The document describes a 14-day course on designing serious games to motivate students and foster entrepreneurship. The course focuses on designing games for mobile platforms and covers topics like concept design, development processes, and pitching ideas. Students work in diverse groups of 3-4 on game projects related to health, sustainability, or social inclusion. Coursework includes lectures, expert sessions, practical work developing a game prototype, and a final group presentation and assessment of their innovative design concept. The goal is for students to gain skills in game design, collaboration, and problem solving while exploring entrepreneurial opportunities.
4. § Focusing on Mobile platforms (Tablets & Smartphones)
§ Targeting anytime/anywhere learning, any age group
§ Developing Apps for Health, Sustainability, & eInclusion
5. § 14 Day course – 4-5 ECTS
§ 1-2 x 30 minute Lectures per day
§ 1 x 15 minute Expert session per day
§ 3 x 90 minute practical work
§ Group work
§ 3-4 students in each group.
§ Serious Game Design
§ Concept design, design documents, development plan, prototype.
§ Group assessment:
§ Innovation, quality, completeness.
6. § Submission requirements for assessment….
§ Completed game design concept document
§ All topics addressed as per lectures
§ Professional format and creative design
§ Prototype product
§ 5-minute group presentation
§ Attendance of 80% of the course
7. § Outcomes of this course….
§ Game
design
for
smart
phones
and
tablets
§ Game
industry
awareness
and
business
opportunities
§ Work
and
collaboration
in
intercultural
project
teams
§ Applied
project
management
and
time/
resource
planning
§ Knowledge
of
Health,
Sustainability,
&
eInclusion
sectors/issues
§ Communication
and
Presentation
techniques
§ Problem
solving
skills
§ Entrepreneurship
8. § Define your team:
§ Roles, project phases, time line.
§ Define your game:
§ Title, genre, target audience.
§ Define your concept:
§ Abstract, gameplay, game elements.
§ Test your concept:
§ Play analysis, prototype usability.
§ Create your Document, Prototype and Presentation:
§ Innovative, informative, professional.
9. § Course overview, Serious Game Design
§ Industry roles, Concept documents and the development cycle
§ Storyboards, Scripts & Characters
§ Educational games and learning outcomes
§ Player interaction and Sound Design
§ Cultural, Gender & Social
§ Development Environments
§ Iterative Game Development & Playability
§ Animation & Androids
§ Pitching, Presentations and Promotion
10. 1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involve Experts
5. Iterative Testing
6. Presentations
11. — Early team work
— Mixed Gender
— Mixed Culture
— Mixed Skill Set
12. — Well Researched Topics
— Report back to Class
— Ensure alignment of:
— Target Audience
— Platform
— Concept