2. Introduction
The Narrative is the basic way of telling a story.
It is broken up into 3 acts involving the hero
going through trials to accomplish a goal.
This form is used in film and in video games.
The game, Kingdom Hearts, uses the basic form
of this narrative. This slide show will diagram
this form of narrative, from the Preparation to
the Return of the Hero.
5. The Axis of Narration Pt.1
The previous slides showed the Actantal Model,
which shows who the heroes, helpers and villains are.
It also shows who the senders (filmmakers) and the
receivers (the audience) are.
To expand on that, we will look at the Axis’ of the
narration.
6. The Axis of Narration Pt. 2
Axis of Desire: The relationship between the subject
and the object. In Kingdom Hearts, Sora (the subject)
wants to save his friend Kairi (object 1) and keep the
Keyblade (object 2) from the villains of the story.
Axis of Power: This involves the helpers and the
opponents. The helpers assist the hero in his journey
(in this case, Donald Duck and Goofy.) The opponents
try to keep the hero from his goal (in this case, Riku,
Maleficent, and the Heartless.)
7. The Axis of Narration Pt. 3
Axis of Transmission: The relationship between the
sender and receiver. The sender is Tetsuya Nomura,
the game’s director. The receiver is the gaming
audience.
9. Part 1: Preparation
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A member of the family leaves home: Sora is forced from his home,
Destiny Islands
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A prohibition/rule is forced on the hero:
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The prohibition/rule is broken:
The villain makes attempt at reconnaissance: Heartless try to kill Keyblade
Master
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The villain learns something about his victim: Maleficent learns Sora is
friends with Riku
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The villain tries to deceive the victim, get possession of things: Maleficent
tells Riku Sora isn’t his friend, tries to get Keyblade.
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The victim unknowingly helps the villain: Riku teams up with Maleficent
to get the Keyblade
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10. Part 2: Complication
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The villain harms a member of the family: The Heartless take Kairi’s heart
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A member of the family lacks or desires something: Sora wants to find Kairi
The hero is sent on a quest: Sora is sent to lock “keyholes” by King Mickey, Donald
Duck, Goofy.
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The seeker plans action against the villain: King Mickey seeks to destroy the
Heartless.
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11. Part 3: Transference
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The hero leaves home: Sora leaves Traverse Town to go to other worlds.
The hero is attacked, tested, interrogated: Sora is attacked by the Heartless and minions
of Maleficent.
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The hero receives a magical object/helper: Sora gains the keyblade and Donald and
Goffy as his companions.
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The hero uses the magical object: Sora fights it the Keyblade and locks Keyholes.
The hero is transferred to the location of the quest: Sora goes to Hallow Bastion.
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12. Part 4: Struggle
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The hero and villain join in combat: Sora fights Maleficent and Riku
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The hero is branded: Sora loses his heart.
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The villain is defeated: Maleficent and Riku are beaten.
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The initial misfortune or lack is set right:
13. Part 5: Return
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The hero returns: Sora returns to Traverse Town
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The hero is pursued: The Heartless return.
A difficult task is assigned to the hero: Sora must destroy the Heartless and their
leader.
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The task is accomplished: Sora defeats the Heartless
14. Part 6: Recognition
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The villain is punished: Riku stays behind as a sign he wants redemption
The hero is married and crowned: Sora begins another quest to get Riku back. Kairi
returns to Destiny Islands
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15. Meaning
The overall theme of Kingdom Hearts is “Heart.” It is
used as a literal and metaphorical meaning. Hearts are
literally taken from people, but it also means their soul
has been taken from them and they lose themselves.