, R and Wankel, C (Eds), Transforming Virtual World Learning: Cutting-edge technologies in higher education, Vol. 4, pp. 245–265. Emerald Group Publishing Limited: Teynampet, India. http://www.amazon.co.uk/Transforming-Learning-Cutting-edge- Technologies-Education/dp/1780520522
  • 30. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 30 / 30 Contact Dr Simon Bignell Centre for Psychological Research University of Derby, UK s.bignell@derby.ac.uk +44 (0)1332 593043 (ext: 3043) www.MiltonBroome.com www.PREVIEWPsych.org
  • 31. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 31 / 30 Second Life Video Playlist http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G
  • 32. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 32 / 30 Neonatal Ward Video
  • 33. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 33 / 30 Resources Video
  • 34. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 34 / 30 Recycling Video
  • 35. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 35 / 30 Energy Efficiency Video

Editor's Notes

  1. Video Playlisthttp://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G