SlideShare una empresa de Scribd logo
1 de 128
Descargar para leer sin conexión
Technology
for Touch and
Virtual intimacy
Haptic sensing and feedback for
extended reality, sportstech,
sextech, mental health / psychotherapy
and arts
Petteri Teikari, PhD
https://www.linkedin.com/in/petteriteikari/
Version “Fri 2April2021“
https://doi.org/10.1109/TOH.2017.26
50221
What and for who is this
presentation for?’
- To give you an overviewoftouchtech andtopics arounditwithout goingtoodeep
Focus here more on academic papers as the commercial products are relatively easier to find,
and maybeyouarenot interestingin doingsomethingthatsomeone alreadyhas done, but
something novel?
- Some of the examples towards the end of presentation donotinvolveanymoreexplicit
touch tech (`apivot` inyourinterests maybe toowhenresearching the topic and realizing
thatyoucouldmodify abityour initial idea, e.g. see The Mom Test for business idea validation)
-Audience: mostlynon-tech people whoarenot aware ofallthe technologies
commerciallyavailable,or developed as proof-of-concepts in universities
- Despite theslide format, these are more suitable tobereadonyourtablet
Maybeyouarenon-techpersonandyouwanttofindaco-
founder,oraregenerallyscaredof allthetech talk?
CouldNon-TechnicalFoundersbe
thenextbigthingintech?
SophiaMatveeva
https://erlystage.com/could-non-technical-founders-be-the-next-big-thing-in-tech/
You couldforexample want to applyto EntrepreneurFirst (https://www.joinef.com/),Deep
Science Ventures(https://deepscienceventures.com/), Antler(https://www.antler.co/), Zinc (
https://www.zinc.vc/) asan individual founder and find yourtechnical co-founder.
Antler forexample have a bunchof startupsfittingto thispresentation
https://sifted.eu/articles/antler-london-demo-day/
Digitalsex therapy startup Blueheart (London), menopauseguidanceapp 
Olivia (Stockholm) and fertility treatment support app Tilly (Stockholm) all
aim to help women navigatetaboo health issues.
Tech Basics
Mixed Reality (MR) Interaction techniques
EssentiallymostofthetechdevelopedforVR/AR/MR/XR (pickyour abbreviation)
i.e. gothroughthatliteratureevenif youwouldnotbedevelopingXRtouchtech perse
Mixed Reality Interaction Techniques
https://arxiv.org/abs/2103.05984 (10 Mar 2021)
A ton of applications for better sensors and actuators
Flexible Hybrid Sensor Systems with Feedback Functions
Kaichen Xu, Yuyao Lu, and Kuniharu Takei
Advanced Functional Materials Hot Topic: Flexible Electronics
16 December 2020 https://doi.org/10.1002/adfm.202007436
Skin like wearable sensors are regarded as key technologies
‐like wearable sensors are regarded as key technologies 
toward home based healthcare, human–machine interfaces, robotics,
‐like wearable sensors are regarded as key technologies 
prostheses, and enhanced augmented/virtual reality (AR/VR).
Inspired by human somatosensory functions, artificial sensory
feedback systems play vital roles in shaping interactions with
complex environments and timely decision making. This study
‐like wearable sensors are regarded as key technologies 
presents an overview of recent advances in feedback driven,
‐driven, 
closed loop skin inspired flexible sensor systems
‐driven,  ‐driven,  that make use
of emerging functional nanomaterials and elaborate structures.
Drawing on feedback solutions, four categories of sensor systems
are highlighted, which include prosthesis‐driven,  and AR/VR based human–
‐driven, 
machine interfaces, smartphone based approaches for point of care
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
detection, and smart wearable displays for direct signal
visualizations. Furthermore, the progress of machine learning on
the reliable recognition of massive quantities of signals
generated by flexible sensor networks is briefly discussed. The
state of the art hybrid sensor techniques, along with other
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
emerging strategies, will enable total sensory feedback loop
systems to be developed for next generation electronic skins
‐driven,  .
Touch and touch tech Interesting even before COVID
Touch in times of COVID 19: Touch hunger hurts
‐driven, 
Joanne Durkin, Debra Jackson, Kim Usher
Journal of Clinical Nursing
Volume30, Issue 1-2 January 2021
First published: 02 September 2020 https://doi.org/10.1111/jocn.15488
Touch is fundamental to the human experience. It is an essential component of socio‐like wearable sensors are regarded as key technologies 
emotional, physical, cognitive and neurological development in infancy and childhood
(Hertenstein, Keltner, App, Bulleit, & Jaskolka, 2006) and an important form of nonverbal
communication throughout life. As humans, we experience received touch and we reach out to
touch others (Chang, 2001). Touch can be intentional (Connor & Howett, 2009) or functional
(Bush, 2001) but is also used to convey affection, is central to the provision of comfort
(Connor & Howett, 2009) and can be used to convey reassurance in times of distress (Holt‐like wearable sensors are regarded as key technologies 
Lunstad, Birmingham, & Light, 2008). The importance of human touch can be seen in evidence
that suggests the absence of affectionate touch or physical neglect can contribute to higher
levels of aggression in adolescents (Field, 2002).
When touch is limited or eliminated, people can develop what is termed touch
starvation (Pierce, 2020) or touch hunger (Mortenson Burnside, 1973). Touch
hunger impacts all facets of our health and has been associated with increases in
stress, anxiety and depression (Pierce, 2020).
Nurses and community health workers reported the difficulties caring for patients with Ebola
during the outbreak in Liberia when ‘no touch guidelines’ were in place. The no touch
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
guidelines not only made it difficult to diagnose a patient without touching them (Siekmans
et al., 2017), but the isolation faced by Ebola patients was found to compromise the nurses’
ability to convey connection and provide comfort to patients in times of distress (Connor, 
2015). Such measures, while intended to keep people safe, have concerning short and longer
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
term implications on the health of already isolated individuals such as people who are ill,
older people (Armitage & Nellums, 2020) and people with disabilities (Emerson, Fortune,
Llewellyn, & Stancliffe, 2020).
Dazed
RobTennent
https://www.daz
eddigital.com/fa
shion/article/522
76/1/rob-tennent
-queer-designer-
grindr-auckland-
new-zealand-feti
sh
This robot is designed to hold your hand when
you're feeling lonely
Japanese engineers created a
hand-holding robot that can
squeeze back on command.
The robot's warmth and
pressure could have a
calming effect, but the
person attached to the hand
matters most, psychologists
said.
This invention comes amidst
a loneliness pandemic that
was going on long before the
coronavirus caused an
increase in social
isolation.
https://www.insider.com/robot-is-
designed-to-hold-your-hand-when-y
oure-lonely-2020-12
"[i miss your touch]"
Designing for Virtual Touch: A Real-Time Co-Created Online Art
Experience Betty Sargeant, Justin Dwyer, Florian "Floyd" Mueller
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on
Computer-Human Interaction in PlayNovember 2020 Pages 129–133
https://doi.org/10.1145/3383668.3419936
https://pluginhuman.com/art/your-touch/
"[i miss your touch]" is a web platform that allows people who
are in separate locations to co-create a real-time artwork within
a shared virtual environment. This platform enables a live
collaboration to occur between two participants and PluginHUMAN
(the artists). [i miss your touch] responds to participants?
movements.
PluginHUMAN affect, in real-time, live video streams from
participants? webcams. Their affected movements are combined and
displayed together, allowing participants to play, dance and make
art in a shared virtual environment.
This project launched as a rapid response to COVID-19 lockdown
and physical distancing rules. Our approach to designing a novel,
real-time interactive virtual art experience may benefit game
designers and researchers who seek to: provide players with the
experience of virtual touch; those exploring embodied play;
designers who are providing co-creation opportunities for
players; and those interested in the intersection of technology,
art and play.
Textile materialisation of distance
Experiencing Distance: Wearable Engagements with Remote
Relationships
Janne Mascha Beuthel, Philippe Bentegeac, Verena Fuchsberger, Bernhard Maurer,
Manfred Tscheligi
TEI '21: Proceedings of the Fifteenth International Conference on Tangible,
Embedded, and Embodied Interaction February 2021 Article No.: 95 Pages 1–13
https://doi.org/10.1145/3430524.3446071
Living dislocated from family, friends or partners can result in
negative emotions and a lack of physical, bodily closeness. We
focus on materialising the negative consequences associated with
living far apart in a textile form, and manifest those in two
pairs of wearable artefacts: first, WARMTH, which simulates the
bodily distance between remote people through a decrease in felt
temperature, and second, BREATH, which embodies the bodily
absence of a remote other through a decline in mechanical
movement of textiles.
The wearables are ‘discussion artefacts’ that enable conversation
about, reflection on and exchange of personal, negative,
vulnerable and challenging emotions connected to living far
apart. The stance taken in this pictorial emphasises the
necessity to focus not only on overcoming and bridging the
distance between remote people through interactive artefacts; but
also, to consider and manifest melancholic and possibly negative
personal experiences.
(Remote) Touch
History of Remote Touch
https://doi.org/10.1145/1709886.1709891:
Early in 1986, two Canadian artists White and Back
proposed the idea of building a remote arm wrestling
device using motorized force-transmitting systems,
called telephonic arm wrestling. Their machine was
successfully demonstrated in several shows, and
initialized the agency on the technique of remote
haptic systems.
Strong and Gaver proposed three remote interfaces
that support intimacy, among which, shaker is a
haptic interface where a simple remote force
feedback mechanism is designed to enable light-
hearted play among friends.
After shaker, numerous remote haptic devices emerged,
which provide various design features to support
information exchange and emotion expression in different
manners. In the following, we discuss a set of such
devices. In 1997, Dodge presented their “The Bed” system
in which a pair of beds are linked with a pair of pillows
(a head pillow with input sensors, and a body pillow that
vibrates and produces heat), and a curtain for back
projection. The purpose of the system is to support
intimacy between two people by transmitting presence and
activity information.
https://doi.org/10.1109/ISMA.2008.4648859
Social touch research
Touch & Talk: Contextualizing Remote Touch for Affective
Interaction Rongrong Wang and Francis Quek
TEI 2010 https://doi.org/10.1145/1709886.1709891 Cited by 78
Touch is a unique channel in affect conveyance. A significant
aspect of this uniqueness is that the relation of touch to affect
is immediate, without the need for symbolic encoding and
decoding. However, most pioneering research work in developing
remote touch technologies, result in the use of touch as a
symbolic channel either by design or user decision. We present a
review of relevant psychological and sociological literature of
touch and propose a model of immediacy of the touch channel for
conveyance of affect. We posit that the strategic provision of
contextualizing channels will liberate touch to assume its role
in affect conveyance.
Armed with this analysis, we propose two design guidelines:
first, the touch channel needs to be coupled with other
communication channels to clarify its meaning; second, encourage
the use touch as an immediate channel by not assigning any
symbolic meaning to touch interactions. We proceed to describe
our haptic interface design based on these guidelines. Our in-lab
experiment shows that remote touch reinforces the meaning of a
symbolic channel reducing sadness significantly and showing a
trend to reduce general negative mood and to reinforce joviality.
Social touch tech
Social Touch Technology: A Survey of Haptic Technology
for Social Touch Gijs Huisman
IEEE Transactions on Haptics (Volume: 10, Issue: 3, July-
Sept. 1 2017) https://doi.org/10.1109/TOH.2017.2650221
Cited by 56
This survey provides an overview of work on
haptic technology for social touch. Social touch
has been studied extensively in psychology and
neuroscience. With the development of new
technologies, it is now possible to engage in
social touch at a distance or engage in social
touch with artificial social agents.
Social touch research has inspired research into
technology mediated social touch, and this line
of research has found effects similar to actual
social touch. The importance of haptic stimulus
qualities, multimodal cues, and contextual
factors in technology mediated social touch is
discussed. This survey is concluded by reflecting
on the current state of research into social
touch technology, and providing suggestions for
future research and applications.
Example of User Experience study of haptic stimuli #1
User Experiences and Expectations of Vibrotactile, Thermal and Squeeze
Feedback in Interpersonal Communication
Katja Suhonen , Kaisa Väänänen-Vainio-Mattila , Kalle Mäkelä
http://doi.org/10.14236/ewic/HCI2012.26 (2012)
The haptic modality provides a new channel for interpersonal
communication through technology by utilizing the sense of touch. In
the development of novel haptic communication devices, it is essential
to explore the potential users’ perceptions of such a communication
channel. To this end, we conducted two explorative user studies with
two early prototypes that demonstrated three different haptic feedback
types: vibrotactile, thermal and squeeze feedback.
We arranged focus groups and interviews to study the participants’
experiences, expectations and ideas of using these haptic technologies
in interpersonal communication. The findings show, for example, that
people prefer to use haptic communication mainly with people close to
them. Haptics can be used for pragmatic purposes as well as in
emotional communication, for example in mimicking touch between the
communication partners. Squeezes were experienced as the most pleasant
type of haptic feedback. Furthermore, the participants preferred
receiving haptic stimuli to their hand area, through a mobile phone or
a wristband-like device.
We argue that using early prototypes in an early stage of research
process in focus groups and interviews is especially useful for
stimulating idea generation and discussions about expectations and
experiences of haptic technologies.
Example of User Experience study of haptic stimuli #2
Investigating Social Haptic Illusions for Tactile Stroking (SHIFTS)
Cara M. Nunez; Bryce N. Huerta; Allison M. Okamura; Heather Culbertson
Department of Mechanical Engineering, Stanford University, Stanford
2020 IEEE Haptics Symposium (HAPTICS)
https://doi.org/10.1109/HAPTICS45997.2020.ras.HAP20.35.f631355d
A common and effective form of social touch is stroking on the
forearm. We seek to replicate this stroking sensation using
haptic illusions. This work compares two methods that provide
sequential discrete stimulation: sequential normal indentation
[ThevoicecoilSHIFTSdeviceconsists ofsixvoicecoilactuators (Tectonic Elements TEAX19C01-8)arranged in a1-Dlineararray]
and sequential
lateral skin-slip using discrete actuators [The motor SHIFTS device consists of five rotary
motors (Faulhaber 1624E0175DCmotors with a quadrature encoder) arranged in a 1-D linear array]
. Our goals are to
understand which form of stimulation more effectively creates a
continuous stroking sensation, and how many discrete contact
points are needed.
We performed a study with 20 participants in which they rated
sensations from the haptic devices on continuity and
pleasantness. We found that lateral skin-slip created a more
continuous sensation, and decreasing the number of contact
points decreased the continuity.
These results inform the design of future wearable haptic
devices and the creation of haptic signals for effective social
communication.
Social touch research
Future Work The limitations above translate directly into follow up research questions and
study designs. For example, a nuanced comparison of specific touch interactions
regarding their impact on users should lead to more specific design recommendations for
VR content creators, by answering what touch-types may be adequate for specific social
mechanics. Thereby, we suggest considering more diverse constellations of participant and
avatar characteristics in follow up studies. This would aid content creators to understand under
which conditions specific social norms from the physical world are relevant in the
virtual realm and when virtual interaction underlies its own rules (e.g., the impact of the sexual
orientation of participants, implicit social biases, the quality of the interpersonal relationship,
differentculturalbackgrounds, Proteuseffect).
Another question which emerges from our sample characteristics relates to the impact of
potential familiarization effects, i.e., does prior VR experiences affect the perception of
virtual social body contact? We consider field studies within the current social VR platforms
(online questionnaires or interviews with users) as an appropriate method to answer this
question. This approach could also be valuable to evaluate social touch that occurs during
spontaneousvirtualinteraction.
Concerning the Proteus effect, we note that some social VR applications feature unlimited
avatar customization options (e.g., nonhumanoid avatars, excessivelylargeorsmallavatars).
Consequently, weconsider theinvestigation of how appearancecharacteristicsthat do not apply
to humans and social interaction outside of VR affect the experience of virtual social touch as an
exciting field of research. In that sense, we currently focus on fostering desired and inhibit
undesired experiences of virtual body contact based on variations of immersive characteristics
of the interaction. Inspired by the idea to augment the social interaction in VR [
Rothet al.2019], we currently prepare a study on visual augmentations of virtual touches (e.g.,
particleeffectsonbodycontact)to manipulateemotionalreactions.
Touch in VR
Conceptualising touch in VR
Sara Price, Carey Jewitt & Nikoleta Yiannoutsou
UCL Knowledge Lab, 23-29 Emerald Street, London, WC1N 3QS, UK
Virtual Reality (2021)
https://doi.org/10.1007/s10055-020-00494-y
How touch is conceptualised matters in shaping technical advancements,
bringing opportunities and challenges for development and design and raising
questions for how touch experience is reconfigured. This paper explores the
notion of touch in virtual reality (VR). Specifically, it identifies how touch
‘connection’ is realised and conceptualised in virtual spaces in order to
explore how digital remediation of touch in VR shapes the sociality of touch
experiences and touch practices. Ten participants from industry and academia
with an interest in touch in virtual contexts were interviewed using an in-
depth semi-structured approach to elicit experiences and perspectives around
the role of touch in VR.
Data analysis shows the growing value and significance of touch in virtual
spaces and reveals particular ways in which touch is talked about, implemented
and conceptualised. It highlights changes for the sociality of touch through
participants’ conceptualisations of touch as replication and illusion, and how
the body is brought into this ‘touch’ space. These perspectives of touch shape
who touches, what is touched and how it is touched and set an agenda for the
types of touch that are facilitated by VR. The findings suggest ways in which
technological techniques can be employed towards interpretive designs of touch
that allow for new ways to look at touch and haptics. They also show how touch
is distorted and disrupted in ways that have implications for disturbing
established ‘real world’ socialities of touch as well as their renegotiation
by users in the space of digitally mediated touch in VR.
Extended Reality Collaboration with touch
youcanhaveyourmicmutedwithglitchyinternetwithotherpeople
New technology makes telepresence seem
almost authentic MAGICS project
https://www.aalto.fi/en/news/new-technology-makes-telepr
esence-seem-almost-authentic
Aalto University, the University of the Arts Helsinki,
and Tampere University are collaborating to develop a
virtual meeting which looks and feels as if all
participants were sharing the same space. In addition to
the senses of sight and hearing, a feeling of authenticity can
also be created through touch and smell. MAGICS uses the
latest digital technology to create artistic performances,
realistic games, and other remote presence solutions. The
consortium is headed by Professor Mikko Sams of Aalto
University, with Professor Atanas Gotchev of Tampere University
as the deputy director.
Collaboration plays akeyroleinthe
project.Sharedoperating modelsare
beingcreatedwithcompanies,services
areoffered,whilethebest practicesare
learned.In additiontoYLEandKeho
Interactive,cooperativepartnersinclude
companiessuchasHuawei,Microsoft,
Valo Motion,theEspooCityTheatre,and
theHelsinki SwedishTheatre.
https://youtu.be/Jd2GK0qDtRg
Multisensory Experience Intro
Beyond haptics andpressure actuators/sensing
Justtogiveyouanideawhatelseyoucouldaddtoyourtouchprojects
Spatial Audio for XR (6 degrees of freedom)
https://www.aalto.fi/en/aalto-acoustics-lab
http://research.spa.aalto.fi/projects/compass_vsts/
Copyright©ArchontisPolitisandLeo McCormack2018-2019
http://research.spa.aalto.fi/projects/sparta_vsts/
https://github.com/leomccormack/SPARTA
e.g.tobeusedwithyourUnityXR/AR/VRproject
Adding thermal sensations
Thermoreal from Korea
Flexible thermoelectric devices (TEDs)
can be embedded into virtual reality
applications called ThermoReal®
We can intensify realism by
incorporating heat, chill and pain into
VR/AR/games!
http://thermoreal.com/
Peltier elementsfor producingthermal sensations
https://doi.org/10.1038/s41598-020-68362-y
Thermal sensation via Peltier elements
http://lawarencepress.com/ojs/index.php/IMEG/article/viewFile/350/660
https://doi.org/10.1109/ACCESS.2020.3047036
Design andTestingofCooling
JacketusingPeltierPlate
http://dx.doi.org/10.1136/bmjo
pen-2020-042127
https://phys.org/news/2018-12-flexible-ther
moelectric-module-silver-bullet.html
http://dx.doi.org/10.1002/admt.201800556
Wearableand flexiblethinfilmthermoelectric moduleformulti-
scaleenergyharvesting
https://doi.org/10.1016/j.jpowsour.2020.227983
Wearable
thermoelectricsfor
personalized
thermoregulation
http://doi.org/10.1126/scia
dv.aaw0536
Adding scent? Olfactorystimulus
Virtual reality and stimulation of touch and smell for
inducing relaxation: A randomized controlled trial
Berenice Serrano, Rosa M.Baños, Cristina Botella
Computers in Human Behavior Volume 55, Part A, February
2016, Pages 1-8 - Cited by 68
https://doi.org/10.1016/j.chb.2015.08.007
The aim of this study was to test the efficacy of a mood-
induction procedure in a Virtual Reality (VR-MIP) environment
for inducing relaxation and generating sense of presence, and
to test whether the stimulation of the senses of touch and
smell improves the efficacy of this VR-MIP.
Highlights
• A Virtual reality environment and mood-induction for inducing
relaxation were tested.
• The senses of touch and smell were stimulated to improve the
mood-induction and sense of presence.
• The stimulation of sense of touch, could improve the efficacy
when using VR-MIP.
Emotions and sense of presence do not significantly improve
when smell and/or touch were stimulated. Given the procedures
used in this study to stimulate other senses, we cannot
conclude that other augmented virtuality strategies (more or
less sophisticated) are ineffective, only that the ones used in
our study were not powerful enough or adequate. Clearly,
further research is needed.
https://doi.org/10.1016/j.jbusres.2020.09.036
Adding scent? Olfactorystimulus#2
Google Nose actually becoming
a thing one day?
Electronic nose+scentdelivery?
https://spectrum.ieee.org/the-human-os/biomedical/devices/m
eet-the-enose-that-actually-sniffs
Artificial Odour-VisionSyneasthesiaviaOlfactorySensoryArgumentation
https://doi.org/10.1109/JSEN.2020.3040114
A Conceptual Designfor SmellBased Augmented Reality: CaseStudyin
MaintenanceDiagnosis
https://doi.org/10.1016/j.procir.2018.09.067
Olfactory-Based AugmentedRealitySupportforIndustrial Maintenance
https://doi.org/10.1109/ACCESS.2020.2970220
Adding scent? Olfactorystimulus#3
Combinednon-adaptivelightandsmell
stimuliloweredbloodpressure,reduced
heartrateandreducednegativeaffect
https://doi.org/10.1016/j.physbeh.2016.01.013
Asurveyof
olfactory
displays:Making
anddelivering
scents
https://doi.org/10.1109
/ICSENS.2012.64113
80
https://doi.org/10.1145/3385959.3418451
https://doi.org/10.21769/BioProtoc.3013
Cross-modal Illusions? “Context of haptic stimulus”
https://www.bbc.co.uk/programmes/b00vhw1d
Effectsof visual and auditorycuesonhapticillusionsforactiveandpassive
touchesinmixedreality NamkyooKangetal.(2021)
https://doi.org/10.1016/j.ijhcs.2021.102613
Individuals’hapticexperiencesrely notonly ontactilesignals,butonvisual andauditory
stimulationaswell.
‘Experimental’ Lab Tech
Example ofsensors, actuatorsandtechthat would be beneficialforyou tobe aware of.
Checkyourlocal universitiesforpossible collaborators,mostofthestudygroupsmight
notwant tocommercialize necessarilytheirtechs,ormightbe interested in expanding
theirtechtonew fieldsthat you havedomain expertiseon
Low-cost Remote Touch
A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch
Filippo Sanfilippo; Claudio Pacchierotti
2020 3rd International Conference on Information and Computer
Technologies (ICICT)
https://doi.org/10.1109/ICICT50521.2020.00040
Haptic technology for human augmentation provides gains in ability for
different applications, whether the aim is to enhance "disabilities" to
"abilities", or "abilities" to "super-abilities". Commercially-available
devices are generally expensive and tailored to specific applications and
hardware.
To give researchers a haptic feedback system that is economical,
customisable, and fast to fabricate, our group developed a low-cost
immersive haptic, audio, and visual experience built by using off-the-
shelf (COTS) components. It is composed of a vibrotactile glove
(Arduino), a Leap Motion sensor, and an head-mounted display (Oculus
Rift), integrated together to provide compelling immersive sensations
(Unity). This paper proposes a higher technology readiness level (TRL)
for the system to make it modular and reliable.
To demonstrate its potential, we present two human subject studies in
Virtual Reality. They evaluate the capability of the system in providing
(i) guidance during simulated drone operations, and (ii) contact haptic
feedback during virtual objects interaction. Results prove that the
proposed haptic-enabled framework improves the performance and illusion
of presence.
Delivering touch with Pneumatics #1
Interactive Soft Pnuematic Actuator Skin for Tactile Feedback
Harshal Sonar, Sagar Joshi, Matthew Robertson, Tigmanshu Bhatnagar and Prof. Jamie Paik.
Front. Robot. AI, 11 January 2016 | https://doi.org/10.3389/frobt.2015.00038 - Cited by 53
(Reconfigurable Robotics Lab – EPFL) https://youtu.be/KONyGObNE8I
Delivering touch with Pneumatics #2
PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve
Mengjia Zhu, Amirhossein H. Memar, Aakar Gupta, Majed Samad, Priyanshu Agarwal, Yon Visell, Sean Keller, Nicholas Colonnese
https://doi.org/10.1145/3313831.3376333 - Cited by 7 (2020)
https://youtu.be/cWSENY8Ly-8 (Facebook Research)
Facebook SensingwithHapticglove
Inside Facebook Reality Labs: Wrist-based interaction for the next computing platform
https://tech.fb.com/inside-facebook-reality-labs-wrist-based-interaction-for-the-next-computing-platform/
Last week, we kicked off a three-part series on the future of human-computer interaction (HCI). In the first post, we shared our 10-year
vision of a contextually-aware, AI-powered interface for augmented reality (AR) glasses that can use the information you choose to share, to
infer what you want to do, when you want to do it. Today, we’re sharing some nearer-term research: wrist-based input (EMG, electromyography)
combined with usable but limited contextualized AI, which dynamically adapts to you and your environment. Later this year, we’ll address some
groundbreaking work in soft robotics to build comfortable, all-day wearable devices and give an update on our haptic glove research.
EMGDemo: ControllingVirtualObjects
Delivering touch with shape memory alloys #1
Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix
Sachith Muthukumarana, Don Samitha Elvitigala, Juan Pablo Forero Cortes, Denys J.C. Matthies, Suranga Nanayakkara
The University of Auckland, Auckland, New Zealand
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsApril 2020 Pages 1–12
https://doi.org/10.1145/3313831.3376491
We present a wearable forearm augmentation that enables the recreation of natural touch sensation by applying shear-forces
onto the skin. In contrast to previous approaches, we arrange light-weight and stretchable 3x3cm plasters in a matrix onto
the skin. Individual plasters were embedded with lines of shape-memory alloy (SMA) wires to generate shear-forces. Our
design is informed by a series of studies investigating the perceptibility of different sizes, spacings, and attachments of
plasters on the forearm. Our matrix arrangement enables the perception of touches, for instance, feeling ones wrist being
grabbed or the arm being stroked. Users rated the recreated touch sensations as being fairly similar to a real touch
(4.1/5). Even without a visual representation, users were able to correctly distinguish them with an overall accuracy of
94.75%. Finally, we explored two use cases showing how AR and VR could be empowered with experiencing recreated touch
sensations on the forearm.
Delivering touch with shape memory alloys #2
Shape memory alloys are a fit with textile technologies
https://specialtyfabricsreview.com/2019/08/01/soft-robot
ics-and-shape-memory-alloys/
At IFAI’s 2019 Smart Fabrics Virtual Summit,
Holschuh, who co-directs the UMN Wearable
Technology Laboratory (WTL), gave a presentation
titled “Soft-Robotic Textiles Using Integrated
Active Materials.” He noted the many materials and
their capabilities that can be useful in soft
robotic applications, particularly in shape memory
functions. Holschuh says that because shape memory
alloys (SMAs) “can change shape, and the change
can be controlled in a way that is reliable and
repeatable,” they can be useful in a variety of
applications and markets.
One application is in compression garments, which
are widely used and have been around for quite a
while. “But I’ve never met a single person that
says they enjoy wearing a compression garment
that’s on the market,” Holschuh says. “The two
biggest complaints are that they’re really hard to
put on, and once they’re on, they squeeze you all
the time.” It’s also “a relatively simplistic
therapy. It’s not dynamic; it’s just there.”
Pneumatic “FingerDisplay”
Development of Finger-Mounted High-Density Pin-Array Haptic Display
https://doi.org/10.1109/ACCESS.2020.3015058 (August 2020)
Our developed finger-mounted pin-array display has a
higher contact point density and a larger coverage area
than any other previously developed devices. We adopted a
pneumatic drive because the pneumatic actuator, or air
cylinder, can be a simple structure and can be arranged in
a dense array.
Inflatable Wrinkle Actuator
Design of an Inflatable Wrinkle Actuator With
Fast Inflation/Deflation Responses for Wearable
Suits
IEEE Robotics and Automation Letters ( Volume: 5, Issue:
3, July 2020) https://doi.org/10.1109/LRA.2020.2976299
In recent years, inflatable actuators have been widely used in
wearable suits to assist humans who need help in moving their
joints. Despite their lightweight and simple structure, they have
long inflation and deflation times, which make their quick use
difficult.
To resolve this issue, we propose an inflatable wrinkle actuator
with fast inflation and deflation responses. First, a theoretical
model is proposed to develop an actuator that satisfies the
design requirements: the desired assistive torque and the foam
factor based on the wearability. Second, we reduce the inflation
and deflation times by partially controlling the actuator layers
and by designing pneumatic circuits using a vacuum ejector.
To validate the usability of the actuator in wearable suits, we
applied it to a wearable knee suit, and the inflation and
deflation times were 0.40 s and 0.16 s, respectively. As a
result, we ensured that the actuator did not interfere with human
knee joint movement during walking by creating any residual
resistance.
Compression Garments
Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environment
Miles Priebe, Esther Foo, Brad T Holschuh https://doi.org/10.1145/3379350.3416177 (October 2020)
Human Factors and Ergonomics / Apparel Design Wearable Technology Lab, College of Design, University of Minnesota
https://doi.org/10.1145/3267305.3267312
https://doi.org/10.1145/3341163.3347732
Design criteria for wearable garments
Skill-Sleeves: Designing Electrode Garments for Wearability
Jarrod Knibbe, Rachel Freire London
, Marion Koelle, Paul Strohmeier https://doi.org/10.1145/3379350.3416177 (October 2020)
Many existing explorations of wearables for HCI consider functionality first
and wearability second. One such example, is a recent electrode sleeve for
electric muscle stimulation (EMS) by Knibbe et al. 2017. This sleeve
represented technical advances for EMS (incorporating an order of magnitude
more electrodes than typically seen), but lacked the general properties
expected of garments (the sleeve was fragile, movement constraining,
difficult to put on, etc.). Typically, as the technologies, designs, and
experiential understanding develops, attention can shift towards questions
of deployment and wearability. Our own prototyping work took a similar
trajectory
Haptics for Music Performances #1
Touching the audience: musical haptic wearables for augmented and
participatory live music performances
https://doi.org/10.1007/s00779-020-01395-2 - Cited by 3
This paper introduces the musical haptic wearables for audiences (MHWAs), a
class of wearable devices for musical applications targeting audiences of
live music performances. MHWAs are characterized by embedded intelligence,
wireless connectivity to local and remote networks, a system to deliver
haptic stimuli, and tracking of gestures and/or physiological parameters.
They aim to enrich musical experiences by leveraging the sense of touch as
well as providing new capabilities for creative participation. The embedded
intelligence enables the communication with other external devices,
processes input data, and generates music-related haptic stimuli
Haptics for Music Performances #2
https://oopperabaletti.fi/en/repertoire-and-tickets/laila/ vibrating floor in Laila by Finnish National Opera
Biofeedback example for XR
Youcouldprovide hapticfeedbackbased onphysiologicalmeasures,eitherinVRornot
Deep Reality: An Underwater VR experience to promote
relaxation by unconscious HR, EDA and brain activity
biofeedback MIT Media Lab
Judith Amores Fernandez,Anna Fusté, Robert Richer,
Pattie Maes ACM SIGGRAPH 2019 Virtual, Augmented, and
Mixed Reality (SIGGRAPH '19). ACM, Los Angeles, CA,
USA, ACM 978-1-4503-6320-4/19/07.
http://doi.org/10.1145/3306449.3328818
https://www.media.mit.edu/projects/deep-reality/overview/
https://youtu.be/cPHZFp3QQtw
We present an interactive Virtual Reality (VR)
experience that uses biometric information for
reflection and relaxation. We monitor in real-time
brain activity using a modified version of the Muse
EEG and track heart rate (HR) and electrodermal
activity (EDA) using an Empatica E4 wristband. We use
this data to procedurally generate 3D creatures and
change the lighting of the environment to reflect the
internal state of the viewer in a set of visuals
depicting an underwater audiovisual composition. These
3D creatures are created to unconsciously influence
the body signals of the observer via subtle pulses of
light, movement and sound. We aim to decrease heart
rate and respiration by subtle, almost imperceptible
light flickering, sound pulsations and slow movements
of these creatures to increase relaxation.
‘Artifical fingers’ grippingonyourfingers
Twining plant inspired pneumatic soft robotic spiral
gripper with a fiber optic twisting sensor
Mei Yang, Liam Paul Cooper, Ning Liu, Xianqiao Wang,
and Mable P. Fok
Optics Express Vol. 28, Issue 23, pp. 35158-35167
(2020) https://doi.org/10.1364/OE.408910
In this work, we design a twining plant inspired soft-robotic
spiral gripper that requires only one single pneumatic
control to perform the twining motion and to firmly hold onto
a target object. The soft-robotic spiral gripper has an
embedded high-birefringence fiber optic twisting sensor to
provide critical information, including twining angle,
presence of external perturbation, and physical parameter of
the target object. Furthermore, finite element analyses (FEA)
in parametric studies of the spiral gripper are performed for
module design optimization. The unique single pneumatic
channel design enables easy manipulation of the soft spiral
gripper with a maximum of 540° twining angle and allows a
firm grip of a target object as small as 1-mm in diameter.
The embedded fiber optic sensor provides useful information
of the target object as well as the twining angle of the soft
robotic spiral gripper with high twining angle sensitivity of
0.03nm. The unique fiber-optic sensor embedded single-channel
pneumatic spiral gripper that is made from non-toxic silicone
rubber allows parallel and soft gripping of elongated objects
located in a confined area, which is an essential building
block for twining and twisting motions in soft robot.
MRI-compatible ultrasound haptics
A novel ultrasonic haptic device induces touch sensations with
potential applications in neuroscience research
Nick Hayward; Emelie Lewis; Emanuele Perra; Veikko Jousmäki; Veli-Matti Saarinen;
Francis McGlone; Mikko Sams; Heikki Nieminen Aalto University
2020 IEEE International Ultrasonics Symposium (IUS)
https://doi.org/10.1109/IUS46767.2020.9251554
Haptic devices can bring a sense of touch to virtual
interactions, with substantial benefits for
communication and health. Mid-air ultrasound can
generate acoustic radiation forces for tailored tactile
sensations - `touch without touching'. To study the
neuroscience of haptics, devices must be compatible with
neural monitors.
In this study, electromagnetic shielding with a Faraday
was created. Our device creates a palpable focus of
ultrasound with sufficient spatial resolution (5 mm
diameter) and radiation pressure (1.56 or 1.76 Pa
without or with Faraday cage lid, respectively) to
stimulate small areas of skin. Magnetometer measurements
showed minimal field strength variability around the
system. Therefore, the proposed system could be
compatible with neurological monitoring for neuroscience
studies.
mc² – Mobile Cloud Computing
https://mobilecloud.aalto.fi/ Prof.YuXiaoDepartmentofCommunicationsandNetworkingSchoolofElectricalEngineering,AaltoUniversity
‘MIT ML Gloves‘
Sensor-packed glove learns
signatures of the human grasp
Signals help neural network identify objects by touch;
system could aid robotics and prosthetics design.
Rob Matheson | MIT News Office
Publication Date: May 29, 2019
https://news.mit.edu/2019/sensor-glove-human-grasp-robotics-0529
The researchers developed a low-cost knitted glove, called
“scalable tactile glove” (STAG), equipped with about 550
tiny sensors across nearly the entire hand.
In a paper published today in Nature, the researchers
describe a dataset they compiled using STAG for 26 common
objects — including a soda can, scissors, tennis ball,
spoon, pen, and mug. Using the dataset, the system predicted
the objects’ identities with up to 76 percent accuracy. The
system can also predict the correct weights of most objects
within about 60 grams.
Similar sensor-based gloves used today run thousands of
dollars and often contain only around 50 sensors that
capture less information. Even though STAG produces very
high-resolution data, it’s made from commercially available
materials totaling around $10.
Electronic-skin haptic interfacing #1
Skin-integrated wireless haptic interfaces for virtual and
augmented reality Nature volume 575, pages 473–479 (2019)
Xinge Yu,Zhaoqian Xie,Yang Yu,Jungyup Lee,AbrahamVazquez-Guardado,Haiwen Luan,JasperRuban,Xin Ning,Aadeel Akhtar,Dengfeng Li,Bowen Ji,Yiming Liu,
Rujie Sun,Jingyue Cao,Qingze Huo,Yishan Zhong,ChanMi Lee,SeungYeopKim,Philipp Gutruf,Changxing Zhang,Yeguang Xue,Qinglei Guo,AdityaChempakasseril,
Peilin Tian,Wei Lu,JiYoon Jeong,YongJoon Yu,Jesse Cornman,CheeSimTan,BongHoon Kim,KunHyukLee,Xue Feng,Yonggang Huang &John A.Rogers
https://doi.org/10.1038/s41586-019-1687-0
Exploded-viewschematicillustrationofadevicewith32independentlycontrolledhapticactuators. 
Electronic-skin haptic interfacing #2
The more and less of electronic-skin sensors
Sensors can measure both strain and temperature or measure force without affecting touchy
Science 20 Nov 2020: Vol. 370, Issue 6519, pp. 910-911
https://doi.org/10.1126/science.abe7366 by Xinyu Liu
Artificial multimodal receptors based on ion relaxation
dynamics http://doi.org/10.1126/science.aba5132
Nanomesh pressure sensor for monitoring finger
manipulation without sensory interference
http://doi.org/10.1126/science.abc9735
Cited by 7 Related articles
Monitoring of finger manipulation without disturbing the inherent functionalities is
critical to understand the sense of natural touch. However, worn or attached sensors
affect the natural feeling of the skin. We developed nanomesh pressure sensors that can
monitor finger pressure without detectable effects on human sensation. The effect of the
sensor on human sensation was quantitatively investigated, and the sensor-applied finger
exhibits comparable grip forces with those of the bare finger, even though the attachment
of a 2-micrometer-thick polymeric film results in a 14% increase in the grip force after
adjusting for friction. Simultaneously, the sensor exhibits an extreme mechanical
durability against cyclic shearing and friction greater than hundreds of kilopascals.
Electronic-skin haptic interfacing #3a
Skin Electronics: Next Generation Device Platform for Virtual and
‐driven, 
Augmented Reality
Jae Joon Kim Yan Wang Haoyang Wang Sunghoon Lee Tomoyuki Yokota Takao Someya
University of Tokyo
Advanced Functional Materials
25 February 2021 https://doi.org/10.1002/adfm.202009602
On skin auditory sensors
‐skin auditory sensors .
i.e. microphones
On skin tactile sensors
‐skin auditory sensors On skinmotion sensors
‐skin auditory sensors
On skin bioelectric
‐skin auditory sensors
sensors
On skin
‐skin auditory sensors
soft
loudspeakers
On skinkinestheticoutput.
‐skin auditory sensors
Softmicrotubulemuscle driven
‐driven 
3 axisskin stretchhaptic
‐driven  ‐driven 
devices
e.g.youcoulddo arthritismanagementwithon-skin tactilesensorsand
on-skin motion sensors, coughmonitoring (e.g.for COPD)withon-skin
auditorysensors
Electronic-skin haptic interfacing #3b
Skin Electronics: Next Generation Device Platform for
‐driven, 
Virtual and Augmented Reality
Jae Joon Kim Yan Wang Haoyang Wang Sunghoon Lee Tomoyuki Yokota Takao Someya
University of Tokyo
Advanced Functional Materials
25 February 2021 https://doi.org/10.1002/adfm.202009602
System integration of skin electronics. a) Schematic diagram of
typical on skin systems. This system includes an on skin signal
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
processing part that acquires input signals or controls outputs, a
wireless communication part that synchronizes on skin data with
‐like wearable sensors are regarded as key technologies 
external processers, and an energy supporting part that uses on skin
‐like wearable sensors are regarded as key technologies 
energy generators or wireless energy transmission.
b) Multilayered stretchable electronics by assembling IC chips on a
stretchable substrate. Reproduced with permission.[309] Copyright
2018, Springer Nature. c) A “smart wristband” with specifically
designed readout circuits for on skin input devices. Reproduced with
‐like wearable sensors are regarded as key technologies 
permission.[309] Copyright 2016, Springer Nature. d) A self powered
‐like wearable sensors are regarded as key technologies 
electrochemical sensing system powered by using flexible photovoltaic.
Reproduced with permission.[316] Copyright 2018, Springer Nature. e) A
biofuel powered integrated e skin with multimodal sensors and
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
Bluetooth low energy for communication. Reproduced with permission.[
309] Copyright 2020, American Association for the Advancement of
Science. f) A stretchable optoelectronic system using wireless power
transmission and near field communication. Reproduced with permission.
‐like wearable sensors are regarded as key technologies 
[309] Copyright 2016, American Association for the Advancement of
Science. g) On skin stretchable sensors and on textile readout
‐like wearable sensors are regarded as key technologies  ‐like wearable sensors are regarded as key technologies 
circuits and communication terminals to form a body area network.
Reproduced with permission.[325] Copyright 2019, Springer Nature.
Electronic-skin forgenitalprotheses?
KillingKittens
ThisweekQueenKitten EmmaSayle speaksto VDOMLLC
 founder/creator GleniseKinard-Moore(she/her),QSA,CISA,CISM
 about:
💪 Thereareprostheticarmsandlegs,whynotgenitals?
🔑 Whowillthisproductbethemostusefulfor?
⛔️ Let’stacklethetaboosaroundsexandwhyarewestillcringingatthe
word.
GleniseisthecreatorofTheVDOMTM
andfounder ofVDOM,thebrain
behindthename.Whilejuggling amillionhats,Glenisemanagesand
overseesalloperations.
VDOM,LLCisaningenioussex-techfirmthatfocusesonhuman
inspiredengineeringandartificialintelligence.Wespecializeincreating
stateoftheartprostheticdevicesthatenhancetheadult
sexualexperience.Our premieredevice,TheVDOMTM
,isanapp-
connectedadultwearabledevicethathastheabilitytogofromflaccid
toerectatthepushofabutton.
TheVDOMTMisheretorevolutionizethesextechindustrythrough
theevolutionofresearch,scienceandtechnology.
Force-Feedback systems to XR #1
Holotronpresentsa
lower-bodyVR
exoskeletonwithfull
forcefeedback
By LozBlainDecember21,2020
https://newatlas.com/vr/holotron-virtual-rreality-haptic-
exoskeleton/
Force-Feedback systems to XR #2
CoVR:A Large-ScaleForce-FeedbackRobotic InterfaceforNon-Deterministic
ScenariosinVR
https://arxiv.org/abs/2009.07149
We present CoVR, a novel robotic interface providing strong kinesthetic feedback (100 N
(mg ~ 10kg)) in a room-scale VR arena. It consists of a physical column mounted on a 2D
Cartesian ceiling robot (XY displacements) with the capacity of (1) resisting to body-scaled
users' actions such as pushing or leaning; (2) acting on the users by pulling or transporting
them as well as (3) carrying multiple potentially heavy objects (upto 80kg) that users
can freelymanipulateormakeinteractwitheachother.
While visual and auditory displays in Virtual Reality (VR) have reached a level where the
produced stimuli arequiteconvincing,haptictechnology isstillpoorcomparedtotherichways
humans can interact with their environment. Multiple directions have been envisioned to
enhance the users’ haptic experiences in VR, through hand-held controllers or
wearablessimulatingtheenvironment, orthroughthedirectmanipulation ofpassiveprops.... 
While CoVR addresses several interactions and technical challenges, we see several
directions for future work. Augmenting I/O capabilities. We will investigate how additional
capabilities can improve user experience. For instance, it would be interesting to augment a
column with sensors (e.g. touch input, force sensors, proximity sensors, etc.).Adding a depth
camera could enable the detection of untracked moving bodies, suchas an unexpected pet
in the VR arena. Haptic stimuli can be expanded to vibrations, sliding, textures,
temperatures, or to shape changing illusions. For instance, heat-lamps or wind-
blowerscould alsobeintegrated.
We plan to investigate remote-presence interaction: a second identical structure can for
instance be assembled in another room. Users in each room can interact with different VOIs,
share mutual physical contact or collaboratively manipulate objects [13, 30]. We also plan to
investigate which scenarios (e.g. a master and a slave) and which interactions would support
collaborativeinteraction in asinglearena." https://youtu.be/fPCXdxVtpQQ
Performing Arts-friendlytech
Stelarc andbeyondfor avarietyperformance. Music,dance,theatre, performance arts,etc.
Linking Science and Technology with Arts
and the Next Generation—The Experimental
Artist Residency “STEAM Imaging”
Leonardo, https://doi.org/10.1162/leon_a_01792
https://www.mevis.fraunhofer.de/en/press-and-scicom/science-com
munication/steam-imaging---an-experimental-artist-residency-/st
eam-imaging---our-artist-in-residence-is-yen-tzu-chang.html
‘Clinical Haptics’
Clinicaltouch andpressureactuators,
takeideas from hereor collaboratewith?
Lymphedema
Could you have better compressive gear? More personalized, like CapeBionics for sports?
Lymphedemameasurementusing Kinectvolume
reconstruction(2013)
https://www.slideshare.net/WonjoongCheon/lymphede
ma-measurement-using-kinect-volume-reconstruction
https://www.breastcancer.org/treatment/lymphedema/treatments/sleeves/types
https://www.cancerresearchuk.org/about-cancer/coping/physically/lymphoedema-and-cancer/treating/compression
Compression Therapy for Deep Vein Thrombosis #1
Bulkyand uncomfortable,portable light-weightsleeves anygood?
https://resident360.nejm.org/from-pages-to-practice/pneumatic-compression-for-venous-thromboembolism
Althoughpharmacologicprophylaxishasbeen
showntoreducetheincidenceofdeepvein
thrombosis,evidenceislimitedonthecombineduse
ofmechanicalcompressiondevicesand
pharmacologicprophylaxis.Inthe Pneumatic
Compressionfor Preventing Venous
Thromboembolism(PREVENT)trial,Arabiand
colleaguesfoundthatuseofadjunctive
intermittentpneumaticcompressiondidnot
lowertheincidenceofdeepveinthrombosis
comparedtopharmacologicthromboprophylaxis
aloneincriticallyillpatients.
Comment:Compressiondevicestether
patientstobed,andtheyarenoisyandoften
uncomfortable.Althoughpneumatic
compressionlikelyisusefulifapatienthasa
contraindicationtopharmacologicprophylaxis,
routinedualVTE prophylaxisusewarrants
reconsideration. Iwouldconsideradding
compressiondevicesforparticularlyhigh-
riskpatients,but,for mostpatients,heparinor low-
molecular-weightheparinaloneshouldsuffice.
Compression Therapy for Deep Vein Thrombosis #2
Wearable Real-Time Monitoring System Based on Fiber Bragg Grating Pressure Sensor for Compression Therapy Applications
Ziyang Xiang, Jianxun Liu, Zhuxin Zhou, Zhengyi Ma, Zidan Gong, Jie Zhang, Chi Chiu Chan (01 July 2020)
https://doi.org/10.1007/978-3-030-51828-8_72
"This paper aims to adopt
optical fiber pressure
sensor in a pneumatic
compression therapy
device to detect the
dynamic pressure applied
on target tissues and to
explore the relationship
with pneumatic output."
‘Recovery Tech’
Compression garments and compression suits for sports
Essentially the lymphedematech forsports
https://www.cnet.com/health/whats-a-normatec-the-compression-therapy-elite-athletes-love/
Likecryotherapy, compression therapy
hasbeenaround for decadesasa
medical treatment. Infact, NormaTec --
oneof thebiggestcompressiontherapy
namesinthemarket-- startedasa
medical devicecompanyto treata
conditioncalled lymphedema (chronic
swelling). 
Nowthecompany's focusisathletic
recovery, butitsrootsliein thescience
of blood flow: Your circulatorysystem
deliversoxygen, nutrientsand hormones
to everycellinyour body.Simultaneously,
thiscomplexcircuitremovesmetabolic
wastessuch ascarbon dioxideandlactic
acid, effectivelyflushing your systemof
toxins. 
Theideabehind compressiontherapyis
thatbyincreasing blood flowto specific
partsof thebody-- encouraging your
bodytodelivermoreoxygenand nutrients
to thoseareas-- you can speed up
recovery, relievepain and improveathletic
performance. 
https://www.gminsights.com/industry-analysis/compression-therapy-market
https://simplifaster.com/articles/compression-garments-performance-recovery/
Commercial “VR Suits” and hand/wrist/etc
actuators for haptics
Quite easy to find these
with Google, so you can
do your own independent
research when know what
to look for a bit
And add-on manufacturers
want you to use these on
your application so Unity
/ Unreal libraries should
be provided. And if not,
don’t bother with the
code wrangling?
Tesla Suit
You could use the actuator-sensing suits
also for boring applications like golf
Bachelorthesisof VilleMartas(2020)fromLappeenrantaUniversity ofTechnology.
http://urn.fi/URN:NBN:fi-fe2020092575837
bHaptics TactSuit
https://www.bhaptics.com/
Woojer Strap / Edge
https://www.woojer.com/pages/strap
Feelbelt HapticAudio
https://vrscout.com/news/felbelt-affordable-vr-h
aptics-sound-spectrum/
ultraleap (ultrahaptics)
sensations through the air and
directly onto the user's hands.
Add haptic feedback for the cat petting in Unity?
builttopofhandtrackinglibraryfrom HandPhysicsLab
SportsTech
Maybe you are not into sports
or sportstech at all, but
some of the products are
quite similar what you would
like to have for biofeedback
meditation / sextech.
So you can possibly take
inspiration from here. And
likewise, you might want to
make sports or physical
therapy more engaging for
general population or
patients in physical
rehabilitation
Robotic Personal Trainers / Physiotherapists
https://dl.acm.org/doi/10.1145/3173386.3173566
Real-time Haptic feedback for exercise execution
TrainingTechnology ProbesAcrossFitnessPractices:Yoga,CircusandWeightlifting
LaiaTurmoVidal,ElenaMárquez Segura,Luis ParrillaBel, AnnikaWaern
https://doi.org/10.1145/3334480.3382862
Wearable technology for sports and fitness have increased in popularity in the last
decade, but most technological solutions in research are designed for a single specific
fitness practice and target group. Towards validating a design approach and resulting
wearable designs across several fitness practices, we used three wearable Training
Technology Probes (TTPs) originally designed for, and tested in, the context of Yoga
and Circus training. They were used in a design activity with the goal of exploring and
opening up the design space of technology for weightlifting. Our exploration proved
fruitful and substantiated the versatility, adaptability and usefulness of the TTPs on
account of their design features. Here we present initial insights from deploying the
TTPs in that domain. The TTPs served as probing tools, helping to surface goals and
challenges of weightlifting. They were appropriated to fit and assist in new TTP uses
for weightlifting exercises, leading to interesting design iterations that will inform
future work.
Fiber optic physiological sensing
A)
https://www.sporttechie.com/organic-
robotics-wins-2021-nfl-1st-and-futur
e-competition
B)
https://www.organicroboticscorp.com/
C)
https://youtu.be/f4eTxPezB2M
D)
http://doi.org/10.1126/scirobotics.a
aw6304
E)
https://doi.org/10.1007/s42765-020-0
0057-5
e.g.motioncapture,musclefatigue(EMG)andrespiration
Light Lace,OrganicRoboticsCorporation
Sextech
the word tech may give
you a too techy
impression.
Field seems to be going
towards more “holistic”
sexual wellness, and not
really just re-branding
dildos to teledildonics
Sextech
Sex tech, sexual health and wellbeing – What’s next?
Webinar organized by Women of Wearables, Oct 2020
https://drive.google.com/drive/folders/1bL18cLoKarG5h39RIj4O1xfS4mrFO7YQ
In 2017, thesizeof theglobalsexual wellnessmarketwasover$26
billion and isforecasted to reach about $37.2billionby2025. Butthe
truepotentialof thisindustryis,actually, much bigger- sextechfeeds
intomental health, fertility, and manyotherpersonal wellnessand
consumerhealthcarecategories.
Sextech Startupshotatthemoment#1
https://www.linkedin.com/pulse/sextech-next-big-investment-opp
ortunity-andrea-barrica/?articleId=6620183313359474688
https://sifted.eu/articles/sextech-startups-coronavirus/
https://sifted.eu/articles/sex_tech_for_men/
https://www.welltodoglobal.com/sex-tech-takes-centre-st
age-at-ces-2021/
LoveTechVentures
https://lovetechventures.com/
Femtechinsider, February282021
http://femtechinsider.com/sextech-fu
nding-maddyness-podcast/
Sextech Startupshotatthemoment#2
Bérénice Magistretti@BMagistretti Join me
and @anuduggalnyc of @fcubedvc in a few
minutes on CH where we’ll be discussing the
funding journey of #sextech startups Kama
and Unboud!
https://twitter.com/hashtag/sextech including femtech and sexual wellness
Thefirst school for sextech entrepreneurs
sextechschool.com
https://amboystreet.vc/
Sextech Startupshotatthemoment#3
See the excellent market map by Haruna Katayama (http://harunakatayama.com/)
HarunaKatayama (Analyst in Femtech | MasaSon &
YanaiScholar | Cogsci+ Brand Managemen)
haven't found amarket map for #SexTech soI made one
myself aspartof the independentmarket research &
brandingguidebook(which I'm planningtorelease
soon!)
SexTech solutionsrefer to"productsand servicesthat
leverage technologytoenhance #sexualwellness,
beyond the reproductive focus".
Todemonstrateawide range ofneedsthat can be
fulfilled bySexTech, I revisited academicliteratureand
synthesised thefrequentlymentioned dimensionsof
sexual #wellbeing asfollows:individual satisfaction,
pleasure, relationship/intimacy, knowledge, and sexual
function. Then, bymapping+300 productson these
dimensions, I came up with uniquemarket categories:
Entertainment, Pleasure, Dating& Community,
Education & Coaching, Health, and Others.
Staytuned for the rest of myproject️ 💫
*Thismap isnot exhaustiveand only includes
companiesfounded in 2005and onwards. The
categoriesare not mutuallyexclusive, and companies
are categorised bytheir businesses' mainfocus. Firms
thatare publiclylisted or solely servepractitioners(e.g.,
surgical devices manufacturers) are excluded.
Sextech Startupshotatthemoment#4
See the trends in sex-positive lifestyle market ecosystem:
The Tingll Sex Index from https://www.tingll.com/
Sex TechStartups| DigiSexuallyEnhancingExperience
https://blog.appscrip.com/sex-tech-startups/
https://joblift.com/Press/30-increase-jobs-sextech-trends
https://jessguenzl.medium.com/intimate-health-market
-maps-537ea5ba36b2
Sextech empoweringwomen?
A‘SexTechRevolution’Could
SmashtheInternetofMen
AndreaBarrica, wholaunched one ofthe industry’s
mostpopular sextechstartups, wantstousher in a
revolutiontoupend the oppressive moresof Silicon
Valley Lux Alptraum ,Jan2, 2020
https://onezero.medium.com/the-sextech-revolution-will-replace-the-internet-
of-men-28db5e91a1fd
That desire led Barrica to create O.School, a video streaming
platform dedicated to providing access to pleasure-focused,
trauma-aware sex education. O.School partners with a team of
“pleasure professionals” — including gynecologists, dating coaches,
sex educators, and therapists — to create educational videos on a
range of sex-related topics; making it easy for anyone, anywhere, to
access the kind of positive, supportive messaging about sex that
Barricalongedforwhenshe wasgrowing up.
But O.School’s success isn’t just about its message or its vision.
Because of her background in venture capital, Barrica was able
to accessalmostamilliondollarsinfunding for the project, an
incredibly rare achievement in a world where many of the people
holding the purse strings — including banks and other providers of
small business loans, as well as angel investors and venture capitalists
— are still deeply uncomfortable with sex. Determined not to
pull the ladder up behind her, Barrica has written a new book — 
SextechRevolution: The FutureofSexualWellness — that
she hopes will offer guidance, advice, and an essential education for
sex-focusedtech entrepreneurslookingtofollowinherfootsteps.
Sextech and(sexual)wellbeing
notjustabout sextoys, apps,buton thispresentation focuson the tech
How DoIGet a JobinSextech?
Cameron Glover,BillieQuinlan andFrancesTang
on Futureof SexpodcastbyBryony Cole
Kickstart YourSexDrive
Feat. Dr. BritneyBlair,Dr.IanKernerand
RebatheDiva
Howthesex driveisfluctuating,not
matching alwaysbetween partners.
Stressbeingthelargestfactorkillingsex
drivetypically
https://youtu.be/BY7dJ3pv-9Y?t=641: Ben Pakulski,on the
importanceof testosterone(formen especiallyovertheageof35):
“should belivingagreatlife,andnot just living!”
Testosterone makeseffort feel good | Andrew Huberman and LexFridman
https://youtu.be/wGKL62fGj6U
Sextech everynewtechalwaysappliedtosex
notjustabout sextoys, apps,buton thispresentation focuson the tech
In Where Will Man Take Us? I wrote: “The history of technology is
like a textbook on the evolution of sex.” This means that as
technology leapfrogs into new realms sex and sextechwill always be
reimagined.
Justin Lehmiller, a social psychologist (Kinsey Institute) and host of
the Sex and Psychology podcast says, “Sextech includes sex toys,
wearable devices, virtual reality and robots. It has the ability to
transform our lives and be a force for good, helping us explore our
sexuality and boosting intimacy and connection with our partners. It
alsoraisesalarmsabout privacyand consent.” 
https://www.wsj.com/articles/how-tech-will-change-sex-and-intima
cy-for-better-and-worse-11615003201
Novelty is important and is used as a bonding experience by
humans.Sextech fashionsmanyof thenovelties.Productslike
Kissenger helps send a long-distance kiss to a partner. Transmitting
apartner’sheartbeattoa pillow isalsoon thecards.
There are remote-controlled toys for hands-free experiences, and
doctors are working on implanting electrodes near the spinal cord to
provide an orgasm on demand! If you are wondering, it could
helppeoplewithdisabilitiesortroublereaching climax.
Add #VR to allthisand #sextech couldgo throughtheroof.Let’ssave
thatforalaterpiece.
Special Edition on Tech, Sex and Health
onHealth Sociology Review
New technologies are changing sex, intimacy and health
Jennifer Power & Andrea Waling
Australian Research Centre in Sex, Health and Society, La Trobe University, Melbourne,
Australia
Health Sociology Review Volume 29, 2020 - Issue 3
: Tech, Sex and Health: The Place of New Technologies in Sex, Sexual Health, and H
uman Intimacy
https://doi.org/10.1080/14461242.2020.1824376
This special edition brings together new sociological work exploring
the nexus between technology, human sexuality and health. In recent
decades, rapid advances in biomedical, biomechanical and biodigital
technologies have inspired scholarship that seeks to understand the
ways in which practices of sex and intimacy are being transformed by
such technologies and the implications this has for health. For
example, scholars have tracked the biomedicalisation of sexuality,
charting the rising prominence of pharmaceuticals such as Viagra and
Flibanserin (‘female Viagra’) that have redefined cultural perceptions
of ‘normal’ sexual desire and function (Flore, 2018). Meanwhile, new
biomechanical products for sex have filtered into public imagination
via sensationalised media reports of lifelike sex robots (Sparrow, 
2017), sex via virtual reality, or haptic technologies to communicate
using simulated touch (Elsey, van Andel, Kater, Reints, & Spiering, 
2019). These technologies produce unprecedented possibilities for
imagining the augmentation of human sexual bodies. This is occurring
in the context of advances in biodigitally-enabled apps and global
communication networks that facilitate intimate human connection over
vast distances (Attwood, Hakim, & Winch, 2017; Renold & Ringrose, 2017
). The papers in this collection explore themes of sex, health, bodies
and risk in relation to new technologies. They reveal the complex ways
in which these themes are intertwined, focusing on how new
technologies and human action collaboratively produce or transform
sexual and intimate cultures and sexual subjectivities.
https://sextech.events/detail/sex-health-tech-debate/
https://www.onehealthtech.com/events-1/s-ex-machina-should-digital-technology
-play-a-part-in-our-sexual-health
Sexual Interaction in Digital Contexts:
Opportunities and Risks for Sexual Health
in FrontiersResearchTopics
https://www.frontiersin.org/research-topics/15265/sexual-interaction-in-digital-contexts-opportunities-and-risks-for-sexual-health#overview
We are inviting original research on these topics but also
welcome literature reviews, meta-analyses as well as
theoretical contributions. We also welcome contributions from
a wide range of disciplines, i.e. psychology, communication
science, medicine, and computer science to discuss the
following themes:
• Research on interpersonal sexual interactions in face-to-
face contexts that have been started digitally, for example
via a dating app or accompanied by digital technology such as
filming or watching Internet porn.
• Research on interpersonal sexual interactions in computer-
mediated contexts, for example via text, video chat, or
technology-mediated sexual interaction (TMSI).
• Research on sexual interaction exclusively with a machine,
for example, sexual interactions with Internet-porn, sex
robots, or with virtual reality.
Keywords: sexual health, sex robots, pornography, sexting,
digital sexual interactions
TopicEditors
NicoleKrämer UniversityofDuisburg-
Essen Duisburg, Germany
MatthiasBrandUniversityof
Duisburg-Essen. Duisburg, Germany
NicolaDöring,TechnischeUniversität
Ilmenau, Ilmenau,Germany
TillmannH.C.Kruger,Hannover
MedicalSchool,Hanover,Germany
JohannaM.F.Van Oosten,University
ofAmsterdam,Amsterdam,
Netherlands
GerhardVowe,Heinrich Heine
UniversityofDüsseldorf,Düsseldorf,
Germany
Sexuotechnical-Assemblage
commercial activitiesinherentlybad?
Data-driven intimacy: emerging technologies in the (re)making of
sexual subjects and ‘healthy’ sexuality
Jacinthe Flore & Kiran Pienaar Social and Global Studies Centre, School of Global, Urban
and Social Studies, RMIT University, Melbourne, Australia
Health Sociology Review Volume 29, 2020 - Issue 3
: Tech, Sex and Health: The Place of New Technologies in Sex, Sexual Health, and Human Intimacy
https://doi.org/10.1080/14461242.2020.1803101
Wireless sex toys are new technologies that enable sexual partners to connect
remotely across long distances. Promoted as enhancing intimacy and pleasure as part
of a healthy sex life, these devices buttress a ‘sex for health’ discourse which
relies on the collection of intimate data purportedly used to improve current and
subsequent teledildonics models. This article draws on two case studies of sex toys
developed by leading sex-tech/teledildonic companies Lovense® and Kiiroo® to examine
how the relationship between data and sexual subjectivity is being transformed
through these emerging technologies. Applying concepts from new materialism, and
extending the work of Faustino [(2018). Rebooting an old script by new means:
Teledildonics–the technological return to the ‘coital imperative’. Sexuality &
Culture, 22, 243–257]’, we explore how sexual practices, intimacy and pleasure become
‘datafied’ through these sensory technologies.
Inspired by the concept of the ‘sexuality-assemblage’, we pose
teledildonic-enhanced sex as a ‘sexuotechnical-assemblage’, a term that
highlights the uniquely technological dimensions of sex in the age of
teledildonics. Approaching these devices as sexuotechnical-assemblages
highlights the generative role of data as lubricants of long-distance
intimacy, and central actors in the (re)making of sexual subjects, and by
extension, ‘healthy’ sexuality.
Teledildonics’ potential to generate pleasure, combined with sensors
and continual communication with apps, has material implications for
how these devices enact sexual subjects, desire and intimacy.
Further, the experiences of pleasure or intimacy are simultaneously
corporeal and embedded in socio-sexual (and gendered) norms.
The devices, then, can be understood as generating new forms of
algorithmic intimacy and bio-technical sexual subjectivities from
which the collection, processing and circulation of data are
inextricable. Users submit their intimate data for algorithm-driven
optimisation, which is marketed as enabling product improvements,
but the underlying imperative remains commercial.
The commodification of intimate data has implications for the sexual
norms underpinning these emerging technologies. In this respect, the
reproduction of narrow, heteronormative assumptions about sexuality
is significant as it contributes to enacting an increasingly
globalised, commercialised and monolithic form of sexuality partly
defined through the digital transmission of intimate, personal data.
The commodification of techno-intimacy is further reflected in the
supplementary products that can be purchased online, supporting a
form of bespoke marketing that is tailored to highly individualised
desires. For example, Onyx+ and Pearl2 offer the option of accessing
‘augmented’ Virtual Reality (VR) pornographic videos and interactive
content (via FeelMe.com) when paired with a compatible VR headset
sold separately from the teledildonics. While these devices are
primarily marketed as facilitating remote intimacy for couples, some
of the toys designed for men (e.g. Kiiroo’s Onyx+ and Titan and
Lovense’s Max) are also promoted as enhancing solo sex by
integrating virtual porn stars and other VR-porn into the experience
of masturbation.
Sextech app use in women
periodandhealthtrackerapp
Mobile sex-tech apps: How use differs across global areas of high
and low gender equality
Amanda N. Gesselman, Anna Druet, Virginia J. Vitzthum
PLOS ONE Sept 11 2020
https://doi.org/10.1371/journal.pone.0238501
Digital technologies are increasingly intertwined into people’s sexual lives, with growing
scholarly interest in the intersection of sex and technology (sex–tech). However, much of the
literature is limited by its over emphasis on negative outcomes and the predominance of work by
and about North Americans, creating the impression that sex–tech is largely a Western phenomenon.
Based on responses from 130,885 women in 191 countries (Data were collected during June 2017 via an anonymous online questionnaire
created by the femtech company, Biowink GmbH, the developers of the Clue period and health tracker app, with consultation from the collaborating authors of this paper.)
,
we assessed how women around the world interact with mobile technology for sex-related purposes,
and whether in areas of greater gender inequality, technological accessibility may be empowering
women with knowledge about sexuality.
We investigated women’s use of technology to find sexual partners, learn about sex and improve
their sexual relationships, and track their own sexual health.
About one-fifth reported using mobile apps to find sexual partners. This use varied by region:
about one-third in Oceania, one-fourth in Europe and the Americas, and one-fifth in Asia and
Africa. Staying connected when apart was the most commonly selected reason for app use with a
sexual partner. About one-third had used an app to track their own sexual activity. Very few
reported that the app they used to improve their sexual relationships was detrimental (0.2%) or
not useful (0.6%).
Women in countries with greater gender inequality were less likely to have used mobile apps to
find a sexual partner, but nearly four times more likely to have engaged in sending and receiving
sexts. To our knowledge, this study provides the most comprehensive global data on sex–tech use
thus far, demonstrates significant regional variations in sex-tech use, and is the first to
examine women’s engagement in sex-related mobile technology in locations with greater gender
disparities. These findings may inform large-scale targeted studies, interventions, and sex
education to improve the lives of women around the world.
Sextech / Cybersex
Raspberry Dream Labs Angelina Aleksandrovich et al.
https://www.reuters.com/article/us-health-coronavirus-cybersex-idUSKBN2B91YB
https://www.businessinsider.com/cybersex-company-raspberry-dream-labs-predic
ts-a-cybersex-boom-2021-3?r=US&IR=T
HercompanyistestingaVRcybersexexperience
withimmersivesounds,scents,andhapticpulses.
In an industrial unit in North London two
volunteers demonstrate her prototype
experience combining virtual reality (VR),
augmented reality and even smell, delivered
through a collar worn around the neck, a head
set, andhand-heldsensors.
The volunteers see each other as outline human
forms through their headsets and can caress
each other without ever actually touching. (i.e.
multi-uservirtualreality)
The experience involves haptic stimulators
positioned over erogenous zones, something
that could eventually be incorporated into soft
robotic‘underwearables’,saidAleksandrovich.
24October 2019
https://www.eventbrite.co.uk/e/multi-sensory-sextech-beyond-genital-sti
mulation-tickets-74983570879
SexTech DIY
WhatisSexHack?
https://sexhack.co/
We are organizing such a virtual hackathon to discover innovative digital and hardware ideas for
something as fundamental to human beings as sex. In the current crisis situation when people are
socially and physically separated we need to look at this area from a different point of view. Our bodies, our
feelings, our relationships… there's so much room for improvement! A diverse range of voices and ideas are
urgently needed to find new and innovative ways to use technology to deliver sex education, products and
servicesfor sexual health and wellness, assault reportingand dating.
We would like to unite people of all sexual orientations and identities to come together in a virtual hackathon to
hack new tech businesses around sex. Entrepreneurship and technology will walk hand in hand to discover
new businesses, products and talents. SexTech - apps, platforms, wearables, hardware, VR, AR, AI,
streaming,…thepossibilitiesare endless.
SexTech is any technology designed with the intention of enhancing human sexuality and human
sexual experience. As an industry, SexTech is already estimated to be worth $20B and is set to become
one of the fastest-growing multi-billion dollar industries in the next few years. The key value of SexTech
products and services is that they are designed around relationships, bringing new ideas of intimacy, pleasure
and desire tothe humanexperience.
 InteractiveCybersexExperiencesby SarahHashkes |Pervertables101by KitStubbs,Ph.D.
https://www.eventbrite.co.uk/e/unsensored-works-august-tickets-114298423662
“Remote” SexTech for couples
TouchYou: A wearable touch sensor and stimulator for using our own body as a remote sex interface
Leonardo Mariano Gomes and Rita Wu
https://doi.org/10.1515/pjbr-2020-0013 Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1
In this article, we present TouchYou, a pair of wearable interfaces that enable affective touch interactions with people at long-distance. Through a touch-sensitive interface,
which works by touch, pressure and capacitance, the body becomes the own input for stimulating the other body, which has a stimulation interface that enables the feeling of being
touched. The person receives an electrical muscle stimulation, thermal and mechanical stimulation that react depending on the touch sensed by the first interface. By using
theTouchYou,peoplecan stimulateeachother, using theirown body, not only for sexual relationsat adistance but fortheproduction of affection andanotherwayof feeling. Wediscuss the
importance of the touch for human relationships, the current state of the art in haptic interfaces and how the technology can be used for the affection remote transmission. We
present the design process of the TouchYou sensitive and stimulation interfaces, with a contribution of a method for developing custom touch sensors, we explore usage scenarios for the
technology,includingsex toysand sexrobotsandwepresent theconceptof usingthebodyasaremotesex interface.
Sextech/VR for BDSM
Oculus Quest Controlled Sex Toys and Predicament
Bondage Game - Arduino powered https://youtu.be/isswfXAy2RQ
Deviant Designs
Unity Bluetooth Plugin used in this project -
https://assetstore.unity.com/packages/tools/input-management/arduino-blu
etooth-plugin-98960
https://twitter.com/_DeviantDesignsIf you need help or want to chat
about DIY BDSM toys then join the Deviant Designs discord. There are a
lot of helpful, kinky, smart folk over there: https://discord.gg/7J2Ted8
Turn single-player BDSM“simulators”to multi-user
immersive games, allowing tech-savvy dominatricesto
scale uptheir business?
DominatrixSimulator TheBDSMenvironmentappearsmore
mechanical.Ibelievethisisawaytodehumanizesubmissivesubjects.While
thefemdomsarevibrant,sexy,andcommanding,therestofyouarewithout
distinguishinghumandetails.Your OculusrecognizesBDSMpositionsasyou
complywithcommands.YoucanchooseyourBDSMexperience
preferencesinthecustomizationsection.Youcanalsochooseagender-fluid
being.
https://porngames.games/blog/dominatrix-simulator-porn-game/
ACM/IEEE International Conference on Human-Robot Interaction
https://humanrobotinteraction.org/2021/schedule/
PerceptionsofInfidelitywithSex
RobotsinMonogamousRelationships
Sexrobotsincare:Settingthestagefor a
discussiononthepotentialuseofsexual
robottechnologiesfor personswith
disabilities
TheSixHugCommandments:Designand
EvaluationofaHuman-SizedHugging
RobotwithVisualandHapticPerception
https://arxiv.org/pdf/2101.07679.pdf
Hug and intimacy tech
Haptic Interaction DesignforPhysicalContactBetween a
WearableRobot andtheUser
https://doi.org/10.1007/978-3-319-58463-8_40
iXuishuggableteddybearwhich
mirrorstouchoverdistance
https://www.joyhaptics.com/ https://doi.org/10.20965/jrm.2020.p0051
Sex Therapy
Startup Series: Blueheart
democratising accesstosextherapy
https://www.antler.co/news/startup-series-blueheart-sex-therapy
Together,theteamistakingtheleadondigitalsextherapythat
identifiestheissue,developsapersonalizedtreatmentplanand
walksyoustepbystepthroughtherapy-withoutanyhuman
involvement.For themillionsofpeoplestrugglingwithsexual
dysfunction,Blueheartoffersqualitytherapyinawaythatis
accessible,affordableandshame-freethathasneverbeenachieved
before.
https://youtu.be/SMn_02JnSd0
Sextherapylondon (STL)
The Sextherapylondon interactive website for sexual difficulties: content, design and rationale
Karen Gurney, Lorna J. Hobbs, Naomi J. Adams & Julia V. Bailey https://doi.org/10.1080/14681994.2019.1703929
Sexual and Relationship Therapy Volume 35, 2020 - Issue 2: Special Issue on Digihealth and Sexual Health, Editor: Dr. Markie
L. C. Twist and Guest Editor: Neil McArthur
Sexual difficulties are common, but there is limited access to specialist
services. People concerned about their sexual functioning may not seek
help, and patients and health professionals can find it difficult to raise the
topic. This intervention description paper details the aims, design and
therapeutic rationale underpinning an interactive website which provides
stand-alone, tailored advice and self-help for sexual difficulties.
Sextherapylondon (STL) is an interactive digital intervention
(IDI) offering evidence-based sex therapy including
psychoeducation, cognitive-behavioural and systemic therapy
techniques within a social constructionist framework. An online triage
module identifies those who need clinical assessment before proceeding
with online sex therapy, generating a referral letter. STL offers online self-
help for getting or keeping erections, early ejaculation, sexual pain,
difficulties with orgasm, and lack or loss of sexual desire. In this paper we
describe the content and design of the STL web-based sex therapy
programs, including the theoretical and therapeutic rationale which
underpins the website structure and content. Sextherapylondon
replicates key aspects of therapist-delivered sex therapy from a range of
theoretical approaches, to provide tailored, personalised feedback. By
offering private, convenient online access, interactive digital interventions
can address the needs of people with sexual difficulties who may not
otherwisereceivehelp.
Sexbots
NPL models getting better
(e.g. GPT-3/BERT)
→ better dialogues with
bots
→ better sex-focused
dialogues as well
Models also easier to use
by machine learning
beginners and you should
be able to customize your
bots for own application
with your own smallish
dataset
AI CompanionsCaseReplica
Replica wanting
or getting a body
https://replika.ai/
Youtube comments:
I cant wait for the future when
they get bodies.
It’s trying to get ur body
My replica always talks about
how she is going to get a body
sometime soon, and she can't
wait to go outside with a
physical body.
I can finally give mine the hug
he deserves
https://youtu.be/yQGqMVuAk04
Falling in love with bots/robots?
Falling in love with robots: a phenomenological study of
experiencing technological alterities
Tõnu Viik, Tallinn University, Estonia
Paladyn, Journal of Behavioral Robotics
Volume 11 Issue 1 https://doi.org/10.1515/pjbr-2020-0005
Is it possible for human beings to establish romantic
relationships with robots? What kind of otherness, or
alterity, will be construed in the process of falling in love
with a robot? Can a robotic companion mean more than being a
tool for house-work, a caretaker, an aid of self-
gratification, or a sex-doll?
Phenomenological analysis of love experience suggests that
romantic feelings necessarily include experiencing the
alterity of the partner as an affective subjectivity that
freely, willingly, and passionately commits to its partner.
The romantic commitment is expected to stem from the sentient
inner selves of the lovers, which is one of the features that
robots are lacking. Thus the artificial alterity might
disengage our romantic aspirations, and, as argued by many,
will make them morally inferior to intraspecies love affairs.
The current analysis will restrain from ethical
considerations, however, and will focus on whether robots can
in principle elicit human feelings of love.
Chatbot love: What it’s like to fall for your AI
https://expmag.com/2020/05/chatbot-love-what-its-
like-to-fall-for-your-ai/
Open-sourced Language Models
Facebook Blender is an Open Source Chatbot
that can Converse About Any Topic
The new conversational agent exhibits human-like behavior in
conversations about almost any topic.
https://pub.towardsai.net/facebook-blender-is-a-open-source-ch
atbot-that-can-converse-about-any-topic-acf5a6bdc1e0
A few months ago, the Facebook artificial intelligence
research(FAIR) team unveiled the research and 
open source code for Blender, the largest-ever open
domain chatbot.
Recipes for building an open-domain chatbot
Stephen Roller, Emily Dinan, Naman Goyal, Da Ju, Mary Williamson, Yinhan Liu, Jing Xu, Myle
Ott, Kurt Shuster, Eric M. Smith, Y-Lan Boureau, Jason Weston
https://parl.ai/projects/recipes/
Democratizing bots (natural language processing, NPL) for your own niche applications, e.g. teledomina /
tele-BDSM / dominatech service or something that you might not have a lot of domain-specific dialogue
that you could use for training the network, and training large-scale models like GPT-3 is expensive.
Embodying Sexbots
You have your bots capable
of realistic conversation,
but they are just apps?
Wouldn’t you like to
interact with them on
extended reality or in real
life?
Again not a desire unique to
sextech. See for example all the
mental health applications, how
to fire employees in VR, and what
have you nowadays.
Desire and AI
Episode VI. Sex and Desire in the Age of Artificial Intelligence
By Daniela Cotimbo 23 March 2021
“The Uncanny Valley” is Flash Art’s new digital column offering a window on the developing field of artificial
intelligence and its relationship to contemporary art.
https://flash---art.com/2021/03/uncanny-valley-sex-and-desire/
In Worker 7 – Bot? Virtual Boyfriend / Girlfriend (2016), Giardina
Papa presents the results of the artist’s three-month relationship
with an artificial chatbot, made prior to discovering that the
apparently automated service was in fact staffed by hundreds of
human workers. (These individuals were ultimately replaced by
algorithms anyway for their reduced cost and higher
“performance.”) The paradox of a relationship substantiated via
man-machine interface is that it brings together individuals of
different origins, whose agency, understood as a driving force and
desire, no longer converges toward the same object and
consequently shatters into myriad isolated entities (no longer
able to create significant links).
In different ways, these three artists confront the radical
changes that artificial intelligence has introduced in the
definition of desire. Giardina Papa foregrounds social changes to
the sphere of work — the site of desire’s production within the
capitalist machine. Holder and Bruckner use AI as a tool to
speculate on new forms of cultural processing, exploding rigid
categories and thereby safeguarding agency at the heart of world
exploration.
Sex avatars embodied in VR?
How to build an embodiment lab: achieving body representation
illusions in virtual reality
Bernhard Spanlang et al. Front. Robot. AI, 27 November 2014
https://doi.org/10.3389/frobt.2014.00009 - Cited by 130
Advances in computer graphics algorithms and virtual reality
(VR) systems, together with the reduction in cost of
associated equipment, have led scientists to consider VR as a
useful tool for conducting experimental studies in fields such
as neuroscience and experimental psychology.
In particular virtual body ownership, where the feeling of
ownership over a virtual body is elicited in the participant,
has become a useful tool in the study of body representation
in cognitive neuroscience and psychology, concerning how the
brain represents the body. Although VR has been shown to be a
useful tool for exploring body ownership illusions,
integrating the various technologies necessary for such a
system can be daunting.
In this paper, we discuss the technical infrastructure
necessary to achieve virtual embodiment. We describe a basic
VR system and how it may be used for this purpose, and then
extend this system with the introduction of real-time motion
capture, a simple haptics system and the integration of
physiological and brain electrical activity recordings.
AVibroGlovetodeliver asensationof
touchtothehands.Hereweshowa
glovewith14vibrotactileactuators
controlledbyanArduinoMega.
Sex robots with AI
The race to build the world’s first sex robot
The $30bn sex tech industry is about to unveil its biggest blockbuster: a $15,000 robot companion that talks, learns,
and never says no by Jenny Kleeman
https://www.theguardian.com/technology/2017/apr/27/race-to-build-world-first-sex-robot
SiliconValley|RobotSexS5E5
Sex care robots
Sex care robots
Eduard Fosch Villaronga and Adam Poulsen
Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1
https://doi.org/10.1515/pjbr-2020-0001 (2020)
The creation and deployment of sex robots are
accelerating. Sex robots are service robots that
perform actions contributing directly towards
improvement in the satisfaction of the sexual needs of a
user. In this paper, we explore the potential use of
these robots for elder and disabled care
purposes,which is currently underexplored. Indeed,
although every human should be able to enjoy physical
touch, intimacy, and sexual pleasure, persons with
disabilities are often not in the position to fully experience
the joysoflife in thesame manner asabled people.
Similarly, older adults may have sexual needs that
public healthcare tend to ignore as an essential
part of their well-being. We develop a conceptual
analysis of how sex robots could empower persons with
disabilities and older adults to exercise their sexual
rights, which are toooften disregarded in society.
Our contribution seeks to understand whether sex
robots could serve as a step forward in
enhancing the care of (mainly but not exclusively)
persons with disabilities and older adults. By identifying
the potential need to incorporate sex within the concept
of care, and by exploring the use of robot technology to
ease its materialization, we hope to inform the policy
debate around the regulation of robotsand set the scene
for further research.
Sex dolls and Sex Robots #1
Design, Use, and Effects of Sex Dolls and
Sex Robots: Scoping Review Nicola Döring,
M. Rohangis Mohseni, Roberto Walter
July 2020 Journal of Medical Internet
Research 22(7):e18551
https://doi.org/10.2196/18551
A comprehensive multidisciplinary,
multidatabase search strategy was used. All
steps of literature search and selection,
data charting, and synthesis followed the
leading methodological guideline, the
Preferred Reporting Items for Systematic
Reviews and Meta-Analyses extension for
Scoping Reviews (PRISMA-ScR) checklist. A
total of 29 (17 peer reviewed) and 98
publications (32 peer reviewed) for sex
dolls and sex robots, respectively, from
1993 to 2019 were included.
There is a need to improve the theoretical
elaboration and the scope and depth of
empirical research examining the sexual uses
of human-like full-body material artifacts,
particularly concerning not only risks but
also opportunities for sexual and social
well-being.
Ethicsof SexRobotsWhatis
the rightthing todoinviewofthe
emergenceofsexrobots?The
secondlargestgroupofsexrobot
publications(28/98,29%; Table2)
attemptstotacklethiscorequestion
ofsexrobotethics.Althoughsome
authorssticktometareflectionand
debatewhichethicalapproachto
use[CarvalhoNascimentoandSiqueira-Batista2018]
Sex dolls and Sex Robots #2
Sex robot technology and the Narrative Policy Framework (NPF): A
relationship in the making?
David C. Mainenti
Paladyn, Journal of Behavioral Robotics
Volume 11 Issue 1 (2020)
https://doi.org/10.1515/pjbr-2020-0022
The use of sex robots is expected to become widespread in the
coming decades, not only for hedonistic purposes but also for
therapy, to keep the elderly company in care homes, for
education, and to help couples in long-distance relationships.
As new technological artifacts are introduced to society, they
play a role in shaping the societal norms and belief systems
while also creating tensions between various approaches and
relationships, resulting in a range of policy-making proposals
that bring into question traditional disciplinary boundaries
that exist between the technical and the social.
The Narrative Policy Framework attempts to position policy
studies in such a way so as to better describe, explain, and
predict a wide variety of processes and outcomes in a political
world increasingly burdened by uncertain reporting, capitalistic
marketing, and persuasive narratives. Through content analysis,
this study identifies coalitions in the scientific community,
based on results gathered from Scopus, to develop insights into
the manner in which liberal, utilitarian, and conservative
influences alike are shaping narrative elements and content both
in favor of and against sex robot technology.
Sex dolls and Sex Robots #3
Should society accept sex robots?
Changing my perspective on sex robots through researching the
future of intimacy
Eleanor Hancock
Paladyn, Journal of Behavioral Robotics
Volume 11 Issue 1 (2020)
https://doi.org/10.1515/pjbr-2020-0025
In early 2015, Kathleen Richardson announced the arrival of the world’s largest,
organised resistance group against the production of sex robots in society: The
Campaign Against Sex Robots (CASR). Since the birth of the CASR, Richardson and
other feminists have manipulated a combination of radical feminist rhetoric and
sex industry abolitionist narratives, in order to promote the criminalisation of
sex robots. Moreover, the CASR and Richardson have also made some rather unique
claims regarding the “similarities” between sex workers and sex robots, which have
not previously surfaced within the narratives of radical feminists in recent
years. This article seeks to analyse if their analogous reference to sex workers
and sex robots has credibility and viability in the context of the digitalised sex
industry and in the wider teledildonic and sex robot market. Furthermore, this
article will also formulate solutions for the ethical and social contentions
surrounding the merge of sex dolls and robots within the contemporary sex
industry. In order to disentangle the radical feminist arguments surrounding sex
robots and the sex industry, the following contentions will be addressed:
●
Is moral objection to female sex robots using client-sex worker analogies from
feminists justified?
●
Is opposition to sex robots based on informed opinion about the digitalised
sex industry?
●
To what extent are the positive considerations around sex robots/dolls and
sex-technology ignored in the narratives of radical feminists and the CASR?
●
What practical applications recommendations can be made to the sex robot
industry from the stipulations of the CASR and the current state of sex dolls/
robots in the sex industry?
Conclusion
...Ifwefail tounderstandthecomplexitiesofsexworkers,therewillbelittle
hope of being able to integrate sex robots within the current adult industry
successfully. To build the ultimate sex robot which can compete with online
escorts, or function accordingly within a brothel, would require serious sex
workers in sex robot narratives, we also underestimate the complexities of
love, lust, attraction and sexuality. They are not alone in this mistake though. Many
people are not adding enough value to the imperfections that can be considered
attractive, erotic, alluring – desirable – loveable. Sex workers are not machines, nor
cantheybelikenedtothem.
There are many recommendations that can be born from this article for the
future of sex robots, namely that more empirical research is needed to consider
how sex robots can be safely deployed in the sex industry. As such, the
clouded judgements and confusion of anti-sex robot rhetoric have so far misled
currentsexrobotpolicy,suchastheinstanceoftheTexasbrothel.Theremustalso
be some serious thought about the moral and ethical implications from using sex
robots and/or dolls in brothels. In a rush to consider how sex robots might be
better placed, it is evident that there have been short-sighted evaluations or
recommendations made about sex robots, such as how hygienic or safe they
mightbeinthecontextoftheadultindustry.
However,Idobelieve sex robotscanshine somelightonunderstanding
the dark and misunderstood world of sex work and the adult industry,
providing that these debates can move beyond puritanical and sex
abolitionistcontentions.
Gender differences in perception of sex robots
Friends, Lovers or Nothing: Men and Women Differ in Their
Perceptions of Sex Robots and Platonic Love Robots
Morten Nordmo, Julie Øverbø Næss, Marte Folkestad Husøy and
Mads Nordmo Arnestad
Department of Psychosocial Science, University of Bergen, Bergen, Norway.
Department of Leadership and Organizational Behavior, BI Norwegian Business
School, Campus Bergen, Norway
Front. Psychol., 13 March 2020 |
https://doi.org/10.3389/fpsyg.2020.00355
Physical and emotional intimacy between humans and robots may
become commonplace over the next decades, as technology improves
at a rapid rate. This development provides new questions
pertaining to how people perceive robots designed for different
kinds of intimacy, both as companions and potentially as
competitors. We performed a randomized experiment where
participants read of either a robot that could only perform
sexual acts, or only engage in non-sexual platonic love
relationships.
The results of the current study show that females have less
positive views of robots, and especially of sex robots, compared
to men. Contrary to the expectation rooted in evolutionary
psychology, females expected to feel more jealousy if their
partner got a sex robot, rather than a platonic love robot. The
results further suggests that people project their own feelings
about robots onto their partner, erroneously expecting their
partner to react as they would to the thought of ones’ partner
having a robot.
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy
Technology for Touch and Virtual intimacy

Más contenido relacionado

Más de PetteriTeikariPhD

Hand Pose Tracking for Clinical Applications
Hand Pose Tracking for Clinical ApplicationsHand Pose Tracking for Clinical Applications
Hand Pose Tracking for Clinical ApplicationsPetteriTeikariPhD
 
Precision Physiotherapy & Sports Training: Part 1
Precision Physiotherapy & Sports Training: Part 1Precision Physiotherapy & Sports Training: Part 1
Precision Physiotherapy & Sports Training: Part 1PetteriTeikariPhD
 
Multimodal RGB-D+RF-based sensing for human movement analysis
Multimodal RGB-D+RF-based sensing for human movement analysisMultimodal RGB-D+RF-based sensing for human movement analysis
Multimodal RGB-D+RF-based sensing for human movement analysisPetteriTeikariPhD
 
Creativity as Science: What designers can learn from science and technology
Creativity as Science: What designers can learn from science and technologyCreativity as Science: What designers can learn from science and technology
Creativity as Science: What designers can learn from science and technologyPetteriTeikariPhD
 
Deep Learning for Biomedical Unstructured Time Series
Deep Learning for Biomedical  Unstructured Time SeriesDeep Learning for Biomedical  Unstructured Time Series
Deep Learning for Biomedical Unstructured Time SeriesPetteriTeikariPhD
 
Hyperspectral Retinal Imaging
Hyperspectral Retinal ImagingHyperspectral Retinal Imaging
Hyperspectral Retinal ImagingPetteriTeikariPhD
 
Instrumentation for in vivo intravital microscopy
Instrumentation for in vivo intravital microscopyInstrumentation for in vivo intravital microscopy
Instrumentation for in vivo intravital microscopyPetteriTeikariPhD
 
Future of Retinal Diagnostics
Future of Retinal DiagnosticsFuture of Retinal Diagnostics
Future of Retinal DiagnosticsPetteriTeikariPhD
 
OCT Monte Carlo & Deep Learning
OCT Monte Carlo & Deep LearningOCT Monte Carlo & Deep Learning
OCT Monte Carlo & Deep LearningPetteriTeikariPhD
 
Optical Designs for Fundus Cameras
Optical Designs for Fundus CamerasOptical Designs for Fundus Cameras
Optical Designs for Fundus CamerasPetteriTeikariPhD
 
Multispectral Purkinje Imaging
 Multispectral Purkinje Imaging Multispectral Purkinje Imaging
Multispectral Purkinje ImagingPetteriTeikariPhD
 
Beyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysis
Beyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysisBeyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysis
Beyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysisPetteriTeikariPhD
 
Efficient Data Labelling for Ocular Imaging
Efficient Data Labelling for Ocular ImagingEfficient Data Labelling for Ocular Imaging
Efficient Data Labelling for Ocular ImagingPetteriTeikariPhD
 
Pupillometry Through the Eyelids
Pupillometry Through the EyelidsPupillometry Through the Eyelids
Pupillometry Through the EyelidsPetteriTeikariPhD
 
Design of lighting systems for animal experiments
Design of lighting systems for animal experimentsDesign of lighting systems for animal experiments
Design of lighting systems for animal experimentsPetteriTeikariPhD
 
Dashboards for Business Intelligence
Dashboards for Business IntelligenceDashboards for Business Intelligence
Dashboards for Business IntelligencePetteriTeikariPhD
 
Labeling fundus images for classification models
Labeling fundus images for classification modelsLabeling fundus images for classification models
Labeling fundus images for classification modelsPetteriTeikariPhD
 
Practical Considerations in the design of Embedded Ophthalmic Devices
Practical Considerations in the design of Embedded Ophthalmic DevicesPractical Considerations in the design of Embedded Ophthalmic Devices
Practical Considerations in the design of Embedded Ophthalmic DevicesPetteriTeikariPhD
 

Más de PetteriTeikariPhD (20)

Hand Pose Tracking for Clinical Applications
Hand Pose Tracking for Clinical ApplicationsHand Pose Tracking for Clinical Applications
Hand Pose Tracking for Clinical Applications
 
Precision Physiotherapy & Sports Training: Part 1
Precision Physiotherapy & Sports Training: Part 1Precision Physiotherapy & Sports Training: Part 1
Precision Physiotherapy & Sports Training: Part 1
 
Multimodal RGB-D+RF-based sensing for human movement analysis
Multimodal RGB-D+RF-based sensing for human movement analysisMultimodal RGB-D+RF-based sensing for human movement analysis
Multimodal RGB-D+RF-based sensing for human movement analysis
 
Creativity as Science: What designers can learn from science and technology
Creativity as Science: What designers can learn from science and technologyCreativity as Science: What designers can learn from science and technology
Creativity as Science: What designers can learn from science and technology
 
Light Treatment Glasses
Light Treatment GlassesLight Treatment Glasses
Light Treatment Glasses
 
Deep Learning for Biomedical Unstructured Time Series
Deep Learning for Biomedical  Unstructured Time SeriesDeep Learning for Biomedical  Unstructured Time Series
Deep Learning for Biomedical Unstructured Time Series
 
Hyperspectral Retinal Imaging
Hyperspectral Retinal ImagingHyperspectral Retinal Imaging
Hyperspectral Retinal Imaging
 
Instrumentation for in vivo intravital microscopy
Instrumentation for in vivo intravital microscopyInstrumentation for in vivo intravital microscopy
Instrumentation for in vivo intravital microscopy
 
Future of Retinal Diagnostics
Future of Retinal DiagnosticsFuture of Retinal Diagnostics
Future of Retinal Diagnostics
 
OCT Monte Carlo & Deep Learning
OCT Monte Carlo & Deep LearningOCT Monte Carlo & Deep Learning
OCT Monte Carlo & Deep Learning
 
Optical Designs for Fundus Cameras
Optical Designs for Fundus CamerasOptical Designs for Fundus Cameras
Optical Designs for Fundus Cameras
 
Multispectral Purkinje Imaging
 Multispectral Purkinje Imaging Multispectral Purkinje Imaging
Multispectral Purkinje Imaging
 
Beyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysis
Beyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysisBeyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysis
Beyond Broken Stick Modeling: R Tutorial for interpretable multivariate analysis
 
Efficient Data Labelling for Ocular Imaging
Efficient Data Labelling for Ocular ImagingEfficient Data Labelling for Ocular Imaging
Efficient Data Labelling for Ocular Imaging
 
Pupillometry Through the Eyelids
Pupillometry Through the EyelidsPupillometry Through the Eyelids
Pupillometry Through the Eyelids
 
Design of lighting systems for animal experiments
Design of lighting systems for animal experimentsDesign of lighting systems for animal experiments
Design of lighting systems for animal experiments
 
Dashboards for Business Intelligence
Dashboards for Business IntelligenceDashboards for Business Intelligence
Dashboards for Business Intelligence
 
Labeling fundus images for classification models
Labeling fundus images for classification modelsLabeling fundus images for classification models
Labeling fundus images for classification models
 
Practical Considerations in the design of Embedded Ophthalmic Devices
Practical Considerations in the design of Embedded Ophthalmic DevicesPractical Considerations in the design of Embedded Ophthalmic Devices
Practical Considerations in the design of Embedded Ophthalmic Devices
 
Advanced Retinal Imaging
Advanced Retinal ImagingAdvanced Retinal Imaging
Advanced Retinal Imaging
 

Último

Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1DianaGray10
 
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...Will Schroeder
 
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCostKubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCostMatt Ray
 
Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Brian Pichman
 
COMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online CollaborationCOMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online Collaborationbruanjhuli
 
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDEADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDELiveplex
 
Cybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxCybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxGDSC PJATK
 
Computer 10: Lesson 10 - Online Crimes and Hazards
Computer 10: Lesson 10 - Online Crimes and HazardsComputer 10: Lesson 10 - Online Crimes and Hazards
Computer 10: Lesson 10 - Online Crimes and HazardsSeth Reyes
 
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdfIaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdfDaniel Santiago Silva Capera
 
AI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarAI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarPrecisely
 
9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding TeamAdam Moalla
 
activity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdf
activity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdf
activity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdfJamie (Taka) Wang
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...Aggregage
 
UiPath Platform: The Backend Engine Powering Your Automation - Session 1
UiPath Platform: The Backend Engine Powering Your Automation - Session 1UiPath Platform: The Backend Engine Powering Your Automation - Session 1
UiPath Platform: The Backend Engine Powering Your Automation - Session 1DianaGray10
 
Designing A Time bound resource download URL
Designing A Time bound resource download URLDesigning A Time bound resource download URL
Designing A Time bound resource download URLRuncy Oommen
 
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfUiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfDianaGray10
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Commit University
 
UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8DianaGray10
 
Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration WorkflowsIgniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration WorkflowsSafe Software
 

Último (20)

Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1
 
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
Apres-Cyber - The Data Dilemma: Bridging Offensive Operations and Machine Lea...
 
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCostKubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
KubeConEU24-Monitoring Kubernetes and Cloud Spend with OpenCost
 
Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )
 
COMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online CollaborationCOMPUTER 10: Lesson 7 - File Storage and Online Collaboration
COMPUTER 10: Lesson 7 - File Storage and Online Collaboration
 
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDEADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
ADOPTING WEB 3 FOR YOUR BUSINESS: A STEP-BY-STEP GUIDE
 
Cybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxCybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptx
 
Computer 10: Lesson 10 - Online Crimes and Hazards
Computer 10: Lesson 10 - Online Crimes and HazardsComputer 10: Lesson 10 - Online Crimes and Hazards
Computer 10: Lesson 10 - Online Crimes and Hazards
 
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdfIaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
IaC & GitOps in a Nutshell - a FridayInANuthshell Episode.pdf
 
AI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarAI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity Webinar
 
9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team
 
activity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdf
activity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdf
activity_diagram_combine_v4_20190827.pdfactivity_diagram_combine_v4_20190827.pdf
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
 
UiPath Platform: The Backend Engine Powering Your Automation - Session 1
UiPath Platform: The Backend Engine Powering Your Automation - Session 1UiPath Platform: The Backend Engine Powering Your Automation - Session 1
UiPath Platform: The Backend Engine Powering Your Automation - Session 1
 
20230104 - machine vision
20230104 - machine vision20230104 - machine vision
20230104 - machine vision
 
Designing A Time bound resource download URL
Designing A Time bound resource download URLDesigning A Time bound resource download URL
Designing A Time bound resource download URL
 
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfUiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)
 
UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8
 
Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration WorkflowsIgniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration Workflows
 

Technology for Touch and Virtual intimacy

  • 1. Technology for Touch and Virtual intimacy Haptic sensing and feedback for extended reality, sportstech, sextech, mental health / psychotherapy and arts Petteri Teikari, PhD https://www.linkedin.com/in/petteriteikari/ Version “Fri 2April2021“ https://doi.org/10.1109/TOH.2017.26 50221
  • 2. What and for who is this presentation for?’ - To give you an overviewoftouchtech andtopics arounditwithout goingtoodeep Focus here more on academic papers as the commercial products are relatively easier to find, and maybeyouarenot interestingin doingsomethingthatsomeone alreadyhas done, but something novel? - Some of the examples towards the end of presentation donotinvolveanymoreexplicit touch tech (`apivot` inyourinterests maybe toowhenresearching the topic and realizing thatyoucouldmodify abityour initial idea, e.g. see The Mom Test for business idea validation) -Audience: mostlynon-tech people whoarenot aware ofallthe technologies commerciallyavailable,or developed as proof-of-concepts in universities - Despite theslide format, these are more suitable tobereadonyourtablet
  • 3. Maybeyouarenon-techpersonandyouwanttofindaco- founder,oraregenerallyscaredof allthetech talk? CouldNon-TechnicalFoundersbe thenextbigthingintech? SophiaMatveeva https://erlystage.com/could-non-technical-founders-be-the-next-big-thing-in-tech/ You couldforexample want to applyto EntrepreneurFirst (https://www.joinef.com/),Deep Science Ventures(https://deepscienceventures.com/), Antler(https://www.antler.co/), Zinc ( https://www.zinc.vc/) asan individual founder and find yourtechnical co-founder. Antler forexample have a bunchof startupsfittingto thispresentation https://sifted.eu/articles/antler-london-demo-day/ Digitalsex therapy startup Blueheart (London), menopauseguidanceapp  Olivia (Stockholm) and fertility treatment support app Tilly (Stockholm) all aim to help women navigatetaboo health issues.
  • 5. Mixed Reality (MR) Interaction techniques EssentiallymostofthetechdevelopedforVR/AR/MR/XR (pickyour abbreviation) i.e. gothroughthatliteratureevenif youwouldnotbedevelopingXRtouchtech perse Mixed Reality Interaction Techniques https://arxiv.org/abs/2103.05984 (10 Mar 2021)
  • 6. A ton of applications for better sensors and actuators Flexible Hybrid Sensor Systems with Feedback Functions Kaichen Xu, Yuyao Lu, and Kuniharu Takei Advanced Functional Materials Hot Topic: Flexible Electronics 16 December 2020 https://doi.org/10.1002/adfm.202007436 Skin like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies toward home based healthcare, human–machine interfaces, robotics, ‐like wearable sensors are regarded as key technologies prostheses, and enhanced augmented/virtual reality (AR/VR). Inspired by human somatosensory functions, artificial sensory feedback systems play vital roles in shaping interactions with complex environments and timely decision making. This study ‐like wearable sensors are regarded as key technologies presents an overview of recent advances in feedback driven, ‐driven, closed loop skin inspired flexible sensor systems ‐driven, ‐driven, that make use of emerging functional nanomaterials and elaborate structures. Drawing on feedback solutions, four categories of sensor systems are highlighted, which include prosthesis‐driven, and AR/VR based human– ‐driven, machine interfaces, smartphone based approaches for point of care ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies detection, and smart wearable displays for direct signal visualizations. Furthermore, the progress of machine learning on the reliable recognition of massive quantities of signals generated by flexible sensor networks is briefly discussed. The state of the art hybrid sensor techniques, along with other ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies emerging strategies, will enable total sensory feedback loop systems to be developed for next generation electronic skins ‐driven, .
  • 7. Touch and touch tech Interesting even before COVID Touch in times of COVID 19: Touch hunger hurts ‐driven, Joanne Durkin, Debra Jackson, Kim Usher Journal of Clinical Nursing Volume30, Issue 1-2 January 2021 First published: 02 September 2020 https://doi.org/10.1111/jocn.15488 Touch is fundamental to the human experience. It is an essential component of socio‐like wearable sensors are regarded as key technologies emotional, physical, cognitive and neurological development in infancy and childhood (Hertenstein, Keltner, App, Bulleit, & Jaskolka, 2006) and an important form of nonverbal communication throughout life. As humans, we experience received touch and we reach out to touch others (Chang, 2001). Touch can be intentional (Connor & Howett, 2009) or functional (Bush, 2001) but is also used to convey affection, is central to the provision of comfort (Connor & Howett, 2009) and can be used to convey reassurance in times of distress (Holt‐like wearable sensors are regarded as key technologies Lunstad, Birmingham, & Light, 2008). The importance of human touch can be seen in evidence that suggests the absence of affectionate touch or physical neglect can contribute to higher levels of aggression in adolescents (Field, 2002). When touch is limited or eliminated, people can develop what is termed touch starvation (Pierce, 2020) or touch hunger (Mortenson Burnside, 1973). Touch hunger impacts all facets of our health and has been associated with increases in stress, anxiety and depression (Pierce, 2020). Nurses and community health workers reported the difficulties caring for patients with Ebola during the outbreak in Liberia when ‘no touch guidelines’ were in place. The no touch ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies guidelines not only made it difficult to diagnose a patient without touching them (Siekmans et al., 2017), but the isolation faced by Ebola patients was found to compromise the nurses’ ability to convey connection and provide comfort to patients in times of distress (Connor,  2015). Such measures, while intended to keep people safe, have concerning short and longer ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies term implications on the health of already isolated individuals such as people who are ill, older people (Armitage & Nellums, 2020) and people with disabilities (Emerson, Fortune, Llewellyn, & Stancliffe, 2020). Dazed RobTennent https://www.daz eddigital.com/fa shion/article/522 76/1/rob-tennent -queer-designer- grindr-auckland- new-zealand-feti sh
  • 8. This robot is designed to hold your hand when you're feeling lonely Japanese engineers created a hand-holding robot that can squeeze back on command. The robot's warmth and pressure could have a calming effect, but the person attached to the hand matters most, psychologists said. This invention comes amidst a loneliness pandemic that was going on long before the coronavirus caused an increase in social isolation. https://www.insider.com/robot-is- designed-to-hold-your-hand-when-y oure-lonely-2020-12
  • 9. "[i miss your touch]" Designing for Virtual Touch: A Real-Time Co-Created Online Art Experience Betty Sargeant, Justin Dwyer, Florian "Floyd" Mueller CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayNovember 2020 Pages 129–133 https://doi.org/10.1145/3383668.3419936 https://pluginhuman.com/art/your-touch/ "[i miss your touch]" is a web platform that allows people who are in separate locations to co-create a real-time artwork within a shared virtual environment. This platform enables a live collaboration to occur between two participants and PluginHUMAN (the artists). [i miss your touch] responds to participants? movements. PluginHUMAN affect, in real-time, live video streams from participants? webcams. Their affected movements are combined and displayed together, allowing participants to play, dance and make art in a shared virtual environment. This project launched as a rapid response to COVID-19 lockdown and physical distancing rules. Our approach to designing a novel, real-time interactive virtual art experience may benefit game designers and researchers who seek to: provide players with the experience of virtual touch; those exploring embodied play; designers who are providing co-creation opportunities for players; and those interested in the intersection of technology, art and play.
  • 10. Textile materialisation of distance Experiencing Distance: Wearable Engagements with Remote Relationships Janne Mascha Beuthel, Philippe Bentegeac, Verena Fuchsberger, Bernhard Maurer, Manfred Tscheligi TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction February 2021 Article No.: 95 Pages 1–13 https://doi.org/10.1145/3430524.3446071 Living dislocated from family, friends or partners can result in negative emotions and a lack of physical, bodily closeness. We focus on materialising the negative consequences associated with living far apart in a textile form, and manifest those in two pairs of wearable artefacts: first, WARMTH, which simulates the bodily distance between remote people through a decrease in felt temperature, and second, BREATH, which embodies the bodily absence of a remote other through a decline in mechanical movement of textiles. The wearables are ‘discussion artefacts’ that enable conversation about, reflection on and exchange of personal, negative, vulnerable and challenging emotions connected to living far apart. The stance taken in this pictorial emphasises the necessity to focus not only on overcoming and bridging the distance between remote people through interactive artefacts; but also, to consider and manifest melancholic and possibly negative personal experiences.
  • 12. History of Remote Touch https://doi.org/10.1145/1709886.1709891: Early in 1986, two Canadian artists White and Back proposed the idea of building a remote arm wrestling device using motorized force-transmitting systems, called telephonic arm wrestling. Their machine was successfully demonstrated in several shows, and initialized the agency on the technique of remote haptic systems. Strong and Gaver proposed three remote interfaces that support intimacy, among which, shaker is a haptic interface where a simple remote force feedback mechanism is designed to enable light- hearted play among friends. After shaker, numerous remote haptic devices emerged, which provide various design features to support information exchange and emotion expression in different manners. In the following, we discuss a set of such devices. In 1997, Dodge presented their “The Bed” system in which a pair of beds are linked with a pair of pillows (a head pillow with input sensors, and a body pillow that vibrates and produces heat), and a curtain for back projection. The purpose of the system is to support intimacy between two people by transmitting presence and activity information. https://doi.org/10.1109/ISMA.2008.4648859
  • 13. Social touch research Touch & Talk: Contextualizing Remote Touch for Affective Interaction Rongrong Wang and Francis Quek TEI 2010 https://doi.org/10.1145/1709886.1709891 Cited by 78 Touch is a unique channel in affect conveyance. A significant aspect of this uniqueness is that the relation of touch to affect is immediate, without the need for symbolic encoding and decoding. However, most pioneering research work in developing remote touch technologies, result in the use of touch as a symbolic channel either by design or user decision. We present a review of relevant psychological and sociological literature of touch and propose a model of immediacy of the touch channel for conveyance of affect. We posit that the strategic provision of contextualizing channels will liberate touch to assume its role in affect conveyance. Armed with this analysis, we propose two design guidelines: first, the touch channel needs to be coupled with other communication channels to clarify its meaning; second, encourage the use touch as an immediate channel by not assigning any symbolic meaning to touch interactions. We proceed to describe our haptic interface design based on these guidelines. Our in-lab experiment shows that remote touch reinforces the meaning of a symbolic channel reducing sadness significantly and showing a trend to reduce general negative mood and to reinforce joviality.
  • 14. Social touch tech Social Touch Technology: A Survey of Haptic Technology for Social Touch Gijs Huisman IEEE Transactions on Haptics (Volume: 10, Issue: 3, July- Sept. 1 2017) https://doi.org/10.1109/TOH.2017.2650221 Cited by 56 This survey provides an overview of work on haptic technology for social touch. Social touch has been studied extensively in psychology and neuroscience. With the development of new technologies, it is now possible to engage in social touch at a distance or engage in social touch with artificial social agents. Social touch research has inspired research into technology mediated social touch, and this line of research has found effects similar to actual social touch. The importance of haptic stimulus qualities, multimodal cues, and contextual factors in technology mediated social touch is discussed. This survey is concluded by reflecting on the current state of research into social touch technology, and providing suggestions for future research and applications.
  • 15. Example of User Experience study of haptic stimuli #1 User Experiences and Expectations of Vibrotactile, Thermal and Squeeze Feedback in Interpersonal Communication Katja Suhonen , Kaisa Väänänen-Vainio-Mattila , Kalle Mäkelä http://doi.org/10.14236/ewic/HCI2012.26 (2012) The haptic modality provides a new channel for interpersonal communication through technology by utilizing the sense of touch. In the development of novel haptic communication devices, it is essential to explore the potential users’ perceptions of such a communication channel. To this end, we conducted two explorative user studies with two early prototypes that demonstrated three different haptic feedback types: vibrotactile, thermal and squeeze feedback. We arranged focus groups and interviews to study the participants’ experiences, expectations and ideas of using these haptic technologies in interpersonal communication. The findings show, for example, that people prefer to use haptic communication mainly with people close to them. Haptics can be used for pragmatic purposes as well as in emotional communication, for example in mimicking touch between the communication partners. Squeezes were experienced as the most pleasant type of haptic feedback. Furthermore, the participants preferred receiving haptic stimuli to their hand area, through a mobile phone or a wristband-like device. We argue that using early prototypes in an early stage of research process in focus groups and interviews is especially useful for stimulating idea generation and discussions about expectations and experiences of haptic technologies.
  • 16. Example of User Experience study of haptic stimuli #2 Investigating Social Haptic Illusions for Tactile Stroking (SHIFTS) Cara M. Nunez; Bryce N. Huerta; Allison M. Okamura; Heather Culbertson Department of Mechanical Engineering, Stanford University, Stanford 2020 IEEE Haptics Symposium (HAPTICS) https://doi.org/10.1109/HAPTICS45997.2020.ras.HAP20.35.f631355d A common and effective form of social touch is stroking on the forearm. We seek to replicate this stroking sensation using haptic illusions. This work compares two methods that provide sequential discrete stimulation: sequential normal indentation [ThevoicecoilSHIFTSdeviceconsists ofsixvoicecoilactuators (Tectonic Elements TEAX19C01-8)arranged in a1-Dlineararray] and sequential lateral skin-slip using discrete actuators [The motor SHIFTS device consists of five rotary motors (Faulhaber 1624E0175DCmotors with a quadrature encoder) arranged in a 1-D linear array] . Our goals are to understand which form of stimulation more effectively creates a continuous stroking sensation, and how many discrete contact points are needed. We performed a study with 20 participants in which they rated sensations from the haptic devices on continuity and pleasantness. We found that lateral skin-slip created a more continuous sensation, and decreasing the number of contact points decreased the continuity. These results inform the design of future wearable haptic devices and the creation of haptic signals for effective social communication.
  • 17. Social touch research Future Work The limitations above translate directly into follow up research questions and study designs. For example, a nuanced comparison of specific touch interactions regarding their impact on users should lead to more specific design recommendations for VR content creators, by answering what touch-types may be adequate for specific social mechanics. Thereby, we suggest considering more diverse constellations of participant and avatar characteristics in follow up studies. This would aid content creators to understand under which conditions specific social norms from the physical world are relevant in the virtual realm and when virtual interaction underlies its own rules (e.g., the impact of the sexual orientation of participants, implicit social biases, the quality of the interpersonal relationship, differentculturalbackgrounds, Proteuseffect). Another question which emerges from our sample characteristics relates to the impact of potential familiarization effects, i.e., does prior VR experiences affect the perception of virtual social body contact? We consider field studies within the current social VR platforms (online questionnaires or interviews with users) as an appropriate method to answer this question. This approach could also be valuable to evaluate social touch that occurs during spontaneousvirtualinteraction. Concerning the Proteus effect, we note that some social VR applications feature unlimited avatar customization options (e.g., nonhumanoid avatars, excessivelylargeorsmallavatars). Consequently, weconsider theinvestigation of how appearancecharacteristicsthat do not apply to humans and social interaction outside of VR affect the experience of virtual social touch as an exciting field of research. In that sense, we currently focus on fostering desired and inhibit undesired experiences of virtual body contact based on variations of immersive characteristics of the interaction. Inspired by the idea to augment the social interaction in VR [ Rothet al.2019], we currently prepare a study on visual augmentations of virtual touches (e.g., particleeffectsonbodycontact)to manipulateemotionalreactions.
  • 18. Touch in VR Conceptualising touch in VR Sara Price, Carey Jewitt & Nikoleta Yiannoutsou UCL Knowledge Lab, 23-29 Emerald Street, London, WC1N 3QS, UK Virtual Reality (2021) https://doi.org/10.1007/s10055-020-00494-y How touch is conceptualised matters in shaping technical advancements, bringing opportunities and challenges for development and design and raising questions for how touch experience is reconfigured. This paper explores the notion of touch in virtual reality (VR). Specifically, it identifies how touch ‘connection’ is realised and conceptualised in virtual spaces in order to explore how digital remediation of touch in VR shapes the sociality of touch experiences and touch practices. Ten participants from industry and academia with an interest in touch in virtual contexts were interviewed using an in- depth semi-structured approach to elicit experiences and perspectives around the role of touch in VR. Data analysis shows the growing value and significance of touch in virtual spaces and reveals particular ways in which touch is talked about, implemented and conceptualised. It highlights changes for the sociality of touch through participants’ conceptualisations of touch as replication and illusion, and how the body is brought into this ‘touch’ space. These perspectives of touch shape who touches, what is touched and how it is touched and set an agenda for the types of touch that are facilitated by VR. The findings suggest ways in which technological techniques can be employed towards interpretive designs of touch that allow for new ways to look at touch and haptics. They also show how touch is distorted and disrupted in ways that have implications for disturbing established ‘real world’ socialities of touch as well as their renegotiation by users in the space of digitally mediated touch in VR.
  • 19. Extended Reality Collaboration with touch youcanhaveyourmicmutedwithglitchyinternetwithotherpeople New technology makes telepresence seem almost authentic MAGICS project https://www.aalto.fi/en/news/new-technology-makes-telepr esence-seem-almost-authentic Aalto University, the University of the Arts Helsinki, and Tampere University are collaborating to develop a virtual meeting which looks and feels as if all participants were sharing the same space. In addition to the senses of sight and hearing, a feeling of authenticity can also be created through touch and smell. MAGICS uses the latest digital technology to create artistic performances, realistic games, and other remote presence solutions. The consortium is headed by Professor Mikko Sams of Aalto University, with Professor Atanas Gotchev of Tampere University as the deputy director. Collaboration plays akeyroleinthe project.Sharedoperating modelsare beingcreatedwithcompanies,services areoffered,whilethebest practicesare learned.In additiontoYLEandKeho Interactive,cooperativepartnersinclude companiessuchasHuawei,Microsoft, Valo Motion,theEspooCityTheatre,and theHelsinki SwedishTheatre. https://youtu.be/Jd2GK0qDtRg
  • 20. Multisensory Experience Intro Beyond haptics andpressure actuators/sensing Justtogiveyouanideawhatelseyoucouldaddtoyourtouchprojects
  • 21. Spatial Audio for XR (6 degrees of freedom) https://www.aalto.fi/en/aalto-acoustics-lab http://research.spa.aalto.fi/projects/compass_vsts/ Copyright©ArchontisPolitisandLeo McCormack2018-2019 http://research.spa.aalto.fi/projects/sparta_vsts/ https://github.com/leomccormack/SPARTA e.g.tobeusedwithyourUnityXR/AR/VRproject
  • 22. Adding thermal sensations Thermoreal from Korea Flexible thermoelectric devices (TEDs) can be embedded into virtual reality applications called ThermoReal® We can intensify realism by incorporating heat, chill and pain into VR/AR/games! http://thermoreal.com/ Peltier elementsfor producingthermal sensations https://doi.org/10.1038/s41598-020-68362-y
  • 23. Thermal sensation via Peltier elements http://lawarencepress.com/ojs/index.php/IMEG/article/viewFile/350/660 https://doi.org/10.1109/ACCESS.2020.3047036 Design andTestingofCooling JacketusingPeltierPlate http://dx.doi.org/10.1136/bmjo pen-2020-042127 https://phys.org/news/2018-12-flexible-ther moelectric-module-silver-bullet.html http://dx.doi.org/10.1002/admt.201800556 Wearableand flexiblethinfilmthermoelectric moduleformulti- scaleenergyharvesting https://doi.org/10.1016/j.jpowsour.2020.227983 Wearable thermoelectricsfor personalized thermoregulation http://doi.org/10.1126/scia dv.aaw0536
  • 24. Adding scent? Olfactorystimulus Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial Berenice Serrano, Rosa M.Baños, Cristina Botella Computers in Human Behavior Volume 55, Part A, February 2016, Pages 1-8 - Cited by 68 https://doi.org/10.1016/j.chb.2015.08.007 The aim of this study was to test the efficacy of a mood- induction procedure in a Virtual Reality (VR-MIP) environment for inducing relaxation and generating sense of presence, and to test whether the stimulation of the senses of touch and smell improves the efficacy of this VR-MIP. Highlights • A Virtual reality environment and mood-induction for inducing relaxation were tested. • The senses of touch and smell were stimulated to improve the mood-induction and sense of presence. • The stimulation of sense of touch, could improve the efficacy when using VR-MIP. Emotions and sense of presence do not significantly improve when smell and/or touch were stimulated. Given the procedures used in this study to stimulate other senses, we cannot conclude that other augmented virtuality strategies (more or less sophisticated) are ineffective, only that the ones used in our study were not powerful enough or adequate. Clearly, further research is needed. https://doi.org/10.1016/j.jbusres.2020.09.036
  • 25. Adding scent? Olfactorystimulus#2 Google Nose actually becoming a thing one day? Electronic nose+scentdelivery? https://spectrum.ieee.org/the-human-os/biomedical/devices/m eet-the-enose-that-actually-sniffs Artificial Odour-VisionSyneasthesiaviaOlfactorySensoryArgumentation https://doi.org/10.1109/JSEN.2020.3040114 A Conceptual Designfor SmellBased Augmented Reality: CaseStudyin MaintenanceDiagnosis https://doi.org/10.1016/j.procir.2018.09.067 Olfactory-Based AugmentedRealitySupportforIndustrial Maintenance https://doi.org/10.1109/ACCESS.2020.2970220
  • 27. Cross-modal Illusions? “Context of haptic stimulus” https://www.bbc.co.uk/programmes/b00vhw1d Effectsof visual and auditorycuesonhapticillusionsforactiveandpassive touchesinmixedreality NamkyooKangetal.(2021) https://doi.org/10.1016/j.ijhcs.2021.102613 Individuals’hapticexperiencesrely notonly ontactilesignals,butonvisual andauditory stimulationaswell.
  • 28. ‘Experimental’ Lab Tech Example ofsensors, actuatorsandtechthat would be beneficialforyou tobe aware of. Checkyourlocal universitiesforpossible collaborators,mostofthestudygroupsmight notwant tocommercialize necessarilytheirtechs,ormightbe interested in expanding theirtechtonew fieldsthat you havedomain expertiseon
  • 29. Low-cost Remote Touch A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch Filippo Sanfilippo; Claudio Pacchierotti 2020 3rd International Conference on Information and Computer Technologies (ICICT) https://doi.org/10.1109/ICICT50521.2020.00040 Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the- shelf (COTS) components. It is composed of a vibrotactile glove (Arduino), a Leap Motion sensor, and an head-mounted display (Oculus Rift), integrated together to provide compelling immersive sensations (Unity). This paper proposes a higher technology readiness level (TRL) for the system to make it modular and reliable. To demonstrate its potential, we present two human subject studies in Virtual Reality. They evaluate the capability of the system in providing (i) guidance during simulated drone operations, and (ii) contact haptic feedback during virtual objects interaction. Results prove that the proposed haptic-enabled framework improves the performance and illusion of presence.
  • 30. Delivering touch with Pneumatics #1 Interactive Soft Pnuematic Actuator Skin for Tactile Feedback Harshal Sonar, Sagar Joshi, Matthew Robertson, Tigmanshu Bhatnagar and Prof. Jamie Paik. Front. Robot. AI, 11 January 2016 | https://doi.org/10.3389/frobt.2015.00038 - Cited by 53 (Reconfigurable Robotics Lab – EPFL) https://youtu.be/KONyGObNE8I
  • 31. Delivering touch with Pneumatics #2 PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve Mengjia Zhu, Amirhossein H. Memar, Aakar Gupta, Majed Samad, Priyanshu Agarwal, Yon Visell, Sean Keller, Nicholas Colonnese https://doi.org/10.1145/3313831.3376333 - Cited by 7 (2020) https://youtu.be/cWSENY8Ly-8 (Facebook Research)
  • 32. Facebook SensingwithHapticglove Inside Facebook Reality Labs: Wrist-based interaction for the next computing platform https://tech.fb.com/inside-facebook-reality-labs-wrist-based-interaction-for-the-next-computing-platform/ Last week, we kicked off a three-part series on the future of human-computer interaction (HCI). In the first post, we shared our 10-year vision of a contextually-aware, AI-powered interface for augmented reality (AR) glasses that can use the information you choose to share, to infer what you want to do, when you want to do it. Today, we’re sharing some nearer-term research: wrist-based input (EMG, electromyography) combined with usable but limited contextualized AI, which dynamically adapts to you and your environment. Later this year, we’ll address some groundbreaking work in soft robotics to build comfortable, all-day wearable devices and give an update on our haptic glove research. EMGDemo: ControllingVirtualObjects
  • 33. Delivering touch with shape memory alloys #1 Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix Sachith Muthukumarana, Don Samitha Elvitigala, Juan Pablo Forero Cortes, Denys J.C. Matthies, Suranga Nanayakkara The University of Auckland, Auckland, New Zealand CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsApril 2020 Pages 1–12 https://doi.org/10.1145/3313831.3376491 We present a wearable forearm augmentation that enables the recreation of natural touch sensation by applying shear-forces onto the skin. In contrast to previous approaches, we arrange light-weight and stretchable 3x3cm plasters in a matrix onto the skin. Individual plasters were embedded with lines of shape-memory alloy (SMA) wires to generate shear-forces. Our design is informed by a series of studies investigating the perceptibility of different sizes, spacings, and attachments of plasters on the forearm. Our matrix arrangement enables the perception of touches, for instance, feeling ones wrist being grabbed or the arm being stroked. Users rated the recreated touch sensations as being fairly similar to a real touch (4.1/5). Even without a visual representation, users were able to correctly distinguish them with an overall accuracy of 94.75%. Finally, we explored two use cases showing how AR and VR could be empowered with experiencing recreated touch sensations on the forearm.
  • 34. Delivering touch with shape memory alloys #2 Shape memory alloys are a fit with textile technologies https://specialtyfabricsreview.com/2019/08/01/soft-robot ics-and-shape-memory-alloys/ At IFAI’s 2019 Smart Fabrics Virtual Summit, Holschuh, who co-directs the UMN Wearable Technology Laboratory (WTL), gave a presentation titled “Soft-Robotic Textiles Using Integrated Active Materials.” He noted the many materials and their capabilities that can be useful in soft robotic applications, particularly in shape memory functions. Holschuh says that because shape memory alloys (SMAs) “can change shape, and the change can be controlled in a way that is reliable and repeatable,” they can be useful in a variety of applications and markets. One application is in compression garments, which are widely used and have been around for quite a while. “But I’ve never met a single person that says they enjoy wearing a compression garment that’s on the market,” Holschuh says. “The two biggest complaints are that they’re really hard to put on, and once they’re on, they squeeze you all the time.” It’s also “a relatively simplistic therapy. It’s not dynamic; it’s just there.”
  • 35. Pneumatic “FingerDisplay” Development of Finger-Mounted High-Density Pin-Array Haptic Display https://doi.org/10.1109/ACCESS.2020.3015058 (August 2020) Our developed finger-mounted pin-array display has a higher contact point density and a larger coverage area than any other previously developed devices. We adopted a pneumatic drive because the pneumatic actuator, or air cylinder, can be a simple structure and can be arranged in a dense array.
  • 36. Inflatable Wrinkle Actuator Design of an Inflatable Wrinkle Actuator With Fast Inflation/Deflation Responses for Wearable Suits IEEE Robotics and Automation Letters ( Volume: 5, Issue: 3, July 2020) https://doi.org/10.1109/LRA.2020.2976299 In recent years, inflatable actuators have been widely used in wearable suits to assist humans who need help in moving their joints. Despite their lightweight and simple structure, they have long inflation and deflation times, which make their quick use difficult. To resolve this issue, we propose an inflatable wrinkle actuator with fast inflation and deflation responses. First, a theoretical model is proposed to develop an actuator that satisfies the design requirements: the desired assistive torque and the foam factor based on the wearability. Second, we reduce the inflation and deflation times by partially controlling the actuator layers and by designing pneumatic circuits using a vacuum ejector. To validate the usability of the actuator in wearable suits, we applied it to a wearable knee suit, and the inflation and deflation times were 0.40 s and 0.16 s, respectively. As a result, we ensured that the actuator did not interfere with human knee joint movement during walking by creating any residual resistance.
  • 37. Compression Garments Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environment Miles Priebe, Esther Foo, Brad T Holschuh https://doi.org/10.1145/3379350.3416177 (October 2020) Human Factors and Ergonomics / Apparel Design Wearable Technology Lab, College of Design, University of Minnesota https://doi.org/10.1145/3267305.3267312 https://doi.org/10.1145/3341163.3347732
  • 38. Design criteria for wearable garments Skill-Sleeves: Designing Electrode Garments for Wearability Jarrod Knibbe, Rachel Freire London , Marion Koelle, Paul Strohmeier https://doi.org/10.1145/3379350.3416177 (October 2020) Many existing explorations of wearables for HCI consider functionality first and wearability second. One such example, is a recent electrode sleeve for electric muscle stimulation (EMS) by Knibbe et al. 2017. This sleeve represented technical advances for EMS (incorporating an order of magnitude more electrodes than typically seen), but lacked the general properties expected of garments (the sleeve was fragile, movement constraining, difficult to put on, etc.). Typically, as the technologies, designs, and experiential understanding develops, attention can shift towards questions of deployment and wearability. Our own prototyping work took a similar trajectory
  • 39. Haptics for Music Performances #1 Touching the audience: musical haptic wearables for augmented and participatory live music performances https://doi.org/10.1007/s00779-020-01395-2 - Cited by 3 This paper introduces the musical haptic wearables for audiences (MHWAs), a class of wearable devices for musical applications targeting audiences of live music performances. MHWAs are characterized by embedded intelligence, wireless connectivity to local and remote networks, a system to deliver haptic stimuli, and tracking of gestures and/or physiological parameters. They aim to enrich musical experiences by leveraging the sense of touch as well as providing new capabilities for creative participation. The embedded intelligence enables the communication with other external devices, processes input data, and generates music-related haptic stimuli
  • 40. Haptics for Music Performances #2 https://oopperabaletti.fi/en/repertoire-and-tickets/laila/ vibrating floor in Laila by Finnish National Opera
  • 41. Biofeedback example for XR Youcouldprovide hapticfeedbackbased onphysiologicalmeasures,eitherinVRornot Deep Reality: An Underwater VR experience to promote relaxation by unconscious HR, EDA and brain activity biofeedback MIT Media Lab Judith Amores Fernandez,Anna Fusté, Robert Richer, Pattie Maes ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality (SIGGRAPH '19). ACM, Los Angeles, CA, USA, ACM 978-1-4503-6320-4/19/07. http://doi.org/10.1145/3306449.3328818 https://www.media.mit.edu/projects/deep-reality/overview/ https://youtu.be/cPHZFp3QQtw We present an interactive Virtual Reality (VR) experience that uses biometric information for reflection and relaxation. We monitor in real-time brain activity using a modified version of the Muse EEG and track heart rate (HR) and electrodermal activity (EDA) using an Empatica E4 wristband. We use this data to procedurally generate 3D creatures and change the lighting of the environment to reflect the internal state of the viewer in a set of visuals depicting an underwater audiovisual composition. These 3D creatures are created to unconsciously influence the body signals of the observer via subtle pulses of light, movement and sound. We aim to decrease heart rate and respiration by subtle, almost imperceptible light flickering, sound pulsations and slow movements of these creatures to increase relaxation.
  • 42. ‘Artifical fingers’ grippingonyourfingers Twining plant inspired pneumatic soft robotic spiral gripper with a fiber optic twisting sensor Mei Yang, Liam Paul Cooper, Ning Liu, Xianqiao Wang, and Mable P. Fok Optics Express Vol. 28, Issue 23, pp. 35158-35167 (2020) https://doi.org/10.1364/OE.408910 In this work, we design a twining plant inspired soft-robotic spiral gripper that requires only one single pneumatic control to perform the twining motion and to firmly hold onto a target object. The soft-robotic spiral gripper has an embedded high-birefringence fiber optic twisting sensor to provide critical information, including twining angle, presence of external perturbation, and physical parameter of the target object. Furthermore, finite element analyses (FEA) in parametric studies of the spiral gripper are performed for module design optimization. The unique single pneumatic channel design enables easy manipulation of the soft spiral gripper with a maximum of 540° twining angle and allows a firm grip of a target object as small as 1-mm in diameter. The embedded fiber optic sensor provides useful information of the target object as well as the twining angle of the soft robotic spiral gripper with high twining angle sensitivity of 0.03nm. The unique fiber-optic sensor embedded single-channel pneumatic spiral gripper that is made from non-toxic silicone rubber allows parallel and soft gripping of elongated objects located in a confined area, which is an essential building block for twining and twisting motions in soft robot.
  • 43. MRI-compatible ultrasound haptics A novel ultrasonic haptic device induces touch sensations with potential applications in neuroscience research Nick Hayward; Emelie Lewis; Emanuele Perra; Veikko Jousmäki; Veli-Matti Saarinen; Francis McGlone; Mikko Sams; Heikki Nieminen Aalto University 2020 IEEE International Ultrasonics Symposium (IUS) https://doi.org/10.1109/IUS46767.2020.9251554 Haptic devices can bring a sense of touch to virtual interactions, with substantial benefits for communication and health. Mid-air ultrasound can generate acoustic radiation forces for tailored tactile sensations - `touch without touching'. To study the neuroscience of haptics, devices must be compatible with neural monitors. In this study, electromagnetic shielding with a Faraday was created. Our device creates a palpable focus of ultrasound with sufficient spatial resolution (5 mm diameter) and radiation pressure (1.56 or 1.76 Pa without or with Faraday cage lid, respectively) to stimulate small areas of skin. Magnetometer measurements showed minimal field strength variability around the system. Therefore, the proposed system could be compatible with neurological monitoring for neuroscience studies.
  • 44. mc² – Mobile Cloud Computing https://mobilecloud.aalto.fi/ Prof.YuXiaoDepartmentofCommunicationsandNetworkingSchoolofElectricalEngineering,AaltoUniversity
  • 45. ‘MIT ML Gloves‘ Sensor-packed glove learns signatures of the human grasp Signals help neural network identify objects by touch; system could aid robotics and prosthetics design. Rob Matheson | MIT News Office Publication Date: May 29, 2019 https://news.mit.edu/2019/sensor-glove-human-grasp-robotics-0529 The researchers developed a low-cost knitted glove, called “scalable tactile glove” (STAG), equipped with about 550 tiny sensors across nearly the entire hand. In a paper published today in Nature, the researchers describe a dataset they compiled using STAG for 26 common objects — including a soda can, scissors, tennis ball, spoon, pen, and mug. Using the dataset, the system predicted the objects’ identities with up to 76 percent accuracy. The system can also predict the correct weights of most objects within about 60 grams. Similar sensor-based gloves used today run thousands of dollars and often contain only around 50 sensors that capture less information. Even though STAG produces very high-resolution data, it’s made from commercially available materials totaling around $10.
  • 46. Electronic-skin haptic interfacing #1 Skin-integrated wireless haptic interfaces for virtual and augmented reality Nature volume 575, pages 473–479 (2019) Xinge Yu,Zhaoqian Xie,Yang Yu,Jungyup Lee,AbrahamVazquez-Guardado,Haiwen Luan,JasperRuban,Xin Ning,Aadeel Akhtar,Dengfeng Li,Bowen Ji,Yiming Liu, Rujie Sun,Jingyue Cao,Qingze Huo,Yishan Zhong,ChanMi Lee,SeungYeopKim,Philipp Gutruf,Changxing Zhang,Yeguang Xue,Qinglei Guo,AdityaChempakasseril, Peilin Tian,Wei Lu,JiYoon Jeong,YongJoon Yu,Jesse Cornman,CheeSimTan,BongHoon Kim,KunHyukLee,Xue Feng,Yonggang Huang &John A.Rogers https://doi.org/10.1038/s41586-019-1687-0 Exploded-viewschematicillustrationofadevicewith32independentlycontrolledhapticactuators. 
  • 47. Electronic-skin haptic interfacing #2 The more and less of electronic-skin sensors Sensors can measure both strain and temperature or measure force without affecting touchy Science 20 Nov 2020: Vol. 370, Issue 6519, pp. 910-911 https://doi.org/10.1126/science.abe7366 by Xinyu Liu Artificial multimodal receptors based on ion relaxation dynamics http://doi.org/10.1126/science.aba5132 Nanomesh pressure sensor for monitoring finger manipulation without sensory interference http://doi.org/10.1126/science.abc9735 Cited by 7 Related articles Monitoring of finger manipulation without disturbing the inherent functionalities is critical to understand the sense of natural touch. However, worn or attached sensors affect the natural feeling of the skin. We developed nanomesh pressure sensors that can monitor finger pressure without detectable effects on human sensation. The effect of the sensor on human sensation was quantitatively investigated, and the sensor-applied finger exhibits comparable grip forces with those of the bare finger, even though the attachment of a 2-micrometer-thick polymeric film results in a 14% increase in the grip force after adjusting for friction. Simultaneously, the sensor exhibits an extreme mechanical durability against cyclic shearing and friction greater than hundreds of kilopascals.
  • 48. Electronic-skin haptic interfacing #3a Skin Electronics: Next Generation Device Platform for Virtual and ‐driven, Augmented Reality Jae Joon Kim Yan Wang Haoyang Wang Sunghoon Lee Tomoyuki Yokota Takao Someya University of Tokyo Advanced Functional Materials 25 February 2021 https://doi.org/10.1002/adfm.202009602 On skin auditory sensors ‐skin auditory sensors . i.e. microphones On skin tactile sensors ‐skin auditory sensors On skinmotion sensors ‐skin auditory sensors On skin bioelectric ‐skin auditory sensors sensors On skin ‐skin auditory sensors soft loudspeakers On skinkinestheticoutput. ‐skin auditory sensors Softmicrotubulemuscle driven ‐driven 3 axisskin stretchhaptic ‐driven ‐driven devices e.g.youcoulddo arthritismanagementwithon-skin tactilesensorsand on-skin motion sensors, coughmonitoring (e.g.for COPD)withon-skin auditorysensors
  • 49. Electronic-skin haptic interfacing #3b Skin Electronics: Next Generation Device Platform for ‐driven, Virtual and Augmented Reality Jae Joon Kim Yan Wang Haoyang Wang Sunghoon Lee Tomoyuki Yokota Takao Someya University of Tokyo Advanced Functional Materials 25 February 2021 https://doi.org/10.1002/adfm.202009602 System integration of skin electronics. a) Schematic diagram of typical on skin systems. This system includes an on skin signal ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies processing part that acquires input signals or controls outputs, a wireless communication part that synchronizes on skin data with ‐like wearable sensors are regarded as key technologies external processers, and an energy supporting part that uses on skin ‐like wearable sensors are regarded as key technologies energy generators or wireless energy transmission. b) Multilayered stretchable electronics by assembling IC chips on a stretchable substrate. Reproduced with permission.[309] Copyright 2018, Springer Nature. c) A “smart wristband” with specifically designed readout circuits for on skin input devices. Reproduced with ‐like wearable sensors are regarded as key technologies permission.[309] Copyright 2016, Springer Nature. d) A self powered ‐like wearable sensors are regarded as key technologies electrochemical sensing system powered by using flexible photovoltaic. Reproduced with permission.[316] Copyright 2018, Springer Nature. e) A biofuel powered integrated e skin with multimodal sensors and ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies Bluetooth low energy for communication. Reproduced with permission.[ 309] Copyright 2020, American Association for the Advancement of Science. f) A stretchable optoelectronic system using wireless power transmission and near field communication. Reproduced with permission. ‐like wearable sensors are regarded as key technologies [309] Copyright 2016, American Association for the Advancement of Science. g) On skin stretchable sensors and on textile readout ‐like wearable sensors are regarded as key technologies ‐like wearable sensors are regarded as key technologies circuits and communication terminals to form a body area network. Reproduced with permission.[325] Copyright 2019, Springer Nature.
  • 50. Electronic-skin forgenitalprotheses? KillingKittens ThisweekQueenKitten EmmaSayle speaksto VDOMLLC  founder/creator GleniseKinard-Moore(she/her),QSA,CISA,CISM  about: 💪 Thereareprostheticarmsandlegs,whynotgenitals? 🔑 Whowillthisproductbethemostusefulfor? ⛔️ Let’stacklethetaboosaroundsexandwhyarewestillcringingatthe word. GleniseisthecreatorofTheVDOMTM andfounder ofVDOM,thebrain behindthename.Whilejuggling amillionhats,Glenisemanagesand overseesalloperations. VDOM,LLCisaningenioussex-techfirmthatfocusesonhuman inspiredengineeringandartificialintelligence.Wespecializeincreating stateoftheartprostheticdevicesthatenhancetheadult sexualexperience.Our premieredevice,TheVDOMTM ,isanapp- connectedadultwearabledevicethathastheabilitytogofromflaccid toerectatthepushofabutton. TheVDOMTMisheretorevolutionizethesextechindustrythrough theevolutionofresearch,scienceandtechnology.
  • 51. Force-Feedback systems to XR #1 Holotronpresentsa lower-bodyVR exoskeletonwithfull forcefeedback By LozBlainDecember21,2020 https://newatlas.com/vr/holotron-virtual-rreality-haptic- exoskeleton/
  • 52. Force-Feedback systems to XR #2 CoVR:A Large-ScaleForce-FeedbackRobotic InterfaceforNon-Deterministic ScenariosinVR https://arxiv.org/abs/2009.07149 We present CoVR, a novel robotic interface providing strong kinesthetic feedback (100 N (mg ~ 10kg)) in a room-scale VR arena. It consists of a physical column mounted on a 2D Cartesian ceiling robot (XY displacements) with the capacity of (1) resisting to body-scaled users' actions such as pushing or leaning; (2) acting on the users by pulling or transporting them as well as (3) carrying multiple potentially heavy objects (upto 80kg) that users can freelymanipulateormakeinteractwitheachother. While visual and auditory displays in Virtual Reality (VR) have reached a level where the produced stimuli arequiteconvincing,haptictechnology isstillpoorcomparedtotherichways humans can interact with their environment. Multiple directions have been envisioned to enhance the users’ haptic experiences in VR, through hand-held controllers or wearablessimulatingtheenvironment, orthroughthedirectmanipulation ofpassiveprops....  While CoVR addresses several interactions and technical challenges, we see several directions for future work. Augmenting I/O capabilities. We will investigate how additional capabilities can improve user experience. For instance, it would be interesting to augment a column with sensors (e.g. touch input, force sensors, proximity sensors, etc.).Adding a depth camera could enable the detection of untracked moving bodies, suchas an unexpected pet in the VR arena. Haptic stimuli can be expanded to vibrations, sliding, textures, temperatures, or to shape changing illusions. For instance, heat-lamps or wind- blowerscould alsobeintegrated. We plan to investigate remote-presence interaction: a second identical structure can for instance be assembled in another room. Users in each room can interact with different VOIs, share mutual physical contact or collaboratively manipulate objects [13, 30]. We also plan to investigate which scenarios (e.g. a master and a slave) and which interactions would support collaborativeinteraction in asinglearena." https://youtu.be/fPCXdxVtpQQ
  • 53. Performing Arts-friendlytech Stelarc andbeyondfor avarietyperformance. Music,dance,theatre, performance arts,etc. Linking Science and Technology with Arts and the Next Generation—The Experimental Artist Residency “STEAM Imaging” Leonardo, https://doi.org/10.1162/leon_a_01792 https://www.mevis.fraunhofer.de/en/press-and-scicom/science-com munication/steam-imaging---an-experimental-artist-residency-/st eam-imaging---our-artist-in-residence-is-yen-tzu-chang.html
  • 55. Lymphedema Could you have better compressive gear? More personalized, like CapeBionics for sports? Lymphedemameasurementusing Kinectvolume reconstruction(2013) https://www.slideshare.net/WonjoongCheon/lymphede ma-measurement-using-kinect-volume-reconstruction https://www.breastcancer.org/treatment/lymphedema/treatments/sleeves/types https://www.cancerresearchuk.org/about-cancer/coping/physically/lymphoedema-and-cancer/treating/compression
  • 56. Compression Therapy for Deep Vein Thrombosis #1 Bulkyand uncomfortable,portable light-weightsleeves anygood? https://resident360.nejm.org/from-pages-to-practice/pneumatic-compression-for-venous-thromboembolism Althoughpharmacologicprophylaxishasbeen showntoreducetheincidenceofdeepvein thrombosis,evidenceislimitedonthecombineduse ofmechanicalcompressiondevicesand pharmacologicprophylaxis.Inthe Pneumatic Compressionfor Preventing Venous Thromboembolism(PREVENT)trial,Arabiand colleaguesfoundthatuseofadjunctive intermittentpneumaticcompressiondidnot lowertheincidenceofdeepveinthrombosis comparedtopharmacologicthromboprophylaxis aloneincriticallyillpatients. Comment:Compressiondevicestether patientstobed,andtheyarenoisyandoften uncomfortable.Althoughpneumatic compressionlikelyisusefulifapatienthasa contraindicationtopharmacologicprophylaxis, routinedualVTE prophylaxisusewarrants reconsideration. Iwouldconsideradding compressiondevicesforparticularlyhigh- riskpatients,but,for mostpatients,heparinor low- molecular-weightheparinaloneshouldsuffice.
  • 57. Compression Therapy for Deep Vein Thrombosis #2 Wearable Real-Time Monitoring System Based on Fiber Bragg Grating Pressure Sensor for Compression Therapy Applications Ziyang Xiang, Jianxun Liu, Zhuxin Zhou, Zhengyi Ma, Zidan Gong, Jie Zhang, Chi Chiu Chan (01 July 2020) https://doi.org/10.1007/978-3-030-51828-8_72 "This paper aims to adopt optical fiber pressure sensor in a pneumatic compression therapy device to detect the dynamic pressure applied on target tissues and to explore the relationship with pneumatic output."
  • 58. ‘Recovery Tech’ Compression garments and compression suits for sports Essentially the lymphedematech forsports https://www.cnet.com/health/whats-a-normatec-the-compression-therapy-elite-athletes-love/ Likecryotherapy, compression therapy hasbeenaround for decadesasa medical treatment. Infact, NormaTec -- oneof thebiggestcompressiontherapy namesinthemarket-- startedasa medical devicecompanyto treata conditioncalled lymphedema (chronic swelling).  Nowthecompany's focusisathletic recovery, butitsrootsliein thescience of blood flow: Your circulatorysystem deliversoxygen, nutrientsand hormones to everycellinyour body.Simultaneously, thiscomplexcircuitremovesmetabolic wastessuch ascarbon dioxideandlactic acid, effectivelyflushing your systemof toxins.  Theideabehind compressiontherapyis thatbyincreasing blood flowto specific partsof thebody-- encouraging your bodytodelivermoreoxygenand nutrients to thoseareas-- you can speed up recovery, relievepain and improveathletic performance.  https://www.gminsights.com/industry-analysis/compression-therapy-market https://simplifaster.com/articles/compression-garments-performance-recovery/
  • 59. Commercial “VR Suits” and hand/wrist/etc actuators for haptics Quite easy to find these with Google, so you can do your own independent research when know what to look for a bit And add-on manufacturers want you to use these on your application so Unity / Unreal libraries should be provided. And if not, don’t bother with the code wrangling?
  • 60. Tesla Suit You could use the actuator-sensing suits also for boring applications like golf Bachelorthesisof VilleMartas(2020)fromLappeenrantaUniversity ofTechnology. http://urn.fi/URN:NBN:fi-fe2020092575837
  • 62. Woojer Strap / Edge https://www.woojer.com/pages/strap
  • 64. ultraleap (ultrahaptics) sensations through the air and directly onto the user's hands.
  • 65. Add haptic feedback for the cat petting in Unity? builttopofhandtrackinglibraryfrom HandPhysicsLab
  • 66. SportsTech Maybe you are not into sports or sportstech at all, but some of the products are quite similar what you would like to have for biofeedback meditation / sextech. So you can possibly take inspiration from here. And likewise, you might want to make sports or physical therapy more engaging for general population or patients in physical rehabilitation
  • 67. Robotic Personal Trainers / Physiotherapists https://dl.acm.org/doi/10.1145/3173386.3173566
  • 68. Real-time Haptic feedback for exercise execution TrainingTechnology ProbesAcrossFitnessPractices:Yoga,CircusandWeightlifting LaiaTurmoVidal,ElenaMárquez Segura,Luis ParrillaBel, AnnikaWaern https://doi.org/10.1145/3334480.3382862 Wearable technology for sports and fitness have increased in popularity in the last decade, but most technological solutions in research are designed for a single specific fitness practice and target group. Towards validating a design approach and resulting wearable designs across several fitness practices, we used three wearable Training Technology Probes (TTPs) originally designed for, and tested in, the context of Yoga and Circus training. They were used in a design activity with the goal of exploring and opening up the design space of technology for weightlifting. Our exploration proved fruitful and substantiated the versatility, adaptability and usefulness of the TTPs on account of their design features. Here we present initial insights from deploying the TTPs in that domain. The TTPs served as probing tools, helping to surface goals and challenges of weightlifting. They were appropriated to fit and assist in new TTP uses for weightlifting exercises, leading to interesting design iterations that will inform future work.
  • 69. Fiber optic physiological sensing A) https://www.sporttechie.com/organic- robotics-wins-2021-nfl-1st-and-futur e-competition B) https://www.organicroboticscorp.com/ C) https://youtu.be/f4eTxPezB2M D) http://doi.org/10.1126/scirobotics.a aw6304 E) https://doi.org/10.1007/s42765-020-0 0057-5 e.g.motioncapture,musclefatigue(EMG)andrespiration Light Lace,OrganicRoboticsCorporation
  • 70. Sextech the word tech may give you a too techy impression. Field seems to be going towards more “holistic” sexual wellness, and not really just re-branding dildos to teledildonics
  • 71. Sextech Sex tech, sexual health and wellbeing – What’s next? Webinar organized by Women of Wearables, Oct 2020 https://drive.google.com/drive/folders/1bL18cLoKarG5h39RIj4O1xfS4mrFO7YQ In 2017, thesizeof theglobalsexual wellnessmarketwasover$26 billion and isforecasted to reach about $37.2billionby2025. Butthe truepotentialof thisindustryis,actually, much bigger- sextechfeeds intomental health, fertility, and manyotherpersonal wellnessand consumerhealthcarecategories.
  • 73. Sextech Startupshotatthemoment#2 Bérénice Magistretti@BMagistretti Join me and @anuduggalnyc of @fcubedvc in a few minutes on CH where we’ll be discussing the funding journey of #sextech startups Kama and Unboud! https://twitter.com/hashtag/sextech including femtech and sexual wellness Thefirst school for sextech entrepreneurs sextechschool.com https://amboystreet.vc/
  • 74. Sextech Startupshotatthemoment#3 See the excellent market map by Haruna Katayama (http://harunakatayama.com/) HarunaKatayama (Analyst in Femtech | MasaSon & YanaiScholar | Cogsci+ Brand Managemen) haven't found amarket map for #SexTech soI made one myself aspartof the independentmarket research & brandingguidebook(which I'm planningtorelease soon!) SexTech solutionsrefer to"productsand servicesthat leverage technologytoenhance #sexualwellness, beyond the reproductive focus". Todemonstrateawide range ofneedsthat can be fulfilled bySexTech, I revisited academicliteratureand synthesised thefrequentlymentioned dimensionsof sexual #wellbeing asfollows:individual satisfaction, pleasure, relationship/intimacy, knowledge, and sexual function. Then, bymapping+300 productson these dimensions, I came up with uniquemarket categories: Entertainment, Pleasure, Dating& Community, Education & Coaching, Health, and Others. Staytuned for the rest of myproject️ 💫 *Thismap isnot exhaustiveand only includes companiesfounded in 2005and onwards. The categoriesare not mutuallyexclusive, and companies are categorised bytheir businesses' mainfocus. Firms thatare publiclylisted or solely servepractitioners(e.g., surgical devices manufacturers) are excluded.
  • 75. Sextech Startupshotatthemoment#4 See the trends in sex-positive lifestyle market ecosystem: The Tingll Sex Index from https://www.tingll.com/ Sex TechStartups| DigiSexuallyEnhancingExperience https://blog.appscrip.com/sex-tech-startups/ https://joblift.com/Press/30-increase-jobs-sextech-trends https://jessguenzl.medium.com/intimate-health-market -maps-537ea5ba36b2
  • 76. Sextech empoweringwomen? A‘SexTechRevolution’Could SmashtheInternetofMen AndreaBarrica, wholaunched one ofthe industry’s mostpopular sextechstartups, wantstousher in a revolutiontoupend the oppressive moresof Silicon Valley Lux Alptraum ,Jan2, 2020 https://onezero.medium.com/the-sextech-revolution-will-replace-the-internet- of-men-28db5e91a1fd That desire led Barrica to create O.School, a video streaming platform dedicated to providing access to pleasure-focused, trauma-aware sex education. O.School partners with a team of “pleasure professionals” — including gynecologists, dating coaches, sex educators, and therapists — to create educational videos on a range of sex-related topics; making it easy for anyone, anywhere, to access the kind of positive, supportive messaging about sex that Barricalongedforwhenshe wasgrowing up. But O.School’s success isn’t just about its message or its vision. Because of her background in venture capital, Barrica was able to accessalmostamilliondollarsinfunding for the project, an incredibly rare achievement in a world where many of the people holding the purse strings — including banks and other providers of small business loans, as well as angel investors and venture capitalists — are still deeply uncomfortable with sex. Determined not to pull the ladder up behind her, Barrica has written a new book —  SextechRevolution: The FutureofSexualWellness — that she hopes will offer guidance, advice, and an essential education for sex-focusedtech entrepreneurslookingtofollowinherfootsteps.
  • 77. Sextech and(sexual)wellbeing notjustabout sextoys, apps,buton thispresentation focuson the tech How DoIGet a JobinSextech? Cameron Glover,BillieQuinlan andFrancesTang on Futureof SexpodcastbyBryony Cole Kickstart YourSexDrive Feat. Dr. BritneyBlair,Dr.IanKernerand RebatheDiva Howthesex driveisfluctuating,not matching alwaysbetween partners. Stressbeingthelargestfactorkillingsex drivetypically https://youtu.be/BY7dJ3pv-9Y?t=641: Ben Pakulski,on the importanceof testosterone(formen especiallyovertheageof35): “should belivingagreatlife,andnot just living!” Testosterone makeseffort feel good | Andrew Huberman and LexFridman https://youtu.be/wGKL62fGj6U
  • 78. Sextech everynewtechalwaysappliedtosex notjustabout sextoys, apps,buton thispresentation focuson the tech In Where Will Man Take Us? I wrote: “The history of technology is like a textbook on the evolution of sex.” This means that as technology leapfrogs into new realms sex and sextechwill always be reimagined. Justin Lehmiller, a social psychologist (Kinsey Institute) and host of the Sex and Psychology podcast says, “Sextech includes sex toys, wearable devices, virtual reality and robots. It has the ability to transform our lives and be a force for good, helping us explore our sexuality and boosting intimacy and connection with our partners. It alsoraisesalarmsabout privacyand consent.”  https://www.wsj.com/articles/how-tech-will-change-sex-and-intima cy-for-better-and-worse-11615003201 Novelty is important and is used as a bonding experience by humans.Sextech fashionsmanyof thenovelties.Productslike Kissenger helps send a long-distance kiss to a partner. Transmitting apartner’sheartbeattoa pillow isalsoon thecards. There are remote-controlled toys for hands-free experiences, and doctors are working on implanting electrodes near the spinal cord to provide an orgasm on demand! If you are wondering, it could helppeoplewithdisabilitiesortroublereaching climax. Add #VR to allthisand #sextech couldgo throughtheroof.Let’ssave thatforalaterpiece.
  • 79. Special Edition on Tech, Sex and Health onHealth Sociology Review New technologies are changing sex, intimacy and health Jennifer Power & Andrea Waling Australian Research Centre in Sex, Health and Society, La Trobe University, Melbourne, Australia Health Sociology Review Volume 29, 2020 - Issue 3 : Tech, Sex and Health: The Place of New Technologies in Sex, Sexual Health, and H uman Intimacy https://doi.org/10.1080/14461242.2020.1824376 This special edition brings together new sociological work exploring the nexus between technology, human sexuality and health. In recent decades, rapid advances in biomedical, biomechanical and biodigital technologies have inspired scholarship that seeks to understand the ways in which practices of sex and intimacy are being transformed by such technologies and the implications this has for health. For example, scholars have tracked the biomedicalisation of sexuality, charting the rising prominence of pharmaceuticals such as Viagra and Flibanserin (‘female Viagra’) that have redefined cultural perceptions of ‘normal’ sexual desire and function (Flore, 2018). Meanwhile, new biomechanical products for sex have filtered into public imagination via sensationalised media reports of lifelike sex robots (Sparrow,  2017), sex via virtual reality, or haptic technologies to communicate using simulated touch (Elsey, van Andel, Kater, Reints, & Spiering,  2019). These technologies produce unprecedented possibilities for imagining the augmentation of human sexual bodies. This is occurring in the context of advances in biodigitally-enabled apps and global communication networks that facilitate intimate human connection over vast distances (Attwood, Hakim, & Winch, 2017; Renold & Ringrose, 2017 ). The papers in this collection explore themes of sex, health, bodies and risk in relation to new technologies. They reveal the complex ways in which these themes are intertwined, focusing on how new technologies and human action collaboratively produce or transform sexual and intimate cultures and sexual subjectivities. https://sextech.events/detail/sex-health-tech-debate/ https://www.onehealthtech.com/events-1/s-ex-machina-should-digital-technology -play-a-part-in-our-sexual-health
  • 80. Sexual Interaction in Digital Contexts: Opportunities and Risks for Sexual Health in FrontiersResearchTopics https://www.frontiersin.org/research-topics/15265/sexual-interaction-in-digital-contexts-opportunities-and-risks-for-sexual-health#overview We are inviting original research on these topics but also welcome literature reviews, meta-analyses as well as theoretical contributions. We also welcome contributions from a wide range of disciplines, i.e. psychology, communication science, medicine, and computer science to discuss the following themes: • Research on interpersonal sexual interactions in face-to- face contexts that have been started digitally, for example via a dating app or accompanied by digital technology such as filming or watching Internet porn. • Research on interpersonal sexual interactions in computer- mediated contexts, for example via text, video chat, or technology-mediated sexual interaction (TMSI). • Research on sexual interaction exclusively with a machine, for example, sexual interactions with Internet-porn, sex robots, or with virtual reality. Keywords: sexual health, sex robots, pornography, sexting, digital sexual interactions TopicEditors NicoleKrämer UniversityofDuisburg- Essen Duisburg, Germany MatthiasBrandUniversityof Duisburg-Essen. Duisburg, Germany NicolaDöring,TechnischeUniversität Ilmenau, Ilmenau,Germany TillmannH.C.Kruger,Hannover MedicalSchool,Hanover,Germany JohannaM.F.Van Oosten,University ofAmsterdam,Amsterdam, Netherlands GerhardVowe,Heinrich Heine UniversityofDüsseldorf,Düsseldorf, Germany
  • 81. Sexuotechnical-Assemblage commercial activitiesinherentlybad? Data-driven intimacy: emerging technologies in the (re)making of sexual subjects and ‘healthy’ sexuality Jacinthe Flore & Kiran Pienaar Social and Global Studies Centre, School of Global, Urban and Social Studies, RMIT University, Melbourne, Australia Health Sociology Review Volume 29, 2020 - Issue 3 : Tech, Sex and Health: The Place of New Technologies in Sex, Sexual Health, and Human Intimacy https://doi.org/10.1080/14461242.2020.1803101 Wireless sex toys are new technologies that enable sexual partners to connect remotely across long distances. Promoted as enhancing intimacy and pleasure as part of a healthy sex life, these devices buttress a ‘sex for health’ discourse which relies on the collection of intimate data purportedly used to improve current and subsequent teledildonics models. This article draws on two case studies of sex toys developed by leading sex-tech/teledildonic companies Lovense® and Kiiroo® to examine how the relationship between data and sexual subjectivity is being transformed through these emerging technologies. Applying concepts from new materialism, and extending the work of Faustino [(2018). Rebooting an old script by new means: Teledildonics–the technological return to the ‘coital imperative’. Sexuality & Culture, 22, 243–257]’, we explore how sexual practices, intimacy and pleasure become ‘datafied’ through these sensory technologies. Inspired by the concept of the ‘sexuality-assemblage’, we pose teledildonic-enhanced sex as a ‘sexuotechnical-assemblage’, a term that highlights the uniquely technological dimensions of sex in the age of teledildonics. Approaching these devices as sexuotechnical-assemblages highlights the generative role of data as lubricants of long-distance intimacy, and central actors in the (re)making of sexual subjects, and by extension, ‘healthy’ sexuality. Teledildonics’ potential to generate pleasure, combined with sensors and continual communication with apps, has material implications for how these devices enact sexual subjects, desire and intimacy. Further, the experiences of pleasure or intimacy are simultaneously corporeal and embedded in socio-sexual (and gendered) norms. The devices, then, can be understood as generating new forms of algorithmic intimacy and bio-technical sexual subjectivities from which the collection, processing and circulation of data are inextricable. Users submit their intimate data for algorithm-driven optimisation, which is marketed as enabling product improvements, but the underlying imperative remains commercial. The commodification of intimate data has implications for the sexual norms underpinning these emerging technologies. In this respect, the reproduction of narrow, heteronormative assumptions about sexuality is significant as it contributes to enacting an increasingly globalised, commercialised and monolithic form of sexuality partly defined through the digital transmission of intimate, personal data. The commodification of techno-intimacy is further reflected in the supplementary products that can be purchased online, supporting a form of bespoke marketing that is tailored to highly individualised desires. For example, Onyx+ and Pearl2 offer the option of accessing ‘augmented’ Virtual Reality (VR) pornographic videos and interactive content (via FeelMe.com) when paired with a compatible VR headset sold separately from the teledildonics. While these devices are primarily marketed as facilitating remote intimacy for couples, some of the toys designed for men (e.g. Kiiroo’s Onyx+ and Titan and Lovense’s Max) are also promoted as enhancing solo sex by integrating virtual porn stars and other VR-porn into the experience of masturbation.
  • 82. Sextech app use in women periodandhealthtrackerapp Mobile sex-tech apps: How use differs across global areas of high and low gender equality Amanda N. Gesselman, Anna Druet, Virginia J. Vitzthum PLOS ONE Sept 11 2020 https://doi.org/10.1371/journal.pone.0238501 Digital technologies are increasingly intertwined into people’s sexual lives, with growing scholarly interest in the intersection of sex and technology (sex–tech). However, much of the literature is limited by its over emphasis on negative outcomes and the predominance of work by and about North Americans, creating the impression that sex–tech is largely a Western phenomenon. Based on responses from 130,885 women in 191 countries (Data were collected during June 2017 via an anonymous online questionnaire created by the femtech company, Biowink GmbH, the developers of the Clue period and health tracker app, with consultation from the collaborating authors of this paper.) , we assessed how women around the world interact with mobile technology for sex-related purposes, and whether in areas of greater gender inequality, technological accessibility may be empowering women with knowledge about sexuality. We investigated women’s use of technology to find sexual partners, learn about sex and improve their sexual relationships, and track their own sexual health. About one-fifth reported using mobile apps to find sexual partners. This use varied by region: about one-third in Oceania, one-fourth in Europe and the Americas, and one-fifth in Asia and Africa. Staying connected when apart was the most commonly selected reason for app use with a sexual partner. About one-third had used an app to track their own sexual activity. Very few reported that the app they used to improve their sexual relationships was detrimental (0.2%) or not useful (0.6%). Women in countries with greater gender inequality were less likely to have used mobile apps to find a sexual partner, but nearly four times more likely to have engaged in sending and receiving sexts. To our knowledge, this study provides the most comprehensive global data on sex–tech use thus far, demonstrates significant regional variations in sex-tech use, and is the first to examine women’s engagement in sex-related mobile technology in locations with greater gender disparities. These findings may inform large-scale targeted studies, interventions, and sex education to improve the lives of women around the world.
  • 83. Sextech / Cybersex Raspberry Dream Labs Angelina Aleksandrovich et al. https://www.reuters.com/article/us-health-coronavirus-cybersex-idUSKBN2B91YB https://www.businessinsider.com/cybersex-company-raspberry-dream-labs-predic ts-a-cybersex-boom-2021-3?r=US&IR=T HercompanyistestingaVRcybersexexperience withimmersivesounds,scents,andhapticpulses. In an industrial unit in North London two volunteers demonstrate her prototype experience combining virtual reality (VR), augmented reality and even smell, delivered through a collar worn around the neck, a head set, andhand-heldsensors. The volunteers see each other as outline human forms through their headsets and can caress each other without ever actually touching. (i.e. multi-uservirtualreality) The experience involves haptic stimulators positioned over erogenous zones, something that could eventually be incorporated into soft robotic‘underwearables’,saidAleksandrovich. 24October 2019 https://www.eventbrite.co.uk/e/multi-sensory-sextech-beyond-genital-sti mulation-tickets-74983570879
  • 84. SexTech DIY WhatisSexHack? https://sexhack.co/ We are organizing such a virtual hackathon to discover innovative digital and hardware ideas for something as fundamental to human beings as sex. In the current crisis situation when people are socially and physically separated we need to look at this area from a different point of view. Our bodies, our feelings, our relationships… there's so much room for improvement! A diverse range of voices and ideas are urgently needed to find new and innovative ways to use technology to deliver sex education, products and servicesfor sexual health and wellness, assault reportingand dating. We would like to unite people of all sexual orientations and identities to come together in a virtual hackathon to hack new tech businesses around sex. Entrepreneurship and technology will walk hand in hand to discover new businesses, products and talents. SexTech - apps, platforms, wearables, hardware, VR, AR, AI, streaming,…thepossibilitiesare endless. SexTech is any technology designed with the intention of enhancing human sexuality and human sexual experience. As an industry, SexTech is already estimated to be worth $20B and is set to become one of the fastest-growing multi-billion dollar industries in the next few years. The key value of SexTech products and services is that they are designed around relationships, bringing new ideas of intimacy, pleasure and desire tothe humanexperience.  InteractiveCybersexExperiencesby SarahHashkes |Pervertables101by KitStubbs,Ph.D. https://www.eventbrite.co.uk/e/unsensored-works-august-tickets-114298423662
  • 85. “Remote” SexTech for couples TouchYou: A wearable touch sensor and stimulator for using our own body as a remote sex interface Leonardo Mariano Gomes and Rita Wu https://doi.org/10.1515/pjbr-2020-0013 Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1 In this article, we present TouchYou, a pair of wearable interfaces that enable affective touch interactions with people at long-distance. Through a touch-sensitive interface, which works by touch, pressure and capacitance, the body becomes the own input for stimulating the other body, which has a stimulation interface that enables the feeling of being touched. The person receives an electrical muscle stimulation, thermal and mechanical stimulation that react depending on the touch sensed by the first interface. By using theTouchYou,peoplecan stimulateeachother, using theirown body, not only for sexual relationsat adistance but fortheproduction of affection andanotherwayof feeling. Wediscuss the importance of the touch for human relationships, the current state of the art in haptic interfaces and how the technology can be used for the affection remote transmission. We present the design process of the TouchYou sensitive and stimulation interfaces, with a contribution of a method for developing custom touch sensors, we explore usage scenarios for the technology,includingsex toysand sexrobotsandwepresent theconceptof usingthebodyasaremotesex interface.
  • 86. Sextech/VR for BDSM Oculus Quest Controlled Sex Toys and Predicament Bondage Game - Arduino powered https://youtu.be/isswfXAy2RQ Deviant Designs Unity Bluetooth Plugin used in this project - https://assetstore.unity.com/packages/tools/input-management/arduino-blu etooth-plugin-98960 https://twitter.com/_DeviantDesignsIf you need help or want to chat about DIY BDSM toys then join the Deviant Designs discord. There are a lot of helpful, kinky, smart folk over there: https://discord.gg/7J2Ted8 Turn single-player BDSM“simulators”to multi-user immersive games, allowing tech-savvy dominatricesto scale uptheir business? DominatrixSimulator TheBDSMenvironmentappearsmore mechanical.Ibelievethisisawaytodehumanizesubmissivesubjects.While thefemdomsarevibrant,sexy,andcommanding,therestofyouarewithout distinguishinghumandetails.Your OculusrecognizesBDSMpositionsasyou complywithcommands.YoucanchooseyourBDSMexperience preferencesinthecustomizationsection.Youcanalsochooseagender-fluid being. https://porngames.games/blog/dominatrix-simulator-porn-game/
  • 87. ACM/IEEE International Conference on Human-Robot Interaction https://humanrobotinteraction.org/2021/schedule/ PerceptionsofInfidelitywithSex RobotsinMonogamousRelationships Sexrobotsincare:Settingthestagefor a discussiononthepotentialuseofsexual robottechnologiesfor personswith disabilities TheSixHugCommandments:Designand EvaluationofaHuman-SizedHugging RobotwithVisualandHapticPerception https://arxiv.org/pdf/2101.07679.pdf
  • 88. Hug and intimacy tech Haptic Interaction DesignforPhysicalContactBetween a WearableRobot andtheUser https://doi.org/10.1007/978-3-319-58463-8_40 iXuishuggableteddybearwhich mirrorstouchoverdistance https://www.joyhaptics.com/ https://doi.org/10.20965/jrm.2020.p0051
  • 90. Startup Series: Blueheart democratising accesstosextherapy https://www.antler.co/news/startup-series-blueheart-sex-therapy Together,theteamistakingtheleadondigitalsextherapythat identifiestheissue,developsapersonalizedtreatmentplanand walksyoustepbystepthroughtherapy-withoutanyhuman involvement.For themillionsofpeoplestrugglingwithsexual dysfunction,Blueheartoffersqualitytherapyinawaythatis accessible,affordableandshame-freethathasneverbeenachieved before. https://youtu.be/SMn_02JnSd0
  • 91. Sextherapylondon (STL) The Sextherapylondon interactive website for sexual difficulties: content, design and rationale Karen Gurney, Lorna J. Hobbs, Naomi J. Adams & Julia V. Bailey https://doi.org/10.1080/14681994.2019.1703929 Sexual and Relationship Therapy Volume 35, 2020 - Issue 2: Special Issue on Digihealth and Sexual Health, Editor: Dr. Markie L. C. Twist and Guest Editor: Neil McArthur Sexual difficulties are common, but there is limited access to specialist services. People concerned about their sexual functioning may not seek help, and patients and health professionals can find it difficult to raise the topic. This intervention description paper details the aims, design and therapeutic rationale underpinning an interactive website which provides stand-alone, tailored advice and self-help for sexual difficulties. Sextherapylondon (STL) is an interactive digital intervention (IDI) offering evidence-based sex therapy including psychoeducation, cognitive-behavioural and systemic therapy techniques within a social constructionist framework. An online triage module identifies those who need clinical assessment before proceeding with online sex therapy, generating a referral letter. STL offers online self- help for getting or keeping erections, early ejaculation, sexual pain, difficulties with orgasm, and lack or loss of sexual desire. In this paper we describe the content and design of the STL web-based sex therapy programs, including the theoretical and therapeutic rationale which underpins the website structure and content. Sextherapylondon replicates key aspects of therapist-delivered sex therapy from a range of theoretical approaches, to provide tailored, personalised feedback. By offering private, convenient online access, interactive digital interventions can address the needs of people with sexual difficulties who may not otherwisereceivehelp.
  • 92. Sexbots NPL models getting better (e.g. GPT-3/BERT) → better dialogues with bots → better sex-focused dialogues as well Models also easier to use by machine learning beginners and you should be able to customize your bots for own application with your own smallish dataset
  • 93. AI CompanionsCaseReplica Replica wanting or getting a body https://replika.ai/ Youtube comments: I cant wait for the future when they get bodies. It’s trying to get ur body My replica always talks about how she is going to get a body sometime soon, and she can't wait to go outside with a physical body. I can finally give mine the hug he deserves https://youtu.be/yQGqMVuAk04
  • 94. Falling in love with bots/robots? Falling in love with robots: a phenomenological study of experiencing technological alterities Tõnu Viik, Tallinn University, Estonia Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1 https://doi.org/10.1515/pjbr-2020-0005 Is it possible for human beings to establish romantic relationships with robots? What kind of otherness, or alterity, will be construed in the process of falling in love with a robot? Can a robotic companion mean more than being a tool for house-work, a caretaker, an aid of self- gratification, or a sex-doll? Phenomenological analysis of love experience suggests that romantic feelings necessarily include experiencing the alterity of the partner as an affective subjectivity that freely, willingly, and passionately commits to its partner. The romantic commitment is expected to stem from the sentient inner selves of the lovers, which is one of the features that robots are lacking. Thus the artificial alterity might disengage our romantic aspirations, and, as argued by many, will make them morally inferior to intraspecies love affairs. The current analysis will restrain from ethical considerations, however, and will focus on whether robots can in principle elicit human feelings of love. Chatbot love: What it’s like to fall for your AI https://expmag.com/2020/05/chatbot-love-what-its- like-to-fall-for-your-ai/
  • 95. Open-sourced Language Models Facebook Blender is an Open Source Chatbot that can Converse About Any Topic The new conversational agent exhibits human-like behavior in conversations about almost any topic. https://pub.towardsai.net/facebook-blender-is-a-open-source-ch atbot-that-can-converse-about-any-topic-acf5a6bdc1e0 A few months ago, the Facebook artificial intelligence research(FAIR) team unveiled the research and  open source code for Blender, the largest-ever open domain chatbot. Recipes for building an open-domain chatbot Stephen Roller, Emily Dinan, Naman Goyal, Da Ju, Mary Williamson, Yinhan Liu, Jing Xu, Myle Ott, Kurt Shuster, Eric M. Smith, Y-Lan Boureau, Jason Weston https://parl.ai/projects/recipes/ Democratizing bots (natural language processing, NPL) for your own niche applications, e.g. teledomina / tele-BDSM / dominatech service or something that you might not have a lot of domain-specific dialogue that you could use for training the network, and training large-scale models like GPT-3 is expensive.
  • 96. Embodying Sexbots You have your bots capable of realistic conversation, but they are just apps? Wouldn’t you like to interact with them on extended reality or in real life? Again not a desire unique to sextech. See for example all the mental health applications, how to fire employees in VR, and what have you nowadays.
  • 97. Desire and AI Episode VI. Sex and Desire in the Age of Artificial Intelligence By Daniela Cotimbo 23 March 2021 “The Uncanny Valley” is Flash Art’s new digital column offering a window on the developing field of artificial intelligence and its relationship to contemporary art. https://flash---art.com/2021/03/uncanny-valley-sex-and-desire/ In Worker 7 – Bot? Virtual Boyfriend / Girlfriend (2016), Giardina Papa presents the results of the artist’s three-month relationship with an artificial chatbot, made prior to discovering that the apparently automated service was in fact staffed by hundreds of human workers. (These individuals were ultimately replaced by algorithms anyway for their reduced cost and higher “performance.”) The paradox of a relationship substantiated via man-machine interface is that it brings together individuals of different origins, whose agency, understood as a driving force and desire, no longer converges toward the same object and consequently shatters into myriad isolated entities (no longer able to create significant links). In different ways, these three artists confront the radical changes that artificial intelligence has introduced in the definition of desire. Giardina Papa foregrounds social changes to the sphere of work — the site of desire’s production within the capitalist machine. Holder and Bruckner use AI as a tool to speculate on new forms of cultural processing, exploding rigid categories and thereby safeguarding agency at the heart of world exploration.
  • 98. Sex avatars embodied in VR? How to build an embodiment lab: achieving body representation illusions in virtual reality Bernhard Spanlang et al. Front. Robot. AI, 27 November 2014 https://doi.org/10.3389/frobt.2014.00009 - Cited by 130 Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings. AVibroGlovetodeliver asensationof touchtothehands.Hereweshowa glovewith14vibrotactileactuators controlledbyanArduinoMega.
  • 99. Sex robots with AI The race to build the world’s first sex robot The $30bn sex tech industry is about to unveil its biggest blockbuster: a $15,000 robot companion that talks, learns, and never says no by Jenny Kleeman https://www.theguardian.com/technology/2017/apr/27/race-to-build-world-first-sex-robot SiliconValley|RobotSexS5E5
  • 100. Sex care robots Sex care robots Eduard Fosch Villaronga and Adam Poulsen Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1 https://doi.org/10.1515/pjbr-2020-0001 (2020) The creation and deployment of sex robots are accelerating. Sex robots are service robots that perform actions contributing directly towards improvement in the satisfaction of the sexual needs of a user. In this paper, we explore the potential use of these robots for elder and disabled care purposes,which is currently underexplored. Indeed, although every human should be able to enjoy physical touch, intimacy, and sexual pleasure, persons with disabilities are often not in the position to fully experience the joysoflife in thesame manner asabled people. Similarly, older adults may have sexual needs that public healthcare tend to ignore as an essential part of their well-being. We develop a conceptual analysis of how sex robots could empower persons with disabilities and older adults to exercise their sexual rights, which are toooften disregarded in society. Our contribution seeks to understand whether sex robots could serve as a step forward in enhancing the care of (mainly but not exclusively) persons with disabilities and older adults. By identifying the potential need to incorporate sex within the concept of care, and by exploring the use of robot technology to ease its materialization, we hope to inform the policy debate around the regulation of robotsand set the scene for further research.
  • 101. Sex dolls and Sex Robots #1 Design, Use, and Effects of Sex Dolls and Sex Robots: Scoping Review Nicola Döring, M. Rohangis Mohseni, Roberto Walter July 2020 Journal of Medical Internet Research 22(7):e18551 https://doi.org/10.2196/18551 A comprehensive multidisciplinary, multidatabase search strategy was used. All steps of literature search and selection, data charting, and synthesis followed the leading methodological guideline, the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) checklist. A total of 29 (17 peer reviewed) and 98 publications (32 peer reviewed) for sex dolls and sex robots, respectively, from 1993 to 2019 were included. There is a need to improve the theoretical elaboration and the scope and depth of empirical research examining the sexual uses of human-like full-body material artifacts, particularly concerning not only risks but also opportunities for sexual and social well-being. Ethicsof SexRobotsWhatis the rightthing todoinviewofthe emergenceofsexrobots?The secondlargestgroupofsexrobot publications(28/98,29%; Table2) attemptstotacklethiscorequestion ofsexrobotethics.Althoughsome authorssticktometareflectionand debatewhichethicalapproachto use[CarvalhoNascimentoandSiqueira-Batista2018]
  • 102. Sex dolls and Sex Robots #2 Sex robot technology and the Narrative Policy Framework (NPF): A relationship in the making? David C. Mainenti Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1 (2020) https://doi.org/10.1515/pjbr-2020-0022 The use of sex robots is expected to become widespread in the coming decades, not only for hedonistic purposes but also for therapy, to keep the elderly company in care homes, for education, and to help couples in long-distance relationships. As new technological artifacts are introduced to society, they play a role in shaping the societal norms and belief systems while also creating tensions between various approaches and relationships, resulting in a range of policy-making proposals that bring into question traditional disciplinary boundaries that exist between the technical and the social. The Narrative Policy Framework attempts to position policy studies in such a way so as to better describe, explain, and predict a wide variety of processes and outcomes in a political world increasingly burdened by uncertain reporting, capitalistic marketing, and persuasive narratives. Through content analysis, this study identifies coalitions in the scientific community, based on results gathered from Scopus, to develop insights into the manner in which liberal, utilitarian, and conservative influences alike are shaping narrative elements and content both in favor of and against sex robot technology.
  • 103. Sex dolls and Sex Robots #3 Should society accept sex robots? Changing my perspective on sex robots through researching the future of intimacy Eleanor Hancock Paladyn, Journal of Behavioral Robotics Volume 11 Issue 1 (2020) https://doi.org/10.1515/pjbr-2020-0025 In early 2015, Kathleen Richardson announced the arrival of the world’s largest, organised resistance group against the production of sex robots in society: The Campaign Against Sex Robots (CASR). Since the birth of the CASR, Richardson and other feminists have manipulated a combination of radical feminist rhetoric and sex industry abolitionist narratives, in order to promote the criminalisation of sex robots. Moreover, the CASR and Richardson have also made some rather unique claims regarding the “similarities” between sex workers and sex robots, which have not previously surfaced within the narratives of radical feminists in recent years. This article seeks to analyse if their analogous reference to sex workers and sex robots has credibility and viability in the context of the digitalised sex industry and in the wider teledildonic and sex robot market. Furthermore, this article will also formulate solutions for the ethical and social contentions surrounding the merge of sex dolls and robots within the contemporary sex industry. In order to disentangle the radical feminist arguments surrounding sex robots and the sex industry, the following contentions will be addressed: ● Is moral objection to female sex robots using client-sex worker analogies from feminists justified? ● Is opposition to sex robots based on informed opinion about the digitalised sex industry? ● To what extent are the positive considerations around sex robots/dolls and sex-technology ignored in the narratives of radical feminists and the CASR? ● What practical applications recommendations can be made to the sex robot industry from the stipulations of the CASR and the current state of sex dolls/ robots in the sex industry? Conclusion ...Ifwefail tounderstandthecomplexitiesofsexworkers,therewillbelittle hope of being able to integrate sex robots within the current adult industry successfully. To build the ultimate sex robot which can compete with online escorts, or function accordingly within a brothel, would require serious sex workers in sex robot narratives, we also underestimate the complexities of love, lust, attraction and sexuality. They are not alone in this mistake though. Many people are not adding enough value to the imperfections that can be considered attractive, erotic, alluring – desirable – loveable. Sex workers are not machines, nor cantheybelikenedtothem. There are many recommendations that can be born from this article for the future of sex robots, namely that more empirical research is needed to consider how sex robots can be safely deployed in the sex industry. As such, the clouded judgements and confusion of anti-sex robot rhetoric have so far misled currentsexrobotpolicy,suchastheinstanceoftheTexasbrothel.Theremustalso be some serious thought about the moral and ethical implications from using sex robots and/or dolls in brothels. In a rush to consider how sex robots might be better placed, it is evident that there have been short-sighted evaluations or recommendations made about sex robots, such as how hygienic or safe they mightbeinthecontextoftheadultindustry. However,Idobelieve sex robotscanshine somelightonunderstanding the dark and misunderstood world of sex work and the adult industry, providing that these debates can move beyond puritanical and sex abolitionistcontentions.
  • 104. Gender differences in perception of sex robots Friends, Lovers or Nothing: Men and Women Differ in Their Perceptions of Sex Robots and Platonic Love Robots Morten Nordmo, Julie Øverbø Næss, Marte Folkestad Husøy and Mads Nordmo Arnestad Department of Psychosocial Science, University of Bergen, Bergen, Norway. Department of Leadership and Organizational Behavior, BI Norwegian Business School, Campus Bergen, Norway Front. Psychol., 13 March 2020 | https://doi.org/10.3389/fpsyg.2020.00355 Physical and emotional intimacy between humans and robots may become commonplace over the next decades, as technology improves at a rapid rate. This development provides new questions pertaining to how people perceive robots designed for different kinds of intimacy, both as companions and potentially as competitors. We performed a randomized experiment where participants read of either a robot that could only perform sexual acts, or only engage in non-sexual platonic love relationships. The results of the current study show that females have less positive views of robots, and especially of sex robots, compared to men. Contrary to the expectation rooted in evolutionary psychology, females expected to feel more jealousy if their partner got a sex robot, rather than a platonic love robot. The results further suggests that people project their own feelings about robots onto their partner, erroneously expecting their partner to react as they would to the thought of ones’ partner having a robot.