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A talk about Game&Play

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A talk about Game&Play

  1. 1. A talk about Game & Play Arif Yassine Co-Founder of MGD / Game designer at Ubisoft
  2. 2. Overview • Evolution of Game/play • Yes We play! • Let’s start the game
  3. 3. EVOLUTION OF GAME/PLAY
  4. 4. Antiquity
  5. 5. Middle Age
  6. 6. Modern
  7. 7. From a static tiles to a dynamic freespace moving
  8. 8. Digital Era Democratization of video game development
  9. 9. YES WE PLAY!
  10. 10. PLAY is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing Johan Huizinga
  11. 11. The Magic circle Game world Reality Sub- Reality
  12. 12. Unstructured and spontaneous activities (Playfulness) structured activities with explicit rules (Games) Paida Ludus Roger Caillois, Man ,play and Games
  13. 13. 4 Type of Play Roger Caillois, Man ,play and Games
  14. 14. Play Vs Serious
  15. 15. 5 characteristics of play • Play is free, is in fact freedom. • Play is not “ordinary” or “real” life. • Play is distinct from “ordinary” life both as to locality and duration • Play creates order, is order. Play demands order absolute and supreme. • Play is connected with no material interest, and no profit can be gained from it Roger Caillois, Man ,play and Games
  16. 16. A TALK ABOUT GAMES
  17. 17. What games aren’t
  18. 18. Definition of Game “A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome” Eric Zimmerman and Katie Salen
  19. 19. System http://pixelsordeath.com/
  20. 20. Bartle Player type Killer Focus on winning, Rank and competition Achiever Focus on finishing goals quickly or completly Socializer Focus on socializing and develop a network of friends Explorer Focus on discovering the game system Players Interacting World Acting
  21. 21. Artificial Conflict
  22. 22. Rules • Rules limit player action • Rules are explicit and unambiguous • Rules are shared by all players • Rules are fixed • Rules are binding • Rules are repeatable Rules of Play, Eric Zimmerman and Katie Salen
  23. 23. Quantifiable outcome
  24. 24. Art games you say ?
  25. 25. What would a game like this be ? • It would thought provoking • It would be revelatory • It might contribute to the betterment of society • It would force us to reexamine assumptions • It would gives us different experience each time we tried it • It would allow each of us to approach it in our own ways • It would forgive misinterpretation – In fact, it might even encourage it • It would not dictate • It would immerse and impose a world view Raph Koster
  26. 26. Reference • Art of Game design by Jesse Schell • Theory of Fun by Raph Koster • Rules of play by Eric Zichermann • Man, Play, and society by Roger Caillois • Homoludens by Johan Huizinga
  27. 27. ً‫شكرا‬! ⵜⴰⵏⵎⵎⵉⵔⵜ Thank you ! Arif.Yassine@gmail.com +212 6 44 65 64 87

Notas del editor

  • Senet
    Royal Games of Ur
    Chaturanga
    Go
    Ludus duodecim scriptorum

  • Mancala
    Quirkat: Libro de los juegos
    Journey Through Europe: Jean Jefferys
  • Digital Era of video games
  • Games are played from everyone
    Games exist and evert developed civilisation and culture
    Games are transfered from each civilisation through Market exchange and specialy the liberation of the market
    Games are played in a special conditions (Maslow Pyramid)
    Game rules evolve trough the degree of science and technical progress
    Games are universel by function, while the form change depending on the culture
  • L’ére Digital
    - L’apparition des jeux vidéos par un physicien
    - Le développement du premier véritable jeu vidéo « Pong » à l’MIT
    - Evolution du secteur dans plusieurs autres pays développés notamment le Japon « Miracle Japonais »
    - La démocratisation du jeu vidéo avec l’effet de la globalisation + démocratisation du secteur
  • Players power! In the Democratie Era, everyone today play games, it’s no more a luxe as in the antiquity and midieval time
    Where only kings and bourgoisie who play it.
  • Gaming today had a so huge diversity
  • Play is like praying, it doesnt have any rationnal or biological explanation, it’s something we do when we desire it inside of us.
    Huizinga was anti-positivism which want to explain that the world can be explained only by sensor and reasoning
    But Huizinga argue that Play is irationnal and it comes instinctively (Fitra)
  • Magic circle is the reality of the games with it’s rules and context
    While today we see a merge between our reality and games context by Gamification
  • Play # Seriousness
    Play is bad, Serious is good
    Play and Serioussness are good and bad depending on the context

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