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Session 3 of my June/July UX1 class at SVC. What is "good design"? What are some UX design guidelines? What role does sketching play in user-centered design? How do we diverge and create ideas, and then refine those ideas?
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This week's UX class covers good design, brainstorming and concepting, sketching, design rules of thumb, and the art of critique. There's a LOT of sketching exercises. Learn by doing! These are lecture slides for the User Experience class I'm teaching at SVC. Learn more here: http://svc-ux1.leannagingras.com/
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