4. ProjectTomorrow, a national
education nonprofit organization
Programs:
• Research & evaluation studies
• STEM education programs
• Advocacy for digital learning
(c) Project Tomorrow 2014
Mission: To ensure that today’s
students are prepared to become
tomorrow’s leaders, innovators and
engaged citizens of the world.
5. Annual national research project
Using online surveys + focus groups
Surveys for: K-12 Students,Teachers, Parents,
Administrators, Community Members
Special: Pre-ServiceTeachers in Schools of Education
Open for all K-12 schools and schools of education
Schools, districts & colleges receive free report with
their own data
Inform policies, plans & programs
Local: your stakeholder data
State: state level data
Federal: national findings
Speak Up National Research Project
+ 3.4 million
surveys since
2003
(c) Project Tomorrow 2014
6. Learning & Teaching with Technology
21st Century Skills: Digital Citizenship & Global Awareness
Math and Science Instruction / Digital Writing
Students’ Career Interests in STEM
Professional Development / Teacher Preparation
Internet Safety / Digital Footprints
Administrators’ Challenges / Bandwidth Capacity
Emerging Technologies both in & out of the Classroom
Mobile Devices, Online Learning, Digital Content, E-texts
Educational Games, Social Media tools and applications
Flipped Classroom, Print to Digital, Online Assessments
Designing the 21st Century School
Speak Up survey question themes
(c) Project Tomorrow 2014
7. K-12 Students 325,279
Teachers & Librarians 32,151
Parents (in English & Spanish) 39,986
School/District Administrators 4,530
Community Members (new this year!) 1,346
About the participating schools & districts
o 9,005 schools and 2,710 districts
o 90% public schools – 10% private/parochial/charter/other
o 32% urban / 31% rural / 37% suburban
o 30% school wide Title 1; 43% majority minority school
o All 50 states + DC + Guam + DODEA schools
National Speak Up 2013 Participation: 403,292
(c) Project Tomorrow 2014
9. Students function as a “Digital Advance Team”
Students regularly adopt and adapt emerging technologies
for learning
Students’ frustrations focus on the unsophisticated use of
technologies within education
Persistent digital disconnect between students and adults
Learning is a 24/7 enterprise; school time is only a small
part of the learning day
Students want a more personalized learning environment –
both in and out of school
What have we learned over the past 11 years?
(c) Project Tomorrow 2014
12. (c) Project Tomorrow 2014
Current uses of technology
Four types of technology usage for learning
In school:
o teacher directed or sponsored
o student self – initiated to support learning
Out of school time:
o doing assignments and homework
o supporting personal learning
13. Defining the self-directed learner
Uses digital tools and resources
outside of school to self direct
learning and self teach skills that
allow the student to pursue
interests and passions
14. Defining the self-directed learner
Tools most often used include:
Video
Online tutorials
Mobile apps
Games
Social Media
15. Defining the self-directed learner
Profile information:
Self assess tech skills as advanced
Gender differentiation by tool and task
Equal distribution in different types of
communities
Slightly skewed to middle school
students
16. (c) Project Tomorrow 2014
15%
18%
31%
40%
49%
56%
13%
21%
22%
38%
50%
46%
Tweeted about an academic topic
Found an expert online to answer questions
Used online writing tools
Watched a video to help with homework
Played an online game to learn something
Researched a website to learn more about
a topic
Boys Girls
Middle School Students’ Use of Digital Tools
for Self-Directed Learning Outside of School
(Advanced Technology Users)
17. (c) Project Tomorrow 2014
“I use a program called scratch.This program creates
games and animations, and that is one thing I plan on being
in the future. I take courses in school, and I make
animations and games. So all I need to do, is see-through
what this hobby can lead me to.”
“Personally, gaming improves my thinking since you need
faster reflexes to get a better score at a game.The games
I'm playing currently encourage cooperation and that if you
want to win the game, when it's either a shooting game or a
strategy game, you need cooperation with your other
teammates to be successful.”
In their own words – self directed learning
18. (c) Project Tomorrow 2014
“I want to go into the medical field when I'm older and by
the use of surgery simulation at home it really interests
me in what else I could do in the medical field and the
different branches of medicine.”
“I use technology to learn how to code. So far I have
learned HTML and JavaScript. I like learning on my own,
but sometimes I wish someone could teach me so I
could get a better understanding of what I'm learning.“
In their own words – self directed learning
20. National Speak Up Findings and reports
Targeted and thematic reports
Digital learning trends
Mobile learning & social media
Print to digital migration
Social learning
Intelligent adaptive software
Digital parent series
Presentations, podcasts and webinars
Services: consulting, workshops, evaluation and efficacy
studies
Speak Up 2014 opens on October 6
(c) Project Tomorrow 2014
More Speak Up? www.tomorrow.org
21. Thank you.
Let’s continue this conversation.
Julie Evans
Project Tomorrow
jevans@tomorrow.org
949-609-4660 x15
Twitter: JulieEvans_PT
SpeakUpEd
Copyright Project Tomorrow 2014
This work is the intellectual property of the author. Permission is granted
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permission from the author.
(c) Project Tomorrow 2014