SlideShare a Scribd company logo
1 of 45
Download to read offline
Interaction Design 
Lessons 
Literally 
From the Future 
Nathan Shedroff 
UX Futures 02014 
nathan@nathan.com 
@nathanshedroff designmba.cca.edu
Really? 
Literally?
Design for Dreaming (01956)
TECHNOLOGY 
SOCIOLOGY BUSINESS/MODEL 
EXPERIENCE SERVICE
Who’s Future? 
dream-house-design.blogspot.com
X-Men (02000) 
Lesson: 
Science Fiction Inspires Real Development
Star Trek (01966) 
Lesson: Science Fiction Sets Expectations that Audiences 
and Developers Internalize
Motorola StarTAC (01996) 
Lesson: Science Fiction Sets Expectations that Audiences 
and Developers Internalize
Motorola MicroTAC (01989) 
Lesson: Science Fiction Sets Expectations that Audiences 
and Developers Internalize
The Empire Strikes Back (01980) 
Lesson: Visual Scale Telegraphs Social Hierarchy
Revenge of the Sith (02005) 
Lesson: Visual Scale Telegraphs Social Hierarchy
The Fifth Element (01997) 
Lesson: Systems Should Respond to Erroneous Input Appropriately
2001: A Space Odyssey (01968) 
Lesson: Systems Should Respond to Erroneous Input Appropriately
The Fifth Element (01997) 
Lesson: Form Language Can Help Novice Users Quickly Learn 
Complex Systems
Into Eternity (02010) 
Onkalo Nuclear Waste Repository, Eurajoki, Finland 
Design Question: Can Form Language Help Novice Users Quickly 
Learn Complex Systems
Lifted (02006) 
Lesson: Form Language Can Help Novice Users Quickly Learn 
Complex Systems
Metropolis (01927) 
Lesson: Humanness is Transferrable to Non-human Systems
Roomba (02002) 
Lesson: Humanness is Transferrable to Non-human Systems
Knight Rider (01982) 
Lesson: Conversation casts the system in the role of a character
Star Wars: A New Hope (01977) 
Lesson: Use nonlinguistic sounds expressively to trigger 
anthropomorphism
Moon (02009) 
Lesson: Use an agent’s social pressure for a social agenda
Microsoft Bob & Clippy (01987) 
Lesson: 
Anthropomorphized interfaces are difficult to create successfully
Microsoft Ms. Dewey (2006) 
Lesson: 
Anthropomorphized interfaces are difficult to create successfully
Knowledge Navigator (01987) 
Lesson: 
Anthropomorphized interfaces are difficult to create successfully
The Matrix (01999) 
Lesson: The more human the representation, 
the higher the expectations of human behavior
40 
Acceptable >>> 
Realistic >>> 
Star Trek:The Next Generation (01987) 
Lesson: Beware the Uncanny Valley
Until the End of the World (01991) 
Lesson: Consider anthropomorphizing animals for 
low-functioning systems
Iron man (02008) 
Lesson: Achieve anthropomorphism through behavior
The Time Machine (02002) 
Lesson: Achieve anthropomorphism through behavior
Star Trek (02010) 
Lesson: Rely on a User’s Recognition Rather than Recall
Flash Gordon (01980) 
Lesson: Avoid Reminding People of the Simulation
2001: A Space Odyssey (01968) 
Lesson: The network ruins tension-filled narratives.
Science Fiction is 
a prototyping tool
Science Fiction Prototyping 
Exercise 1: Diverge: Design for a New User 
Exercise 2: Diverge: Design for New Medium 
Exercise 3: Converge: Reverse Engineer for 
the Present 
Exercise 4: Converge: Add a Sci-Fi Patina
Why Science 
Fiction Works
Apple Design Language (0198x) 
Lesson: Most design IS fiction.
Make It So Workshop 
Sci Fi 
Character 
Story 
Inspiration 
Design 
User/Persona 
Scenario/Use Case 
Outcome/Value 
<>
Lesson: (So is much of Business)
MAKE I T S O 
Interaction Design Lessons from Science Fiction 
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL 
foreword by Bruce Sterling 
scifinterfaces.com 
designmba.cca.edu 
Nathan Shedroff 
Chris Noessel 
Many designers enjoy the interfaces seen in science fiction films 
and television shows. Freed from the rigorous constraints of designing 
for real users, sci-fi production designers develop blue-sky interfaces 
that are inspiring, humorous, and even instructive. By carefully studying 
these “outsider” user interfaces, designers can derive lessons that make 
their real-world designs more cutting edge and successful. 
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and 
informative book on how interaction design in sci-fi movies informs interaction design in the real 
world. . . . You will find it as useful as any design textbook, but a whole lot more fun.” 
ALAN COOPER 
“Father of Visual Basic” and author of The Inmates Are Running the Asylum 
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating 
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s 
machine interfaces.” 
ANNALEE NEWITZ 
Editor, io9 blog 
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made 
of this domain.” 
MARK COLERAN 
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) 
“Every geek’s wet dream: a science fiction and interface design book rolled into one.” 
MARIA GIUDICE 
CEO and Founder, Hot Studio 
www.rosenfeldmedia.com 
MORE ON MAKE IT SO 
www.rosenfeldmedia.com/books/science-fiction-interface/ 
MAKE IT SO by NATHAN SHEDROFF & CHRISTOPHER NOESSEL 
nathan@nathan.com 
@nathanshedroff

More Related Content

Viewers also liked

10 Trends in Strategic Foresight for Defense and Security
10 Trends in Strategic Foresight for Defense and Security10 Trends in Strategic Foresight for Defense and Security
10 Trends in Strategic Foresight for Defense and Security
Stephan De Spiegeleire
 

Viewers also liked (13)

Meaningful Experiences UPA Conference
Meaningful Experiences UPA ConferenceMeaningful Experiences UPA Conference
Meaningful Experiences UPA Conference
 
Unfinished Business Design Fiction Lecture @ OCAD
Unfinished Business Design Fiction Lecture @ OCADUnfinished Business Design Fiction Lecture @ OCAD
Unfinished Business Design Fiction Lecture @ OCAD
 
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N..."Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (N...
 
Creative leadership
Creative leadershipCreative leadership
Creative leadership
 
Meaningful experiences
Meaningful experiencesMeaningful experiences
Meaningful experiences
 
Bridging the innovation culture divide
Bridging the innovation culture divideBridging the innovation culture divide
Bridging the innovation culture divide
 
The Art of Strategy (AIGA Head Heart Hand)
The Art of Strategy (AIGA Head Heart Hand)The Art of Strategy (AIGA Head Heart Hand)
The Art of Strategy (AIGA Head Heart Hand)
 
10 Trends in Strategic Foresight for Defense and Security
10 Trends in Strategic Foresight for Defense and Security10 Trends in Strategic Foresight for Defense and Security
10 Trends in Strategic Foresight for Defense and Security
 
Creative leadership the value design brigns to business
Creative leadership the value design brigns to businessCreative leadership the value design brigns to business
Creative leadership the value design brigns to business
 
Using the Waveline (talk)
Using the Waveline  (talk)Using the Waveline  (talk)
Using the Waveline (talk)
 
The Value Design Brings to Business (WebVisions Portland 2016)
The Value Design Brings to Business (WebVisions Portland 2016)The Value Design Brings to Business (WebVisions Portland 2016)
The Value Design Brings to Business (WebVisions Portland 2016)
 
Using the Waveline (workshop)
Using the Waveline (workshop)Using the Waveline (workshop)
Using the Waveline (workshop)
 
UX STRAT 2013: Nathan Shedroff, What It Means to be Strategic
UX STRAT 2013: Nathan Shedroff, What It Means to be StrategicUX STRAT 2013: Nathan Shedroff, What It Means to be Strategic
UX STRAT 2013: Nathan Shedroff, What It Means to be Strategic
 

Similar to Ux futures shedroff

(Sci)Tech Quiz Prelims
(Sci)Tech Quiz Prelims(Sci)Tech Quiz Prelims
(Sci)Tech Quiz Prelims
guest2406e8
 
Proposal For A Animation Dissertation
Proposal For A Animation DissertationProposal For A Animation Dissertation
Proposal For A Animation Dissertation
Felicia Barker
 
SXSW 2015 - Storytelling Engines for Smart Environments
SXSW 2015 -  Storytelling Engines for Smart EnvironmentsSXSW 2015 -  Storytelling Engines for Smart Environments
SXSW 2015 - Storytelling Engines for Smart Environments
calmr.io
 

Similar to Ux futures shedroff (20)

Future trends: What's Next for the Internet
Future trends: What's Next for the InternetFuture trends: What's Next for the Internet
Future trends: What's Next for the Internet
 
Future Trends: What's Next for the Internet (2011 Update)
Future Trends:  What's Next for the Internet  (2011 Update)Future Trends:  What's Next for the Internet  (2011 Update)
Future Trends: What's Next for the Internet (2011 Update)
 
May the Force be with You
May the Force be with YouMay the Force be with You
May the Force be with You
 
Information System Interface Design Engineering: Suggested Basic Skills for P...
Information System Interface Design Engineering: Suggested Basic Skills for P...Information System Interface Design Engineering: Suggested Basic Skills for P...
Information System Interface Design Engineering: Suggested Basic Skills for P...
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Backcasting with Japanese Animation
Backcasting with Japanese AnimationBackcasting with Japanese Animation
Backcasting with Japanese Animation
 
Backcasting with Japanese Animation
Backcasting with Japanese AnimationBackcasting with Japanese Animation
Backcasting with Japanese Animation
 
Future of games iste ven gsn calongne keynote
Future of games iste ven gsn calongne keynoteFuture of games iste ven gsn calongne keynote
Future of games iste ven gsn calongne keynote
 
(Sci)Tech Quiz Prelims
(Sci)Tech Quiz Prelims(Sci)Tech Quiz Prelims
(Sci)Tech Quiz Prelims
 
COMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual RealityCOMP 4010 - Lecture1 Introduction to Virtual Reality
COMP 4010 - Lecture1 Introduction to Virtual Reality
 
Science Fiction and Design Practice
Science Fiction and Design PracticeScience Fiction and Design Practice
Science Fiction and Design Practice
 
Proposal For A Animation Dissertation
Proposal For A Animation DissertationProposal For A Animation Dissertation
Proposal For A Animation Dissertation
 
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
 
Bruce Damer's talk on the Von Neumann Bottleneck to the Singularity Universit...
Bruce Damer's talk on the Von Neumann Bottleneck to the Singularity Universit...Bruce Damer's talk on the Von Neumann Bottleneck to the Singularity Universit...
Bruce Damer's talk on the Von Neumann Bottleneck to the Singularity Universit...
 
Science Fiction and Design
Science Fiction and DesignScience Fiction and Design
Science Fiction and Design
 
SXSW 2015 - Storytelling Engines for Smart Environments
SXSW 2015 -  Storytelling Engines for Smart EnvironmentsSXSW 2015 -  Storytelling Engines for Smart Environments
SXSW 2015 - Storytelling Engines for Smart Environments
 
hcid2011 - Gesture Based Interfaces: Jacques chueke (HCID, City University L...
hcid2011 -  Gesture Based Interfaces: Jacques chueke (HCID, City University L...hcid2011 -  Gesture Based Interfaces: Jacques chueke (HCID, City University L...
hcid2011 - Gesture Based Interfaces: Jacques chueke (HCID, City University L...
 
New Media New Technology 2016 workshop 1
New Media New Technology 2016 workshop 1New Media New Technology 2016 workshop 1
New Media New Technology 2016 workshop 1
 
Designing for Virtual Embodiment, Somewhere Else
Designing for Virtual Embodiment, Somewhere ElseDesigning for Virtual Embodiment, Somewhere Else
Designing for Virtual Embodiment, Somewhere Else
 
Openness Workshop at Luiss i-Lab
Openness Workshop at Luiss i-Lab Openness Workshop at Luiss i-Lab
Openness Workshop at Luiss i-Lab
 

More from Nathan Shedroff

More from Nathan Shedroff (16)

Strategy is in Crisis and Design Can Solve It
Strategy is in Crisis and Design Can Solve ItStrategy is in Crisis and Design Can Solve It
Strategy is in Crisis and Design Can Solve It
 
Advancing Research: Double Your Mileage
Advancing Research: Double Your MileageAdvancing Research: Double Your Mileage
Advancing Research: Double Your Mileage
 
21st Century Business Workshop
21st Century Business Workshop21st Century Business Workshop
21st Century Business Workshop
 
Models for experience design workshop
Models for experience design workshopModels for experience design workshop
Models for experience design workshop
 
Business basics workshop
Business basics workshopBusiness basics workshop
Business basics workshop
 
Postcards from the Future
Postcards from the FuturePostcards from the Future
Postcards from the Future
 
Teaching Sustainability (2010)
Teaching Sustainability (2010)Teaching Sustainability (2010)
Teaching Sustainability (2010)
 
ISA 14: Bridging Strategy With Design
ISA 14: Bridging Strategy With DesignISA 14: Bridging Strategy With Design
ISA 14: Bridging Strategy With Design
 
What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)
What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)
What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)
 
Design is the Problem Webinar
Design is the Problem WebinarDesign is the Problem Webinar
Design is the Problem Webinar
 
InnoFuture Presentation 2008
InnoFuture Presentation 2008InnoFuture Presentation 2008
InnoFuture Presentation 2008
 
MBA in Design Strategy Program Description
MBA in Design Strategy Program DescriptionMBA in Design Strategy Program Description
MBA in Design Strategy Program Description
 
Strategic Design and Meaningful Innovation
Strategic Design and Meaningful InnovationStrategic Design and Meaningful Innovation
Strategic Design and Meaningful Innovation
 
Designers Accord Education Meeting
Designers Accord Education MeetingDesigners Accord Education Meeting
Designers Accord Education Meeting
 
APDF Exchange Presentation
APDF Exchange PresentationAPDF Exchange Presentation
APDF Exchange Presentation
 
Compostmodern 2009
Compostmodern 2009Compostmodern 2009
Compostmodern 2009
 

Recently uploaded

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Recently uploaded (20)

Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
JohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptxJohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptx
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 

Ux futures shedroff

  • 1. Interaction Design Lessons Literally From the Future Nathan Shedroff UX Futures 02014 nathan@nathan.com @nathanshedroff designmba.cca.edu
  • 6. X-Men (02000) Lesson: Science Fiction Inspires Real Development
  • 7. Star Trek (01966) Lesson: Science Fiction Sets Expectations that Audiences and Developers Internalize
  • 8. Motorola StarTAC (01996) Lesson: Science Fiction Sets Expectations that Audiences and Developers Internalize
  • 9. Motorola MicroTAC (01989) Lesson: Science Fiction Sets Expectations that Audiences and Developers Internalize
  • 10. The Empire Strikes Back (01980) Lesson: Visual Scale Telegraphs Social Hierarchy
  • 11. Revenge of the Sith (02005) Lesson: Visual Scale Telegraphs Social Hierarchy
  • 12. The Fifth Element (01997) Lesson: Systems Should Respond to Erroneous Input Appropriately
  • 13. 2001: A Space Odyssey (01968) Lesson: Systems Should Respond to Erroneous Input Appropriately
  • 14. The Fifth Element (01997) Lesson: Form Language Can Help Novice Users Quickly Learn Complex Systems
  • 15. Into Eternity (02010) Onkalo Nuclear Waste Repository, Eurajoki, Finland Design Question: Can Form Language Help Novice Users Quickly Learn Complex Systems
  • 16. Lifted (02006) Lesson: Form Language Can Help Novice Users Quickly Learn Complex Systems
  • 17. Metropolis (01927) Lesson: Humanness is Transferrable to Non-human Systems
  • 18. Roomba (02002) Lesson: Humanness is Transferrable to Non-human Systems
  • 19. Knight Rider (01982) Lesson: Conversation casts the system in the role of a character
  • 20. Star Wars: A New Hope (01977) Lesson: Use nonlinguistic sounds expressively to trigger anthropomorphism
  • 21. Moon (02009) Lesson: Use an agent’s social pressure for a social agenda
  • 22. Microsoft Bob & Clippy (01987) Lesson: Anthropomorphized interfaces are difficult to create successfully
  • 23. Microsoft Ms. Dewey (2006) Lesson: Anthropomorphized interfaces are difficult to create successfully
  • 24. Knowledge Navigator (01987) Lesson: Anthropomorphized interfaces are difficult to create successfully
  • 25. The Matrix (01999) Lesson: The more human the representation, the higher the expectations of human behavior
  • 26. 40 Acceptable >>> Realistic >>> Star Trek:The Next Generation (01987) Lesson: Beware the Uncanny Valley
  • 27. Until the End of the World (01991) Lesson: Consider anthropomorphizing animals for low-functioning systems
  • 28. Iron man (02008) Lesson: Achieve anthropomorphism through behavior
  • 29. The Time Machine (02002) Lesson: Achieve anthropomorphism through behavior
  • 30. Star Trek (02010) Lesson: Rely on a User’s Recognition Rather than Recall
  • 31. Flash Gordon (01980) Lesson: Avoid Reminding People of the Simulation
  • 32. 2001: A Space Odyssey (01968) Lesson: The network ruins tension-filled narratives.
  • 33. Science Fiction is a prototyping tool
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40. Science Fiction Prototyping Exercise 1: Diverge: Design for a New User Exercise 2: Diverge: Design for New Medium Exercise 3: Converge: Reverse Engineer for the Present Exercise 4: Converge: Add a Sci-Fi Patina
  • 42. Apple Design Language (0198x) Lesson: Most design IS fiction.
  • 43. Make It So Workshop Sci Fi Character Story Inspiration Design User/Persona Scenario/Use Case Outcome/Value <>
  • 44. Lesson: (So is much of Business)
  • 45. MAKE I T S O Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling scifinterfaces.com designmba.cca.edu Nathan Shedroff Chris Noessel Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world. . . . You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKE IT SO by NATHAN SHEDROFF & CHRISTOPHER NOESSEL nathan@nathan.com @nathanshedroff