This presentation features the Experiment or "XP" Gameboard, the function of which is to help organizations rapidly solve problems, learn, and get (risky) projects done. Two formats of the XP gameboard are presented: circular and tabular formats.
The XP Gameboard is shown to be a visual platform that seamlessly integrates several tool for solving problems as well as documenting, organizing, managing, and planning projects. Use of the XP Gameboard is demonstrated with examples of projects in Sierra Leone as well as the USA.
49. q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
PROBLEM
PLAN DO REVIEW
SYMBOL OF SUIT, CARD OR PHASE
QUESTIONS
STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End)
STORY/ROLE/PLANNING
QUESTIONS
Planner
Where must we
go? (Future)
Doer
How are we gehng
there? (Present)
QuesUoner
Where are we?
(Present)
Reviewer
How do we know we
are (not) there? (Past)
NOUNS
Extended System/
Supply Chain (SIPOC)
Supplier; Input;
Processing
Output Customer (Stakeholder) Impact (Trade-off)
Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin)
OrganizaUonal Unit/Division Opera`ons Produc`on Marke`ng Finance
VERBS
Business Modeling Loop Create Value 1 Create Value 2 Deliver Value Capture/Share Value
Kanban Board/Time Loop To Do (Before) Doing (During) (Stakeholders/Problem) Done (APer)
OTHER Loop: OTHER H: Hypothesize E: Experiment O: Observe; T: Think R: Reflect
Design Thinking Loop: EDIPT I: Ideate P: Prototype; T: Test E: Empathize; D: Define
Lean Startup Loop: BML (Vision/Strategy) B: Build (Product) M: Measure (Data) L: Learn (Ideas)
Six Sigma Loop: DMAIC I: Improve
(Design)
D: Define (Defect);
M: Measure; A: Analyze
C: Control
Habit Loop: CTAR T: Think A: Act C: Cue R: Reward
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
XP Gameboard as a Visual Plaborm of Tools for Global Problem Solving
CONTINUOUS PROBLEM SOLVING & LEARNING (CPSL)
ENVIRONMENT (Space) q WHEN (Time) q WHERE (Space)
55. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR I: Ideate P: Prototype
T: Test
E: Empathize
D: Define
R: Reflect
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
A
2
XP Gameboard for Innovate Salone Projects
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
56. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
A
2
XP Gameboard for Innovate Salone Projects
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
57. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
A
2
XP Gameboard for Innovate Salone Projects
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
1
2
3 4
5 6
7
8
58. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize
(Assump:ons)
E: Experiment
(Data; Analysis; Results)
O: Observe ; T: Think
(Anomaly; Research)
R: Reflect
(Conclusion; Trade-off)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
A
2
XP Gameboard for Innovate Salone Projects
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
1
2
3 4
5 6
7
8
63. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
64. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
65. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
66. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
1
2
3 4
5 6
7
8
67. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION/
MOVES
o Schedule
q PROPOSED SOLUTION
(Output: Product/
Service)
o Electric hoist system
(for liTing buckets
from water well)
q CUSTOMERS/
STAKEHOLDERS
o Water-geXers/
bearers/carriers
(from water well)
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Accidents, high
cost, and pain of
li-ing buckets
q RESOURCES
o Khadija
Daramy
q OTHER SOLUTIONS
o Tap (In-house/public
locaIon)
q PROBLEM/
CHALLENGE
o Risky way of liTing
full bucket of water
from well
q COST STRUCTURE/
BUDGET
o Lower cost
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
68. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION/
MOVES
o Schedule
q PROPOSED SOLUTION
(Output: Product/
Service)
o Electric hoist system
(for liTing buckets
from water well)
q CUSTOMERS/
STAKEHOLDERS
o Water-geXers/
bearers/carriers
(from water well)
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Accidents, high
cost, and pain of
li-ing buckets
q RESOURCES
o Khadija
Daramy
q OTHER SOLUTIONS
o Tap (In-house/
public locaIon)
q PROBLEM/
CHALLENGE
o Risky way of liTing
full bucket of water
from well
q COST STRUCTURE/
BUDGET
o Lower cost
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
69. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION/
MOVES
o Schedule
q PROPOSED SOLUTION
(Output: Product/
Service)
o Electric hoist system
(for liTing buckets
from water well)
q CUSTOMERS/
STAKEHOLDERS
o Water-geXers/
bearers/carriers
(from water well)
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Accidents, high
cost, and pain of
li-ing buckets
q RESOURCES
o Khadija
Daramy
q OTHER SOLUTIONS
o Tap (In-house/
public locaIon)
q PROBLEM/
CHALLENGE
o Risky way of liTing
full bucket of water
from well
q COST STRUCTURE/
BUDGET
o Lower cost
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
13
2
i. ii.
iii.
5 Phases of
a Lean Startup Project:
Business Model Lifecycle
i. Customer-Problem
Fitness
ii. Problem-Solu`on Fitness
iii. Product-Market
Fitness
iv. Business Model Scaling
v. Business Model Renewal
70. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize
(Assump:ons)
E: Experiment
(Data; Analysis; Results)
O: Observe ; T: Think
(Anomaly; Research)
R: Reflect
(Conclusion; Trade-off)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for ELECTRIC HOIST PROJECT
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION/
MOVES
o Schedule
q PROPOSED SOLUTION
(Output: Product/
Service)
o Electric hoist system
(for liTing buckets
from water well)
q CUSTOMERS/
STAKEHOLDERS
o Water-geXers/
bearers/carriers
(from water well)
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Accidents, high
cost, and pain of
li-ing buckets
q RESOURCES
o Khadija
Daramy
q OTHER SOLUTIONS
o Tap (In-house/
public locaIon)
q PROBLEM/
CHALLENGE
o Risky way of liTing
full bucket of water
from well
q COST STRUCTURE/
BUDGET
o Lower cost
A
2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
13
2
i. ii.
iii.
5 Phases of
a Lean Startup Project:
Business Model Lifecycle
i. Customer-Problem
Fitness
ii. Problem-Solu`on Fitness
iii. Product-Market
Fitness
iv. Business Model Scaling
v. Business Model Renewal
72. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
A
2
Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon
XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema/Bo, Sierra Leone q WHEN (Time): Future/Present/Past
73. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
A
2
Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon
XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema/Bo, Sierra Leone q WHEN (Time): Future/Present/Past
1
2
3 4
5 6
7
8
74. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o Learning
o Making
o Connec:ng
o Quiz
o ROLE PLAY
o Field trip
q PROPOSED SOLUTION
(Output: Product/
Service)
o 30-50 kids in Bo and
Kenema will sign up
for a month to spend
at least once a week
for four weeks in STEM
classes using
Gamifica:on
q CUSTOMERS/
STAKEHOLDERS
o Parents of young girls
o Young girls (3 to 6
years):
Kenema (Eastern
Province);
Bo (Southern Province)
o Schools; NGOs; …
o Volunteers
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o “[w]ill give kids the
opportunity to build
their self efficacy, be
role models ...”
o “[o]pportunity to
interact with tech …”
o Delight (Reward)
o Success Criteria
q RESOURCES
o Staff/Services
o Equipment/
Local Tools
o Generator/Fuel
o Transporta`on
o Prizes, etc.
q OTHER SOLUTIONS
o Tradi:onal classes
(with didac:c teaching)
in Science, Technology,
Engineering, and
Mathema:cs
q PROBLEM/
CHALLENGE
o Understanding and
diges:ng STEM is s:ll a
gray area for girls in
Sierra Leone especially
those living in provinces
q COST STRUCTURE/
BUDGET
o Cost Items
o Total cost
o Pain (Risks)
A
2
XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema/Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon
75. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o Learning
o Making
o Connec:ng
o Quiz
o ROLE PLAY
o Field trip
q PROPOSED SOLUTION
(Output: Product/
Service)
o 30-50 kids in Bo and
Kenema will sign up
for a month to spend
at least once a week
for four weeks in STEM
classes using
Gamifica:on
q CUSTOMERS/
STAKEHOLDERS
o Parents of young girls
o Young girls (3 to 6
years):
Kenema (Eastern
Province);
Bo (Southern Province)
o Schools; NGOs; …
o Volunteers
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o “[w]ill give kids the
opportunity to build
their self efficacy, be
role models ...”
o “[o]pportunity to
interact with tech …”
o Delight (Reward)
o Success Criteria
q RESOURCES
o Staff/Services
o Equipment/
Local Tools
o Generator/Fuel
o Transporta`on
o Prizes, etc.
q OTHER SOLUTIONS
o Tradi:onal classes
(with didac:c teaching)
in Science, Technology,
Engineering, and
Mathema:cs
q PROBLEM/
CHALLENGE
o Understanding and
diges:ng STEM is s:ll a
gray area for girls in
Sierra Leone especially
those living in provinces
q COST STRUCTURE/
BUDGET
o Cost Items
o Total cost
o Pain (Risks)
A
2
XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema/Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon
5 Phases of
a Lean Startup Project:
Business Model Lifecycle
i. Customer-Problem
Fitness
ii. Problem-Solu`on Fitness
iii. Product-Market
Fitness
iv. Business Model Scaling
v. Business Model Renewal
13
2
i. ii.
iii.
76. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
ScienUfic Method: O.T.H.E.R. Loop H: Hypothesize
(Assump:ons)
E: Experiment
(Data; Analysis; Results)
O: Observe ; T: Think
(Anomaly; Research)
R: Reflect
(Conclusion; Trade-off)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o Learning
o Making
o Connec:ng
o Quiz
o ROLE PLAY
o Field trip
q PROPOSED SOLUTION
(Output: Product/
Service)
o 30-50 kids in Bo and
Kenema will sign up
for a month to spend
at least once a week
for four weeks in STEM
classes using
Gamifica:on
q CUSTOMERS/
STAKEHOLDERS
o Parents of young girls
o Young girls (3 to 6
years):
Kenema (Eastern
Province);
Bo (Southern Province)
o Schools; NGOs; …
o Volunteers
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o “[w]ill give kids the
opportunity to build
their self efficacy, be
role models ...”
o “[o]pportunity to
interact with tech …”
o Delight (Reward)
o Success Criteria
q RESOURCES
o Staff/Services
o Equipment/
Local Tools
o Generator/Fuel
o Transporta`on
o Prizes, etc.
q OTHER SOLUTIONS
o Tradi:onal classes
(with didac:c teaching)
in Science, Technology,
Engineering, and
Mathema:cs
q PROBLEM/
CHALLENGE
o Understanding and
diges:ng STEM is s:ll a
gray area for girls in
Sierra Leone especially
those living in provinces
q COST STRUCTURE/
BUDGET
o Cost Items
o Total cost
o Pain (Risks)
A
2
XP Gameboard for “CATCH THEM YOUNG (CTY)” PROJECT
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema/Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaUon: 24x7? Tool/Product/Service: GamificaUon
5 Phases of
a Lean Startup Project:
Business Model Lifecycle
i. Customer-Problem
Fitness
ii. Problem-Solu`on Fitness
iii. Product-Market
Fitness
iv. Business Model Scaling
v. Business Model Renewal
13
2
i. ii.
iii.
82. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
A
2
XP Gameboard for Innovate Salone Projects
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
1
2
3 4
5 6
7
8
87. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for “Catch Them Young (CTY)”
Project
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o What steps are
you taking to
make this
project a
reality?
q PROPOSED SOLUTION
(Output: Product/
Service)
o How are you planning
to fix this problem?
o What is your
approach?
o Is your approach
scalable?
q CUSTOMERS/
STAKEHOLDERS
o Who are the
customers
(stakeholders)?
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Why is this problem
important?
q RESOURCES
o - Please list
resources
needed to
accomplish
your project?
q OTHER SOLUTIONS
o What other
community solu`ons
which address this
problem?
o Is there anything
similar?
q PROBLEM/
CHALLENGE
o What is the problem/
challenge that your
team is trying to solve
through this innova-
`on compe``on?
q COST STRUCTURE/
BUDGET
o What would the
costs be for
comple`ng your
project?
A
2
XP Gameboard for Apple’s Classic iPod Project
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time): 2001 q WHERE (Space): USA/World ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: Listen to music: 24x7? Tool/Product/Service: Portable Music Player
1
2
3 4
5 6
7
8
88. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for Apple
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o Create insanely
great customer
experience for
digital music
player
q PROPOSED SOLUTION
(Output: Product/
Service)
o Classic iPod: Portable
Digital Music Player
(Beau:ful; Easy to use;
Holds “A Thousand
Songs in Your Pocket”)
q CUSTOMERS/
STAKEHOLDERS
o High-end customers
who like to listen to
their library of music
anywhere,
at any `me
o OEM; Record Cos.
o Retailers; apple.com
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Asset sale
q RESOURCES
o Staff
o Marke`ng &
Sales
o Infrastructure
o Design/
Manufac.
q OTHER SOLUTIONS
o Exis`ng music players
q PROBLEM/
CHALLENGE
o Exis:ng music players
are ugly, difficult to
use, and perform
poorly
q COST STRUCTURE/
BUDGET
o Staff
o Marke:ng & Sales
o Infrastructure
o Design/
Manufacturing
A
2
XP Gameboard for Apple’s Classic iPod Project
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time): 2001 q WHERE (Space): USA/World ENVIRONMENT (Space)
5 Phases of
a Lean Startup Project:
Business Model Lifecycle
i. Customer-Problem
Fitness
ii. Problem-Solu`on Fitness
iii. Product-Market
Fitness
iv. Business Model Scaling
v. Business Model Renewal
Domain/Project/Game/Job To Get Done: Listen to music: 24x7? Tool/Product/Service: Portable Music Player
89. World’s First So-ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza:on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE
or PDDR CYCLE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris:c
P: PROBLEM
(Ques`on)
P: PLAN D: DO R: REVIEW
SYMBOL OF SUIT, CARD, PHASE,
OR STORY
(HOW)
(WHAT)
(WHO)
(WHY)
Design Thinking Cycle: EDIPTR
(Lean Startup Method: BML Loop)
I: Ideate P: Prototype (Build)
T: Test (Measure)
E: Empathize
D: Define
R: Reflect (Learn)
INNOVATE SALONE DECK
(8 TOPIC-CARDS for
Lean Startup Gamifica:on)
for Apple
q PROCESSES/
ACTIVITIES/
PLAN OF
ACTION
o Create insanely
great customer
experience for
digital music
player
q PROPOSED SOLUTION
(Output: Product/
Service)
o Classic iPod: Portable
Digital Music Player
(Beau:ful; Easy to use;
Holds “A Thousand
Songs in Your Pocket”)
q CUSTOMERS/
STAKEHOLDERS
o High-end customers
who like to listen to
their library of music
anywhere,
at any `me
o OEM; Record Cos.
o Retailers; apple.com
q MOTIVATION/
BENEFITS/
REVENUE STREAMS
o Asset sale
q RESOURCES
o Staff
o Marke`ng &
Sales
o Infrastructure
o Design/
Manufac.
q OTHER SOLUTIONS
o Exis`ng music players
q PROBLEM/
CHALLENGE
o Exis:ng music players
are ugly, difficult to
use, and perform
poorly
q COST STRUCTURE/
BUDGET
o Staff
o Marke:ng & Sales
o Infrastructure
o Design/
Manufacturing
A
2
XP Gameboard for Apple’s Classic iPod Project
“The PDDR Cycle Describes How Great OrganizaIons Rapidly Solve Problems, Learn, and Get Risky Jobs Done.”
q WHEN (Time): 2001 q WHERE (Space): USA/World ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: Listen to music: 24x7? Tool/Product/Service: Portable Music Player
5 Phases of
a Lean Startup Project:
Business Model Lifecycle
i. Customer-Problem
Fitness
ii. Problem-Solu`on Fitness
iii. Product-Market
Fitness
iv. Business Model Scaling
v. Business Model Renewal
13
2
i. ii.
iii.