30. How the How the How the business
How the customer How the analyst
project leader programmer consultant
explained it designed it
understood it wrote it described it
How the project What operations How the customer How it was What the customer
was documented installed was billed supported really wanted
68. “You want to watch the first season
of ‘Friends’. How would you
download it from this site?
http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/
69. UX testing in agile
Daily%scrum%mee8ng%
Hallway%
tes8ng%
70. Heuristics testing
Eg. Nielsen’s heuristics:
1. Visibility of system status
2. Match between system and the real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognize, diagnose, and recover from
errors
10. Help and documentation
bit.ly/H0yaff
84. Key takeaways
• Customers don't pay for the product, they pay for the satisfying experience
• UX matters because everyone has a customer
• Benefits of UX:
– Good UX increases sales
– Good UX increases productivity
– Good UX = happier (and loyal customers)
– UX skills enhance your resume
• 5 tips:
1. Know thy user
2. Ask why
3. Test early, test quickly
4. Stick to conventions
5. Tools & resources
• Getting involved in UX
– Sydney UX Book Club
– IxDA Sydney
– CHISIG mailing list
– UX Australia conferences
86. Say hello!
Nirish Shakya
Dan Sorvik
nshakya@objectivedigital.com
dsorvik@objectivedigital.com
0431 170 608
0401 595 884
@NirishShakya
@DanSorvik
301/15 Lime Street
King Street Wharf
www.ObjectiveDigital.com Sydney NSW 2000