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Abstract. This paper discusses some of the most interesting challenges to which the games research community members may face in the area of the application of artiffcial or computational intelligence techniques to the design and creation of video games. The paper focuses on three lines that certainly will influence significantly the industry of game development
in the near future, specifically on the automatic generation of content, the affective computing applied to video games and the generation of behaviors that manage the decisions of entities not controlled by the human player.