2. What is METAVERSE ?
• Metaverse is a virtual-reality space in which users can interact
with a computer-generated environment and other users.
• The internet will eventually evolve into the metaverse , which
will come to represent the next major computing platform.
• Combination of augmented , virtual and mixed reality can be
metaverse
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METAVERSE
3. Metaverse Made Of:
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MIXED REALITY
A medium consisting of
immersive computer-
generated environments in
which elements of a
physical and virtual
environment are combined.
AGUMENTED REALITY
Augmented reality (AR)
is an enhanced version of
the real physical world that
is achieved through the use
of digital visual elements,
sound, or other sensory
stimuli and delivered via
technology.
VIRTUAL REALITY
Virtual reality (VR) is a
simulated experience that
can be similar to or
completely different from
the real world. Applications
of virtual reality include
entertainment , education
and business.
METAVERSE
4. Layers Of Metaverse
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INTERFACE
INFRASTRUCTURE
EXPERIENCE
SPATIAL COMPUTING
DISCOVERY
DECENTRALIZATION
GAMES,SOCIAL,ESPORTS,THEATERS,S
HOPPING
AD NETWORKS,RATINGS,STORES,AGENTS
3D ENGINES,VR/AR/XR,UI
EDGE COMPUTING,AI,BLOCKCHAIN
IMOBILE,SMART GLASSES,
WEARABLES,GESTURES
5G,WIFI 6,6G,CLOUD,MEMS,GPUS
METAVERSE
5. What you can do in a Metaverse?
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1 3 5
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Make a virtual
property
Buy and sell
unique assets
Socialize and make
new friends
Own digital
properties
Buy NFT’s,Earn
Money
Create an
environment
METAVERSE
6. Evolution of Metaverse:
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The internet has always been about connecting
people. Over the past three
decades, internet technology has evolved, and the
way we all interact with the
web has evolved with it. Much has changed, but
three key eras of online-based communities could
be thought of as:
• Web 1.0 - Netscape connected us online
• Web 2.0 - Facebook connected us into online
communities
• Web 3.0 - Decentraland connected us into a
community-owned virtual world
7. How does Metaverse work?
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• The way the metaverse will work is still being defined. But it will probably provide users with
a single avatar or digital identity, which grants them access to an integrated digital ecosystem.
The ecosystem would potentially have its own currency, property and possessions. This could
be a digitally altered form of reality, a virtual world built from scratch, or some combination
of the two.
• Within this metaverse, users may ultimately be able to perform all the online tasks that are
currently spread across separate digital properties like websites and apps, ideally without the
need for the many passwords and user accounts that characterize current digital experiences.
Chinese apps (or ‘super-apps’) such as WeChat already have significant interoperability,
integrating a discussion platform, payments and a social credit system.
METAVERSE
8. How does Metaverse work?
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• Meanwhile the gaming community may argue a game such as Fortnite qualifies as a kind of
prototype metaverse. The game boasts 350 million registered users globally (a population
equal to the US) and includes in-game currency that can be earned and traded.
• While the building blocks exist, they are not yet connected into a true metaverse. Our
assumptions are based on existing knowledge and behaviour. Many predictions may come
true, but other possible paths will fail or simply not be taken up by developers and users as
technology grows and people adapt to and help shape its possibilities.
METAVERSE
9. How the Metaverse Will
Impact Our Lives
• We will begin to express ourselves in new and exciting ways: Every person will have a character
that represents themselves in the Metaverse called an avatar. We will learn how to express pieces of
ourselves through these avatars in ways that we may not have been able to test out before.
• Our mental health will be impacted: This could have both a positive and a negative impact on our
mental health as we are living in two worlds. As with any new technology, we will need to be
mindful about not disconnecting ourselves so much from our real life that
METAVERSE
10. How the Metaverse Will
Impact Our Lives
• We may experience dissonance between reality and the metaverse:Let's face it, living in a world
where I can have whatever I want, whenever I want it sounds like a dream. But it will also come with
some downsides. Going from a Metaverse built around a real-time experience and then going back
into reality where things tend to manifest slower will be a bit of a shock to the system. So much so
that it could lead to people disconnecting from their real life in favor of the world they've created in
the Metaverse. Or it could simply be disorienting to bounce back and forth in to these worlds and
navigate between them.
• We will collaborative work create our environment: Work environments will take on a whole new
meaning in the metaverse. There will be no limit to the environments we can create. There will be no
barriers between environments as we can simply shift betweenthem.
METAVERSE
11. Issues With The Metaverse:
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• There will be other potential risks to society arising from a metaverse.The metaverse threatens to
increase digital exclusion, if people around the world have unequal access to the technologies
essential to metaverse participation.
• The act of existing within the metaverse could itself likely become highly addictive, which might
aggravate rather than alleviate mental health problems. It may be hard for some to maintain a
happy life in the real world, beyond the comforts of a metaverse tailored existence.
• Another risk is that this kind of intense, automated catering to user preference could drag users
deeper into negative behaviours, from conspiracy theories and radical politics to trolling and
gambling.
METAVERSE
12. How do you access Metaverse ?
• Currently users access the digital world via screens, whether mobile or desktop devices. A metaverse
will be accessed via easily portable and immersive hardware like headsets, gloves, watches and contact
lenses. These will allow users to view, hear and touch a digital landscape directly, as opposed to via a
projection on a screen.
• This hardware will, however, also allow the metaverse more direct access to its users. It will be
increasingly easy for sophisticated algorithms to collect far more complex, dynamic data on users.
This would include heart rate, pupil dilation, gestures and gaze direction.
• Therefore, while users will be granted greater access to a digital world through a metaverse, providers
of goods and services will have an even more intrusive insight into their users’ beliefs, fears and
desires.
METAVERSE
13. Owner of the Metaverse:
• As no fully fledged metaverse currently exists, it is not possible to say that there are any ‘owners’ as
such. However, major technology companies are positioning themselves to serve as portals (or
gateways) to the metaverse. Each seeks to offer the preeminent, if not the only, point of entry.
• Meta has invested $10 billion in its metaverse work already, after purchasing virtual reality firm
Oculus Vision Tech in 2014. It and other major companies such as Walmart and Nike are busy filing
trademark protection and copyright on virtual versions of their products in preparation for the
metaverse.
• It is likely these big companies will try to achieve dominance in the metaverse and guard their
intellectual property. But their unchallenged monopoly would create serious problems.
METAVERSE
16. DECENTRALAND
Decentraland is a 3D virtual world browser-based platform. Users may buy virtual plots of land
in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum blockchain. It
was opened to the public in February 2020, and is overseen by the nonprofit Decentraland
Foundation. Designers can create and sell clothes and accessories for the avatars to be used in
the virtual world.
A non-fungible token (NFT) is a unique digital identifier that cannot be copied, substituted, or
subdivided, that is recorded in a blockchain, and that is used to certify authenticity and
ownership.
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METAVERSE
17. 17
PRO’s OF
METAVE
RSE
• Traveling the world without moving
• Increasing technological literacy and
skills
• Connecting with new people without
feeling awkward
• Creating completely new job
opportunities
METAVERSE
18. CON’s OF
METAVER
SE
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• Required of Advanced Digital
Technologies
• Privacy and Security
Implications
• Reducing the Difference
between Real and Virtual
METAVERSE
19. The Metaverse: Where We Are and Where
We’re Headed
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╸ Zuckerberg recently told tech podcaster Lex Fridman:“We’ve
gone from desktop to web to mobile; from text to photos to video.
But this isn’t the end of the line,” writes Zuckerberg in a recent
letter to his employees. “The next platform will be even more
immersive—an embodied internet where you’re in the experience,
not just looking at it. We call this the metaverse, and it will touch
every product we build.”
METAVERSE
21. Big Player’s Of Metaverse:
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META APPLE GOOGLE MICROSOFT
METAVERSE
22. Future of the Metaverse
Today's metaverse: virtual reality as
the “digital escape ”. Over the next
few years the future metaverse would
be something very similar to our real
world in many aspects and even
replace some real-world activities
METAVERSE