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Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done

This presentation features the Experiment or "XP" Gameboard, the function of which is to help organizations rapidly solve problems, learn, and get (risky) projects done. Two formats of the XP gameboard are presented: circular and tabular formats.

The XP Gameboard is shown to be a visual platform that seamlessly integrates several tool for solving problems as well as documenting, organizing, managing, and planning projects. Use of the XP Gameboard is demonstrated with examples of projects in Sierra Leone as well as the USA.

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Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Learn, and Get Risky Jobs Done

  1. 1. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) Main Building Blocks of Cycle for CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) Discover PROBLEM Solve PROBLEM LEARN
  2. 2. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Cycle for CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) LEARNING (Space)
  3. 3. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  P: Problem q  P: Plan q  D: Do q  R: Review PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) LEARNING (Space) (Persevere, Pivot, or Park?)
  4. 4. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space)
  5. 5. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  6. 6. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  7. 7. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  8. 8. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  9. 9. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW PROBLEM (Space) SOLUTION (Space) Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  10. 10. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing SOLUTION (Space) PROBLEM (Space) P: PROBLEM P: PLAN D: DO R: REVIEW Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  11. 11. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing SOLUTION (Space) PROBLEM (Space) P: PROBLEM P: PLAN D: DO R: REVIEW Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  12. 12. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  13. 13. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW PROBLEM (Space) SOLUTION (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. Main Building Blocks of Problem-Plan-Do-Review (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  14. 14. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems P: PROBLEM P: PLAN D: DO R: REVIEW PROBLEM (Space) SOLUTION (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  15. 15. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) P: PLAN (HOW) D: DO (WHAT) R: REVIEW (WHY) PROBLEM (Space) SOLUTION (Space) XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  16. 16. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) P: PLAN (HOW) D: DO (WHAT) R: REVIEW (WHY) PROBLEM (Space) SOLUTION (Space) XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  17. 17. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) P: PLAN (HOW) D: DO (WHAT) R: REVIEW (WHY) PROBLEM (Space) SOLUTION (Space) XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  18. 18. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) P: PLAN (HOW) D: DO (WHAT) R: REVIEW (WHY) PROBLEM (Space) SOLUTION (Space) XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  19. 19. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) P: PLAN (HOW) D: DO (WHAT) R: REVIEW (WHY) PROBLEM (Space) SOLUTION (Space) XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  20. 20. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) O: Observe T: Think P: PLAN (HOW) H: Hypothe- size D: DO (WHAT) E: Experi- ment R: REVIEW (WHY) R: Reflect PROBLEM (Space) SOLUTION (Space) OTHER Loop Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  21. 21. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype T: Test R: REVIEW (WHY) R: Reflect PROBLEM (Space) SOLUTION (Space) Design Thinking Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  22. 22. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) O: Observe T: Think P: PLAN (HOW) H: Hypothe- size D: DO (WHAT) E: Experi- ment R: REVIEW (WHY) R: Reflect PROBLEM (Space) SOLUTION (Space) OTHER Loop Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  23. 23. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PROBLEM (WHO) O: Observe T: Think P: PLAN (HOW) H: Hypothe- size D: DO (WHAT) E: Experi- ment R: REVIEW (WHY) R: Reflect PROBLEM (Space) SOLUTION (Space) OTHER Loop Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  24. 24. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. PROBLEM (Space) SOLUTION (Space) Design Thinking P: PROBLEM (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype T: Test R: REVIEW (WHY) R: Reflect Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  25. 25. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. PROBLEM (Space) SOLUTION (Space) Design Thinking (Lean Startup Loop) P: PROBLEM (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  26. 26. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. PROBLEM (Space) SOLUTION (Space) Design Thinking (Lean Startup Loop) List of Innovate Salone Topics (LIST) for Project Proposals P: PROBLEM (WHO) E: Empathize D: Define q  PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  27. 27. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. PROBLEM (Space) SOLUTION (Space) P: PROBLEM (WHO) E: Empathize D: Define q  PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2Design Thinking (Lean Startup Loop) List of Innovate Salone Topics (LIST) for Project Proposals Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  28. 28. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. PROBLEM (Space) SOLUTION (Space) P: PROBLEM (WHO) E: Empathize D: Define q  PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2Design Thinking (Lean Startup Loop) List of Innovate Salone Topics (LIST) for Project Proposals Customer (Problem/Demand) PerspecUve Internal (Core Competence) PerspecUve Product (Solu`on/Supply) PerspecUve Financial (Value/Impact) PerspecUve Problem Solving (PPDR) Cycle XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  29. 29. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  30. 30. EXPERIMENT (XP) GAMIFICATION “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing “ALL LIFE IS SCIENTIFIC PROBLEM FINDING AND SOLVING FOR STAKEHOLDERS.” q  Collect q  Organize q  Process (Schedule) Rod King, PhD
  31. 31. EXPERIMENT (XP) GAMIFICATION “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris`c or Habit That The World’s Greatest OrganizaUons Use to Rapidly Solve Problems, Learn, and Get Jobs Done. q  Collect q  Organize q  Process (Schedule)
  32. 32. Problem (WHO) Review (WHY) PPDR Cycle Plan (HOW) Do (WHAT) World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Features The 4 Branches of the Proverbial Tree of Knowledge: WHO (Stakeholders); HOW (Means); WHAT (Ways); WHY (End) q  Collect q  Organize q  Process (Schedule) EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  33. 33. Problem (WHO) Review (WHY) PPDR Cycle Plan (HOW) Do (WHAT) World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is A High Level Summary of THE SCIENTIFIC METHOD OF UNIVERSAL PROBLEM SOLVING (Which is Inherently Itera:ve) q  Collect q  Organize q  Process (Schedule) EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  34. 34. “XP” Gameboards for The PPDR Cycle Problem Review PPDR Cycle Plan Do EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  35. 35. The XP Gameboard is A Visual Gamifica`on Plagorm of Integrated Tools for Comprehensively DocumenUng, Organizing, Managing, and Planning Projects (For Both Tame and Wicked Problems) EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  36. 36. Circular Format of XP Gameboard Problem Review PPDR Cycle Plan Do EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  37. 37. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... XP Gameboard “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  38. 38. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN (TO DO) D: DO (DOING) R: REVIEW (DONE) SOLUTION (Space) PROBLEM (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... q  Collect q  Organize q  Process (Schedule) XP Gameboard “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) PPDR Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  39. 39. Tabular Format of PDDR Gameboard Problem Review PPDR Cycle Plan Do EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  40. 40. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  41. 41. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  42. 42. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  43. 43. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  44. 44. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  45. 45. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize E: Experiment O: Observe T: Think R: Reflect Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  46. 46. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize (Assump:ons) E: Experiment (Data; Analysis; Results) O: Observe T: Think (Anomaly; Research) R: Reflect (Conclusion; Trade-off) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  47. 47. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  48. 48. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  49. 49. q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/ROLE/PLANNING QUESTIONS Planner Where must we go? (Future) Doer How are we gehng there? (Present) QuesUoner Where are we? (Present) Reviewer How do we know we are (not) there? (Past) NOUNS Extended System/ Supply Chain (SIPOC) Supplier; Input; Processing Output Customer (Stakeholder) Impact (Trade-off) Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin) OrganizaUonal Unit/Division Opera`ons Produc`on Marke`ng Finance VERBS Business Modeling Loop Create Value 1 Create Value 2 Deliver Value Capture/Share Value Kanban Board/Time Loop To Do (Before) Doing (During) (Stakeholders/Problem) Done (APer) OTHER Loop: OTHER H: Hypothesize E: Experiment O: Observe; T: Think R: Reflect Design Thinking Loop: EDIPT I: Ideate P: Prototype; T: Test E: Empathize; D: Define Lean Startup Loop: BML (Vision/Strategy) B: Build (Product) M: Measure (Data) L: Learn (Ideas) Six Sigma Loop: DMAIC I: Improve (Design) D: Define (Defect); M: Measure; A: Analyze C: Control Habit Loop: CTAR T: Think A: Act C: Cue R: Reward Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing XP Gameboard as a Visual Plaborm of Tools for Global Problem Solving CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL) ENVIRONMENT (Space) q  WHEN (Time) q  WHERE (Space)
  50. 50. Innovate Salone Projects: 8 Topics/Ques`ons EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  51. 51. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  52. 52. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  53. 53. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  54. 54. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  55. 55. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  56. 56. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  57. 57. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) 1 2 3 4 5 6 7 8
  58. 58. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize (Assump:ons) E: Experiment (Data; Analysis; Results) O: Observe ; T: Think (Anomaly; Research) R: Reflect (Conclusion; Trade-off) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) 1 2 3 4 5 6 7 8
  59. 59. Example: Electric Hoist Project EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  60. 60. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time): Future/Present/Past q  WHERE (Space): Freetown, Sierra Leone ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
  61. 61. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  62. 62. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  63. 63. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  64. 64. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  65. 65. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  66. 66. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past 1 2 3 4 5 6 7 8
  67. 67. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES o  Schedule q PROPOSED SOLUTION (Output: Product/ Service) o  Electric hoist system (for liTing buckets from water well) q CUSTOMERS/ STAKEHOLDERS o  Water-geXers/ bearers/carriers (from water well) q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Accidents, high cost, and pain of li-ing buckets q RESOURCES o  Khadija Daramy q OTHER SOLUTIONS o  Tap (In-house/public locaIon) q PROBLEM/ CHALLENGE o  Risky way of liTing full bucket of water from well q COST STRUCTURE/ BUDGET o  Lower cost A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  68. 68. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES o  Schedule q PROPOSED SOLUTION (Output: Product/ Service) o  Electric hoist system (for liTing buckets from water well) q CUSTOMERS/ STAKEHOLDERS o  Water-geXers/ bearers/carriers (from water well) q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Accidents, high cost, and pain of li-ing buckets q RESOURCES o  Khadija Daramy q OTHER SOLUTIONS o  Tap (In-house/ public locaIon) q PROBLEM/ CHALLENGE o  Risky way of liTing full bucket of water from well q COST STRUCTURE/ BUDGET o  Lower cost A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past
  69. 69. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES o  Schedule q PROPOSED SOLUTION (Output: Product/ Service) o  Electric hoist system (for liTing buckets from water well) q CUSTOMERS/ STAKEHOLDERS o  Water-geXers/ bearers/carriers (from water well) q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Accidents, high cost, and pain of li-ing buckets q RESOURCES o  Khadija Daramy q OTHER SOLUTIONS o  Tap (In-house/ public locaIon) q PROBLEM/ CHALLENGE o  Risky way of liTing full bucket of water from well q COST STRUCTURE/ BUDGET o  Lower cost A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past 13 2 i. ii. iii. 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal
  70. 70. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize (Assump:ons) E: Experiment (Data; Analysis; Results) O: Observe ; T: Think (Anomaly; Research) R: Reflect (Conclusion; Trade-off) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for ELECTRIC HOIST PROJECT q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES o  Schedule q PROPOSED SOLUTION (Output: Product/ Service) o  Electric hoist system (for liTing buckets from water well) q CUSTOMERS/ STAKEHOLDERS o  Water-geXers/ bearers/carriers (from water well) q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Accidents, high cost, and pain of li-ing buckets q RESOURCES o  Khadija Daramy q OTHER SOLUTIONS o  Tap (In-house/ public locaIon) q PROBLEM/ CHALLENGE o  Risky way of liTing full bucket of water from well q COST STRUCTURE/ BUDGET o  Lower cost A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past 13 2 i. ii. iii. 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal
  71. 71. Example 2: “Catch Them Young (CTY)” STEM Project EXPERIMENT (XP) GAMIFICATION “Each One, Teach One”
  72. 72. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? A 2 Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema/Bo, Sierra Leone q  WHEN (Time): Future/Present/Past
  73. 73. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? A 2 Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema/Bo, Sierra Leone q  WHEN (Time): Future/Present/Past 1 2 3 4 5 6 7 8
  74. 74. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  Learning o  Making o  Connec:ng o  Quiz o  ROLE PLAY o  Field trip q PROPOSED SOLUTION (Output: Product/ Service) o  30-50 kids in Bo and Kenema will sign up for a month to spend at least once a week for four weeks in STEM classes using Gamifica:on q CUSTOMERS/ STAKEHOLDERS o  Parents of young girls o  Young girls (3 to 6 years): Kenema (Eastern Province); Bo (Southern Province) o  Schools; NGOs; … o  Volunteers q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  “[w]ill give kids the opportunity to build their self efficacy, be role models ...” o  “[o]pportunity to interact with tech …” o  Delight (Reward) o  Success Criteria q RESOURCES o  Staff/Services o  Equipment/ Local Tools o  Generator/Fuel o  Transporta`on o  Prizes, etc. q OTHER SOLUTIONS o  Tradi:onal classes (with didac:c teaching) in Science, Technology, Engineering, and Mathema:cs q PROBLEM/ CHALLENGE o  Understanding and diges:ng STEM is s:ll a gray area for girls in Sierra Leone especially those living in provinces q COST STRUCTURE/ BUDGET o  Cost Items o  Total cost o  Pain (Risks) A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema/Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon
  75. 75. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  Learning o  Making o  Connec:ng o  Quiz o  ROLE PLAY o  Field trip q PROPOSED SOLUTION (Output: Product/ Service) o  30-50 kids in Bo and Kenema will sign up for a month to spend at least once a week for four weeks in STEM classes using Gamifica:on q CUSTOMERS/ STAKEHOLDERS o  Parents of young girls o  Young girls (3 to 6 years): Kenema (Eastern Province); Bo (Southern Province) o  Schools; NGOs; … o  Volunteers q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  “[w]ill give kids the opportunity to build their self efficacy, be role models ...” o  “[o]pportunity to interact with tech …” o  Delight (Reward) o  Success Criteria q RESOURCES o  Staff/Services o  Equipment/ Local Tools o  Generator/Fuel o  Transporta`on o  Prizes, etc. q OTHER SOLUTIONS o  Tradi:onal classes (with didac:c teaching) in Science, Technology, Engineering, and Mathema:cs q PROBLEM/ CHALLENGE o  Understanding and diges:ng STEM is s:ll a gray area for girls in Sierra Leone especially those living in provinces q COST STRUCTURE/ BUDGET o  Cost Items o  Total cost o  Pain (Risks) A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema/Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal 13 2 i. ii. iii.
  76. 76. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize (Assump:ons) E: Experiment (Data; Analysis; Results) O: Observe ; T: Think (Anomaly; Research) R: Reflect (Conclusion; Trade-off) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  Learning o  Making o  Connec:ng o  Quiz o  ROLE PLAY o  Field trip q PROPOSED SOLUTION (Output: Product/ Service) o  30-50 kids in Bo and Kenema will sign up for a month to spend at least once a week for four weeks in STEM classes using Gamifica:on q CUSTOMERS/ STAKEHOLDERS o  Parents of young girls o  Young girls (3 to 6 years): Kenema (Eastern Province); Bo (Southern Province) o  Schools; NGOs; … o  Volunteers q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  “[w]ill give kids the opportunity to build their self efficacy, be role models ...” o  “[o]pportunity to interact with tech …” o  Delight (Reward) o  Success Criteria q RESOURCES o  Staff/Services o  Equipment/ Local Tools o  Generator/Fuel o  Transporta`on o  Prizes, etc. q OTHER SOLUTIONS o  Tradi:onal classes (with didac:c teaching) in Science, Technology, Engineering, and Mathema:cs q PROBLEM/ CHALLENGE o  Understanding and diges:ng STEM is s:ll a gray area for girls in Sierra Leone especially those living in provinces q COST STRUCTURE/ BUDGET o  Cost Items o  Total cost o  Pain (Risks) A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema/Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal 13 2 i. ii. iii.
  77. 77. APPENDIX 1 Lean Startup GamificaUon Lifecycle of a Business Model Engine Lean Startup Gamifica`on uses a gamificaUon (game-mechanics and strategy) approach to rapidly learning and applying the Lean Startup Methodology in a fun manner
  78. 78. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR I: Ideate P: Prototype T: Test E: Empathize D: Define R: Reflect Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  79. 79. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  80. 80. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET A 2 Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  81. 81. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET A 2 Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) 1 2 3 4 5 6 7 8
  82. 82. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? A 2 XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. 1 2 3 4 5 6 7 8
  83. 83. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET A 2 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space)
  84. 84. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET A 2 Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal 13 2 i. ii. iii.
  85. 85. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize (Assump:ons) E: Experiment (Data; Analysis; Results) O: Observe ; T: Think (Anomaly; Research) R: Reflect (Conclusion; Trade-off) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) q PROCESSES/ ACTIVITIES/ PLAN OF ACTION/ MOVES q PROPOSED SOLUTION (Output: Product/ Service) q CUSTOMERS/ STAKEHOLDERS q MOTIVATION/ BENEFITS/ REVENUE STREAMS q RESOURCES q OTHER SOLUTIONS q PROBLEM/ CHALLENGE q COST STRUCTURE/ BUDGET A 2 Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. XP Gameboard for Innovate Salone Projects “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal 13 2 i. ii. iii.
  86. 86. Example: Apple’s Classic iPod PPDR GAMIFICATION “Each One, Teach One”
  87. 87. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for “Catch Them Young (CTY)” Project q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  What steps are you taking to make this project a reality? q PROPOSED SOLUTION (Output: Product/ Service) o  How are you planning to fix this problem? o  What is your approach? o  Is your approach scalable? q CUSTOMERS/ STAKEHOLDERS o  Who are the customers (stakeholders)? q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Why is this problem important? q RESOURCES o  - Please list resources needed to accomplish your project? q OTHER SOLUTIONS o  What other community solu`ons which address this problem? o  Is there anything similar? q PROBLEM/ CHALLENGE o  What is the problem/ challenge that your team is trying to solve through this innova- `on compe``on? q COST STRUCTURE/ BUDGET o  What would the costs be for comple`ng your project? A 2 XP Gameboard for Apple’s Classic iPod Project “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time): 2001 q  WHERE (Space): USA/World ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: Listen to music: 24x7? Tool/Product/Service: Portable Music Player 1 2 3 4 5 6 7 8
  88. 88. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for Apple q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  Create insanely great customer experience for digital music player q PROPOSED SOLUTION (Output: Product/ Service) o  Classic iPod: Portable Digital Music Player (Beau:ful; Easy to use; Holds “A Thousand Songs in Your Pocket”) q CUSTOMERS/ STAKEHOLDERS o  High-end customers who like to listen to their library of music anywhere, at any `me o  OEM; Record Cos. o  Retailers; apple.com q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Asset sale q RESOURCES o  Staff o  Marke`ng & Sales o  Infrastructure o  Design/ Manufac. q OTHER SOLUTIONS o  Exis`ng music players q PROBLEM/ CHALLENGE o  Exis:ng music players are ugly, difficult to use, and perform poorly q COST STRUCTURE/ BUDGET o  Staff o  Marke:ng & Sales o  Infrastructure o  Design/ Manufacturing A 2 XP Gameboard for Apple’s Classic iPod Project “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time): 2001 q  WHERE (Space): USA/World ENVIRONMENT (Space) 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal Domain/Project/Game/Job To Get Done: Listen to music: 24x7? Tool/Product/Service: Portable Music Player
  89. 89. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) GLOBAL PROBLEM SOLVING (GPS) ENGINE or PDDR CYCLE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c P: PROBLEM (Ques`on) P: PLAN D: DO R: REVIEW SYMBOL OF SUIT, CARD, PHASE, OR STORY (HOW) (WHAT) (WHO) (WHY) Design Thinking Cycle: EDIPTR (Lean Startup Method: BML Loop) I: Ideate P: Prototype (Build) T: Test (Measure) E: Empathize D: Define R: Reflect (Learn) INNOVATE SALONE DECK (8 TOPIC-CARDS for Lean Startup Gamifica:on) for Apple q PROCESSES/ ACTIVITIES/ PLAN OF ACTION o  Create insanely great customer experience for digital music player q PROPOSED SOLUTION (Output: Product/ Service) o  Classic iPod: Portable Digital Music Player (Beau:ful; Easy to use; Holds “A Thousand Songs in Your Pocket”) q CUSTOMERS/ STAKEHOLDERS o  High-end customers who like to listen to their library of music anywhere, at any `me o  OEM; Record Cos. o  Retailers; apple.com q MOTIVATION/ BENEFITS/ REVENUE STREAMS o  Asset sale q RESOURCES o  Staff o  Marke`ng & Sales o  Infrastructure o  Design/ Manufac. q OTHER SOLUTIONS o  Exis`ng music players q PROBLEM/ CHALLENGE o  Exis:ng music players are ugly, difficult to use, and perform poorly q COST STRUCTURE/ BUDGET o  Staff o  Marke:ng & Sales o  Infrastructure o  Design/ Manufacturing A 2 XP Gameboard for Apple’s Classic iPod Project “The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.” q  WHEN (Time): 2001 q  WHERE (Space): USA/World ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: Listen to music: 24x7? Tool/Product/Service: Portable Music Player 5 Phases of a Lean Startup Project: Business Model Lifecycle i.  Customer-Problem Fitness ii.  Problem-Solu`on Fitness iii.  Product-Market Fitness iv.  Business Model Scaling v.  Business Model Renewal 13 2 i. ii. iii.

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