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That’s not a gun. It’s your finger!
                  Improv, play, and collaboration in UX




Catharine Robertson @cathro
The Berndt Group, Baltimore Improv Group   http://www.flickr.com/photos/thechanel/330300067/
Tonight, we are ambitious
1. Learn about improv
2. Do some improv!
3. Relate improv to UX (user experience)
4. Relate improv to team & client
   collaboration
5. A challenge related to improv &
   Baltimore
I            Baltimore




http://www.flickr.com/photos/su1droot/4653717780/
http://www.flickr.com/photos/-marlith-/2533256880/




 Trained to think on my feet
1996
I call myself an information architect.
Some might call what I do UX design.
                               http://www.flickr.com/photos/kwdesigns/734124559/
Elements of user experience


      Usability     Desirability




     Adoptability     Value
Different products, different priorities


 Social                                   Online
networks
            Usability     Desirability    dating




                                         Enterprise
Games      Adoptability     Value         software
What I do          Clients/projects

• Solve business   •   Healthcare
  problems         •   Financial services
• Meet             •   Real estate
  user/customer    •   Nonprofits
  needs
                   •   Arts
                   •   Education
                   •   Technology
Another thing I do
          • Mike Subelsky
            founded BIG & was
            my first improv
            teacher
          • Mike’s zen koan: If
            you don’t fail at least
            once each
            rehearsal, you
            haven’t tried hard
            enough.
“Fail big, fail often”

• Perform at Chicago Improv Festival & others
• Found, direct, perform in Baltimore troupes
• Produce Baltimore Improv Festival first 5 years
• Write, perform in Stoop Storytelling live radio
  shows
• Produce/direct/write/perform in Vauxhall:
  Postmodern Vaudeville for Baltimore
• Not the best improviser, my strengths are more
  meta--directing, big picture, producing,
  audience experience
Improv in my work life
•   more playful,
•   more willing to try new things
•   better at brainstorming
•   empathy
•   listening
•   accept circumstances
•   kill my darlings
•   better client interaction
•   better team collaboration
What is improv?

         “Strictly speaking,
         improvisation is
         making it up as
         you go along.”

         Del Close & Charna Halpern
                    Truth in Comedy
Improv is a game,
and it has one rule.
“Yes, and…”
“Yes, and…”

Agree + add something
“Agreement” = acceptance
             • Acceptance of
               circumstances: who,
               what, where
             • Your finger is a gun,
               you’re a hippo, you’re
               at a bullfight in Spain
             • Conversation
               showstoppers
             • “Hit the ball back”
“And” = add something

   This restaurant looks
   really fancy. I hope
   we have enough
   money.



               [Yes, and] I hope
               your boss
               doesn’t order the
               lobster.
                            http://www.flickr.com/photos/tonynewell/854258638/
Watching
“yes, and…”
in action
Play = agreement
establish what/who/where
agree on premise
accept all offers




            http://www.flickr.com/photos/chrissuderman/858914782/
Viola Spolin on play
           • “Were they acting?
             Get them to play.”
           • Improvise choices
             onstage, just as in
             life.
           • Players freed to
             create new
             opportunities so rules
             of play are fulfilled.
           • Son Paul Sills
             founding director of
             Second City.
Game: conducted story




               http://www.flickr.com/photos/glasgowamateur/7705117134/
Sound familiar?

User experience (UX) work also includes:

• Accepting (requirements, constraints)
• Listening (to the market, to the client)
• Paying attention to the group (your team)

You each contribute to building something
for the user.
Similarities
   Audience                                                    Users/customers




http://www.flickr.com/photos/apollonia666/391357963/        http://www.flickr.com/photos/photocapy/5628703464/



  • Vital to the improviser                                      • Vital to the UX person
  • Best improv shows are                                        • Best products are
    for the audience, not                                          designed with actual
    improvisers                                                    use in mind
  • No viable show without                                       • No viable product
    an audience                                                    without a user/customer
Know
your
audience
Know
your
users
Collaboration in improv
• “Hit the ball back”   • Listen to scene
• Accept the              partners
  who/what/where        • Everyone has a part,
  circumstances           even if supporting
• Add something of      • Patterns emerge as
  value to keep story     the improvised
  moving                  “game” of a scene
Collaboration in UX
• Agree on premise,      • User testing is
  constraints (who,        collaboration with
  what, where)             customers
• “And” add              • Common goals &
                           strategy lead to
  something of value       better product
  for users/customers,
                         • When in doubt, test
  clients
                           it out
The best collaboration
• Free of judgment (Spolin)
• Failure is encouraged (Subelsky)
• Inhibitions are shed
• Heightening of goals
• Making your partner look good makes
  the team look great (Mick Napier)
• Reduces belly fat (Tina Fey)
What if you don’t like the idea?

 Yes    Accept you can’t change the
        offer given you.



 and…   TRUST that hitting the ball back
        will end up a worthwhile game.
Game reprise: Imaginary product




                    http://www.flickr.com/photos/glasgowamateur/7705117134/
Game recap
http://www.flickr.com/photos/remembertobreathe/5941642275/




                                                                                                                           http://www.flickr.com/photos/wallyg/
                                                                                                                                                                            http://www.flickr.com/photos/dcjohn/102645614/




                                                                                                                                                                  http://www.flickr.com/photos/ifmuth/
                                                                                                http://www.flickr.com/photos/husein/




                                                                                                                                                                                                                             http://www.flickr.com/photos/gundamwing4132/
http://www.flickr.com/photos/dcjohn/102908841/                                                                 http://www.flickr.com/photos/hillary/445637777/
What are you saying “yes, and…” to
in Baltimore?
Want more?
• Steve Portigal @steveportigal
• Liz Danzico @bobulate
• Take a class! See a show!
  bigimprov.org
• Say yes, but don’t just say yes. Add
  something!
Catharine Robertson
@cathro
@berndtgroup
@bigimprov
@vauxhallshow
Baltimore UX Book Club


Thanks for saying yes to tonight!

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That's Not A Gun, It's your Finger: It’s Your Finger! Improv, Play, and Collaboration in UX

  • 1. That’s not a gun. It’s your finger! Improv, play, and collaboration in UX Catharine Robertson @cathro The Berndt Group, Baltimore Improv Group http://www.flickr.com/photos/thechanel/330300067/
  • 2. Tonight, we are ambitious 1. Learn about improv 2. Do some improv! 3. Relate improv to UX (user experience) 4. Relate improv to team & client collaboration 5. A challenge related to improv & Baltimore
  • 3.
  • 4. I Baltimore http://www.flickr.com/photos/su1droot/4653717780/
  • 7. I call myself an information architect. Some might call what I do UX design. http://www.flickr.com/photos/kwdesigns/734124559/
  • 8. Elements of user experience Usability Desirability Adoptability Value
  • 9. Different products, different priorities Social Online networks Usability Desirability dating Enterprise Games Adoptability Value software
  • 10. What I do Clients/projects • Solve business • Healthcare problems • Financial services • Meet • Real estate user/customer • Nonprofits needs • Arts • Education • Technology
  • 11. Another thing I do • Mike Subelsky founded BIG & was my first improv teacher • Mike’s zen koan: If you don’t fail at least once each rehearsal, you haven’t tried hard enough.
  • 12. “Fail big, fail often” • Perform at Chicago Improv Festival & others • Found, direct, perform in Baltimore troupes • Produce Baltimore Improv Festival first 5 years • Write, perform in Stoop Storytelling live radio shows • Produce/direct/write/perform in Vauxhall: Postmodern Vaudeville for Baltimore • Not the best improviser, my strengths are more meta--directing, big picture, producing, audience experience
  • 13. Improv in my work life • more playful, • more willing to try new things • better at brainstorming • empathy • listening • accept circumstances • kill my darlings • better client interaction • better team collaboration
  • 14. What is improv? “Strictly speaking, improvisation is making it up as you go along.” Del Close & Charna Halpern Truth in Comedy
  • 15. Improv is a game, and it has one rule.
  • 17. “Yes, and…” Agree + add something
  • 18. “Agreement” = acceptance • Acceptance of circumstances: who, what, where • Your finger is a gun, you’re a hippo, you’re at a bullfight in Spain • Conversation showstoppers • “Hit the ball back”
  • 19. “And” = add something This restaurant looks really fancy. I hope we have enough money. [Yes, and] I hope your boss doesn’t order the lobster. http://www.flickr.com/photos/tonynewell/854258638/
  • 21. Play = agreement establish what/who/where agree on premise accept all offers http://www.flickr.com/photos/chrissuderman/858914782/
  • 22. Viola Spolin on play • “Were they acting? Get them to play.” • Improvise choices onstage, just as in life. • Players freed to create new opportunities so rules of play are fulfilled. • Son Paul Sills founding director of Second City.
  • 23. Game: conducted story http://www.flickr.com/photos/glasgowamateur/7705117134/
  • 24. Sound familiar? User experience (UX) work also includes: • Accepting (requirements, constraints) • Listening (to the market, to the client) • Paying attention to the group (your team) You each contribute to building something for the user.
  • 25. Similarities Audience Users/customers http://www.flickr.com/photos/apollonia666/391357963/ http://www.flickr.com/photos/photocapy/5628703464/ • Vital to the improviser • Vital to the UX person • Best improv shows are • Best products are for the audience, not designed with actual improvisers use in mind • No viable show without • No viable product an audience without a user/customer
  • 28. Collaboration in improv • “Hit the ball back” • Listen to scene • Accept the partners who/what/where • Everyone has a part, circumstances even if supporting • Add something of • Patterns emerge as value to keep story the improvised moving “game” of a scene
  • 29. Collaboration in UX • Agree on premise, • User testing is constraints (who, collaboration with what, where) customers • “And” add • Common goals & strategy lead to something of value better product for users/customers, • When in doubt, test clients it out
  • 30. The best collaboration • Free of judgment (Spolin) • Failure is encouraged (Subelsky) • Inhibitions are shed • Heightening of goals • Making your partner look good makes the team look great (Mick Napier) • Reduces belly fat (Tina Fey)
  • 31. What if you don’t like the idea? Yes Accept you can’t change the offer given you. and… TRUST that hitting the ball back will end up a worthwhile game.
  • 32. Game reprise: Imaginary product http://www.flickr.com/photos/glasgowamateur/7705117134/
  • 34. http://www.flickr.com/photos/remembertobreathe/5941642275/ http://www.flickr.com/photos/wallyg/ http://www.flickr.com/photos/dcjohn/102645614/ http://www.flickr.com/photos/ifmuth/ http://www.flickr.com/photos/husein/ http://www.flickr.com/photos/gundamwing4132/ http://www.flickr.com/photos/dcjohn/102908841/ http://www.flickr.com/photos/hillary/445637777/
  • 35. What are you saying “yes, and…” to in Baltimore?
  • 36. Want more? • Steve Portigal @steveportigal • Liz Danzico @bobulate • Take a class! See a show! bigimprov.org • Say yes, but don’t just say yes. Add something!