This document outlines and defines several types of animation: zoetrope, cel animation, claymation, stop frame/stop motion, CGI, and flipbooks. It provides brief descriptions of each type: zoetrope uses slits and sequential images to create the illusion of movement, cel animation uses transparent sheets with altered images to produce full animations, claymation combines stop motion with clay models moved between shots, CGI uses techniques like tweening and morphing with keyframes, and flipbooks make images appear to move by flicking sequential pages with slightly changed drawings. The document tasks the reader with researching each type in more detail with descriptions and illustrative images.