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USER EXPERIENCE
nome.norman@gmail.com
1957. Advanced Reseach Projects Agency (ARPA)

1969. ARPANET: linking four nodes: UCLA, SRI at
Stanford, UC Santa Barbara and University of Utah.

1972. First e-mail program created by Ray Tomlinson.

1973. Development of the TCP/IP protocol began.

1974. First use of the term Internet.

1983. Domain Name System launched (DNS).

1990. Tim Berners-Lee and CERN in Geneva
implements a hypertext system.

1992. WWW, World WIde Web introduced by CERN.

1993. Mosaic, the first graphical web browser.

1994. Netscape Navigator launched 15 december.
Pizza Hut offers pizza ordering on it’s web page. First
Virtual, the first cyberbank opens.

1996. Internet (ISP) is commercialised...
Flash




1957-1995             1996-1998        1998-2000            2000       2001-2006           2007-
Engineers             Visionaries      Gold Diggers         IT Crash   Pragmatics          Mobile




Ray Tomlinson   Pierre & Pam Omidyar   Leander & Malmsten              Mark Zuckerberg           Steve Jobs
THE LATEST SHIT
MOBILE SHOPPING

APP                       QR/BAR                      LOCATION
WEBSHOPS                  CODE                        BASED SERVICES
Brands (like Net-a-
porter) that integrated   SCANNING                    Offerings and discounts based on
                                                      positioning services in mobile
their webshop through     Services (like red laser)   devices. Shop finding apps.
an app or a mobile web    that enables users to
page.                     scan a barcode and
                          receive information
                          about the product and
                          competitor prices.
MOBILE INNOVATION
NFC                                 WIRELESS
NEAR FIELD                          UNIVERSE
COMMUNICATION                       Mobile devices controlling other
                                    mobile devices
Exchange data, information, money
or connections in close range.
SOCIAL SHOPPING

GROUP                         REAL TIME/                  FACEBOOK
BUYING                        BIDDING                     SHOPS
Services (like Goupon) that   Services (like Woot) that   Brands (like Levis) that
offers daily deals that       provides discounted         connects Facebook’s
requires a specific amount    products available          social features to it’s
of buyers to be unlocked.     during limited time and     webshop and brands
                              until the inventory runs    (like Asos) that puts their
                              out.                        webshop on the
                                                          Facebook platform.
SOCIAL SHOPPING
THE MERGE               USER
BETWEEN                 AGGREGATION
DIGITAL AND             Sites that base their content on
                        what their members find on the
                        internet and how they rate their
REAL WORLD              findings.
Augmented reality and
barcode scanning
SOCIAL SHOPPING
Video sales persons
TECHNOLOGY DEVELOPMENT

                                            1800
                                            Wooden leg with hidden pistol.




2011
Oscar Pistorius in the World Championship
after controversy.
HUMAN DEVELOPMENT




          lazy
          egotistical
          emotional
HUMAN NEEDS




          I want to feel improved
          I want to be appreciated
          I want to belong
          I want to feel safe
          I want it to work
THE EXPERIENCE
ECONOMY
experience economy

Cork. monday. $0.05                                            Cork. tuesday. $0.1




                                                                                                Traditional
                                             Cork–Barcelona. wednesday. $0.2                    Value Chain




     Fruitmarket Barcelona. thursday. $0.5




                                                       ”The Experience Fee”
                                                                         Restaurant ”Barceloneta”. friday. $10
1         2               3




which car is :                          1       2       3

chevrolet transporter                   X

toyota previa                               X

kia carnival                                        X
which car costs:

291.900 SEK                             X

295.900 SEK                                 X

246.300 SEK                                         X
which car is most fuel efficient?           X
car buyers
                                                      10 %
 50 %                                                                                              53 %               47 %
                     50 %
                                                            90 %

 50% demand answers to online                       90% demand answers to online                          47% of the Chinese demand answers to
 questions within 4 hours (40% 2006)                questions within 24 hours (80% 2006)                  online questions within 1 hours (60%
                                                                                                          2006)




                                                  30 %                                               40 %
56 %               44 %
                                                                                                                     60 %
                                                                70 %


 If their time limit is passed 44% vill            70% have changed car retailer since last               60% in the U.S. say that having the web
 change retailer and 12% will change car           purchase (2006)                                        features they consider important will
 brand.                                                                                                   make them more likely to buy from that
                                                                                                          manufacturer.



                                           1998: 1% thought Internet could in uence their choice of next car.

                                           2006: 80% used the internet to decide which car to buy.

                                           83% believe any information found on web sites they regularly visit is reliable and accurate (Future Report 2008,
Source: Cap Gemini 2008-2009
                                           USC)
THE USER
DICTATORSHIP
industrialism



                   product                       brand                   tg1           TV


                                                                         tg2          mag
                     factory                  “film star soap”

                                                                         tg3          outd




Target Groups are typically defined through demographic variables such as age, gender, income, education etc.
interactivity


                     permission to act




   product   brand              individual   individual   individual   individual




                                individual   individual   individual   individual



                                individual   individual   individual   individual



                                individual   individual   individual   individual




                     the user is the media
the early online lesson

 everything successful will be copied


  product          offering          price model


 concept             design          technology




 the true differentiatior will be the user experience – and the
 relation it creates
relations are unique
“NEW” BEHAVIOURS
media habits
        Swedish teenage female media                                                           Swedish teenage male media students
        students time spending                                                                 time spending
            Newspapers
                 13
                    Radio
                     13                                                                                    Radio
            Games                                                                                           22
              16                                                                                     Newspapers
                                                                                                         11
        Books
         30
                                                                                                                                      Music
                                                     Music                               Games                                         177
Film                                                  177                                 141
 65



                                                                                     Books
                                                                                       6

                                                                                        Film
                                                                                         73
   Tv
  134



                                                                                                       Tv                            Internet
                                                                                                      133                              175
                                     Internet
                                       177
       Music              Internet        Tv                                                            Music             Internet         Tv
       Film               Books           Games                                                         Film              Books            Games
       Newspapers         Radio                                                                         Newspapers        Radio


       625 minutes=10.4 hours/day                                                                      738 minutes=12.3 hours/day




  Digital Future Study: World average Internet usage 131 minutes per day



  Source: Resumé. Respondents are 50 media students from Gävle, Skövde och Älvsbyn in Sweden 2008.
page view success
Alexa Top 50.
ENTERTAINMENT
TOOLS/UTILITIES
NETWORK/
COMMUNITY
NEWS
identity as currency

Awareness of one own’s
value

Accepts marketing
if it is rewarding.
identity as currency
Integrity issues?
identity as currency
free choice?
identity as currency
the scrutiny

Apologetic, Facebook Changes Ad Program
By LOUISE STORY
Published: December 6, 2007

Mark Zuckerberg, founder and chief executive of the social networking site Facebook, apologized to the
site’s users yesterday about the way it introduced a controversial new advertising feature last month.

Facebook also introduced a way for members to avoid the feature, known as Beacon, which tracks the
actions of its members when they use other sites around the Internet.

Mr. Zuckerberg’s apology — in the form of a blog post on Facebook — followed weeks of criticism
from members, privacy groups and advertisers.

“I’m not proud of the way we’ve handled this situation, and I know we can do better,” Mr. Zuckerberg
wrote.
meet kapten krook




Fifty-five percent of online community members said they feel as strongly about their online communities as they feel about their real-world
communities -- an increase from 43 percent in 2006
lean forward on demand
usage is king
video generation
1 second attention span
mobile generation
the interactive audience
          Online news – new & old sources
          On-demand television & films
          Streamed not downloaded

          Video generation
          Mobile generation

          Local community
          Global community
          IRL friends/mobile

          No official authorities
          Meritocracy

          Always available
          Lean forward media

          1 second attention span
          Identity as currency
          Avatar schizophrenia

          Adbusters

          No watch
the post-advertising era




Back in the nineteen hundreds:   Now and in the future:
Co-ordinated campaigns           Relationship and dialogue
Identity Manual                  focus
Headquarter Strategies           Transparent content and user
                                 spreading
Interruption
                                 Dynamic and living content
Messages
                                 Tracking, stats, targeting, data
Promises                         collection, conversion rate...
the user experience
communication


  User experience
  Relationship focus
  Dynamic and living content
  Constant iterations
+ Constant dialogue

= HARD WORK
EXERCISE
http://youtu.be/4Ust9YBlEfY
exercise
Owned Channels:

Homepage, Newsletter, Shops, Customer Service, Blog...



Social Media:

Facebook, Twitter, Linked-In...



Search:

Search Engine Marketing, Search Engine Optimisation.



Bought Channels & PR:

Banners, Product Placement, Bloggers, Forums...
exercise
Same brand as last time
Create a User Experience kit.


Gillette
Louis Vuitton
Cisco
Honda Motorcycles
Merrill Lynch
Pepsi
Nescafe
Dell
Sony
Budweiser
HSBC
Oracle
Ford
UPS
Canon
Pfizer
exercise
Owned Channels:

One perfect Blog with one perfect blogger for the brand on your
homepage.



Social Media:

Your answer to the comment ”You suck!” on your Facebook
newsfeed.

Social media:

Your next Tweet.



Search:

Three keywords that are perfect, one that’s creative.



Bought Channels & PR:

An announcement that will be noticed.
the end
nome.norman@gmail.com

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User experience wm2011 share

  • 2. 1957. Advanced Reseach Projects Agency (ARPA) 1969. ARPANET: linking four nodes: UCLA, SRI at Stanford, UC Santa Barbara and University of Utah. 1972. First e-mail program created by Ray Tomlinson. 1973. Development of the TCP/IP protocol began. 1974. First use of the term Internet. 1983. Domain Name System launched (DNS). 1990. Tim Berners-Lee and CERN in Geneva implements a hypertext system. 1992. WWW, World WIde Web introduced by CERN. 1993. Mosaic, the first graphical web browser. 1994. Netscape Navigator launched 15 december. Pizza Hut offers pizza ordering on it’s web page. First Virtual, the first cyberbank opens. 1996. Internet (ISP) is commercialised...
  • 3. Flash 1957-1995 1996-1998 1998-2000 2000 2001-2006 2007- Engineers Visionaries Gold Diggers IT Crash Pragmatics Mobile Ray Tomlinson Pierre & Pam Omidyar Leander & Malmsten Mark Zuckerberg Steve Jobs
  • 5. MOBILE SHOPPING APP QR/BAR LOCATION WEBSHOPS CODE BASED SERVICES Brands (like Net-a- porter) that integrated SCANNING Offerings and discounts based on positioning services in mobile their webshop through Services (like red laser) devices. Shop finding apps. an app or a mobile web that enables users to page. scan a barcode and receive information about the product and competitor prices.
  • 6. MOBILE INNOVATION NFC WIRELESS NEAR FIELD UNIVERSE COMMUNICATION Mobile devices controlling other mobile devices Exchange data, information, money or connections in close range.
  • 7. SOCIAL SHOPPING GROUP REAL TIME/ FACEBOOK BUYING BIDDING SHOPS Services (like Goupon) that Services (like Woot) that Brands (like Levis) that offers daily deals that provides discounted connects Facebook’s requires a specific amount products available social features to it’s of buyers to be unlocked. during limited time and webshop and brands until the inventory runs (like Asos) that puts their out. webshop on the Facebook platform.
  • 8. SOCIAL SHOPPING THE MERGE USER BETWEEN AGGREGATION DIGITAL AND Sites that base their content on what their members find on the internet and how they rate their REAL WORLD findings. Augmented reality and barcode scanning
  • 10. TECHNOLOGY DEVELOPMENT 1800 Wooden leg with hidden pistol. 2011 Oscar Pistorius in the World Championship after controversy.
  • 11. HUMAN DEVELOPMENT lazy egotistical emotional
  • 12. HUMAN NEEDS I want to feel improved I want to be appreciated I want to belong I want to feel safe I want it to work
  • 14. experience economy Cork. monday. $0.05 Cork. tuesday. $0.1 Traditional Cork–Barcelona. wednesday. $0.2 Value Chain Fruitmarket Barcelona. thursday. $0.5 ”The Experience Fee” Restaurant ”Barceloneta”. friday. $10
  • 15. 1 2 3 which car is : 1 2 3 chevrolet transporter X toyota previa X kia carnival X which car costs: 291.900 SEK X 295.900 SEK X 246.300 SEK X which car is most fuel efficient? X
  • 16. car buyers 10 % 50 % 53 % 47 % 50 % 90 % 50% demand answers to online 90% demand answers to online 47% of the Chinese demand answers to questions within 4 hours (40% 2006) questions within 24 hours (80% 2006) online questions within 1 hours (60% 2006) 30 % 40 % 56 % 44 % 60 % 70 % If their time limit is passed 44% vill 70% have changed car retailer since last 60% in the U.S. say that having the web change retailer and 12% will change car purchase (2006) features they consider important will brand. make them more likely to buy from that manufacturer. 1998: 1% thought Internet could in uence their choice of next car. 2006: 80% used the internet to decide which car to buy. 83% believe any information found on web sites they regularly visit is reliable and accurate (Future Report 2008, Source: Cap Gemini 2008-2009 USC)
  • 18. industrialism product brand tg1 TV tg2 mag factory “film star soap” tg3 outd Target Groups are typically defined through demographic variables such as age, gender, income, education etc.
  • 19. interactivity permission to act product brand individual individual individual individual individual individual individual individual individual individual individual individual individual individual individual individual the user is the media
  • 20. the early online lesson everything successful will be copied product offering price model concept design technology the true differentiatior will be the user experience – and the relation it creates
  • 23. media habits Swedish teenage female media Swedish teenage male media students students time spending time spending Newspapers 13 Radio 13 Radio Games 22 16 Newspapers 11 Books 30 Music Music Games 177 Film 177 141 65 Books 6 Film 73 Tv 134 Tv Internet 133 175 Internet 177 Music Internet Tv Music Internet Tv Film Books Games Film Books Games Newspapers Radio Newspapers Radio 625 minutes=10.4 hours/day 738 minutes=12.3 hours/day Digital Future Study: World average Internet usage 131 minutes per day Source: Resumé. Respondents are 50 media students from Gävle, Skövde och Älvsbyn in Sweden 2008.
  • 27. identity as currency Awareness of one own’s value Accepts marketing if it is rewarding.
  • 30. identity as currency the scrutiny Apologetic, Facebook Changes Ad Program By LOUISE STORY Published: December 6, 2007 Mark Zuckerberg, founder and chief executive of the social networking site Facebook, apologized to the site’s users yesterday about the way it introduced a controversial new advertising feature last month. Facebook also introduced a way for members to avoid the feature, known as Beacon, which tracks the actions of its members when they use other sites around the Internet. Mr. Zuckerberg’s apology — in the form of a blog post on Facebook — followed weeks of criticism from members, privacy groups and advertisers. “I’m not proud of the way we’ve handled this situation, and I know we can do better,” Mr. Zuckerberg wrote.
  • 31. meet kapten krook Fifty-five percent of online community members said they feel as strongly about their online communities as they feel about their real-world communities -- an increase from 43 percent in 2006
  • 32. lean forward on demand
  • 37. the interactive audience Online news – new & old sources On-demand television & films Streamed not downloaded Video generation Mobile generation Local community Global community IRL friends/mobile No official authorities Meritocracy Always available Lean forward media 1 second attention span Identity as currency Avatar schizophrenia Adbusters No watch
  • 38. the post-advertising era Back in the nineteen hundreds: Now and in the future: Co-ordinated campaigns Relationship and dialogue Identity Manual focus Headquarter Strategies Transparent content and user spreading Interruption Dynamic and living content Messages Tracking, stats, targeting, data Promises collection, conversion rate...
  • 39. the user experience communication User experience Relationship focus Dynamic and living content Constant iterations + Constant dialogue = HARD WORK
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  • 45. exercise Owned Channels: Homepage, Newsletter, Shops, Customer Service, Blog... Social Media: Facebook, Twitter, Linked-In... Search: Search Engine Marketing, Search Engine Optimisation. Bought Channels & PR: Banners, Product Placement, Bloggers, Forums...
  • 46. exercise Same brand as last time Create a User Experience kit. Gillette Louis Vuitton Cisco Honda Motorcycles Merrill Lynch Pepsi Nescafe Dell Sony Budweiser HSBC Oracle Ford UPS Canon Pfizer
  • 47. exercise Owned Channels: One perfect Blog with one perfect blogger for the brand on your homepage. Social Media: Your answer to the comment ”You suck!” on your Facebook newsfeed. Social media: Your next Tweet. Search: Three keywords that are perfect, one that’s creative. Bought Channels & PR: An announcement that will be noticed.