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PlayStation Development:
An Academic Opportunity
            Bruno Matzdorf
  Resource Development Program Manager
 Sony Computer Entertainment America
Agenda

īŽ   The Video Game Industry (some definitions)
īŽ   Landscape for Development on PlayStation
īŽ   PlayStation-edu Program
īŽ   Developer Incubation Program
Not talking aboutâ€Ļ

īŽ   Commercial aspect
    īĩ   Sales
    īĩ   Rolling out PlayStation
īŽ   Movies, Music, Electronics
    īĩ   Other divisions
SCE (Sony Computer Entertainment)

īŽ   Sony Corporation ~ 160,000 employees
īŽ   Sony Computer Entertainment ~ 6,000 employees
īŽ   SCEA ~ 2,000 employees
īŽ   A percentage of Sony Latin America Affiliates’ time
Some quick definitions

īŽ   Platform Holder
īŽ   Developer
īŽ   Publisher
īŽ   e-Publisher
Platform Holder – PlayStation
What is a Developer

īŽ   A business that profits from making games
īŽ   A team that can go from pre-production through
    production
īŽ   Creative, engineering, art, test, production
What is a Publisher

īŽ   A business that profits from bringing games to
    market
īŽ   Risk Management
īŽ   Distribution, Marketing
What is an e-Publisher

īŽ   A Developer that Publishes its own game via Digital
    Distribution
PS3 Business in North America

īŽ   1 Console (PS3)
īŽ   ~ 100 Publishers Retail
īŽ   ~ 150 e-Publishers
īŽ   ~ 250 PS3 Developers
īŽ   ~ 120 Tools and Middleware Providers
īŽ   ~ 25 Incubators
The PlayStation Developer Community in
the Americas
īŽ   ~ 250 PS3 developers
īŽ   ~ 200 PSP developers
īŽ   New Opportunity – Digital Distribution
īŽ   Current developers are very busy with other
    platforms
īŽ   Working on building a developer community in Latin
    America of about 80 developers
History


 1995       2000         2003          2006
 PS1        PS2          PSP           PS3

  CD        DVD          UMD          Blu-Ray

 GTE       EE / VU      OSD        CELL (PPU/SPU)
            IOP         Online          RSX
             GS        Wireless

C / Asm   C++ / Asm    C++ / Asm     C++ / Asm
           Scripting    OpenGL        Scripting
          Middleware                 Middleware
PlayStation-edu
SCEA (Sony Computer Entertainment America)
               March 2011
Program Goals

īŽ Aid the steep learning curve for a PlayStation
  console
īŽ Building relationship with SCE
īŽ Building a curriculum that will seed the development
  community
Developer Incubation Program
SCEA (Sony Computer Entertainment America)
               March 2011
Incubator

īŽ   A game developer
īŽ   An established business
īŽ   Interested in exploring PlayStation development
īŽ   Ideally graduates to a PlayStation Licensee (A
    PlayStation Developer)
īŽ   ** Can NOT submit games to PlayStation team
īŽ   ** Can NOT Publish
Game Development Cycle




     Pre-Production   Production      Alpha / Beta   RTM




                        Licensed Developer
Game Development Cycle




Incubation    Pre-Production   Production      Alpha / Beta   RTM




     Opportunity!!               Licensed Developer
Sign-up Process for PlayStation-edu and
Incubation Programs
īŽ   Discussions between SCEA and Academic / Incubation Entity
īŽ   PSP/PS2/PS3 Application
īŽ   NDA
īŽ   Academic License / Incubator TLA (Tool Loan Agreement)
īŽ   Aligning goals for program and curriculum integration
īŽ   Educator access to the PlayStation-edu / Incubator access to
    Developer Network (aka. DevNet)
Key Message

  There is a clear need for embedded engineering
 talent with experience on the PlayStation platforms.


  This program is not targeting game creation, but for
 engineers that want to understand how the hardware
 works in the PlayStation consoles.
Other SCEA programs of interest


īŽ   Developer Program īƒ  Licensee for PlayStation
īŽ   Tools and Middleware Program
īŽ   Developer Service Provider Program
īŽ   Comics Aggregator Program
īŽ   PSHome Developer Program

                   www.tpr.scea.com
Sony Presentation

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Sony Presentation

  • 1.
  • 2. PlayStation Development: An Academic Opportunity Bruno Matzdorf Resource Development Program Manager Sony Computer Entertainment America
  • 3. Agenda īŽ The Video Game Industry (some definitions) īŽ Landscape for Development on PlayStation īŽ PlayStation-edu Program īŽ Developer Incubation Program
  • 4. Not talking aboutâ€Ļ īŽ Commercial aspect īĩ Sales īĩ Rolling out PlayStation īŽ Movies, Music, Electronics īĩ Other divisions
  • 5. SCE (Sony Computer Entertainment) īŽ Sony Corporation ~ 160,000 employees īŽ Sony Computer Entertainment ~ 6,000 employees īŽ SCEA ~ 2,000 employees īŽ A percentage of Sony Latin America Affiliates’ time
  • 6. Some quick definitions īŽ Platform Holder īŽ Developer īŽ Publisher īŽ e-Publisher
  • 8. What is a Developer īŽ A business that profits from making games īŽ A team that can go from pre-production through production īŽ Creative, engineering, art, test, production
  • 9. What is a Publisher īŽ A business that profits from bringing games to market īŽ Risk Management īŽ Distribution, Marketing
  • 10. What is an e-Publisher īŽ A Developer that Publishes its own game via Digital Distribution
  • 11. PS3 Business in North America īŽ 1 Console (PS3) īŽ ~ 100 Publishers Retail īŽ ~ 150 e-Publishers īŽ ~ 250 PS3 Developers īŽ ~ 120 Tools and Middleware Providers īŽ ~ 25 Incubators
  • 12. The PlayStation Developer Community in the Americas īŽ ~ 250 PS3 developers īŽ ~ 200 PSP developers īŽ New Opportunity – Digital Distribution īŽ Current developers are very busy with other platforms īŽ Working on building a developer community in Latin America of about 80 developers
  • 13. History 1995 2000 2003 2006 PS1 PS2 PSP PS3 CD DVD UMD Blu-Ray GTE EE / VU OSD CELL (PPU/SPU) IOP Online RSX GS Wireless C / Asm C++ / Asm C++ / Asm C++ / Asm Scripting OpenGL Scripting Middleware Middleware
  • 14. PlayStation-edu SCEA (Sony Computer Entertainment America) March 2011
  • 15. Program Goals īŽ Aid the steep learning curve for a PlayStation console īŽ Building relationship with SCE īŽ Building a curriculum that will seed the development community
  • 16. Developer Incubation Program SCEA (Sony Computer Entertainment America) March 2011
  • 17. Incubator īŽ A game developer īŽ An established business īŽ Interested in exploring PlayStation development īŽ Ideally graduates to a PlayStation Licensee (A PlayStation Developer) īŽ ** Can NOT submit games to PlayStation team īŽ ** Can NOT Publish
  • 18. Game Development Cycle Pre-Production Production Alpha / Beta RTM Licensed Developer
  • 19. Game Development Cycle Incubation Pre-Production Production Alpha / Beta RTM Opportunity!! Licensed Developer
  • 20. Sign-up Process for PlayStation-edu and Incubation Programs īŽ Discussions between SCEA and Academic / Incubation Entity īŽ PSP/PS2/PS3 Application īŽ NDA īŽ Academic License / Incubator TLA (Tool Loan Agreement) īŽ Aligning goals for program and curriculum integration īŽ Educator access to the PlayStation-edu / Incubator access to Developer Network (aka. DevNet)
  • 21. Key Message There is a clear need for embedded engineering talent with experience on the PlayStation platforms. This program is not targeting game creation, but for engineers that want to understand how the hardware works in the PlayStation consoles.
  • 22. Other SCEA programs of interest īŽ Developer Program īƒ  Licensee for PlayStation īŽ Tools and Middleware Program īŽ Developer Service Provider Program īŽ Comics Aggregator Program īŽ PSHome Developer Program www.tpr.scea.com