The World Cup takes place in Brazil from 12th June- 13th July 2014 and will be a key event for a range of advertisers, the football enthusiast, and the majority of the nation.
Along with the official sponsors and partners, other advertisers can also benefit from one of the world’s major sporting events, and all the excitement and attention that surrounds it.
This document details how Out-of-Home, as a broadcast medium, complements World Cup TV coverage, taps into the mood of the nation and social buzz, and capitalises on the change in consumer behaviour associated with the World Cup.
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A Focus on the World Cup and OOH
1. A Focus on the
World Cup and OOH
Introduction
The World Cup takes place in Brazil from 12th
June – 13th
July 2014 and will be a key
event for a range of advertisers, the football enthusiast, and the majority of the nation.
Along with the official sponsors and partners, other advertisers can also benefit from one
of the world’s major sporting events, and all the excitement and attention that surrounds it.
Excitement and awareness ahead of the World Cup
• 39% urbanites and half of work.shop.play male urban panellists said they are excited
about the World Cup
• Nearly half the urban audience think England will reach the quarter finals
A Broadcast Event Demands
a Broadcast Media
• OOH was the ‘Olympic Medium’ largely due to TV coverage
exclusively shown on BBC. During this period OOH revenue
increased by 23% YoY (Source: Nielsen) with advertisers
benefiting from traditional and digital OOH. Boundaries were
stretched to the limit as advertisers and the OOH industry
embraced real-time, dynamic copy and interactive campaigns.
• The World Cup will be broadcast fairly evenly across both ITV
and BBC, providing the optimal opportunity for OOH and TV
to complement each other.
Broadcasting coverage perfect for TV & OOH solution
Group Stages: 12th
June – 26th
June
(48 Games)
Knock-Out Stages -> Final: 28th
June – 13th
July
(16 Games)
50%
50%
Weekday
Weekend
38%
62%
5pm
8-‐9pm
73%
27%
Weekday
40%
38%
22%
5pm 8-9pm
73%
27%
Weekday
40%
38%
22%
5pm 8-9pm 11pm+
Source: Exterion work.shop.play
2. 51 of 64 games kick off at
5pm or 8pm and the majority
on weekdays. Ideal…
• For consumers to watch
games and socialise in
OOH environments
• For OOH advertising to reach
consumers and generate
excitement as they travel to
watch games on TV at home
or at friends/family houses.
IPA TouchPoints
demonstrates people’s
mood increases when
they are with other people,
peaking after 5pm,
coinciding with all of the
World Cup games.
Tapping Into the Mood
of the Nation With OOH
The World Cup can dictate the mood of the nation and create a social buzz which will manifest itself in
increased consumer spending, socialising and positive moods for advertisers to benefit from.
During the Olympics several advertisers utilised digital OOH to great effect by broadcasting ‘national
pride and passion’. e.g. McDonald’s broadcast 1,820 user generated images on 130 digital screens
across the nation, Panasonic showcased over 300 images for their ‘Sharing the Passion’ campaign and
Powerade promoted athletes sporting ambitions.
Tapping into the nation’s uplifted mood & mindset
60
62
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68
70
72
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76
78
80
6.00
am7.00
am7.59
am8.59
am9.59
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am12.59
pm1.59
pm2.59
pm3.59
pm4.59
pm5.59
pm6.59
pm7.59
pm8.59
pm9.59
pm10.59
pm
MoodScore
On My Own With Friends
0
10
20
30
40
50
60
70
M
o-Su
6.00
am
to
6.29
am
M
o-Su
7.00
am
to
7.29
am
M
o-Su
8.00
am
to
8.29
am
M
o-Su
9.00
am
to
9.29
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o-Su
10.00
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to
10.29
am
M
o-Su
11.00
am
to
11.29
am
M
o-Su
12.00
pm
to
12.29
pm
M
o-Su
1.00
pm
to
1.29
pm
M
o-Su
2.00
pm
to
2.29
pm
M
o-Su
3.00
pm
to
3.29
pm
M
o-Su
4.00
pm
to
4.29
pm
M
o-Su
5.00
pm
to
5.29
pm
M
o-Su
6.00
pm
to
6.29
pm
M
o-Su
7.00
pm
to
7.29
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M
o-Su
8.00
pm
to
8.29
pm
M
o-Su
9.00
pm
to
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to
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pm
TV OOH TV In Home TV OOH
Post 5pmSource: Touchpoints
Source: Touchpoints
3. Increased Consumer Spending
The uplift in mood and increased social time is expected to generate a significant increase in
consumer spending.
The World Cup is a social event and even those who don’t normally follow football will get involved.
Who will you watch World Cup games with
+47%
Additional drinks
11%
Work colleagues
29%
On own
27%
Family
40%
Spouse
40%
Friends
+46%
Additional food
+32%
Pub spend
Where do you expect to watch World Cup games?
40%
Friends
11%
Work
Colleagues
29%
On
own
40%
Spouse
27%
Family
1%
8%
9%
11%
29%
45%
83%
2%
12%
16%
18%
41%
59%
75%
2%
15%
16%
15%
42%
56%
72%
In
Brazil!
OOH
in
general
OOH
screening
Work
Friend/
relaAves
home
Pub/
bar
home
16-‐34
London
Total
urban
audience
• For the 2010 World Cup 63% of Brits expected to increase their leisure spending, rising to 81% of
those who planned on going to the pub to watch games. (Source: Mintel)
• An additional £2.5bn (will be spent during the 2014 FIFA World Cup)
• 2.2bn pints were consumed over the last World Cup period
• Samsung, LG and John Lewis all reported a rise in TV sales due to World Cup periods
• £1bn was spent across all bookmakers over the 2010 World Cup period
(Source: itvmedia.co.uk)
The Social World Cup
Source: JCDecaux Pulse of the Nation
Source: JCDecaux Pulse of the Nation
Source: Exterion work.shop.play
4. Social Buzz
The mobile World CupPositive association with World Cup conversations:
• c.80% of brand conversations take place
face-to-face, so pubs and OOH screenings are
ideal for brand conversations (source: Keller Faye)
• OOH is a proven medium for generating brand
conversations cost effectively
• Brand conversations will also take place online,
and OOH can both facilitate and broadcast this.
• Campaigns such as Adidas took advantage of
such conversations at the Olympics using the
#takethestage OOH creative.
OOH is the ideal medium to cut through the clutter, capitalise on the change in
consumer behaviour at this time and benefit from the mood of the nation.
OOH Opportunities
Examples of OOH opportunities
• Digital screens
- Daily bulletins - scores, stats, news, trivia, players, match schedules, etc.
- Text or tweet competitions e.g. vote for your favourite goal, etc.
- Live feeds, presenter updates, etc.
• Pub Media
- Screens/beer mats/washrooms, etc.
• Traditional Media
- Owning the consumer journey e.g. buses/6sheets/billboards/taxis, etc.
53% will use their mobile
to keep up to date with
the World Cup
6%
12%
12%
16%
18%
23%
61%
Top 10 sending offs
Top 10 Players
Referee Decisions
Live Player Incidents
Top 10 Goals
Game Summaries
Live Scores
Source: Exterion work.shop.play
Source: Exterion Work.shop.play
Source: JCDecaux Pulse of the Nation
What content would you
expect to see on OOH screens