TGfU Workshop - SHAPE 2016

Ahmad Rodzli Hashim
Ahmad Rodzli Hashimeducator en Teachers Training Institute
Universiti Putra Malaysia
Workshop…
Workshop…
MyStory…
Ahmad Rodzli bin Hashim
[PulseRate ’85]
Jabatan Pendidikan Jasmani Kesihatan
IPG Kampus Batu Lintang
013 844 3044
rodzli66@gamil.com
Teaching experience – 1978, 1989, 1991
Primary, Secondary, Tertiary….. Primary
Workshop…
1. Theory
2. Practical
Workshop…
Workshop…
Workshop…
Rujukan :
http://www.sistemguruonline.my/2016/11/analisis-
upsr-2016-pencapaian-seluruh.html
Bilangan Calon 6A
GPN : 2.96
Workshop…
Workshop…
SPM…
Workshop…
Workshop…
Workshop…
Introduction
David Bunker and Rod Thorpe (1982)
Loughborough University (UK)
- concept of teaching kids games by playing
games
- to tap into children’s inherent desire to play.
Why…?
1. Involvement in PE classes
2. Lack of game knowledge
3. Teaching approach in teaching games
Workshop…
Introduction–
ElementsinTGfU Activity Appreciation:
trying out a version of the activity in a small-group
Tactical Awareness:
developing understanding of common elements of
games & tactics needed for success
Decision-Making:
learning & practising making decisions – in action, in
response to different situations
Application of Skills:
Identifying and practising the skills needed to improve
play
Performance:
putting it all together, applying the skills, decision-
making and tactics in game situations
Workshop…
Introduction
6
Basic
TGfU
Butler et al.
(2008)
1. Teach games through games.
2. Break games into their simplest
format – then increase complexity.
3. Participants are intelligent
performers in games.
4. Every learner is important and is
involved.
5. Participants need to know the
subject matter.
6. Need to match participants’ skill
and challenge.
Workshop…
Introduction
Game Sense
Play Practice
PlaySport
Sport for All [disable]
Modified Sport
Tactical Game Approach
Play with Purpose
TOPS
Workshop…
Why TGfU…
• encourage a holistic approach to the teaching of games
• develop critical thinking and problem solving
• develop deep knowledge and understanding of the game
• promote high levels of participation and enjoyment for
participants
• promote player centred learning and relevance of skills
and tactics
• cater for varying abilities
• foster efficiency in aspects of implementation
(Webb, Pearson & McKeen, 2005).
Workshop…
GamesCategories
propels an
object,
preferably with
a high degree of
accuracy, at a
target
Target
strikes an
object so it is
placed away
from
defenders in
the field
Striking/ Fielding
propels an
object into
space trying to
make it difficult
for an opponent
to return it
Net/ Wall
invade an
opponent's
territory to
score
Invasion
1. Exposing to primary rules, fundamental skills, and tactical
problems associated with each category
2. Literate in a variety of games, activities and sports and develop an
understanding and competency of the skills and tactics associated
with playing sports.
Workshop…
GamesCategories Target
• Archery, Bowls, Bocce, bowling, Curling,
Golf, Billard, Pool
Striking/ Fielding
• Baseball, Softball, Cricket, Rounders
Net/ Wall
• Badminton, Tennis, Table Tennis,
Volleyball, Squash
Invasion
• Soccer, Hockey, Handball, Netball,
Basketball, Water Polo
Workshop…
TargetGames • To send an object away & make contact with specific,
stationary target in fewer attempts than the opponentGame Intent
• Sending away
• Drive, release, deliver
Concepts
and skills
• Same skills required for all players
• No interaction
Player Roles
• Shared playing area; player take turns; variations from
golf course to sheetPlaying Area
• Hitting a target
• Bull eyes, jack, buttons, hole, pocket, pins, skittles
Offensive
Strategies
• No defensive strategies in individual games
• Tea games – obstacles prevent own target from being hit
Defensive
Strategies
Workshop…
StrikingGames • To place the ball away from fielders in order to
run the bases & score more runs then the
opponents
Game Intent
•Placement of the ball, decision making, covering bases, base running
•Striking, sprinting, sliding, moving sideways, throwing…
Concepts
and skills
• Variation in roles for defensive team
• Picher, bowler, catcher
Player Roles
• Area is shared; offensive team has designated
track to run; running track variesPlaying Area
• Fielding positions; forcing play; holding runners from stealing;
staying on offensive; keeping turn for as long as possible
Offensive
Strategies
• Stealing; leading; tagging up; quick an accurate
receiving and sending skills
Defensive
Strategies
Workshop…
Net/WallGames • To send the ball back to the opponent so that
the opponent is unable to return it or forced to
make an error.
Game Intent
• Spatial awareness, positioning , trajectory, depth, angles
• Throwing, catching, running, serving and receiving, hitting,
strokes,
Concepts
and skills
• All players require same skills as they rotate
positionsPlayer Roles
• Area is divided by a net; opposing players are
separated / wall in the same area of playingPlaying Area
• Placing ball farthest away from player(s); near to boundary
lines; moving to volley at the net; intercepting; spike
Offensive
Strategies
• Returning object and keeping it in bounds;
anticipating where opponents will return object
Defensive
Strategies
Workshop…
InvasionGames • To invade the opponent’s defending area to
score a goal and protecting own goal.Game Intent
• Keeping possession, invasion, defending
• Passing dodging, footwork, running
Concepts
and skills
• Designated goalkeeper, defensive & offensive
role of playerPlayer Roles
• Area shared by all players; rectangular; outdoor
and indoorPlaying Area
• Keeping possession; moving ball to specified
area; rapid changing – offensive to defensive
Offensive
Strategies
• Intercepting ball before goes over the line or
into the goal
Defensive
Strategies
Workshop…
TGfUModel[1988]
Student
Learners
1. Game
Form
2. Game
Appreciation
3. Tactical
Awareness
4.
Decision
Making
5. Skill
Execution
6.
Performance
Workshop…
Effective
Questioning
The use of a questioning
protocol (Griffin & Butler
2005)
•What is going wrong?,
•Where does the problem occur?
•When does the problem occur?,
•Why does the problem occur?,
•Who owns the problem?,
•How can it be fixed?
Mitchell, Oslin and Griffin
(2006) reinforce that the
quality of your questions is
critical and these questions
should be an integral part of
your planning.
what?
where?
when?
why?
with whom?
how?
They propose that questions
fall into 3 categories:
1. Time :
‘When is the best
time to?’
2. Space : ‘Where is or
where can?’
3. Risk :
‘Which choice is safest
and which is most
risky?’
Workshop…
Questioning
&
TGfU
Types of
question
Recall
require memory level to answer…
eg: ‘Where should your eyes be when they
are dribbling?’
Convergent
aid analysis and integration of previously
learned material require reasoning
and problem solving…
eg: ‘Why should you stay between your
opponent and the basket?’
Divergent
require solutions to new situations through
problem solving…
eg: ‘What ways would you start a fast break
off a steal?’
Value
expressions of choice, attitude and
opinion…
eg: ‘How do you react?’
(Siedentop & Tannehill, 2000).
• Developing critical thinking and deep understanding
• Questioning and teaching ‘thinking’, not knowledge is used throughout
teaching.
• The teachers’ role is to facilitate students’ thinking, by helping them to develop
thinking skills and behaviours. (Harpaz & Lefstein, 2000; Golding, 2004)
Workshop…
Modified
C - Coaching
H - How to score
A - Area
N - Number of Players
G - Game Rules
E - Equipment
I - Inclusion
T - Time of Play
Workshop…
Traditional PE
vs
TGfU
Workshop…
Practical Sessions
Invasion Game
Striking Game
Workshop…
Assessment…
Game
Performance
Assessment
Instrument (GPAI)
(Griffin, Mitchel & Oslin; 1997)
Team Sport
Assessment
Procedure (TSAP)
(Grehaigne, Richard & Griffin;
2005)
Workshop…
Assessment…
GPAI 2 benefits
(a) it can be adapted to
various sports and game
activities and,
(b) it has the ability to
measure on-the-ball
skills, and off-the-ball
skills (both offensive
and defensive)
Workshop…
Assessment…
TSAP
2 benefits
summative & formative assessment of
game play
(a) How a player gains
possession
(b) How a player
disposes possession
Workshop…
1 de 31

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TGfU Workshop - SHAPE 2016

  • 2. Workshop… MyStory… Ahmad Rodzli bin Hashim [PulseRate ’85] Jabatan Pendidikan Jasmani Kesihatan IPG Kampus Batu Lintang 013 844 3044 rodzli66@gamil.com Teaching experience – 1978, 1989, 1991 Primary, Secondary, Tertiary….. Primary
  • 11. Workshop… Introduction David Bunker and Rod Thorpe (1982) Loughborough University (UK) - concept of teaching kids games by playing games - to tap into children’s inherent desire to play. Why…? 1. Involvement in PE classes 2. Lack of game knowledge 3. Teaching approach in teaching games
  • 12. Workshop… Introduction– ElementsinTGfU Activity Appreciation: trying out a version of the activity in a small-group Tactical Awareness: developing understanding of common elements of games & tactics needed for success Decision-Making: learning & practising making decisions – in action, in response to different situations Application of Skills: Identifying and practising the skills needed to improve play Performance: putting it all together, applying the skills, decision- making and tactics in game situations
  • 13. Workshop… Introduction 6 Basic TGfU Butler et al. (2008) 1. Teach games through games. 2. Break games into their simplest format – then increase complexity. 3. Participants are intelligent performers in games. 4. Every learner is important and is involved. 5. Participants need to know the subject matter. 6. Need to match participants’ skill and challenge.
  • 14. Workshop… Introduction Game Sense Play Practice PlaySport Sport for All [disable] Modified Sport Tactical Game Approach Play with Purpose TOPS
  • 15. Workshop… Why TGfU… • encourage a holistic approach to the teaching of games • develop critical thinking and problem solving • develop deep knowledge and understanding of the game • promote high levels of participation and enjoyment for participants • promote player centred learning and relevance of skills and tactics • cater for varying abilities • foster efficiency in aspects of implementation (Webb, Pearson & McKeen, 2005).
  • 16. Workshop… GamesCategories propels an object, preferably with a high degree of accuracy, at a target Target strikes an object so it is placed away from defenders in the field Striking/ Fielding propels an object into space trying to make it difficult for an opponent to return it Net/ Wall invade an opponent's territory to score Invasion 1. Exposing to primary rules, fundamental skills, and tactical problems associated with each category 2. Literate in a variety of games, activities and sports and develop an understanding and competency of the skills and tactics associated with playing sports.
  • 17. Workshop… GamesCategories Target • Archery, Bowls, Bocce, bowling, Curling, Golf, Billard, Pool Striking/ Fielding • Baseball, Softball, Cricket, Rounders Net/ Wall • Badminton, Tennis, Table Tennis, Volleyball, Squash Invasion • Soccer, Hockey, Handball, Netball, Basketball, Water Polo
  • 18. Workshop… TargetGames • To send an object away & make contact with specific, stationary target in fewer attempts than the opponentGame Intent • Sending away • Drive, release, deliver Concepts and skills • Same skills required for all players • No interaction Player Roles • Shared playing area; player take turns; variations from golf course to sheetPlaying Area • Hitting a target • Bull eyes, jack, buttons, hole, pocket, pins, skittles Offensive Strategies • No defensive strategies in individual games • Tea games – obstacles prevent own target from being hit Defensive Strategies
  • 19. Workshop… StrikingGames • To place the ball away from fielders in order to run the bases & score more runs then the opponents Game Intent •Placement of the ball, decision making, covering bases, base running •Striking, sprinting, sliding, moving sideways, throwing… Concepts and skills • Variation in roles for defensive team • Picher, bowler, catcher Player Roles • Area is shared; offensive team has designated track to run; running track variesPlaying Area • Fielding positions; forcing play; holding runners from stealing; staying on offensive; keeping turn for as long as possible Offensive Strategies • Stealing; leading; tagging up; quick an accurate receiving and sending skills Defensive Strategies
  • 20. Workshop… Net/WallGames • To send the ball back to the opponent so that the opponent is unable to return it or forced to make an error. Game Intent • Spatial awareness, positioning , trajectory, depth, angles • Throwing, catching, running, serving and receiving, hitting, strokes, Concepts and skills • All players require same skills as they rotate positionsPlayer Roles • Area is divided by a net; opposing players are separated / wall in the same area of playingPlaying Area • Placing ball farthest away from player(s); near to boundary lines; moving to volley at the net; intercepting; spike Offensive Strategies • Returning object and keeping it in bounds; anticipating where opponents will return object Defensive Strategies
  • 21. Workshop… InvasionGames • To invade the opponent’s defending area to score a goal and protecting own goal.Game Intent • Keeping possession, invasion, defending • Passing dodging, footwork, running Concepts and skills • Designated goalkeeper, defensive & offensive role of playerPlayer Roles • Area shared by all players; rectangular; outdoor and indoorPlaying Area • Keeping possession; moving ball to specified area; rapid changing – offensive to defensive Offensive Strategies • Intercepting ball before goes over the line or into the goal Defensive Strategies
  • 22. Workshop… TGfUModel[1988] Student Learners 1. Game Form 2. Game Appreciation 3. Tactical Awareness 4. Decision Making 5. Skill Execution 6. Performance
  • 23. Workshop… Effective Questioning The use of a questioning protocol (Griffin & Butler 2005) •What is going wrong?, •Where does the problem occur? •When does the problem occur?, •Why does the problem occur?, •Who owns the problem?, •How can it be fixed? Mitchell, Oslin and Griffin (2006) reinforce that the quality of your questions is critical and these questions should be an integral part of your planning. what? where? when? why? with whom? how? They propose that questions fall into 3 categories: 1. Time : ‘When is the best time to?’ 2. Space : ‘Where is or where can?’ 3. Risk : ‘Which choice is safest and which is most risky?’
  • 24. Workshop… Questioning & TGfU Types of question Recall require memory level to answer… eg: ‘Where should your eyes be when they are dribbling?’ Convergent aid analysis and integration of previously learned material require reasoning and problem solving… eg: ‘Why should you stay between your opponent and the basket?’ Divergent require solutions to new situations through problem solving… eg: ‘What ways would you start a fast break off a steal?’ Value expressions of choice, attitude and opinion… eg: ‘How do you react?’ (Siedentop & Tannehill, 2000). • Developing critical thinking and deep understanding • Questioning and teaching ‘thinking’, not knowledge is used throughout teaching. • The teachers’ role is to facilitate students’ thinking, by helping them to develop thinking skills and behaviours. (Harpaz & Lefstein, 2000; Golding, 2004)
  • 25. Workshop… Modified C - Coaching H - How to score A - Area N - Number of Players G - Game Rules E - Equipment I - Inclusion T - Time of Play
  • 28. Workshop… Assessment… Game Performance Assessment Instrument (GPAI) (Griffin, Mitchel & Oslin; 1997) Team Sport Assessment Procedure (TSAP) (Grehaigne, Richard & Griffin; 2005)
  • 29. Workshop… Assessment… GPAI 2 benefits (a) it can be adapted to various sports and game activities and, (b) it has the ability to measure on-the-ball skills, and off-the-ball skills (both offensive and defensive)
  • 30. Workshop… Assessment… TSAP 2 benefits summative & formative assessment of game play (a) How a player gains possession (b) How a player disposes possession