4. Millennials now make up over 35% of the workforce.
By 2020, millennials will form 50% of the global
workforce. Why is this important?
o One of the defining characteristics of the millennial
generation is their affinity with the digital world. They have
grown up with broadband, smartphones, laptops and social
media being the norm and expect instant access to
information.
o Millennials will expect a workplace technology ecosystem that
includes social networking, instant messaging, video-on-
demand, blogs and wikis.
o http://www.pwc.com/gx/en/managing-tomorrows-people/future-of-work/assets/reshaping-the-workplace.pdf
Millennials take over the workforce…
5. o Most Millennials are used to more interactive forms of
learning. HR teams need to incorporate technology-based
training and collaboration tools into their Millennial learning
plans.
o 22% of Millennials say that Training and Development would
be a desired benefit of their employment.
http://researchcareersblog.com/2015/04/28/strategies-for-engaging-millennials-in-the-
workplace/#sthash.Ho6P8NKH.dpuf
Millennials take over the workforce…
7. Millennials and Devices
They prefer mobile
Australia’s mobile digital
economy
ACMA Communications report 2013–14
Millennials prefer using a mobile phone
to go online—it’s the device used most
often by those aged 18–24 (42 per cent)
and 25–34 (46 per cent).
Tablets are more commonly used as the
main device to access the internet by
people aged 35– 64, compared with
other age groups.
http://www.acma.gov.au/~/media/Research%20and
%20Analysis/Research/pdf/Australians%20digital%20l
ivesFinal%20pdf.pdf
8. Today over 6 billion people have access to
a connected mobile device and for every
one person who accesses the internet from
a computer, two do so from a mobile
device.
http://www.unesco.org/new/en/unesco/themes/icts/m4ed/
The world of mobile
9. Digital Life in Australia
Changing nature of consumer technology
Australia’s mobile digital
economy
ACMA Communications report 2013–14
The majority of online Australians (68
per cent) are now using three or more
devices to access the internet, with
almost a quarter (23 per cent) using five
or more.
http://www.acma.gov.au/~/media/Research%20and
%20Analysis/Research/pdf/Australians%20digital%20l
ivesFinal%20pdf.pdf
10. Are we using mobile learning?
Mobile Learning in Australia
A survey by Learning Seat revealed that
only 23% of businesses are currently
building online learning for mobile, with
25% building for iPad, which was the
preferred tablet.
Organisational Learning and Development Client
Survey 2014, Learning Seat.
Not yet…
11. Are we using mobile learning?
Mobile Learning in Australia
However, 63% of respondents to the
same survey said that they plan to build
for mobile learning in the future.
In terms of tablets, iPad was still the
preferred choice with 76% planning to
build for iPad.
Organisational Learning and Development Client
Survey 2014, Learning Seat.
But there’s hope!
13. Mobile First Design
Understanding the device explosion
Responsive Design Principle
The point of creating responsive sites is
to create functional (and hopefully
optimal) user experiences for a growing
number of web-enabled devices and
contexts.
~ Brad Frost
15. Flexible Delivery
• Learn on the go
• Bring your own device
• Location sensitive learning
• Placement based learning
• Augmented reality
• On demand access
• Shop-floor access
• Social/connected learning
Demands
Why do we need learning on mobile devices?
16. Content Development
What will change for content developers?
Good news
Current scenario is to optimise existing
tools for responsive design:
• A single source solution which is
cheaper to create and manage
• Track eLearning completions or
results across device types
• Seamless learning experience from
one device to another through
bookmarking
17. Design in
browser
• Avoid print based design tools
• Understand user interactions
Mobile first
• Mobile is a user state, not a device
• Constraints lead to simplicity
• Value content and navigation above visual
and technical flair
Fluid Content
• Use a grid system
• Fixed width on larger devices and fluid
width for smaller
Natural user
interfaces
• Pinch, swipe, tap, hold replace point,
hover, click on smaller devices
• Avoid graphical user interfaces
Design Guidelines
General good practice principles for responsive design
18. Design Process
Add responsive design into your existing process
Design layouts based on breakpoints – small,
medium, large
Select the right fonts – check how they scale
and avoid fixed sizes
Develop responsive images – resizing
bitmaps, utilising scalar, icon based fonts
Design interactive elements – make sure
touch icons are finger sized (Minimum of 44
x 44 pixels).
19. THANK YOU
2015 eLearning Trends
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