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Pedro Andrade
 Interaction Design Intern at Microsoft Research Asia
 Beijing, China | Design




PORTFOLIO
 “”
 GOOD DESIGN IS MAKING SOMETHING INTELLIGIBLE AND
 MEMORABLE. GREAT DESIGN IS MAKING SOMETHING
 MEMORABLE AND MEANINGFUL                               Dieter Rams




 www.pedroandrade.com           contact@pedroandrade.com | +86 188 0128 2454 | Beijing, China
3d model and render               TUI                  service design




“When somebody asks me what is my
background I feel that I need to show    product   +     interaction             video scenario
some different areas. I don’t see this
diversity as a search for one specific
area, but as a growing process.”




                   technical detailing             GUI                 user experience
RECOVERING
MOBILITY AFTER A
BONE FRACTURE
An orthopedic cast that records the muscle activity around the fracture
area and simulates the full recovery time of the patient




                                                                          ‘Bones’ is an orthopedic cast with
                                                                          sensors for capturing muscle activity.
                                                                          It is supported by a community-based
                                                                          website for cast users and those
                                                                          who track their mobility and recovery
                                                                          achievements.




by
Pedro Nakazato Andrade
Advisor: Niels Clausen-Stuck
Copenhagen Institute of Interaction Design / 2010
* Thesis project at CIID
Picture by Jacek Barcikowski
Scenario 1: Starting
to exercise after cast
removal

The process of recovering
from a fractured bone
is not limited only to the
period spent with the
cast, but to the entire
mobility and muscle
strains recovery process.
During the cast period the
fractured limb loses huge
amounts of muscle strain
due to the inactivity of the
area. One of the causes
is that users start to
exercise the limb only after
removing the cast while
they should be engaged
in keeping the muscles
around the fractured area
active from the very first
day with the cast.
Scenario 2 (Bones):
Exercising from the
first day with the cast

Giving from the first day
with the cast a sence of
achievement according
to the amount of
exercises the user do.
The user can reduce up
to 20% of their mobility
recovery time.
Concept video presentation




After a fracture, the patient goes to the
Hospital to be analysed and receives the
proper treatment by their doctor. There
they are presented with Bones. Each
time the user turns on Bones, all the
muscle activity around the fracture area
is captured by electromyographic (EMG)
sensors and stored in the cast device.
Embedded on the band that goes
                                         under the cast there are muscles
                                         sensors (Electromyography). They
                                         capture all the muscle activities
                                         and store it in the cast device.




Instead of the traditional plaster the
cast is made of polycaprolactone
to be more light, thin and also allow
the user’s skin breath through the
material.
This information can be synced via wireless
to the user’s online profile where they have
a history of their activities as a simulation of
their full mobility recovery time according
to their progression and exercising routine.
On the website, Bones analyses the user’s
achievements and suggests specific exercises
in order to keep the muscles active around the
fracture area. Ultimately, using the Bones cast
will reduce the overall period of recovery time.




                                                   All the information collected from
                                                   the user goes to the community
                                                   based website of Bones where it
                                                   is available online to all. Doctors,
                                                   physiotherapists and new users
                                                   of Bones can consult and follow
                                                   the patient’s progress.
USING STORYTELLING
TO INFORM AND
INSPIRE                                                   Representing complex relationships,
                                                          new behaviors and attitudes are an
                                                          integral part of interaction design.
Creating video scenarios to capture a journey over time   These can be represented through
                                                          many means including sketching and
                                                          making physical prototypes. However,
                                                          capturing a journey over time requires
                                                          a linear medium like video.
Bones: video scneario




                        Videos are a powerful tool for, in a short
                        time, tell a story and simulate an idea.
                        It is a fast prototype technique to first
                        learn more about your solution and,
                        afterwards, translate it in a more visual and
                        understandable way for your audience.
                        It also explain why ideas should be
                        prototyped, to what degree and how.
1. Blueprint                           2. Storyboard                          3. Shooting   4. Video editing
                                                                                            and post-production
- Define context of use                - Highlight interaction between user
- Define touch points and users in a   and product/service (touch points)                   - Visual effetcs
time line                              - Define story, takes, locations and                 - Sound; music
                                       props needed for making the video                    - Visual information
CAPTURING BEYOND
THE KEYBOARD
Reproducing the ritual of writing a personal letter on the computer




                                                                                                                          Scriba is an application that reproduces
                                                                                                                          the ritual of writing a personal letter,
                                                                                                                          capturing beyond the keyboard. When
                                                                                                                          you write a letter, what makes it personal
                                                                                                                          is not only the content you transfer with
                                                                                                                          words, but also the way you go through
                                                                                                                          the different steps to build it. It is a
                                                                                                                          process that allows to capture beyond
                                                                                                                          the media you are writing on, thanks
                                                                                                                          to the influences that the environment
                                                                                                                          around you and the time impress on the
                                                                                                                          content and your physical outcome.



by
Laura Boffi
Pedro Nakazato Andrade
Ishac Bertran
Copenhagen Institute of Interaction Design / 2010

* Project developed as part of the GUI course taught by Timm Kekeritz and Frank Rausch from Raureif Design Consultancy.
www.scribaletter.com




                 Scriba aims to make the user
                 experiencing the same process
                 while writing a personal letter on the
                 computer. On one hand, Scriba allows
                 you to focus on your letter by isolating
                 you from your computer environment.
                 On the other hand, it gives space to
                 temporal traces by a navigation bar
                 that counts your writing sessions as
                 dots and by leaving empty spaces as
                 time passed by between them.
Process




          Pedro

                  Ishac
                          Laura

                                  Scriba records the environment around
                                  you by analyzing the light and the noise
                                  by your computer microphone and
                                  camera. If it recognizes you are writing
                                  in a place that doesn’t help focusing,
                                  the lines will start to become irregular
                                  and bend. Writing a letter implies
                                  reducing distraction and dedicating
                                  time to the person you are writing to.
                                  This is why even leaving traces of your
                                  errors could be precious for building
                                  the message of your letter.
Screen shots




               1.   2.   3.




               4.   5.   6.
SHARING INFORMATION
AFTER A CATASTROPHIC
SCENARIO
Tracking peoples location and status without telecommunications services




                                                                                                                             When natural catastrophes occur,
                                                                                                                             many people get separated from their
                                                                                                                             loved ones. Since the infrastructure
                                                                                                                             is destroyed it is hard to know if
                                                                                                                             your relatives and friends are safe.
                                                                                                                             Many times it takes days or weeks
                                                                                                                             before mobile telephone service and
                                                                                                                             internet access is restored, making
                                                                                                                             communication with separated friends
                                                                                                                             and family impossible. Refugee finder is
                                                                                                                             a mobile application that addresses this
by                                                                                                                           very challenge.
Elena Gianni
Jesper Svenning
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2010

* Project developed as part of the Graphical User interface class with Brian Hinch and Matt Cottam (Tellart), Jack Schulze
(BERG London), Timo Arnall, Gianluca Bagnoli and Fabio Sergio (Creative Director at Frog Design). Picture by Matt Cottam
Mobile application controlled by
aid workers at the disaster area
Concept video presentation




                             At the aid station (hospitals, Red Cross center etc.) the disaster
                             victims are registered with Refugee finder by an aid worker using
                             a mobile camera-phone. A photograph and basic biographical
                             information, along with time and place of registration, are stored
                             in the system. The information is then shared between the aid
                             stations and displayed for the public either at the aid stations,
                             the internet or on television broadcasts.
VISUAL FEEDBACK OF
ELECTRICITY USAGE
Designing a way to save energy




                                                                  During the day we use several
                                                                  electrical equipments like:
                                                                  kitchen blender, iron and coffee
                                                                  machines. What the user might
                                                                  not know is how much power
                                                                  these appliances consume
                                                                  during the use. Coordinate the
                                                                  necessary time of use and the
                                                                  overtime is a difficult task.




by
Anders Højmose
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2009

* Project developed in 24 hours during the video prototye class
Energize, an electronic socket,
                          provides a quick visual feedback,
                          giving to the user real time
                          information about the amount of
                          power that is being consumed.




How it works?




                1.   2.                   3.                  4.
The scenario
FAMILY SPACE AT
                                                                                                          After one week of on-site research we delineate
                                                                                                          our main fields of interest: Information Flow,
                                                                                                          The Family At The Hospital and Logistics &


THE PAEDIATRIC
                                                                                                          Procedures. As we went deeper into these three
                                                                                                          areas during the insight and synthesis sessions



DEPARTMENT
                                                                                                          as well as later on co-creation sessions with
                                                                                                          staff and families we realised that the Information
                                                                                                          Flow and Logistics & Procedures fields could
                                                                                                          be encapsulated by The Family At The Hospital
Looking for design opportunities at the Hillerød Hospital                                                 field of interest. Since that time we have been
                                                                                                          focused entirely on the aspects of family stay at
                                                                                                          the hospital and started to see The Paediatric
                                                                                                          Department as The Family Department.




by
Martina Pagura
Ishac Bertran
Jacek Barcikowski
Pedro Nakazato Andrade
Sebastian Rønde Thielke
Jesper Svenning
Copenhagen Institute of Interaction Design / 2009

* Project developed as part of the User Research class with Brian Rink (Designer/HF Specialist at IDEO,
Inc), Simona Maschi (Co-founder, CIID) and Joachim Halse (Post Doc Researcher, DKDS).
Findings
The Hospital and the outside world




                                            HOME
                                                                 FAMILY




                                     WORK

                                                                          FRIENDS
                                                       PATIENT




                                        ACTIVITIES



                                                     HOSPITAL
                                                                                    Challange
                                                                                    How might we provide continuity to
                                                                                    social interactions and activities?
Findings
Different worlds




                   Comfort                          Medical
                                                    Assistance
                        Intimate                    Impersonal
                         Familiar   Look and Feel   Isolated
                            Cozy                    Aseptic

                   Spontaneous                      Waiting
                        Routine       Activities    Dependant
                                                                 Challange
                                                                 How might we reduce the gap between
                                                                 living at the Hospital and at home?
Scheduling
  Control of their time




                                                            PATRICK’ S
                                                            DAY SCHEDULE SC HED ULE
                                                             PATRI CK’ S DAY                         8:02
                                                   6 00

                                                   8 00

                                                  1000
Concept                                                       NURSE NICOLINA          TEST S

                                                  12   00
                                                              DOCTOR ANNA             EXAMINATIO N
• Spark “family moments”
• Make the family feel in control of their time   14 00
• Minimize isolation from everyday life
• Foster flexible relationships                    1600
• Active parents                                  18 00

                                                  20 00
The concepts were presented as a walk
through story of a regular day of the family
at the new Family Department. We started
with scheduling solutions that could make
the family feel more in control of their
time as they would be able to plan their
day accordingly to the hospital schedule.
The schedule may be provided via the
TV screen that every patient has in their
room. The same interface could be used to
enable parents to order meals for the family
making it more convenient than it is today.
Active parents




   The awareness of the time windows can
   enable parents to organize their free time
   in the hospital and keep with their regular
   activities like work, read or even going to
   the gym and at the same time they are
   always close to his child. The Hospital
   provides spaces for this activities.
Video Conference
Communication with
friends at School




                                          While parent has it’s own time, child can
                                          communicate via video conference with his
                                          friends at school using next function of the TV
                                          based system. It could provide the child with
                     PATRICK’S S SCHOOL
                     PATR ICK’ SC HOOL
                                          less feeling of isolation from the outside world
                                          keeping his network still in contact and creating
                                          an environment not centralized on his disease,
                                          providing a better condition for the patient heals
                                          faster.
Private space
Patient’s room




                                             To give more privacy and also space for the
                                             family the bedrooms and the bathrooms as well
                                             are not shared and each bedroom has one
                                             area for the patient and other area for medical
                 Familiy space               equipment. With this system the patient and his
                                             parents have space for more intimal activities like
                                             a family dinner.




                 Hospital space




                                  Private
                                  bathroom
Long term activities
Provide challenging
activities that enable self
improvement and sense of
achievement




                              During his/her stay at the hospital the patient
                              can have long term activities which he/she can
                              continue after leave the hospital like: learning to
                              play guitar or a foreign language.
A NON INTRUSIVE WAY
TO COMMUNICATE
WITH YOUR CONTACTS
An ambient display of your closest and most important friends and colleagues
                                                                                                           Drops is a non intrusive ambient display
                                                                                                           of your closest and most important
                                                                                                           friends and colleagues. Using physical
                                                                                                           tokens representing your contacts you
                                                                                                           can easily organise and select the most
                                                                                                           fitting group for the current setting to
                                                                                                           interact with. The tokens are designed
                                                                                                           as precious personalised items and
                                                                                                           are meant to be given to your closest
                                                                                                           friends to symbolise and enhance your
                                                                                                           relationship.




by
David Sjunnesson
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2010

* Project developed as part of the Tangible User interface class with Vinay Venkatraman, David Gauthier,
Richard Shed, Jozeph Forakis and Jonas Norberg.
Video presentation




                      Requests
                     for attention

                                     By stroking and poking the tokens you
                                     can send short requests for attention
                                     to your contacts or to just letting them
                                     know you are there, creating a playful
                                     break in the everyday home-office
                                     routine or a more playful back and forth
                                     interaction similar to a simplified pong
                                     game.
The pokes are visualised using
discretely organically shaped light
at your friends side to easily melt                               Poke
into its environment creating an
ambient display of your contacts.
All interaction is conducted
through the surface of the physical
tokens hiding the interface and
enabling a truly unique experience
for the user.




                                      Ambient Display 1
                                      Ambient Display 2




                                                          Request for atention
Process
AIR FILTER AND
CO2 STORAGE
A wear accessory which filters the air and stores CO2
to produce energy




                                                        W/Air is a “breathing” necklace which
                                                        filters the CO2 from the air, provides
                                                        O2 for the user and stores the CO2 as
                                                        a high font of energy to be reused on
                                                        everyday life.

                                                        The necklace is a sarcastic and provocative
                                                        concept, not a design solution, of a future
                                                        where we would reach a level of pollution
                                                        that would force us to look for a extreme
                                                        solution like W/Air.




by
Martina Pagura
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2009
Project developed as part of the ‘Performative
Design. This was a creative workshop focusing
on the body within projected and far-flung future
scenarios. With the UN conference for climate
change on our doorstep, the students focused
on body-centric wearable design in the context
of climate, environment and sustainability. The
Goal was develop and explore the role of the
wearable artifact as a device for protection,
connection, enhancement, shelter and survival
within our own environmental future-narrative.’
Klimaforum 09
Copenhagen, DK




                 Martina
INVESTING IN THE
FUTURE SUCCESS
OF STUDENTS
A service that brings students and investors together for their mutual benefit
                                                                                                 ‘Invest In Me’ is a service that allows
                                                                                                 people to invest in the future success
                                                                                                 of students. It brings students and
                                                                                                 investors together for their mutual
                                                                                                 benefit. Investment tools today are
                                                                                                 systematized and impersonal. We place
                                                                                                 our savings in the care of the bank and
                                                                                                 never know what is done with it. What
                                                                                                 if we could influence how our money is
                                                                                                 used?




by
Gizem Boyacıoglu
Jesper Svenning
Sebastian Rønde Thielke
Shruti Ramiah
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2010

* Project developed as part of the Service Design class with Chris Downs and John Holager from
Live|work.
‘Invest In Me’ takes this idea and pushes it to its extreme
by allowing a person to invest in a specific person.
Investors pay the monthly loan interest for the student
they have selected. In return, once the student has a
professional job, the investor receives a percentage of the
students salary for a certain period. The student is able to
postpone his/her expenses until a point when they have
greater financial ability. The investor bets on the student
earning well and in turn, repaying well. One could say
that this system treats people as stocks. It was interesting
for us to see how people reacted to this idea. How much
of a personal relationship would they truly like to have with
their investment or investor? The ‘Invest In Me’ system
is flexible and at the extremes can be used to be purely
charitable or ruthlessly profit oriented. We wanted to see
whether people could balance these to see the possibility
of “charitable investments”.
Service blueprint




       Discovery Joining                                   Using the service                                                                        Leaving
       I saw an ad online and   It was quick and easy,     I created a detailed profile   IIM matched me up            I keep the investor          Its 4 years and next
       got interested           like creating a Facebook   with my CV, an essay and       with an investor. We         informed of my grades        month is my last payment
                                profile                    my financial information       negotiated and signed a      each semester                to my investor. I think in a
                                                                                          contract                                                  few years I could sponsor
                                                                                                                                                    a student myself
                                                           We renegotiated the deal       I graduated with honours.    I finally have a good job.
                                                           as I am extending my           Now I’m hunting for a job.   Next month I start paying
                                                           education by a year            My investor is helping me    back my investor
Service blueprint




       Discovery Joining                                         Using the service                                                                Leaving
       I read in the bank            I just filled out a form    I browsed the student     IIM matched me up with        I get an update about    Its been 4 years and next
       newsletter about the          on the IIM website.         profiles on the IIM       a student. We negotiated      grades from my student   month I receive the last
       possibility of investing in   My membership was           website. I am a lawyer    and signed a contract         each semester            payment. It has been a
       students                      approved once the Bank      myself and am searching                                                          profitable experience
                                     confirmed my credentials.   for a promising law
                                                                 student to support


                                                                 My student is extending   My student graduated          My student got a great
                                                                 his education by a year   with honours. Now he is       job and my investment
                                                                 so we renegotiated the    searching for a job. I have   seems to have paid off
                                                                 deal                      introduced him to a few
                                                                                           people that might help
The process of creating ‘Invest in Me’
consisted of intensive, iterative experience
prototyping through which we were able to
simultaneously develop the birds-eye view as
well as the detailed mechanics of the service
interaction. Three rounds of user research
were done, using touch-point prototypes
appropriate to the goal of each round. The
first round was student-centric; aimed at
establishing whether students could see
clear financial benefits and were receptive
to the concept. The next round focused on
prospective investors to gauge whether the
concept sounded like a plausible investment
idea and whether their expectations from the
service aligned with those of the students.
The final round of experience prototyping
incorporated feedback from both investors
and students to address the overarching
concerns - how personal a relationship and
interaction are people open to and can
investors comprehend the idea of “charitable
investments”?
CARRAPIXO
SYSTEM
Modular furniture system
                             The Carrapixxxo System is an answer
                             to the constant need for change:
                             Aluminium semispheres attached
                             to the wall act as supports for our
                             changing lifestyles: Shelves? Drawers?
                             Wardrobes? Tables? Any layout is
                             possible, allowing total flexibility and
                             reversibility. 12 items, 250 different
                             sizes, infinite combinations.




by
Augusto Sebel
Camila Fix
Carlos Rutigliani
Felipe Rangel
Felippe Bicudo
Guto Indio da Costa
Paula Fiuza de Medeiros
Pedro Nakazato Andrade
Indio da Costa Design team
www.carrapixxxo.com.br
Technical detailing
CLOCK/ALARM
PROJECT
Designing with paper display technology




by
Pedro Nakazato Andrade

for Nicobar Group
First design presentation for the client.
Hand sketch and finished on
Photoshop.
3D model from Solidworks
Render from 3ds Max + Vray
The main feature of this No-Break


YUP.E NO-BREAK
                                    is that the user himself can change
                                    the battery. As this product usually is
                                    positioned under the desk the light
                                    indicators and the On/Off button were
Facilitating the battery changing
                                    repositioned from the front to the top of
                                    the product, making easier for the user
                                    to monitor its function.




by
Gustavo Chelles
Romy Hayashi
Bruno Castanha
Pedro Nakazato Andrade
Chelles & Hayashi Design team
Illustration
Illustration




               Transformer
                             Plugs
PROMOTION MATERIAL
WITH AN ECOLOGIC
CONCEPT
A virtual and realistic image for presenting a design concept to a client




by
Pedro Nakazato Andrade
Agência Samurai
The cardboard
displays can be quickly
assembled at the store
MINIMALIST AND
ERGONOMIC
Projected for the big market of low cost telephones




by
Helder Araujo
Pedro Nakazato Andrade
2004
Mock-up
Mock-up
contact@pedroandrade.com

+86 188 0128 2454
Beijing, China

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Pedro Nakazato Andrade | Portfolio

  • 1. Pedro Andrade Interaction Design Intern at Microsoft Research Asia Beijing, China | Design PORTFOLIO “” GOOD DESIGN IS MAKING SOMETHING INTELLIGIBLE AND MEMORABLE. GREAT DESIGN IS MAKING SOMETHING MEMORABLE AND MEANINGFUL Dieter Rams www.pedroandrade.com contact@pedroandrade.com | +86 188 0128 2454 | Beijing, China
  • 2. 3d model and render TUI service design “When somebody asks me what is my background I feel that I need to show product + interaction video scenario some different areas. I don’t see this diversity as a search for one specific area, but as a growing process.” technical detailing GUI user experience
  • 3. RECOVERING MOBILITY AFTER A BONE FRACTURE An orthopedic cast that records the muscle activity around the fracture area and simulates the full recovery time of the patient ‘Bones’ is an orthopedic cast with sensors for capturing muscle activity. It is supported by a community-based website for cast users and those who track their mobility and recovery achievements. by Pedro Nakazato Andrade Advisor: Niels Clausen-Stuck Copenhagen Institute of Interaction Design / 2010 * Thesis project at CIID Picture by Jacek Barcikowski
  • 4. Scenario 1: Starting to exercise after cast removal The process of recovering from a fractured bone is not limited only to the period spent with the cast, but to the entire mobility and muscle strains recovery process. During the cast period the fractured limb loses huge amounts of muscle strain due to the inactivity of the area. One of the causes is that users start to exercise the limb only after removing the cast while they should be engaged in keeping the muscles around the fractured area active from the very first day with the cast.
  • 5. Scenario 2 (Bones): Exercising from the first day with the cast Giving from the first day with the cast a sence of achievement according to the amount of exercises the user do. The user can reduce up to 20% of their mobility recovery time.
  • 6. Concept video presentation After a fracture, the patient goes to the Hospital to be analysed and receives the proper treatment by their doctor. There they are presented with Bones. Each time the user turns on Bones, all the muscle activity around the fracture area is captured by electromyographic (EMG) sensors and stored in the cast device.
  • 7. Embedded on the band that goes under the cast there are muscles sensors (Electromyography). They capture all the muscle activities and store it in the cast device. Instead of the traditional plaster the cast is made of polycaprolactone to be more light, thin and also allow the user’s skin breath through the material.
  • 8. This information can be synced via wireless to the user’s online profile where they have a history of their activities as a simulation of their full mobility recovery time according to their progression and exercising routine. On the website, Bones analyses the user’s achievements and suggests specific exercises in order to keep the muscles active around the fracture area. Ultimately, using the Bones cast will reduce the overall period of recovery time. All the information collected from the user goes to the community based website of Bones where it is available online to all. Doctors, physiotherapists and new users of Bones can consult and follow the patient’s progress.
  • 9. USING STORYTELLING TO INFORM AND INSPIRE Representing complex relationships, new behaviors and attitudes are an integral part of interaction design. Creating video scenarios to capture a journey over time These can be represented through many means including sketching and making physical prototypes. However, capturing a journey over time requires a linear medium like video.
  • 10. Bones: video scneario Videos are a powerful tool for, in a short time, tell a story and simulate an idea. It is a fast prototype technique to first learn more about your solution and, afterwards, translate it in a more visual and understandable way for your audience. It also explain why ideas should be prototyped, to what degree and how.
  • 11. 1. Blueprint 2. Storyboard 3. Shooting 4. Video editing and post-production - Define context of use - Highlight interaction between user - Define touch points and users in a and product/service (touch points) - Visual effetcs time line - Define story, takes, locations and - Sound; music props needed for making the video - Visual information
  • 12. CAPTURING BEYOND THE KEYBOARD Reproducing the ritual of writing a personal letter on the computer Scriba is an application that reproduces the ritual of writing a personal letter, capturing beyond the keyboard. When you write a letter, what makes it personal is not only the content you transfer with words, but also the way you go through the different steps to build it. It is a process that allows to capture beyond the media you are writing on, thanks to the influences that the environment around you and the time impress on the content and your physical outcome. by Laura Boffi Pedro Nakazato Andrade Ishac Bertran Copenhagen Institute of Interaction Design / 2010 * Project developed as part of the GUI course taught by Timm Kekeritz and Frank Rausch from Raureif Design Consultancy.
  • 13. www.scribaletter.com Scriba aims to make the user experiencing the same process while writing a personal letter on the computer. On one hand, Scriba allows you to focus on your letter by isolating you from your computer environment. On the other hand, it gives space to temporal traces by a navigation bar that counts your writing sessions as dots and by leaving empty spaces as time passed by between them.
  • 14. Process Pedro Ishac Laura Scriba records the environment around you by analyzing the light and the noise by your computer microphone and camera. If it recognizes you are writing in a place that doesn’t help focusing, the lines will start to become irregular and bend. Writing a letter implies reducing distraction and dedicating time to the person you are writing to. This is why even leaving traces of your errors could be precious for building the message of your letter.
  • 15. Screen shots 1. 2. 3. 4. 5. 6.
  • 16. SHARING INFORMATION AFTER A CATASTROPHIC SCENARIO Tracking peoples location and status without telecommunications services When natural catastrophes occur, many people get separated from their loved ones. Since the infrastructure is destroyed it is hard to know if your relatives and friends are safe. Many times it takes days or weeks before mobile telephone service and internet access is restored, making communication with separated friends and family impossible. Refugee finder is a mobile application that addresses this by very challenge. Elena Gianni Jesper Svenning Pedro Nakazato Andrade Copenhagen Institute of Interaction Design / 2010 * Project developed as part of the Graphical User interface class with Brian Hinch and Matt Cottam (Tellart), Jack Schulze (BERG London), Timo Arnall, Gianluca Bagnoli and Fabio Sergio (Creative Director at Frog Design). Picture by Matt Cottam
  • 17. Mobile application controlled by aid workers at the disaster area
  • 18. Concept video presentation At the aid station (hospitals, Red Cross center etc.) the disaster victims are registered with Refugee finder by an aid worker using a mobile camera-phone. A photograph and basic biographical information, along with time and place of registration, are stored in the system. The information is then shared between the aid stations and displayed for the public either at the aid stations, the internet or on television broadcasts.
  • 19. VISUAL FEEDBACK OF ELECTRICITY USAGE Designing a way to save energy During the day we use several electrical equipments like: kitchen blender, iron and coffee machines. What the user might not know is how much power these appliances consume during the use. Coordinate the necessary time of use and the overtime is a difficult task. by Anders Højmose Pedro Nakazato Andrade Copenhagen Institute of Interaction Design / 2009 * Project developed in 24 hours during the video prototye class
  • 20. Energize, an electronic socket, provides a quick visual feedback, giving to the user real time information about the amount of power that is being consumed. How it works? 1. 2. 3. 4.
  • 22. FAMILY SPACE AT After one week of on-site research we delineate our main fields of interest: Information Flow, The Family At The Hospital and Logistics & THE PAEDIATRIC Procedures. As we went deeper into these three areas during the insight and synthesis sessions DEPARTMENT as well as later on co-creation sessions with staff and families we realised that the Information Flow and Logistics & Procedures fields could be encapsulated by The Family At The Hospital Looking for design opportunities at the Hillerød Hospital field of interest. Since that time we have been focused entirely on the aspects of family stay at the hospital and started to see The Paediatric Department as The Family Department. by Martina Pagura Ishac Bertran Jacek Barcikowski Pedro Nakazato Andrade Sebastian Rønde Thielke Jesper Svenning Copenhagen Institute of Interaction Design / 2009 * Project developed as part of the User Research class with Brian Rink (Designer/HF Specialist at IDEO, Inc), Simona Maschi (Co-founder, CIID) and Joachim Halse (Post Doc Researcher, DKDS).
  • 23. Findings The Hospital and the outside world HOME FAMILY WORK FRIENDS PATIENT ACTIVITIES HOSPITAL Challange How might we provide continuity to social interactions and activities?
  • 24. Findings Different worlds Comfort Medical Assistance Intimate Impersonal Familiar Look and Feel Isolated Cozy Aseptic Spontaneous Waiting Routine Activities Dependant Challange How might we reduce the gap between living at the Hospital and at home?
  • 25. Scheduling Control of their time PATRICK’ S DAY SCHEDULE SC HED ULE PATRI CK’ S DAY 8:02 6 00 8 00 1000 Concept NURSE NICOLINA TEST S 12 00 DOCTOR ANNA EXAMINATIO N • Spark “family moments” • Make the family feel in control of their time 14 00 • Minimize isolation from everyday life • Foster flexible relationships 1600 • Active parents 18 00 20 00 The concepts were presented as a walk through story of a regular day of the family at the new Family Department. We started with scheduling solutions that could make the family feel more in control of their time as they would be able to plan their day accordingly to the hospital schedule. The schedule may be provided via the TV screen that every patient has in their room. The same interface could be used to enable parents to order meals for the family making it more convenient than it is today.
  • 26. Active parents The awareness of the time windows can enable parents to organize their free time in the hospital and keep with their regular activities like work, read or even going to the gym and at the same time they are always close to his child. The Hospital provides spaces for this activities.
  • 27. Video Conference Communication with friends at School While parent has it’s own time, child can communicate via video conference with his friends at school using next function of the TV based system. It could provide the child with PATRICK’S S SCHOOL PATR ICK’ SC HOOL less feeling of isolation from the outside world keeping his network still in contact and creating an environment not centralized on his disease, providing a better condition for the patient heals faster.
  • 28. Private space Patient’s room To give more privacy and also space for the family the bedrooms and the bathrooms as well are not shared and each bedroom has one area for the patient and other area for medical Familiy space equipment. With this system the patient and his parents have space for more intimal activities like a family dinner. Hospital space Private bathroom
  • 29. Long term activities Provide challenging activities that enable self improvement and sense of achievement During his/her stay at the hospital the patient can have long term activities which he/she can continue after leave the hospital like: learning to play guitar or a foreign language.
  • 30. A NON INTRUSIVE WAY TO COMMUNICATE WITH YOUR CONTACTS An ambient display of your closest and most important friends and colleagues Drops is a non intrusive ambient display of your closest and most important friends and colleagues. Using physical tokens representing your contacts you can easily organise and select the most fitting group for the current setting to interact with. The tokens are designed as precious personalised items and are meant to be given to your closest friends to symbolise and enhance your relationship. by David Sjunnesson Pedro Nakazato Andrade Copenhagen Institute of Interaction Design / 2010 * Project developed as part of the Tangible User interface class with Vinay Venkatraman, David Gauthier, Richard Shed, Jozeph Forakis and Jonas Norberg.
  • 31. Video presentation Requests for attention By stroking and poking the tokens you can send short requests for attention to your contacts or to just letting them know you are there, creating a playful break in the everyday home-office routine or a more playful back and forth interaction similar to a simplified pong game.
  • 32. The pokes are visualised using discretely organically shaped light at your friends side to easily melt Poke into its environment creating an ambient display of your contacts. All interaction is conducted through the surface of the physical tokens hiding the interface and enabling a truly unique experience for the user. Ambient Display 1 Ambient Display 2 Request for atention
  • 34. AIR FILTER AND CO2 STORAGE A wear accessory which filters the air and stores CO2 to produce energy W/Air is a “breathing” necklace which filters the CO2 from the air, provides O2 for the user and stores the CO2 as a high font of energy to be reused on everyday life. The necklace is a sarcastic and provocative concept, not a design solution, of a future where we would reach a level of pollution that would force us to look for a extreme solution like W/Air. by Martina Pagura Pedro Nakazato Andrade Copenhagen Institute of Interaction Design / 2009
  • 35. Project developed as part of the ‘Performative Design. This was a creative workshop focusing on the body within projected and far-flung future scenarios. With the UN conference for climate change on our doorstep, the students focused on body-centric wearable design in the context of climate, environment and sustainability. The Goal was develop and explore the role of the wearable artifact as a device for protection, connection, enhancement, shelter and survival within our own environmental future-narrative.’
  • 37.
  • 38. INVESTING IN THE FUTURE SUCCESS OF STUDENTS A service that brings students and investors together for their mutual benefit ‘Invest In Me’ is a service that allows people to invest in the future success of students. It brings students and investors together for their mutual benefit. Investment tools today are systematized and impersonal. We place our savings in the care of the bank and never know what is done with it. What if we could influence how our money is used? by Gizem Boyacıoglu Jesper Svenning Sebastian Rønde Thielke Shruti Ramiah Pedro Nakazato Andrade Copenhagen Institute of Interaction Design / 2010 * Project developed as part of the Service Design class with Chris Downs and John Holager from Live|work.
  • 39. ‘Invest In Me’ takes this idea and pushes it to its extreme by allowing a person to invest in a specific person. Investors pay the monthly loan interest for the student they have selected. In return, once the student has a professional job, the investor receives a percentage of the students salary for a certain period. The student is able to postpone his/her expenses until a point when they have greater financial ability. The investor bets on the student earning well and in turn, repaying well. One could say that this system treats people as stocks. It was interesting for us to see how people reacted to this idea. How much of a personal relationship would they truly like to have with their investment or investor? The ‘Invest In Me’ system is flexible and at the extremes can be used to be purely charitable or ruthlessly profit oriented. We wanted to see whether people could balance these to see the possibility of “charitable investments”.
  • 40. Service blueprint Discovery Joining Using the service Leaving I saw an ad online and It was quick and easy, I created a detailed profile IIM matched me up I keep the investor Its 4 years and next got interested like creating a Facebook with my CV, an essay and with an investor. We informed of my grades month is my last payment profile my financial information negotiated and signed a each semester to my investor. I think in a contract few years I could sponsor a student myself We renegotiated the deal I graduated with honours. I finally have a good job. as I am extending my Now I’m hunting for a job. Next month I start paying education by a year My investor is helping me back my investor
  • 41. Service blueprint Discovery Joining Using the service Leaving I read in the bank I just filled out a form I browsed the student IIM matched me up with I get an update about Its been 4 years and next newsletter about the on the IIM website. profiles on the IIM a student. We negotiated grades from my student month I receive the last possibility of investing in My membership was website. I am a lawyer and signed a contract each semester payment. It has been a students approved once the Bank myself and am searching profitable experience confirmed my credentials. for a promising law student to support My student is extending My student graduated My student got a great his education by a year with honours. Now he is job and my investment so we renegotiated the searching for a job. I have seems to have paid off deal introduced him to a few people that might help
  • 42. The process of creating ‘Invest in Me’ consisted of intensive, iterative experience prototyping through which we were able to simultaneously develop the birds-eye view as well as the detailed mechanics of the service interaction. Three rounds of user research were done, using touch-point prototypes appropriate to the goal of each round. The first round was student-centric; aimed at establishing whether students could see clear financial benefits and were receptive to the concept. The next round focused on prospective investors to gauge whether the concept sounded like a plausible investment idea and whether their expectations from the service aligned with those of the students. The final round of experience prototyping incorporated feedback from both investors and students to address the overarching concerns - how personal a relationship and interaction are people open to and can investors comprehend the idea of “charitable investments”?
  • 43. CARRAPIXO SYSTEM Modular furniture system The Carrapixxxo System is an answer to the constant need for change: Aluminium semispheres attached to the wall act as supports for our changing lifestyles: Shelves? Drawers? Wardrobes? Tables? Any layout is possible, allowing total flexibility and reversibility. 12 items, 250 different sizes, infinite combinations. by Augusto Sebel Camila Fix Carlos Rutigliani Felipe Rangel Felippe Bicudo Guto Indio da Costa Paula Fiuza de Medeiros Pedro Nakazato Andrade Indio da Costa Design team
  • 46. CLOCK/ALARM PROJECT Designing with paper display technology by Pedro Nakazato Andrade for Nicobar Group
  • 47. First design presentation for the client. Hand sketch and finished on Photoshop.
  • 48. 3D model from Solidworks Render from 3ds Max + Vray
  • 49. The main feature of this No-Break YUP.E NO-BREAK is that the user himself can change the battery. As this product usually is positioned under the desk the light indicators and the On/Off button were Facilitating the battery changing repositioned from the front to the top of the product, making easier for the user to monitor its function. by Gustavo Chelles Romy Hayashi Bruno Castanha Pedro Nakazato Andrade Chelles & Hayashi Design team
  • 51. Illustration Transformer Plugs
  • 52. PROMOTION MATERIAL WITH AN ECOLOGIC CONCEPT A virtual and realistic image for presenting a design concept to a client by Pedro Nakazato Andrade Agência Samurai
  • 53. The cardboard displays can be quickly assembled at the store
  • 54. MINIMALIST AND ERGONOMIC Projected for the big market of low cost telephones by Helder Araujo Pedro Nakazato Andrade 2004