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FROM GAME-ZERO TO GAMING IN NO TIME

                          Ryan Haney
                          UX Cambridge, Nov 2011




#uxcam #gameon                                     @happygeneralist
Who are you?
           @happygeneralist
Game On



JUST LIKE IN GAMES, THERE ARE RULES HERE

                                       @happygeneralist
What does your __________ look like?
The Problem

    Businesses, meetings and offices are often
     designed to optimise for efficiency and
            space, or not designed at all.




    People who are the loudest and most self-seeking can
        often dictate the conversation and direction.




                                                  @happygeneralist
The Problem

    Businesses, meetings and offices are often
      designed to optimise for efficiency and
             space, or not designed at all.

                       Discuss
     People who are the loudest and most self-seeking can
          often dictate the conversation and direction.




10 min.                                             @happygeneralist
5 Whys
           WHY DON’T WE SPEND MORE TIME DESIGNING OUR
          BUSINESSES FOR COLLABORATION AND INNOVATION?
          1. Why?
                                  1.

          2. Why is #1 true?      2.

          3. Why is #2 true?      3.

          4. Why is #3 true?      4.

          5. Why is #4 true?      5.


10 min.                                          @happygeneralist
Discussion
                    vs
                 5 Whys

            What was the difference in the
         amount of ideas, diversity of opinion?



5 min.                                       @happygeneralist
Knowledge
 Economy



       CREDIT   @jasonglaspey



                     @happygeneralist
Now we work like this




                                        Text




CREDIT
http://www.flickr.com/photos/mathemagenic/3246040200/   @happygeneralist
And our workplaces are evolving
Meanwhile, technology
is becoming more
specialised




                        @happygeneralist
How do we
get the most?
            @happygeneralist
Collaboration
      &

    Play

           @happygeneralist
Collaboration


          “[Collaboration is] a key driver of overall
          performance of companies... its impact is
     twice as significant as a company’s strategic
        orientation and five times as significant as
                   the external market environment.”


  New Research Reveals Collaboration Is a Key Driver of Business Performance Around the World
  http://www.microsoft.com/presspass/press/2006/jun06/06-05VerizonBusinessCollaborationPR.mspx




                                                                                                 @happygeneralist
Collaboration




           “Collaboration counts for 36% of overall
                                    business performance”




  Productivity in Collaboration-intensive Knowledge Work: The Collaboration Management Imperative
  http://www.cwe-projects.eu/pub/bscw.cgi/d1259456/ProductivityInCollaborationIntensiveKnowledgeWork.pdf




                                                                                                           @happygeneralist
Collaboration


                          OVER


                1/3
        of the performance of our businesses depend
         on how well we are able to work together.




                                                      @happygeneralist
Play



              “The great benefits of play... are the
         ability to become smarter, to learn more
            about the world... [and] to adapt to a
                                 changing world.”


Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul - by Stuart Brown M.D.
Pg. 49




                                                                                  @happygeneralist
Play




Play is serious experimentation
Play




Play allows us to take risks
Play




Play is natural
What tools do we
have to combine
these two things?


               @happygeneralist
Innovation
           Games
AKA GAMESTORMING, FACILITATION GAMES, BUSINESS GAMES




                                            @happygeneralist
Been around since the 70s
Dave Gray      Luke Hohmann
 Sunni Brown
James Macanufo

                         @happygeneralist
Game on




      What types are
          there?



                   @happygeneralist
CREDIT
Image by Dave Gray http://www.davegrayinfo.com/
Game on




      Lightweight   Heavyweight




                            @happygeneralist
Game on




          What are they
            good for?



                        @happygeneralist
Game on




Sharing Knowledge
Game on




Solving Problems
Game on




Creating Products/Prototypes
Game on




Market Research
Why use them?
Seriously*, you need more
reasons?

How about all the time you’ll save
from failing quickly and making sure
everyone is working on the same
problem.


*Aren’t we serious enough, while getting nothing done?

                                                         @happygeneralist
What’s
Stopping You?


           @happygeneralist
Speedboat
  What’s holding back adoption of these games?

  Take two post-it notes and
  write down one thing that’s
  holding you back on each.


  When you’re done, post it
  by an anchor on the poster.
  The larger and deeper the
  anchor, the more it’s
  weighing the boat down.




8 min.                                @happygeneralist
Anchors
   •Materials
   •Proof
   •Willingness (attitudes)
   •Cultural
   •Experience



                   @happygeneralist
Strategies



             @happygeneralist
Brainstorm
          What strategies could you employ?




         Yes! This is a game too. See who can get the most ideas
                    at your table. 1 idea per post-it note.


4 min.                                                     @happygeneralist
Affinity Map
                   What trends do you see?




         Categorise together. Don’t label categories until the end.



6 min.                                                       @happygeneralist
Develop Concepts
Choose 3 ideas and draw how you would implement them




12 min.                                  @happygeneralist
Strategies




             Present




                       @happygeneralist
Strategies




             Some other
             strategies



                          @happygeneralist
Just wing it
Wing it




                  @happygeneralist
Build Trust
Have fun
Collab Lab




Build an army
Collab Lab                     Collab Lab Starter Kit

                 1 - 1.5 hours
    TIME         This could be during lunch, at the end of the day
                 if you can still use the office or even at a coffee
                 shop/pub at night


                 Choose 1 - 3 to analyse
    GAMES        Depending on the time and how in-depth you
                 want to go on a particular game. Sometimes it’s
                 good to concentrate on one, and others to
                 compare or see how games interact together


                 As many warm bodies as you can get
    VOLUNTEERS   3 people are a lesson, 12 is a party. If you have
                 more than 8-10 you can always break in to
                 multiple groups


                 Most any space will do
    IDEA LAB     No real lab required. Having some wall space or
                 a white board helps. Couches are good and it
                 helps to be somewhere you won’t be disturbed

                                                           @happygeneralist
Collab Lab                        Collab Lab Format

              Introduce the game
    INTRO     What it’s useful for and what kind of activity it is
              accomplishes. I.e. opening, exploring or closing.



              Play games separately or combine
    PLAY      Playing games at different speeds is helpful to
              get an idea for how much effort they take to get
              people to the final goal. Sometimes it’s helpful to
              play a game multiple times in a row to


              Allow plenty of discussion time
    DISCUSS   If playing multiple games it can be useful to
              facilitate discussion in between the games as well
              as after. The discussion tend to revolve around
              the mechanics of the game, how people feel as a
              participant (met or unmet expectations), what
              applications the games have and how they can
              be combined with other games we’ve played or
              know about

                                                         @happygeneralist
Resources




              Books


            @happygeneralist
Resources


 Gamestorming Wiki
   http://gogamestorm.com



 Innovation Games
   http://innovationgames.com



 Tastycupcakes
   http://tastycupcakes.org
                                Websites


                                 @happygeneralist
Review

         WHAT WILL YOU TAKE AWAY?




5 min.                              @happygeneralist
@happygeneralist

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Game On: From Game-Zero to Gaming in No Time - UX Cambridge 2011

  • 1. FROM GAME-ZERO TO GAMING IN NO TIME Ryan Haney UX Cambridge, Nov 2011 #uxcam #gameon @happygeneralist
  • 2. Who are you? @happygeneralist
  • 3. Game On JUST LIKE IN GAMES, THERE ARE RULES HERE @happygeneralist
  • 4. What does your __________ look like?
  • 5. The Problem Businesses, meetings and offices are often designed to optimise for efficiency and space, or not designed at all. People who are the loudest and most self-seeking can often dictate the conversation and direction. @happygeneralist
  • 6. The Problem Businesses, meetings and offices are often designed to optimise for efficiency and space, or not designed at all. Discuss People who are the loudest and most self-seeking can often dictate the conversation and direction. 10 min. @happygeneralist
  • 7. 5 Whys WHY DON’T WE SPEND MORE TIME DESIGNING OUR BUSINESSES FOR COLLABORATION AND INNOVATION? 1. Why? 1. 2. Why is #1 true? 2. 3. Why is #2 true? 3. 4. Why is #3 true? 4. 5. Why is #4 true? 5. 10 min. @happygeneralist
  • 8. Discussion vs 5 Whys What was the difference in the amount of ideas, diversity of opinion? 5 min. @happygeneralist
  • 9. Knowledge Economy CREDIT @jasonglaspey @happygeneralist
  • 10. Now we work like this Text CREDIT http://www.flickr.com/photos/mathemagenic/3246040200/ @happygeneralist
  • 11. And our workplaces are evolving
  • 12. Meanwhile, technology is becoming more specialised @happygeneralist
  • 13. How do we get the most? @happygeneralist
  • 14. Collaboration & Play @happygeneralist
  • 15. Collaboration “[Collaboration is] a key driver of overall performance of companies... its impact is twice as significant as a company’s strategic orientation and five times as significant as the external market environment.” New Research Reveals Collaboration Is a Key Driver of Business Performance Around the World http://www.microsoft.com/presspass/press/2006/jun06/06-05VerizonBusinessCollaborationPR.mspx @happygeneralist
  • 16. Collaboration “Collaboration counts for 36% of overall business performance” Productivity in Collaboration-intensive Knowledge Work: The Collaboration Management Imperative http://www.cwe-projects.eu/pub/bscw.cgi/d1259456/ProductivityInCollaborationIntensiveKnowledgeWork.pdf @happygeneralist
  • 17. Collaboration OVER 1/3 of the performance of our businesses depend on how well we are able to work together. @happygeneralist
  • 18. Play “The great benefits of play... are the ability to become smarter, to learn more about the world... [and] to adapt to a changing world.” Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul - by Stuart Brown M.D. Pg. 49 @happygeneralist
  • 19. Play Play is serious experimentation
  • 20. Play Play allows us to take risks
  • 22. What tools do we have to combine these two things? @happygeneralist
  • 23. Innovation Games AKA GAMESTORMING, FACILITATION GAMES, BUSINESS GAMES @happygeneralist
  • 24. Been around since the 70s
  • 25. Dave Gray Luke Hohmann Sunni Brown James Macanufo @happygeneralist
  • 26. Game on What types are there? @happygeneralist
  • 27. CREDIT Image by Dave Gray http://www.davegrayinfo.com/
  • 28. Game on Lightweight Heavyweight @happygeneralist
  • 29. Game on What are they good for? @happygeneralist
  • 34. Why use them? Seriously*, you need more reasons? How about all the time you’ll save from failing quickly and making sure everyone is working on the same problem. *Aren’t we serious enough, while getting nothing done? @happygeneralist
  • 35. What’s Stopping You? @happygeneralist
  • 36. Speedboat What’s holding back adoption of these games? Take two post-it notes and write down one thing that’s holding you back on each. When you’re done, post it by an anchor on the poster. The larger and deeper the anchor, the more it’s weighing the boat down. 8 min. @happygeneralist
  • 37. Anchors •Materials •Proof •Willingness (attitudes) •Cultural •Experience @happygeneralist
  • 38. Strategies @happygeneralist
  • 39. Brainstorm What strategies could you employ? Yes! This is a game too. See who can get the most ideas at your table. 1 idea per post-it note. 4 min. @happygeneralist
  • 40. Affinity Map What trends do you see? Categorise together. Don’t label categories until the end. 6 min. @happygeneralist
  • 41. Develop Concepts Choose 3 ideas and draw how you would implement them 12 min. @happygeneralist
  • 42. Strategies Present @happygeneralist
  • 43. Strategies Some other strategies @happygeneralist
  • 44. Just wing it Wing it @happygeneralist
  • 48. Collab Lab Collab Lab Starter Kit 1 - 1.5 hours TIME This could be during lunch, at the end of the day if you can still use the office or even at a coffee shop/pub at night Choose 1 - 3 to analyse GAMES Depending on the time and how in-depth you want to go on a particular game. Sometimes it’s good to concentrate on one, and others to compare or see how games interact together As many warm bodies as you can get VOLUNTEERS 3 people are a lesson, 12 is a party. If you have more than 8-10 you can always break in to multiple groups Most any space will do IDEA LAB No real lab required. Having some wall space or a white board helps. Couches are good and it helps to be somewhere you won’t be disturbed @happygeneralist
  • 49. Collab Lab Collab Lab Format Introduce the game INTRO What it’s useful for and what kind of activity it is accomplishes. I.e. opening, exploring or closing. Play games separately or combine PLAY Playing games at different speeds is helpful to get an idea for how much effort they take to get people to the final goal. Sometimes it’s helpful to play a game multiple times in a row to Allow plenty of discussion time DISCUSS If playing multiple games it can be useful to facilitate discussion in between the games as well as after. The discussion tend to revolve around the mechanics of the game, how people feel as a participant (met or unmet expectations), what applications the games have and how they can be combined with other games we’ve played or know about @happygeneralist
  • 50. Resources Books @happygeneralist
  • 51. Resources Gamestorming Wiki http://gogamestorm.com Innovation Games http://innovationgames.com Tastycupcakes http://tastycupcakes.org Websites @happygeneralist
  • 52. Review WHAT WILL YOU TAKE AWAY? 5 min. @happygeneralist