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STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Many educational institutions in countries around the world including the USA are pursuing mastery of STEM, which is an acronym for Science, Technology, Engineering, and Mathematics. These organizations believe that mastery of STEM is a prerequisite for gaining sustainable competitive advantage in this age of globalization. Institutions in Sierra Leone are increasingly being involved in bringing STEM especially to women and in particular, young girls from age 3.

For all the rhetoric and inspiration regarding STEM, there is little public guidance on how STEM can be effectively deployed especially to kids from age 3. Consequently, disparate approaches and tools are used for delivering STEM so that learning about the effectiveness and efficiency of STEM programs is not widely shared. The risk is that STEM can easily become a fad and subsequently, fade into obscurity.

This presentation introduces the visual and holistic tool of the "STEM Gamification Cycle." Building on the classic learning cycle of Plan-Do-Review (PDR), the STEM Gamification Cycle adds a block of "Problem" before the "Plan" Phase. Thus, the STEM Gamification Cycle deals with four phases or blocks: Problem-Plan-Do-Review (PPDR), which are respectively visualized as suits (stacks) like in a deck of playing cards: Problem (Heart); Plan (Spade); Do (Club); Review (Diamond).

By associating phases of the STEM Gamification Cycle with the suits in a deck of playing cards, fun and modularization are deliberately introduced in the framework of the STEM Gamification Cycle. STEM subjects can then be more easily gamified to increase participants' motivation and involvement as well as skills of creativity, problem solving, and innovation. In every project on the planet, the STEM Gamification Cycle is at play with varying levels of effectiveness and efficiency. The STEM Gamification Cycle can be expressed in various visual formats such as a chain (linear), tree (hierarchical), and diamond (network).

The mission of facilitators of the STEM Gamification Cycle is to "Create Genius Innovators & Polymaths (GIPs) in Every Corner of the Planet." A key goal of the STEM Gamification Cycle is to help people especially kids from age 3 to rapidly acquire skills in Scientific Problem Solving & Project Management (SPSPM). Using the STEM Gamification Cycle, someone could separately as well as collaboratively discover and solve problems in STEM: Science; Technology; Engineering; Mathematics. The best of luck in your journey as you rapidly go through the STEM Gamification Cycle while solving problems not only in STEM but also in CELL (Culture; Entertainment; Language; Literature) projects.

Coming to think of it, the overarching framework of the STEM Gamification Cycle is the "STEMCELL Gamification Diamond." The spatial structure of the Problem-Plan-Do-Review is a diamond (tetrahedron) rather than a cycle of links. Happy adventure ... especially in successfully getting done risky projects.

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STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

  1. 1. STEM Gamifica,on Tool “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec,vely UNLEASH THEIR POTENTIAL. q  Collect q  Organize q  Process (Schedule)
  2. 2. STEM Gamifica,on Tool “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec,vely UNLEASH THEIR POTENTIAL. q  Collect q  Organize q  Process (Schedule)
  3. 3. STEM Gamifica,on Tool “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec@vely Get Jobs Done. q  Collect q  Organize q  Process (Schedule)
  4. 4. STEM Gamifica,on Tool “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec@vely Get Jobs Done. q  Collect q  Organize q  Process (Schedule)
  5. 5. Problem (Who) Review (Why) PPDR Cycle Plan (How) Do (What) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Tool “Each One, Teach One” Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec@vely Get Jobs Done. q  Collect q  Organize q  Process (Schedule)
  6. 6. Problem (Who) Review (End) PPDR Cycle Plan (Means) Do (Ways) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Tool “Each One, Teach One” Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec@vely Get Jobs Done. q  Collect q  Organize q  Process (Schedule)
  7. 7. Problem (Cue) Review (Reward) PPDR Cycle Plan (Think) Do (Act) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Tool “Each One, Teach One” Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec@vely Get Jobs Done. q  Collect q  Organize q  Process (Schedule)
  8. 8. Problem (Cue) Review (Reward) PPDR Cycle Plan (Think) Do (Act) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Tool “Each One, Teach One” Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec@vely Get Jobs Done.
  9. 9. How Best to Visualize The Problem-Plan-Do-Review Cycle?
  10. 10. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN (TO DO) D: DO (DOING) R: REVIEW (DONE) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems q  Collect q  Organize q  Process (Schedule)
  11. 11. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems q  Collect q  Organize q  Process (Schedule)
  12. 12. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  13. 13. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  14. 14. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems 4 1 3 2 B A
  15. 15. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  16. 16. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  17. 17. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  18. 18. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS NOUNS VERBS Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  19. 19. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS STORY/ROLE/PLANNING QUESTIONS NOUNS VERBS Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  20. 20. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/ROLE/PLANNING QUESTIONS Planner Where must we go? (Future) Doer How are we ge`ng there? (Present) Ques,oner Where are we? (Present) Reviewer How do we know we are (not) there? (Past) NOUNS VERBS Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  21. 21. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/ROLE/PLANNING QUESTIONS Planner Where must we go? (Future) Doer How are we ge`ng there? (Present) Ques,oner Where are we? (Present) Reviewer How do we know we are (not) there? (Past) NOUNS Extended System/ Supply Chain (SIPOC) Business Model Engine Organiza,onal Unit/Division VERBS Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  22. 22. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/ROLE/PLANNING QUESTIONS Planner Where must we go? (Future) Doer How are we ge`ng there? (Present) Ques,oner Where are we? (Present) Reviewer How do we know we are (not) there? (Past) NOUNS Extended System/ Supply Chain (SIPOC) Supplier; Input; Processing Output Customer (Stakeholder) Impact (Trade-off) Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin) Organiza,onal Unit/Division Opera@ons Produc@on Marke@ng Finance VERBS Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  23. 23. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/ROLE/PLANNING QUESTIONS Planner Where must we go? (Future) Doer How are we ge`ng there? (Present) Ques,oner Where are we? (Present) Reviewer How do we know we are (not) there? (Past) NOUNS Extended System/ Supply Chain (SIPOC) Supplier; Input; Processing Output Customer (Stakeholder) Impact (Trade-off) Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin) Organiza,onal Unit/Division Opera@ons Produc@on Marke@ng Finance VERBS Business Modeling Loop Kanban Board/Time Loop OTHER Loop: OTHER Design Thinking Loop: EDIPT Lean Startup Loop: BML Six Sigma Loop: DMAIC Habit Loop: CTAR Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  24. 24. q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/ROLE/PLANNING QUESTIONS Planner Where must we go? (Future) Doer How are we ge`ng there? (Present) Ques,oner Where are we? (Present) Reviewer How do we know we are (not) there? (Past) NOUNS Extended System/ Supply Chain (SIPOC) Supplier; Input; Processing Output Customer (Stakeholder) Impact (Trade-off) Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin) Organiza,onal Unit/Division Opera@ons Produc@on Marke@ng Finance VERBS Business Modeling Loop Create Value 1 Create Value 2 Deliver Value Capture/Share Value Kanban Board/Time Loop To Do (Before) Doing (During) (Stakeholders/Problem) Done (APer) OTHER Loop: OTHER H: Hypothesize E: Experiment O: Observe; T: Think R: Reflect Design Thinking Loop: EDIPT I: Ideate P: Prototype; T: Test E: Empathize; D: Define Lean Startup Loop: BML (Vision/Strategy) B: Build (Product) M: Measure (Data) L: Learn (Ideas) Six Sigma Loop: DMAIC I: Improve (Design) D: Define (Defect); M: Measure; A: Analyze C: Control Habit Loop: CTAR T: Think A: Act C: Cue R: Reward Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  25. 25. What is the best way for kids (from age 3) to learn STEM: Science, Technology, Engineering, and Mathema@cs? STEM Gamifica,on Challenge World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  26. 26. What is the best way for people (from age 3) to acquire skills in Scien,fic Problem Solving & Project Management (SPSPM)? STEM Gamifica,on Challenge World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  27. 27. Focus on Experien@al Learning of STEM: Science; Technology; Engineering; Mathema@cs World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Tool
  28. 28. Use the STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Tool
  29. 29. Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris,c of The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians STEM Gamifica,on Tool Problem Plan PPDR Cycle Review Do World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  30. 30. STEM Gamifica,on Circle “Each One, Teach One” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  31. 31. STEM Gamifica,on Cycle World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Circle “Each One, Teach One”
  32. 32. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Circle “Each One, Teach One”
  33. 33. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) ““All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) What is the best way for people (from age 3) to acquire skills in Scien,fic Problem Solving & Project Management (SPSPM)? q Focus on Experien@al Learning of STEM: Science; Technology; Engineering; Math q Use the STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) Domain/Project/Game/ Job To Get Done: Scien@fic Problem Solving & Project Management (SPSPM) Tradi,onal Tool/ Product/Service: Fragmented/Boring STEM STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  34. 34. Systema@cally Construc@ng the STEM Gamifica,on Cycle
  35. 35. Problem-Plan-Do-Review (PPDR) Cycle
  36. 36. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  37. 37. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  38. 38. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  39. 39. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) SOLUTION (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  40. 40. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  41. 41. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN D: DO SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  42. 42. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  43. 43. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  44. 44. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  45. 45. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  46. 46. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO (Doing) R: REVIEW SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  47. 47. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO (Doing) R: REVIEW (Done) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  48. 48. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO (Doing) R: REVIEW (Done) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  49. 49. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO (Doing) R: REVIEW (Done) WHAT HOW WHY SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  50. 50. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO (Doing) R: REVIEW (Done) WHAT HOW WHY SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  51. 51. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) P: PLAN (To Do) D: DO (Doing) R: REVIEW (Done) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  52. 52. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) D: DO (Doing) R: REVIEW (Done) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  53. 53. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate D: DO (Doing) R: REVIEW (Done) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  54. 54. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) D: DO (Doing) R: REVIEW (Done) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  55. 55. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  56. 56. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  57. 57. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  58. 58. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) GLOBAL PROBLEM SOLVING (GPS) ENGINE: 4 Parts/ Global Organizing Ideas PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c PROBLEM PLAN DO REVIEW SYMBOL OF SUIT, CARD OR PHASE QUESTIONS STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End) STORY/PLANNING QUESTIONS Where must we go? (Future) How are we ge`ng there? (Present) Where are we? (Present) How do we know that we have (not) got there? (Past) NOUNS Extended System/ Supply Chain (SIPOC) Supplier; Input; Processing Output Customer (Stakeholder) Impact (Trade-off) Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin) Organiza,onal Unit/Division Opera@ons Produc@on Marke@ng Finance VERBS Business Modeling Loop Create Value 1 Create Value 2 Deliver Value Capture/Share Value Kanban Board/Time Loop To Do (Before) Doing (During) (Stakeholders/Problem) Done (APer) OTHER Loop: OTHER H: Hypothesize E: Experiment O: Observe; T: Think R: Reflect Design Thinking Loop: EDIPT I: Ideate P: Prototype; T: Test E: Empathize; D: Define Lean Startup Loop: BML (Vision/Strategy) B: Build (Product) M: Measure (Data) L: Learn (Ideas) Six Sigma Loop: DMAIC I: Improve (Predict) D: Define; M: Measure; A: Analyze C: Control (Evaluate) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
  59. 59. APPENDIX
  60. 60. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) WHO (Stakeholders) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... PROJECT OUTCOME STORY TREE (POST) BUSINESS MODEL SCORECARD STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems
  61. 61. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) WHO (Stakeholders) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... PROJECT OUTCOME STORY TREE (POST) STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems q  Mission/Core Purpose q  Vision (Leap of Faith) q  Goals/Aspira@ons q  Objec@ves/Job To Get Done q  Strategy/Profit Margin q  Targets (Metrics/Criteria) q  Business Model Engine q  Program/Projects/Products/ Services q  Tac@cs/Ac@vi@es q  Tasks/Ac@ons/Values BUSINESS MODEL SCORECARD (BMS)
  62. 62. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) WHO (Stakeholders) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on ENVIRONMENT (Space) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... PROJECT OUTCOME STORY TREE (POST) q  Value (Result; Outcome) q  Awesome Customer (Stakeholder) Experience? q  Innova@on Accoun@ng (Gap Performance Management) q  Experimentally Validated Learning (Milestones & Key Metrics) STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems q  Mission/Core Purpose q  Vision (Leap of Faith) q  Goals/Aspira@ons q  Objec@ves/Job To Get Done q  Strategy/Profit Margin q  Targets (Metrics/Criteria) q  Business Model Engine q  Program/Projects/Products/ Services q  Tac@cs/Ac@vi@es q  Tasks/Ac@ons/Values BUSINESS MODEL SCORECARD (BMS)
  63. 63. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on ENVIRONMENT (Space) o  Where currently are we? o  How are we geWng there? o  How do we know that we have (not) got there? WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... o  Where must we go? PROJECT OUTCOME STORY TREE (POST) q  Value (Result; Outcome) q  Awesome Customer (Stakeholder) Experience? q  Innova@on Accoun@ng (Gap Performance Management) q  Experimentally Validated Learning (Milestones & Key Metrics) STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems q  Mission/Core Purpose q  Vision (Leap of Faith) q  Goals/Aspira@ons q  Objec@ves/Job To Get Done q  Strategy/Profit Margin q  Targets (Metrics/Criteria) q  Business Model Engine q  Program/Projects/Products/ Services q  Tac@cs/Ac@vi@es q  Tasks/Ac@ons/Values BUSINESS MODEL SCORECARD (BMS)
  64. 64. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on ENVIRONMENT (Space) o  Where currently are we? o  Where must we go? o  How are we geWng there? o  How do we know that we have (not) got there? WHO (Stakeholders) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... PROBLEM DISCOVERY SOLUTION DISCOVERY PROJECT OUTCOME STORY TREE (POST) q  Value (Result; Outcome) q  Awesome Customer (Stakeholder) Experience? q  Innova@on Accoun@ng (Gap Performance Management) q  Experimentally Validated Learning (Milestones & Key Metrics) STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems q  Mission/Core Purpose q  Vision (Leap of Faith) q  Goals/Aspira@ons q  Objec@ves/Job To Get Done q  Strategy/Profit Margin q  Targets (Metrics/Criteria) q  Business Model Engine q  Program/Projects/Products/ Services q  Tac@cs/Ac@vi@es q  Tasks/Ac@ons/Values BUSINESS MODEL SCORECARD (BMS)
  65. 65. STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing STEM Gamifica,on Cycle: 4 Playing Cards for Rapidly Discovering & Solving Stakeholder Problems P: PROBLEM (Challenge; Trade-off) * Observe - Empathize (Understand) * Think - Define (Validate) P: PLAN (To Do) * Hypothesize - Ideate (Causes/Solu=ons/Impacts) - Strategize D: DO (Doing) * Experiment - Prototype (Build) - Test (Measure) R: REVIEW (Done) * Reflect - Check (Learn) WHAT (Ways) HOW (Means) WHY (End) SOLUTION (Space) PROBLEM (Space) q  WHEN (Time) q  WHERE (Space) q  “Tame” Problem = Well-defined (Rou@ne) Challenge/Ques@on q  “Wicked” Problem = Ill-defined (Novel) Challenge/Ques@on ENVIRONMENT (Space) o  Where currently are we? o  Where must we go? o  How are we geWng there? o  How do we know that we have (not) got there? WHO (Stakeholders) PROJECT OUTCOME STORY TREE (POST) q  Value (Result; Outcome) q  Awesome Customer (Stakeholder) Experience? q  Innova@on Accoun@ng (Gap Performance Management) q  Experimentally Validated Learning (Milestones & Key Metrics) Domain/Project/Game/ Job To Get Done: …................................... Tool/Product/Service: …................................... PROBLEM DISCOVERY SOLUTION DISCOVERY 4 1 3 2 B A q  Mission/Core Purpose q  Vision (Leap of Faith) q  Goals/Aspira@ons q  Objec@ves/Job To Get Done q  Strategy/Profit Margin q  Targets (Metrics/Criteria) q  Business Model Engine q  Program/Projects/Products/ Services q  Tac@cs/Ac@vi@es q  Tasks/Ac@ons/Values BUSINESS MODEL SCORECARD (BMS)
  66. 66. Models Synthesized in the STEM Gamifica,on Cycle for Facilita,ng Problem Solving, Learning, and Presenta,on SYNTHESIZED PROBLEM SOLVING TOOLS & THEMES o  Plan-Do-Review (PDR) Cycle: Plan-Do Review; Deming’s PDCA Cycle: Plan-Do-Check-Act o  Polya’s How to Solve It: Understand the Problem-Devise a Plan-Do Solu=on-Review Solu=on/Ac=on/Plan o  Fractal Problem-Solu,on Cycle (Itera,on): Problem Space-Solu=on Space o  OTHER Loop: Observe-Think-Hypothesize-Experiment-Reflect; Itera,on: Single Loop; Double Loop (Pivot) o  Design Thinking Cycle: Empathize-Define-Ideate-Prototype-Test (EDIPT) o  Build-Measure-Learn Loop: Build-Measure-Learn (BML) o  Kanban Learning Cycle: To Do-Doing-Done; Timeline: Future-Present-Past o  6 Honest Serving Men: When-Where-Why-Who-What-How o  4 Problem Solving Agents (“Working Backwards”): Why-Who-What-How; Start with Why: Why-How-What o  4 Ques,ons of Project Planning & Management: How-What-Who-Why o  Business Model (Story/Engine) Visualiza,on: Why-Who-What-How APPLICATIONS OF STEM GAMIFICATION CYCLE o  Lesson Planning: Science; Technology; Engineering; Mathema@cs; etc. o  Lesson Delivery (Experien@al Teaching): Science; Technology; Engineering; Mathema@cs; etc. o  Problem-based Learning o  Project-based Learning o  Crea,ve Problem Solving o  Business Planning; Strategic Planning o  Con,nuous Business Model Improvement o  Con,nuous Business Model Innova,on STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  67. 67. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) BUSINESS MODEL ENGINE (BME) PLAN (HOW) DO (WHAT) PROBLEM (WHO) REVIEW (WHY) Domain/Project/Game/Job To Get Done: ….................... Tool/Product/Service: …....................
  68. 68. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) WHAT IS A BUSINESS MODEL (ENGINE)? q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaJon, or living system in =me and space. q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create, deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End) WHAT (Ways) HOW (Means) WHY (End) BUSINESS MODEL ENGINE (Chain format) WHO (Problem) Opera,ons Produc,on Marke,ng Finance ORGANIZATION Value Crea=on 1 Value Crea=on 2 Value Delivery Value Capture STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) BUSINESS MODEL ENGINE (BME) PLAN (HOW) DO (WHAT) PROBLEM (WHO) REVIEW (WHY) Domain/Project/Game/Job To Get Done: ….................... Tool/Product/Service: …....................
  69. 69. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) WHAT IS A BUSINESS MODEL (ENGINE)? q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaJon, or living system in =me and space. q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create, deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End) WHAT (Ways) HOW (Means) WHY (End) BUSINESS MODEL ENGINE (Chain format) WHO (Problem) Opera,ons Produc,on Marke,ng Finance ORGANIZATION Value Crea=on 1 Value Crea=on 2 Value Delivery Value Capture STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) BUSINESS MODEL ENGINE (BME) PLAN (HOW) DO (WHAT) PROBLEM (WHO) REVIEW (WHY) Domain/Project/Game/Job To Get Done: ….................... Tool/Product/Service: …....................
  70. 70. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) WHAT IS A BUSINESS MODEL (ENGINE)? q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaJon, or living system in =me and space. q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create, deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End) WHAT (Ways) HOW (Means) WHY (End) BUSINESS MODEL ENGINE (Chain format) WHO (Problem) Opera,ons Produc,on Marke,ng Finance ORGANIZATION Value Crea=on 1 Value Crea=on 2 Value Delivery Value Capture STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) BUSINESS MODEL ENGINE (BME) PLAN (HOW) DO (WHAT) PROBLEM (WHO) REVIEW (WHY) Domain/Project/Game/Job To Get Done: ….................... Tool/Product/Service: …....................
  71. 71. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing q  WHEN (Time) WHAT IS A BUSINESS MODEL (ENGINE)? q BIG PICTURE (System View): A business model engine (project) refers to any story, organizaJon, or living system in =me and space. q DETAILS (Sub-system View): A business model engine consists of 4 “engines” or “problem solving agents” that sustainably create, deliver, and capture/share value or happiness: HOW (Means); WHAT (Ways); WHO (Problem); WHY (End) WHAT (Ways) HOW (Means) WHY (End) BUSINESS MODEL ENGINE (Chain format) WHO (Problem) Opera,ons Produc,on Marke,ng Finance ORGANIZATION Value Crea=on 1 Value Crea=on 2 Value Delivery Value Capture STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR) “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving” q  WHEN (Time) q  WHERE (Space) ENVIRONMENT (Space) BUSINESS MODEL ENGINE (BME) PLAN (HOW) DO (WHAT) PROBLEM (WHO) REVIEW (WHY) Domain/Project/Game/Job To Get Done: ….................... Tool/Product/Service: …....................
  72. 72. Join the Global STEM Gamifica@on Movement And Create a Local STEM Gamifica,on Circle. For More Informa@on, Contact Dr. Rod King rodkuhnhking@gmail.com & @rodkuhnking STEM Gamifica,on Circle “Each One, Teach One” “All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving”

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