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OOP-Advanced_Programming.pptx

Teaching Assistant en Modern Academy for Computer Science (MAST)
17 de Dec de 2022
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OOP-Advanced_Programming.pptx

  1. Object Oriented Programming Mohamed Essam
  2. - Procedural Programming - Focus on processes or actions that a program takes - Programs are typically a collection of functions - Data is declared separately - Data is passed as arguments into functions As Programs get larger they become more:  Difficult to understand  Difficult to maintain  Difficult to extend  Difficult to debug  Difficult to code
  3. - Coding Paradigm https://www.freecodecamp.org/news/an-introduction-to-programming-paradigms/
  4. Object Oriented Programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code: data in the form of fields (often known as attributes or properties), and code, in the form of procedures (often known as methods). - Encapsulation - Objects contain data and operations that work on that data - Abstract Data Type ( ADT)
  5. 09:Object Oriented Programming
  6. Object Oriented Programming “Abstraction mean Simplify The Reality”
  7. 09:Object Oriented Programming “Just all we need about the person”
  8. 09:Object Oriented Programming “Just all we need about the person”
  9. Object Oriented Programming - Information - Hiding - Encapsulation - Implementation - specific logic be hidden - User of class code to be interface since they don’t need to know the implementation - More abstraction - Easier to test, debug, maintain and extend
  10. Object Oriented Programming - Reusability - Easier to reuse classes in order application - Faster development - Higher quality
  11. 09:Object Oriented Programming provide code reuse  Code reuse is the practice of using existing code for a new function or software.  This saves time, improves the features in your program, and generally makes for more cost-effective programming. Reusability is an important issue in software engineering.
  12. Object Oriented Programming - Inheritance - Can create new classes in term of existing classes - Reusability - Polymorphic classes
  13. Object Oriented Programming- provide Inheritance
  14. 09:Object Oriented Programming Name Attributes Actions
  15. 09:Object Oriented Programming A class is an extensible program-code-template for creating objects, although a very tiny application might need just a single class. The class must go within a pair of curly braces.
  16. Class design like Blueprint architecture
  17. Class design
  18. Class design
  19. Class design
  20. Class design
  21. The interface of the class(Abstraction) All you need to know to know how to use
  22. The interface of the class(Abstraction) All you need to know to know how to use
  23. 09:Object Oriented Programming
  24. 09:Object Oriented Programming provide code reuse  Code reuse is the practice of using existing code for a new function or software.  This saves time, improves the features in your program, and generally makes for more cost-effective programming. Reusability is an important issue in software engineering.
  25. Create Class using unified modeling language UML
  26. Accessing Class  We can access - Class attributes - Class methods  Some class members will not be accessible (more on that later)  We need an object to access instance variables
  27. Class Access Modifier - public , private and protected - public - Accessible everywhere - private - Accessible only by members or friends of the class - protected - Used with inheritance - we’ll talk about it in the next section
  28. Class Access Modifier - public , private and protected - public - Accessible everywhere - private - Accessible only by members or friends of the class - protected - Used with inheritance - we’ll talk about it in the next section
  29. Class Access Modifier - public , private and protected - public - Accessible everywhere - private - Accessible only by members or friends of the class - protected - Used with inheritance - we’ll talk about it in the next section
  30. Class Access Modifier - public , private and protected - public - Accessible everywhere - private - Accessible only by members or friends of the class - protected - Used with inheritance - we’ll talk about it in the next section
  31. Class Access Modifier - public , private and protected - public - Accessible everywhere - private - Accessible only by members or friends of the class - protected - Used with inheritance - we’ll talk about it in the next section
  32. What are setters and getters? Getters and setters are used to protect your data, particularly when creating classes. For each instance variable, a getter method returns its value while a setter method sets or updates its value. Given this, getters and setters are also known as accessors and mutators, respectively.
  33. What is a abstract? By definition, an abstract class in C++ is a class that has at least one pure virtual function (i.e., a function that has no definition).
  34. What is a C++ abstract class? By definition, an abstract class in C++ is a class that has at least one pure virtual function (i.e., a function that has no definition).
  35. What is a C++ abstract class? Abstract classes are essential to providing an abstraction to the code to make it reusable and extendable. For example, a Vehicle parent class with Truck and Motorbike inheriting from it is an abstraction that easily allows more vehicles to be added. However, even though all vehicles have wheels, not all vehicles have the same number of wheels – this is where a pure virtual function is needed.
  36. What is a C++ abstract class?
  37. What is a C++ abstract class?
  38. Inhertance
  39. CREDITS: This presentation template was created by Slidesgo, including icons by Flaticon, and infographics & images by Freepik Thanks
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