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PRODUCT DEVELOPMENT
MEE-462
B.TECH 8TH
SEM MECHANICAL ENGINEERING
MECHANICAL ENGG. DEPTT
Definition of Product and Product Development Process.
Characteristics of Successful Product Development.
Design and Development of Products.
Composition of Product Development Team.
The Challenges of Product Development.
Design definitions, old and new design methods,
Design by evolution examples such evolution of bicycle, safety razor etc.
Need based development.
Technology based developments.
Physical reliability of design concepts.
Economic feasibility of design concepts.
UNIT 1- “Introduction to Product Design”
What is product ?
A product is something sold by an enterprise to its customers or a
product is a set of attributes offered to customers to fulfill their needs or
requirements. It is obtained by conversion of raw material.
The product is an entity for which clear idea of its design and
development is known. The purpose of the product should be clearly
visible.
Concept of Product ,Definition and Scope
Product Design & Development
(PDD)
• Basic need of every manufacturing company
• Consumers want and expect new and better
products
• Not to innovate approach is becoming
increasingly risky
• Innovating new product is expensive and risky.
Changing Dimensions
Competition
of
Manufacturing:!
Cost and
Quality!
Product Development:!
Features and Function!
Competitiveness today is more than ever based
on product development capability.
What is product development ?
Product Development is the set of activities ,beginning with the
perception of a market opportunity and ending in the production , sales
and delivery of a product.
The goal of the subject is to present a clear and detailed way a set of
product development methods while focusing together the marketing,
Design and manufacturing functions of the organization.
Product Development Process
Product development is an interdisciplinary activity requiring
contribution from the following three functions.
1. Marketing
2. Design
3. Manufacturing
Marketing: The marketing function mediates the interactions between the
firm and its customers. Marketing also typically arranges for communication
between the firm and its customers, sets target prices and oversees the launch
and promotion of the product.
Design: The design function plays the lead role in defining the physical form
of the product to best meet customer needs. In this context, the design
function includes engineering design (mechanical, electrical, software etc.)
and industrial design (aesthetics, ergonomics, user interfaces).
Manufacturing: The manufacturing function is primarily responsible for
designing and operating the production system in order to produce the
product. Broadly defined, the manufacturing function also often includes
purchasing, distribution and installation. This collection of activities is
sometimes called the supply chain.
Project team
Few products are developed by a single individual. The collection of
individuals developing a product forms the project team. This team usually
has a single team leader who could be drawn from any of functions of the
firm. The team can be thought of as consisting of a core team and an extended
team.
Core team
In order to work together effectively, the core team usually remains small
enough to meet in a conference room.
Extended team
While the extended team may consist of dozens, hundreds or even thousands
of other members.
Elements of a Product Development Team
Development Team
Reasons for expensive and risky:
• Most of the product ideas which go to product development
stage never reach the market due to non availability of money,
technology, manpower or due to change in demand.
• Many products that do reach the market are not successful
mainly due to inferior quality, high product cost, poor
functionality, poor marketing skills or change in demand.
• Successful products tend to have a shorter life due to change
in demand, stiff competition or rapid technological changes.
Thus, management finds itself in a dilemma, it must
development new product, yet the odds weight heavily
against their success.
Product identification related factors:
Gap in demand i.e. Demand > Supply
Under-utilized resources- contract manufacturing –
lending of facilities
Diversification- limited customer base
New product ideas- friends, co-workers, environment
Product Analysis
 Performed before actual design starts
 It is based on the information collected about the customer’s
requirements and the level of competition.
 Its objective should be to satisfy as many functions as
possible.
 Its objective should be to keep the product cost as low as
possible.
 It is a trade off b/w product cost and functionality.
 It focuses on multiple product concepts.
Why Product Analysis is So Imp.?
 Design modifications are more expensive at later stage of
product life.
 Design modifications are unwelcomed, once the product is
launched
 Design modifications at later stage also delay the launch of a
new product.
Several aspects are considered for product analysis:
 Functionality aspect
 Operational aspect
 Quality aspect
 Reliability aspect
 Durability aspect
 Maintainability aspect
 Aesthetic aspect
Factors to study for PDD
 Marketing related factors
• Prestige of the company
• Technologically sound products
• Customer’s requirements
• Market potential
• Product life
• Competition
Stages in Product life Cycle
1. Introduction
2. Growth
3. Maturity
4. Decline
 Legal Factors
• Environment pollution
• Import restriction on capital goods
• Restriction on finance
 Finance related factors
• Capital investment-manufacturing resources, plant and
machinery
• Cash generation
Govt. support
Shares
Fixed Deposits
 Manufacturing related factors
 Availability of technological know- how- its cost, related equipments
 Cost of Manufacturing facilities
 Quality of manufactured products – customer requirement
 Rate of production – market demand
 Distribution related factors
 Availability of distributors- reputation, facilities and manpower
 Availability of ware houses- space requirement, cost and facilities
 After sale service- maintenance, repair, spares, cost
 Sales personnel – marketing skills, implementation of sale promotional
schemes etc.
 Organization related factors
• Skill requirement both workers and managers
• Availability of manager, labor etc.
• Salary and wages of workers – cost implications
Characteristics of Successful Product Development
Successful product development means “Development of a product that
can be produced and sold profitably.(Very difficult to achieve quickly
and directly).Generally there are five specific dimensions used to
measure the performance of product development effort.
1.Product Quality: Product quality is ultimately reflected in market
share and the price that customers are willing to pay.
How good is the product resulting from the development effort team.
Does it satisfy customer needs?
Is it robust and reliable?
Characteristics of Successful Product Development
2. Product Cost:
Product cost determines how much profit accrues to the firm for
a particular sales volume and a particular sales price.
Capital equipment +Tooling + Incremental cost
3 Development Time:
• How quickly did the team complete the development effort .
• It determines how responsive the firm can be to competitive forces
and to technological development
4 Development Cost :
• It is usually a fraction of investment required to achieve profit.
5 Development Capability:
• Development capability is an asset the firm can use to develop
products more effectively and economically in the future.
• Future Scope
Challenges of Product Development
1.Trade-offs: means managing the different factors in such a way that
maximizes the success of the product. An airplane can be made lighter, but
this action will probably increase manufacturing cost. One of the most
difficult aspects of product development is recognizing, understanding and
managing such trade-offs in a way that maximizes the success of the product
2.Dynamics: Technological Advancement, Customer Preferences, Rival
products . Decision making plays a very important task.
3.Details: The problem should be analyzed in detail and solved quickly.
4.Time Pressure :product development decisions must be made quickly and
without complete information.
5.Economics: To earn a reasonable return on the investment the product must
be both appealing to customers and relatively inexpensive to produce.
Challenges of Product Development
6.Satisfaction of societal and individual needs: All products are aimed at
satisfying needs of some kind. Individuals interested in developing new
products can almost always find institutional setting in which they can develop
products satisfying what they consider to be important needs.
7.Team diversity: Successful development requires many different skills and
talents. As a result, development teams involve people with a wide range of
different training, experience, perspectives and personalities.
8.Team spirit: Product development teams are often highly motivated,
cooperative groups. The team members may be collocated so they can focus
their collective energy on creating the product. This situation can result in
lasting camaraderie among team members.
NECESSITY OF WELL DEFINED
DEVELOPMENT PROCESS
Quality assurance:
Coordination
Planning
Management
Improvement
Morale and Satisfaction
A Generic Development Process
• Product development is the process of creating a new product to be
sold by a business or enterprise to its customers. Development refers
collectively to the entire process of identifying a market opportunity,
creating a product to appeal to the identified market, and finally,
testing, modifying and refining the product until it is ready for
production.
• A development process can be understood as a risk management
system .In the early phase of product development , various risks are
identified. As the process progresses ,risks are reduced as the key
uncertainties are eliminated and the functions of the product are
validated . When the process is completed ,the team should have
substantial confidence that the product will work correctly and be
well received by the market.
Generic Product Development
Process
Concept
Developme
nt
System-Level
Design
Detail
Desig
n
Testing and
Refinement
Production
Ramp-UpPlanning
Mission!
Approval
!
Concept!
Review!
System Spec!
Review!
Critical Design!
Review!
Production!
Approval!
A Generic Development Process
phases
• Different Phases :
0. Planning: This is also called as the “zero phase” since it preceds the
project approval and launch of the actual product development
process. The output of this phase is the project mission statement,
which specifies the target market for the product, business goals ,
key assumptions, and constraints.
1. Concept development: Good concept development is crucial. During
this stage, the needs of the target market are identified, competitive
products are reviewed, product specifications are defined, a product
concept is selected, an economic analysis is done, and the
development project is outlined. This stage provides the foundation
for the development effort, and if poorly done can undermine the
entire effort.
2. System level design: it includes the definition of the product
architecture and the decomposition of the product into subsystem and
components. The o/p of this phase usually includes a geometric layout
of the product, a functional specification of each of the products
subsystem and preliminary process flow diagram for final assembly
process.
3. Detail design:
Detail design, or design-for-manufacture, is the stage wherein the
necessary engineering is done for every component of the product.
During this phase, each part is identified and engineered. Tolerances,
materials, and finishes and specification of standard parts to be
purchased from suppliers are defined, and the design is documented
with drawings or computer files. Process plan and tooling for each part
is The output of this phase is the control documentation for the
product.
A Generic Development Process
phases
4. Testing and refinement:
During the testing and refinement stage, a number of prototypes are built
and tested. Early alpha prototypes are built with prodn. intent parts but
not necessarily fabricated with actual processes. It is necessary to
determine whether the performance of the product matches the
specifications, and to uncover design shortfalls and gain in-the-field
experience with the product in use. Later, beta prototypes are built
from the first production components received from suppliers.
5. Production ramp-up:
During production ramp-up, the work force is trained as the first
products are being assembled. The comparatively slow product build
provides time to work out any remaining problems with supplier
components, fabrication, and assembly procedures. The staff and
supervisory team is organized, beginning with a core team, and line
workers are trained by assembling production units.
Rapid Iteration/spiral PD Process
Concept
Developme
nt
System-Level
Design
Production
Ramp-Up
Design Build TestPlanning
Mission!
Approval
!
Concept!
Review!
Cycle Plan!
Review!
Cycle!
Review
!
Many Iteration Cycles
Complex System PD Process
Design Test
Design Test
Concept
Developme
nt
System-Level
Design
Integrate
and Test
Validation
and Ramp-
Up
Planning
Design Test
Mission!
Approval
!
Concept!
Review!
System!
Review!
Production!
Approval!
Design Test
Project Down selection:
The PD Process Funnel
Concept
Developme
nt
System-Level
Design
Detail
Desig
n
Testing and
Refinement
Production
Ramp-UpPlanning
Concept Development Process
Mission Developme
nt
Perform Economic Analysis
Benchmark Competitive Products
Build and Test Models and Prototypes
• 
• 
Front-end of PD need not be a fuzzy process.
Structured methods exist for each process step
This is not strictly sequential -- generally a
parallel and iterative process.• 
Identify
Customer
Needs
Establish
Target
Specificatio
ns
Generate
Product
Concepts
Select
Product
Concept(s
)
Test
Product
Concept(s
)
Set Final
Specificatio
ns
Plan
Downstrea
m
Developme
nt
PlanStatement
Why emphasize early concept generation?
“Thorough exploration of alternatives early in the
development process greatly reduces the likelihood that the
team will generate a superior concept late in the development
process or that a competitor will introduce a product with
dramatically better performance than the product under
development.”
Concept generation answers the question of “how” the
product will satisfy the customer needs as mapped into
the functional specifications.
Concept Generation
A Concept Development Process phases
o Identifying Customer Needs:
It is usually the desire of the customers that drive the development
of a new product or modification of an existing product. It is
thus critical to collate the need or views of the customers when
starting a design project. The needs of the customers can be
gathered through multiple routes.
Interviewing with customers
An active team should constantly meet current and potential
customers to identify the strength and weakness of a product so
as to examine if there is any need to upgrade.
Focus group
A focus group refers to a small sub-set of existing customers or
potential customers. A discussion is usually facilitated in many
such groups separately to identify more closely the merits and
demerits of the product.
A Concept Development Process phases
Customer survey
A written questionnaire is possibly the best way to know the pubic opinions for
redesigning an existing product or developing a new product.
Customer complaints
Complaints from customers provide a significant premise to identify the
requisite improvement for an existing product.
o Establishing Target Specifications
Specifications define what the product is supposed to do.
Serves as a translation of customer needs into technical terms.
Target specs are set early and refined as the team zeros in on a choice of
product concept.
A Concept Development Process phases
 Concept Generation
o The goal is to thoroughly explore the space of product concepts that
may address the customer needs.
 Consists of External searches
 Creative problem solving within the team
o Results in maybe 10 to 20 concepts, each with a sketch and brief
description
• Concept Selection
• A process where each concept is evaluated to identify the most
promising concepts.
• Requires several iterations and may cause additional concept
generation and refinement.
Design Evaluation
 Binary measure
 Qualitative measure
• Concept Testing
• One or more concepts are tested to verify the customer needs have
been met.
• to assess the market potential of the product.
• Identifying any shortcomings before any further development.
• Poor customer feedback could result in terminating a project or
earlier activities may be repeated..
• Setting Final Specifications:
• Previous target specifications are revisited AFTER a concept has
been selected and tested.
• The project team needs to commit to specific values of metrics
for the final specifications.
• Limitation identified by technical modeling and they look at
trade-offs between cost and performance.
• Project Planning:
• During this final activity the team creates a detailed development
schedule
• Comes up with a strategy to minimize development time
• Identifies resources required to complete the project
• The result = Contract Book
• Contains
– Mission statement
– Customer needs
– Details of the selected concept
– Product specifications
– Economic analysis of the product
– Development schedule
– Project staffing
– Budget
• Need based development.
• Necessity is the mother of invention.
• This is the responsibility of the everyone in the company to know
the customer needs .
• The customer needs have to be translated in to a set of product
requirements in the form of product specificaton,functional
specification and or marketing requirement specification.
• Technology based development.
• Technology is changing with day by day. So company should
introduce the product while doing all R&D. otherwise the product
will be obsolete in the market and will not earn the required profit.
• Physical reliability of design concept
• Means the probability that the product components ,subcomponents,
assembly will perform its function satisfactory under given
circumstances, such as environmental conditions
• Economic feasibility of design concepts
• Means that the product should provide the stated function, desired
quality, prescribed specification or customer satisfaction at the
minimum cost.
 Home assignment # 1
 Old design methods
 Strength and weakness of old design methods
 Design by Evolution
 Evolution of safety razor, camera, centrifugal pump,
 Design by innovation
 Need statement
Classification of Product :
Consumer products (such as TV, Refrigerator, AC etc
Industrial Product (such as Lathe , Milling ,machinery, suppliers,
Containers ,Packaging materials etc.)
Platform Products
• A firm assumes that the new product will be built around an established
technological sub-system
• Consumer electronics, computers, printers
• PT Cruiser – Dodge Neon
Process-Intensive Products
• Characteristics of the product are highly constrained by the production process.
• Both the product and the process must be developed together from the very
start, or an existing production process must be identified first
• Frito-Lay snack foods, chemicals, semi-conductors, computer memory
 Generic (Market Pull) Products
• A firm begins with a market opportunity, then finds appropriate
technologies to meet customer needs
• Examples: Most sporting goods ,Furniture ,Tools
 Technology-Push Products
•A firm begins with a new technology, then finds an appropriate market
Example: Rainwear
•Planning phase involves matching the technology to the market
Customized Products
• New products are slight variations of existing configurations.
• Examples include: Switches ,Motors, Batteries ,Containers
Old Design Methods
The objective of Old design methods was to produce drawings for the approval
of his clients and for the instruction of manufacturers. These methods are more
concerned with the products itself not emphasize on any type of change.
Following are the two types of old /conventional methods of design.
Design by craft evolution:- In this method a skilled craftsman produce a
beautiful and complicated object by their inborn skill. (i.e. this is an art not a
science)
Drawbacks of this method :The craft man doesn’t prepare the dimensioned
drawing of their products.
They can not offer proper justification for the design.
The product design was very time consuming.
The change in product design is very slow or nearly negligible.
For Example: The designing of Bullock cart , rowing boat, razor etc are some
product produce by craft evolution process
•Design by drawing:-
To over come the limitation of design by craft, a new method of design is
developed this method is called “Design by Drawing.”
•Features of Design by drawing :-
1.The dimensioning of product is specified.
2.The complete manufacturing or design of the product can be subdivided
into separate pieces, which can be made by different people.
3. When the product is to be developed by trial and error, the process is
carried out on a drawing board instead of shop floor.
Strength and Weakness of Old & New Design
Methods??????????????????
Think Yourself
DESIGN PROCESS
• The Design process
deals with the conversion
of ideas in to reality.
OR
• IT is the form of human
activity which aims at
fulfilling human needs
OR
• The design process is the
process of produce the
prototype, which is used
as the sample for
reproducing the
particular, goods or
service as many time to
satisfy consumer’s needs
RECOGNITION
OF NEED
DEFINITION OF
PROBLEM
SYNTHASIS
ANALYSIS AND
OPTIMIZATION
EVALUATION
PRESENTATION
52CAD(EME-701)
Steps in the design process:-
(Given by Shigley)
1. Recognition of need
2. Definition of the problem
3. Synthesis
4. Analysis and Optimization
5. Evolution
6. Presentation
53CAD(EME-701)
Some traditional design procedures:-
1. Design by craft evolution.
2. Design by drawing.
1. Design by craft evolution:-
• The designing of Bullock cart , rowing boat, razor etc
are some product produce by craft evolution process.
• Features of craft evolution:-
• The craft man doesn’t prepare the dimensioned
drawing of their products.
• They can not offer proper justification for the design.
• The product design was very time consuming.
• The change in product design is very slow or nearly
negligible.
54CAD(EME-701)
Design by drawing:-
To over come the limitation of design by craft, a new method
of design is developed this method is called “Design by
Drawing.”
• Features of Design by drawing :-
1. The dimensioning of product is
specified.
2. The complete manufacturing or design
of the product can be subdivided into
separate pieces, which can be made by
different people.
3. When the product is to be developed by
trial and error, the process is carried out55CAD(EME-701)
RECOGNITION
OF NEED
DEFINITION OF
PROBLEM
SYNTHASIS
ANALYSIS AND
OPTIMIZATION
EVALUATION
PRESENTATION
AUTOMAT
EDRAFTIN
G
DESIGN
REVIEW
AND
EVALUATIO
N
ENGG.
ANALYSI
S
GEO.
MODELLIN
G
CAD ELEMENTTOOLS
56
Five Guidelines for Writing Needs Statements
Need Statement-RightNeed Statement-WrongCustomer StatementGuideline
What Not
How
Specificity
Positive Not
Negative
Attribute of
the Product
Avoid
“Must” and
“Should
“Why don’t you put
protective shields around the
battery contacts?”
“I drop my screwdriver all the
time.”
“It doesn’t matter if it’s
raining, I still need to work
outside on Saturdays.”
“I’d like to charge my battery
from my cigarette lighter.”
“I hate it when I don’t know
how much juice is left in the
batteries of my cordless
tools.”
The screwdriver battery
contacts are covered by a
plastic sliding door.
The screwdriver battery is
protected from accidental
shorting.
The screwdriver is rugged. The screwdriver operates
normally after repeated
dropping.
The screwdriver is not
disabled by the rain.
The screwdriver operates
normally in the rain.
An automobile cigarette
lighter adapter can charge
the screwdriver battery.
The screwdriver battery
can be charged from an
automobile cigarette
lighter.
The screwdriver should
provide an indication of the
energy level of the battery.
The screwdriver provides
an indication of the energy
level of the battery.
Morphology of Design
Introduction
• Morphology means ‘a study of form or structure’. Morphology
of design refers to the time based sequencing of design
operations. It is a methodology of design by which ideas about
things are converted into physical objects. The logical order of
different activities or phases in a design project is called the
morphology of design.
• Morphology of design is the chronological vertical structure of
the various phases or steps together from the engineering
analysis to the retirement of the product. It consist of SEVEN
PHASES.
Morphology of Design
 Phase I: Feasibility study
 Phase II: Preliminary Design/Embodiment Design
 Phase III: Detail Design
 Phase IV: Planning for Manufacture/ Production
 Phase V: Planning for Distribution
 Phase VI: Planning for Use /Consumption
 Phase VII: Planning for Retirement of the Product
Phase I: Feasibility study
The aim is to produce a number of feasible and useful solutions.
Here the alternatives are assessed in stages. The first stage is
made on the basis of common sense. Many of the broad solutions
may not be worth consideration. Considering technical feasibility
some of the solutions can be eliminated. The last stage is the
economic assessment. Systematic technical, economic, social and
legal considerations provide a rapid convergence towards the
useful solutions .
The producer has to undertake the detailed feasibility
investigation which comprising two feasibility studies:
 i) The Technical Feasibility Study
 ii) The Economic Feasibility Study
Phase I: Feasibility study
In this phase actually design problem is assumed to be
defined. According to the defined problem various cad
model or prototype has been made. Feasibility in terms
of design constraint, technology, resources, finance,
economy, and market availability are studied.
Technical Feasibility Study Covers the following aspects:
 Location of the project
 Lay-out of the Plant
 Size of the Plant
 Manufacturing process / Technology
 Process Design
 Product Design
 Scale of operation
 Infrastructural facilities
Economic Feasibility
 The prime objective of setting up a project is to derive a
fair return on the investment.
 Economic Feasibility Study, therefore, concerns itself
with matching of economic resources with the physical
requirements of a project and determining the viability of
investment therein.
• Techniques:
• Break-even Analysis
• Ratio Analysis ( Accounting)
• Time, value and money
Phase II (a): Conceptual (preliminary) Design
• Feasibility study yields a set of useful solutions. The aim
in this phase is to choose the optimal solution. To do this,
criterion of optimization must be explicitly delineated.
The chosen alternative is then tested and predictions are
made concerning its performance.
• After selecting the best design among all the design ,
synthesis study is to be started. Analysis and simulation
of selected design is done. Based on the analysis result
flows are eliminated based on cause and effect method.
Design concept are validated and assurance is given that
system is feasible.
Phase II (a): Conceptual (preliminary) Design
 Identification of customer needs
 Problem definition
 Gathering information
 Conceptualization
 Scope selection
 Refinement of PDS ( Product design specification )
Phase II (b): Embodiment Design
It is a process where the structured development
of the design concepts takes place. It is in this
phase that decisions are made on strength,
material selection, size shape and spatial
compatibility. Embodiment design is concerned
with three major tasks
Product architecture
Configuration design of parts and components
Parametric design of parts and components
Phase II (b): Embodiment Design
Product architecture: It is concerned with dividing the overall
design system into small subsystems and modules. It is in this
step we decide how the physical components of the design are to
be arranged in order to combine them to carry out the functional
duties of the design.
Configuration design: In this process we determine what all
features are required in the various parts / components and how
these features are to be arranged in space relative to each other.
Parametric design: It starts with information from the
configuration design process and aims to establish the exact
dimensions and tolerances of the product. Also, final decisions
on the material and manufacturing processes are done if it has
not been fixed in the previous process. One of the important
aspects of parametric designs is to examine if the design is robust
or not.
Define
problem
Problem statement
Benchmarking
QFD
PDS
Project planning
Gather
information
Internet
Patents
Trade literature
Concept
generation
Brainstorming
Functional
decomposition
Evaluation of
concept
Decision matrices
Product
architecture
Arrangement of
physical elements
to carry out
function
Detail design
Detailed drawings
and specifications
Configuration
design
Prelim. selection of
material and mfg.
Modeling and
sizing of parts
Parametric
design
Robust design
Tolerances
Final dimension
DFM
Conceptual Design
Embodiment Design
Product Design Specification
The product design specification is the basic control and
reference document that would include the outcomes of the
product development exercise, and is the must to begin with and
execute the design and manufacturing of any specific part or
product.
The quality function deployment tool provides the most crucial
inputs in writing the product design specifications.
Following are some of the important elements of a typical product
design specification document. It is, however, not necessary
that the product design specification document of any product
will contain all these elements.
Product Design Specification
[A] In-use purposes and market requirements
(a) Title and Purpose or function of the product,
(b) Predictable unintended use of the product,
(C) Special features of the product,
(d) What would be the competitive products?
(e) What is the indented market and why there is a need for this
product?
(f)Relationship of the product to the other company products,
(g) Anticipated market demand (units per year) and target price.
Product Design Specification
[B] Functional Requirements
(a)Functional performances such as flow of energy, information,
materials, operational steps, efficiency, accuracy, etc.,
(b)Physical requirements such as shape, size, weight, surface
finish, etc.,
(c) Service environment such as storage and transportation
requirement,
(d) Life-cycle issues including useful life, reliability (mean time to
failure), robustness, ease of installation, maintenance and
repair, recyclability, etc.
(e)Human factors including importance of aesthetics, ergonomics
and user-training.
Product Design Specification
[C] Corporate Constrains
(a) Is there adequate time to design a quality product and its
manufacturing process (time to market)
(b)What are the requirements for manufacturing this product?
(c) Do existing relationships with the suppliers pose any constraint
on manufacturing?
(d) Are there any constraints in using the trademark, logo, brand
name?
(e) What are the profitability and return on investment (ROI) that
must be met?
(f) The production team should follow professional ethics at every
level of the design process when they are dealing with
suppliers, dealers, corporate officials, society etc.
Product Design Specification
[D] Social, Political and Legal Requirements
(a) The product design specification should meet / contain all the
requisite safety and environmental regulations,
(b) The product design specification should contain all the
required standards,
(c) The product design specification must be completed with
respect to all safety and liability norms,
(d) The product design specification should consider all the
information related to the patents and intellectual property that
are applicable.
Phase III: Detailed Design
• The purpose of the detailed design is to produce a complete
engineering description of a tested and producible design for
manufacture. Any missing information about the arrangement,
form, material, manufacturing process, dimensions, tolerances
etc of each part is added and detailed engineering drawing
suitable for manufacturing are prepared. A detailed design
includes manufacturing drawings with tolerances.
1. By keeping all the preliminary design in mind master layout is
created and all the constraint, dimension and parameter is
noted.
2. Actual prototype is made for suitable scale so that it can be
tested in various aspect.
3. Basic redesign and refinement is done until the promised design
is accomplished.
Phase IV: Planning for Manufacture
• A procedure sheet is to be made which contains a sequence
of manufacturing operations that must be performed on the
component.
• It specifies clearly the tooling, fixtures and production
machines. This phase may include planning, and inventory
control, quality control system, the fixing of standard time
and labor cost for each operation.
Phase IV: Planning for Manufacture
1. Designing specialized tools and fixtures
2. Specifying the production plant that will be used Detailed
process planning is done with the help of process sheet
where every task is mentioned in sequence or as per order.
3. Planning the work schedules and inventory control, MPS,
routing.
4. Planning the quality assurance system
5. Establishing the standard time and labor costs for each
operation
6. Establishing the system of information flow necessary to
control the manufacturing operation, responsibility
distribution at shop floor.
7. Financial Planning is done
Phase V: Planning for Distribution
• The success of a design depends on the skill exercised in
marketing the product. Also the user oriented concern such as
reliability, ease of maintenance, product safety, convenience in
use, aesthetic appeal, economy and durability must met. The
product life considering actual wear or deterioration, and
technological obsolescence must be planned.
 The Purpose of this phase is to design an effective and flexible
system of distribution of warehousing system.
 Designing the packaging of product
 Planning of warehousing of product
 Planning for promotional activity
 Designing the product for condition arising in distribution.
Phase VI: Planning for CONSUMPTION/Use
The purpose of this phase is to provide a rational basis for
product improvement and redesign and to incorporate in design
adequate service features.
 Design for reliability
 Design for safety
 Design for maintenance
 Design for ease in use
 Design for aesthetic feature
 Design for operational economy
 Design for adequate duration of service
Phase VII: Planning for Retirement of the Product
The purpose of this phase is to consider the problems associated
with retiring and disposing of a product.
Design to reduce the rate of obsolescence by taking into account
the anticipated effect of technology development
Design physical life to match anticipated service life.
Designing the product so that reusable material and long lived
component can be recovered.
Testing of serviced part in laboratory for design purpose.
 Adaptive Design: This design requires only minor modification
usually in size alone or if the changes are more but original design
concept is same. The level of creativity needed is negligible because only
adaptation of existing design is essential.
 Variant design: This design approach followed by companies who
wish to serve product variety to satisfy varying customer tastes. e.g. Hero
honda: CD 100, CD Delux, Passion, splender are variant design.Honda
city: Honda city petrol E, S , SV, V, VX
 Creative design: It requires most demanding design efforts and
new product is designed.
 Modular design: use of modules or building blocks for
assembling and producing a variety of products is termed modular
design. E.g. furniture companies. Its adv. Is lower inventory, better
flexibility, low cost etc.
 Configuration design: It is a form of special assembly drawings to
prove success or failure of the assembly (layout drawing) .
Design Criteria
1. Strength Based Criteria: the strength of the material must be
larger than the induced stress anywhere in m/c element
especially in critical elements.
– Ductile material usually failed by yielding. Brittle material usually
failed by fracture. Sy or Su > induced stress for safe design.
1. Rigidity Based Criteria: this design criteria usually applied in
machine tool design and instrument design. Induced stress is
less. Cast iron is used extensively used in machine tool because
of high modulus to strength ratio. Rigidity is imp. for
prevention of vibration
2. Impact Based Criteria: Impact based design is most important
in the case of automobile bumpers, automobiles safety devices
power tools, watches and electrical & electronics products etc.
Impact is also the foremost factor in designing boxes and
containers for packaging
Creativity
Develop a creative attitude
Unlock your imagination
Be persistent
Develop an open mind
Suspend your judgment
Set problem boundary
Three Phases of Creative Design
In the creative design the three stages involved are:
 Divergence (Analysis)
 Transformation (Synthesis)
 Convergence ( Evolution)
• Divergence (Analysis)
• To increase the search space to find the solution of the
problem.
• In this step the objectives are unstable and tentative , the
problem boundary is unstable and undefined, evaluation is
deferred.
• The objective of this stage is to find a valuable method for a
design problem.
Three Phases of Creative Design
• Transformation (Synthesis)
• This is the stage of pattern making. It is a critical stage. The
main characteristics of this stage are:
• To focus on a particular stage.
• Judgments are made at this stage as per the variables
identified ,constrained recognized in the earlier stage.
• in this the problem is split up in to sub problems.
• Brainstorming , synectics, removal mental blocks are the
methods of searching for ideas by divergence and
transformation.
Three Phases of Creative Design
• Convergence ( Evolution)
• Objective is to reduce the secondary uncertainties
progressively until to get the final solution. i.e in this stage a
range of options reduces to single chosen design as quickly
and cheaply managed..
Aesthetics
• Aesthetics is defined as being sensitive to art showing good
taste, being concerned with study or appreciation of beauty.
• Concepts of aesthetics for engineering are summarized as under.
1. Function: description of operating function of the product. It should
cover cost, environment, maintenance user acceptance and familiarity,
as well as aesthetic along with its mechanical operation.
2. Form : a form comprises of element like line, proportion, colour and
texture. A designer should sets a unique form by organizing above
elements properly.
3. Unity (Harmony):signifies the harmonies combinations of
components. The designer is able to affect the unity with the help of
similar proportions and shapes.
4. Styling: Styling means decoration and ornamentation. The purpose of
styling is to attract the consumer towards the product.
Levels of Customer Requirements
• Expecters: the basic attribute that one would expect to
see in the product
• Spoken: the specific features that the customers say they
want in the product
• Unspoken: the product attributes the customer does not
generally talk about, but are nevertheless are important to
him or her
• Exciters or delighters: the features that make the product
unique and distinguish it from the competition
Ergonomics
 Ergonomics is the science of fitting the job to the worker.
 Ergonomics is the science of fitting the job to the worker,
matching the physical requirements of the job with the
physical capacity of the worker.
 Ergonomics is used to design an environment (layout, work
methods, equipment, noise, etc) which is compatible with
each individual’s physical and behavioral characteristics.
Ergonomics looks at the behavior of the person performing
the job. Good ergonomic design makes the most efficient
use of worker capabilities while ensuring that job demands to
not exceed those capabilities
Application of Ergonomics
• Ergonomics has been applied in :
(A) design of man – machine systems.
(B) design of working environment.
• Ergonomics is found to be applied over the whole field of
the working environment and deals with such aspect as the
design of control levers ,wheel etc. to suit human mental
and physical characteristics.
• It is useful in the layout of the workplace , including the
design of seats and arrangements of components and
equipment to suit the human body measurement.
Mental Blocks
• Habitual Blocks: When designer lacks a positive outlook.
And he continue the old processes. Because of this :
– He rejects the alternative solution which are new and,
better compared to tried process
• Perceptual Blocks: a designer finds it difficult to use all the
sense of observations. he is unable to distinguish the cause and
effect relationship.
• Cultural Blocks: due to this he did not follow the proper
methods and avoid the proper reasoning.
• Emotional Blocks: Fear of making mistake or appearing
foolish.
Mental Blocks
• Perceptual Blocks a designer finds it difficult to use all the sense of
observations. he is unable to distinguish the cause and effect relationship.
o Stereotyping
o Information overload
o Limiting the problem unnecessary
• Habitual Blocks: When designer lacks a positive outlook. And he
continue the old processes. Because of this he rejects the alternative solution
which are new and, better compared to tried process
• Cultural Blocks due to this he did not follow the proper methods and
avoid the proper reasoning.
• Environmental Blocks
• Emotional Blocks
o Fear of risk taking
o Unease with chaos
o Adopting a judgmental attitude
o Unable or unwilling to incubate
• Intellectual Blocks
Removal of Mental Block
• Need the ability to unlearn what we Know.
• He should learn to combine and recombine
information in a variety of ways.
• He must develop an habit of dissatisfaction with
existing conditions.
Ideonomics
• Ideonomics means the method of collecting ideas.
 Ideas by individual:
 By study the problem carefully and in depth.
 To avoid any hasty decision on the problem at the initial stage.
 To prepare a record of his ideas in the form of notes or graphs etc.
 Ideas by team approach: (For Complex problems)
 When a group of people attempts to examine a complex problem and try to
resolve it then it is called as “Brainstorming.”
 Ideas by research or scientific approach (For Complex problems)
 To identify the problem carefully.
 Note the observations of the system carefully under different conditions,
 To develop an hypothesis on the basis of observations.
 Experimental investigation to test the hypothesis.
 Through analysis of result is made ,which may either accept or reject the
hypothesis.
Brainstorming
• Four fundamental brainstorming principles
1. Criticism is not allowed.
2. Ideas brought forth should be picked up by other
people present.
3. Participants should divulge all ideas entering their
minds without any constraint.
4. A key objective is to provide as many ideas as
possible within a relatively short time.

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Product development and design

  • 1. PRODUCT DEVELOPMENT MEE-462 B.TECH 8TH SEM MECHANICAL ENGINEERING MECHANICAL ENGG. DEPTT
  • 2. Definition of Product and Product Development Process. Characteristics of Successful Product Development. Design and Development of Products. Composition of Product Development Team. The Challenges of Product Development. Design definitions, old and new design methods, Design by evolution examples such evolution of bicycle, safety razor etc. Need based development. Technology based developments. Physical reliability of design concepts. Economic feasibility of design concepts. UNIT 1- “Introduction to Product Design”
  • 3. What is product ? A product is something sold by an enterprise to its customers or a product is a set of attributes offered to customers to fulfill their needs or requirements. It is obtained by conversion of raw material. The product is an entity for which clear idea of its design and development is known. The purpose of the product should be clearly visible. Concept of Product ,Definition and Scope
  • 4. Product Design & Development (PDD) • Basic need of every manufacturing company • Consumers want and expect new and better products • Not to innovate approach is becoming increasingly risky • Innovating new product is expensive and risky.
  • 5. Changing Dimensions Competition of Manufacturing:! Cost and Quality! Product Development:! Features and Function! Competitiveness today is more than ever based on product development capability.
  • 6. What is product development ? Product Development is the set of activities ,beginning with the perception of a market opportunity and ending in the production , sales and delivery of a product. The goal of the subject is to present a clear and detailed way a set of product development methods while focusing together the marketing, Design and manufacturing functions of the organization.
  • 8. Product development is an interdisciplinary activity requiring contribution from the following three functions. 1. Marketing 2. Design 3. Manufacturing
  • 9. Marketing: The marketing function mediates the interactions between the firm and its customers. Marketing also typically arranges for communication between the firm and its customers, sets target prices and oversees the launch and promotion of the product. Design: The design function plays the lead role in defining the physical form of the product to best meet customer needs. In this context, the design function includes engineering design (mechanical, electrical, software etc.) and industrial design (aesthetics, ergonomics, user interfaces). Manufacturing: The manufacturing function is primarily responsible for designing and operating the production system in order to produce the product. Broadly defined, the manufacturing function also often includes purchasing, distribution and installation. This collection of activities is sometimes called the supply chain.
  • 10. Project team Few products are developed by a single individual. The collection of individuals developing a product forms the project team. This team usually has a single team leader who could be drawn from any of functions of the firm. The team can be thought of as consisting of a core team and an extended team. Core team In order to work together effectively, the core team usually remains small enough to meet in a conference room. Extended team While the extended team may consist of dozens, hundreds or even thousands of other members. Elements of a Product Development Team
  • 11.
  • 13. Reasons for expensive and risky: • Most of the product ideas which go to product development stage never reach the market due to non availability of money, technology, manpower or due to change in demand. • Many products that do reach the market are not successful mainly due to inferior quality, high product cost, poor functionality, poor marketing skills or change in demand. • Successful products tend to have a shorter life due to change in demand, stiff competition or rapid technological changes. Thus, management finds itself in a dilemma, it must development new product, yet the odds weight heavily against their success.
  • 14. Product identification related factors: Gap in demand i.e. Demand > Supply Under-utilized resources- contract manufacturing – lending of facilities Diversification- limited customer base New product ideas- friends, co-workers, environment
  • 15. Product Analysis  Performed before actual design starts  It is based on the information collected about the customer’s requirements and the level of competition.  Its objective should be to satisfy as many functions as possible.  Its objective should be to keep the product cost as low as possible.  It is a trade off b/w product cost and functionality.  It focuses on multiple product concepts.
  • 16. Why Product Analysis is So Imp.?  Design modifications are more expensive at later stage of product life.  Design modifications are unwelcomed, once the product is launched  Design modifications at later stage also delay the launch of a new product.
  • 17. Several aspects are considered for product analysis:  Functionality aspect  Operational aspect  Quality aspect  Reliability aspect  Durability aspect  Maintainability aspect  Aesthetic aspect
  • 18. Factors to study for PDD  Marketing related factors • Prestige of the company • Technologically sound products • Customer’s requirements • Market potential • Product life • Competition Stages in Product life Cycle 1. Introduction 2. Growth 3. Maturity 4. Decline
  • 19.  Legal Factors • Environment pollution • Import restriction on capital goods • Restriction on finance  Finance related factors • Capital investment-manufacturing resources, plant and machinery • Cash generation Govt. support Shares Fixed Deposits
  • 20.  Manufacturing related factors  Availability of technological know- how- its cost, related equipments  Cost of Manufacturing facilities  Quality of manufactured products – customer requirement  Rate of production – market demand  Distribution related factors  Availability of distributors- reputation, facilities and manpower  Availability of ware houses- space requirement, cost and facilities  After sale service- maintenance, repair, spares, cost  Sales personnel – marketing skills, implementation of sale promotional schemes etc.
  • 21.  Organization related factors • Skill requirement both workers and managers • Availability of manager, labor etc. • Salary and wages of workers – cost implications
  • 22. Characteristics of Successful Product Development Successful product development means “Development of a product that can be produced and sold profitably.(Very difficult to achieve quickly and directly).Generally there are five specific dimensions used to measure the performance of product development effort. 1.Product Quality: Product quality is ultimately reflected in market share and the price that customers are willing to pay. How good is the product resulting from the development effort team. Does it satisfy customer needs? Is it robust and reliable?
  • 23. Characteristics of Successful Product Development 2. Product Cost: Product cost determines how much profit accrues to the firm for a particular sales volume and a particular sales price. Capital equipment +Tooling + Incremental cost 3 Development Time: • How quickly did the team complete the development effort . • It determines how responsive the firm can be to competitive forces and to technological development 4 Development Cost : • It is usually a fraction of investment required to achieve profit. 5 Development Capability: • Development capability is an asset the firm can use to develop products more effectively and economically in the future. • Future Scope
  • 24. Challenges of Product Development 1.Trade-offs: means managing the different factors in such a way that maximizes the success of the product. An airplane can be made lighter, but this action will probably increase manufacturing cost. One of the most difficult aspects of product development is recognizing, understanding and managing such trade-offs in a way that maximizes the success of the product 2.Dynamics: Technological Advancement, Customer Preferences, Rival products . Decision making plays a very important task. 3.Details: The problem should be analyzed in detail and solved quickly. 4.Time Pressure :product development decisions must be made quickly and without complete information. 5.Economics: To earn a reasonable return on the investment the product must be both appealing to customers and relatively inexpensive to produce.
  • 25. Challenges of Product Development 6.Satisfaction of societal and individual needs: All products are aimed at satisfying needs of some kind. Individuals interested in developing new products can almost always find institutional setting in which they can develop products satisfying what they consider to be important needs. 7.Team diversity: Successful development requires many different skills and talents. As a result, development teams involve people with a wide range of different training, experience, perspectives and personalities. 8.Team spirit: Product development teams are often highly motivated, cooperative groups. The team members may be collocated so they can focus their collective energy on creating the product. This situation can result in lasting camaraderie among team members.
  • 26. NECESSITY OF WELL DEFINED DEVELOPMENT PROCESS Quality assurance: Coordination Planning Management Improvement Morale and Satisfaction
  • 27. A Generic Development Process • Product development is the process of creating a new product to be sold by a business or enterprise to its customers. Development refers collectively to the entire process of identifying a market opportunity, creating a product to appeal to the identified market, and finally, testing, modifying and refining the product until it is ready for production. • A development process can be understood as a risk management system .In the early phase of product development , various risks are identified. As the process progresses ,risks are reduced as the key uncertainties are eliminated and the functions of the product are validated . When the process is completed ,the team should have substantial confidence that the product will work correctly and be well received by the market.
  • 28. Generic Product Development Process Concept Developme nt System-Level Design Detail Desig n Testing and Refinement Production Ramp-UpPlanning Mission! Approval ! Concept! Review! System Spec! Review! Critical Design! Review! Production! Approval!
  • 29. A Generic Development Process phases • Different Phases : 0. Planning: This is also called as the “zero phase” since it preceds the project approval and launch of the actual product development process. The output of this phase is the project mission statement, which specifies the target market for the product, business goals , key assumptions, and constraints. 1. Concept development: Good concept development is crucial. During this stage, the needs of the target market are identified, competitive products are reviewed, product specifications are defined, a product concept is selected, an economic analysis is done, and the development project is outlined. This stage provides the foundation for the development effort, and if poorly done can undermine the entire effort.
  • 30. 2. System level design: it includes the definition of the product architecture and the decomposition of the product into subsystem and components. The o/p of this phase usually includes a geometric layout of the product, a functional specification of each of the products subsystem and preliminary process flow diagram for final assembly process. 3. Detail design: Detail design, or design-for-manufacture, is the stage wherein the necessary engineering is done for every component of the product. During this phase, each part is identified and engineered. Tolerances, materials, and finishes and specification of standard parts to be purchased from suppliers are defined, and the design is documented with drawings or computer files. Process plan and tooling for each part is The output of this phase is the control documentation for the product.
  • 31. A Generic Development Process phases 4. Testing and refinement: During the testing and refinement stage, a number of prototypes are built and tested. Early alpha prototypes are built with prodn. intent parts but not necessarily fabricated with actual processes. It is necessary to determine whether the performance of the product matches the specifications, and to uncover design shortfalls and gain in-the-field experience with the product in use. Later, beta prototypes are built from the first production components received from suppliers. 5. Production ramp-up: During production ramp-up, the work force is trained as the first products are being assembled. The comparatively slow product build provides time to work out any remaining problems with supplier components, fabrication, and assembly procedures. The staff and supervisory team is organized, beginning with a core team, and line workers are trained by assembling production units.
  • 32. Rapid Iteration/spiral PD Process Concept Developme nt System-Level Design Production Ramp-Up Design Build TestPlanning Mission! Approval ! Concept! Review! Cycle Plan! Review! Cycle! Review ! Many Iteration Cycles
  • 33. Complex System PD Process Design Test Design Test Concept Developme nt System-Level Design Integrate and Test Validation and Ramp- Up Planning Design Test Mission! Approval ! Concept! Review! System! Review! Production! Approval! Design Test
  • 34. Project Down selection: The PD Process Funnel Concept Developme nt System-Level Design Detail Desig n Testing and Refinement Production Ramp-UpPlanning
  • 35. Concept Development Process Mission Developme nt Perform Economic Analysis Benchmark Competitive Products Build and Test Models and Prototypes •  •  Front-end of PD need not be a fuzzy process. Structured methods exist for each process step This is not strictly sequential -- generally a parallel and iterative process.•  Identify Customer Needs Establish Target Specificatio ns Generate Product Concepts Select Product Concept(s ) Test Product Concept(s ) Set Final Specificatio ns Plan Downstrea m Developme nt PlanStatement
  • 36.
  • 37. Why emphasize early concept generation? “Thorough exploration of alternatives early in the development process greatly reduces the likelihood that the team will generate a superior concept late in the development process or that a competitor will introduce a product with dramatically better performance than the product under development.” Concept generation answers the question of “how” the product will satisfy the customer needs as mapped into the functional specifications. Concept Generation
  • 38. A Concept Development Process phases o Identifying Customer Needs: It is usually the desire of the customers that drive the development of a new product or modification of an existing product. It is thus critical to collate the need or views of the customers when starting a design project. The needs of the customers can be gathered through multiple routes. Interviewing with customers An active team should constantly meet current and potential customers to identify the strength and weakness of a product so as to examine if there is any need to upgrade. Focus group A focus group refers to a small sub-set of existing customers or potential customers. A discussion is usually facilitated in many such groups separately to identify more closely the merits and demerits of the product.
  • 39. A Concept Development Process phases Customer survey A written questionnaire is possibly the best way to know the pubic opinions for redesigning an existing product or developing a new product. Customer complaints Complaints from customers provide a significant premise to identify the requisite improvement for an existing product. o Establishing Target Specifications Specifications define what the product is supposed to do. Serves as a translation of customer needs into technical terms. Target specs are set early and refined as the team zeros in on a choice of product concept.
  • 40. A Concept Development Process phases  Concept Generation o The goal is to thoroughly explore the space of product concepts that may address the customer needs.  Consists of External searches  Creative problem solving within the team o Results in maybe 10 to 20 concepts, each with a sketch and brief description
  • 41. • Concept Selection • A process where each concept is evaluated to identify the most promising concepts. • Requires several iterations and may cause additional concept generation and refinement. Design Evaluation  Binary measure  Qualitative measure • Concept Testing • One or more concepts are tested to verify the customer needs have been met. • to assess the market potential of the product. • Identifying any shortcomings before any further development. • Poor customer feedback could result in terminating a project or earlier activities may be repeated..
  • 42. • Setting Final Specifications: • Previous target specifications are revisited AFTER a concept has been selected and tested. • The project team needs to commit to specific values of metrics for the final specifications. • Limitation identified by technical modeling and they look at trade-offs between cost and performance. • Project Planning: • During this final activity the team creates a detailed development schedule • Comes up with a strategy to minimize development time • Identifies resources required to complete the project
  • 43. • The result = Contract Book • Contains – Mission statement – Customer needs – Details of the selected concept – Product specifications – Economic analysis of the product – Development schedule – Project staffing – Budget
  • 44. • Need based development. • Necessity is the mother of invention. • This is the responsibility of the everyone in the company to know the customer needs . • The customer needs have to be translated in to a set of product requirements in the form of product specificaton,functional specification and or marketing requirement specification. • Technology based development. • Technology is changing with day by day. So company should introduce the product while doing all R&D. otherwise the product will be obsolete in the market and will not earn the required profit.
  • 45. • Physical reliability of design concept • Means the probability that the product components ,subcomponents, assembly will perform its function satisfactory under given circumstances, such as environmental conditions • Economic feasibility of design concepts • Means that the product should provide the stated function, desired quality, prescribed specification or customer satisfaction at the minimum cost.
  • 46.  Home assignment # 1  Old design methods  Strength and weakness of old design methods  Design by Evolution  Evolution of safety razor, camera, centrifugal pump,  Design by innovation  Need statement
  • 47. Classification of Product : Consumer products (such as TV, Refrigerator, AC etc Industrial Product (such as Lathe , Milling ,machinery, suppliers, Containers ,Packaging materials etc.) Platform Products • A firm assumes that the new product will be built around an established technological sub-system • Consumer electronics, computers, printers • PT Cruiser – Dodge Neon Process-Intensive Products • Characteristics of the product are highly constrained by the production process. • Both the product and the process must be developed together from the very start, or an existing production process must be identified first • Frito-Lay snack foods, chemicals, semi-conductors, computer memory
  • 48.  Generic (Market Pull) Products • A firm begins with a market opportunity, then finds appropriate technologies to meet customer needs • Examples: Most sporting goods ,Furniture ,Tools  Technology-Push Products •A firm begins with a new technology, then finds an appropriate market Example: Rainwear •Planning phase involves matching the technology to the market Customized Products • New products are slight variations of existing configurations. • Examples include: Switches ,Motors, Batteries ,Containers
  • 49. Old Design Methods The objective of Old design methods was to produce drawings for the approval of his clients and for the instruction of manufacturers. These methods are more concerned with the products itself not emphasize on any type of change. Following are the two types of old /conventional methods of design. Design by craft evolution:- In this method a skilled craftsman produce a beautiful and complicated object by their inborn skill. (i.e. this is an art not a science) Drawbacks of this method :The craft man doesn’t prepare the dimensioned drawing of their products. They can not offer proper justification for the design. The product design was very time consuming. The change in product design is very slow or nearly negligible. For Example: The designing of Bullock cart , rowing boat, razor etc are some product produce by craft evolution process
  • 50. •Design by drawing:- To over come the limitation of design by craft, a new method of design is developed this method is called “Design by Drawing.” •Features of Design by drawing :- 1.The dimensioning of product is specified. 2.The complete manufacturing or design of the product can be subdivided into separate pieces, which can be made by different people. 3. When the product is to be developed by trial and error, the process is carried out on a drawing board instead of shop floor.
  • 51. Strength and Weakness of Old & New Design Methods?????????????????? Think Yourself
  • 52. DESIGN PROCESS • The Design process deals with the conversion of ideas in to reality. OR • IT is the form of human activity which aims at fulfilling human needs OR • The design process is the process of produce the prototype, which is used as the sample for reproducing the particular, goods or service as many time to satisfy consumer’s needs RECOGNITION OF NEED DEFINITION OF PROBLEM SYNTHASIS ANALYSIS AND OPTIMIZATION EVALUATION PRESENTATION 52CAD(EME-701)
  • 53. Steps in the design process:- (Given by Shigley) 1. Recognition of need 2. Definition of the problem 3. Synthesis 4. Analysis and Optimization 5. Evolution 6. Presentation 53CAD(EME-701)
  • 54. Some traditional design procedures:- 1. Design by craft evolution. 2. Design by drawing. 1. Design by craft evolution:- • The designing of Bullock cart , rowing boat, razor etc are some product produce by craft evolution process. • Features of craft evolution:- • The craft man doesn’t prepare the dimensioned drawing of their products. • They can not offer proper justification for the design. • The product design was very time consuming. • The change in product design is very slow or nearly negligible. 54CAD(EME-701)
  • 55. Design by drawing:- To over come the limitation of design by craft, a new method of design is developed this method is called “Design by Drawing.” • Features of Design by drawing :- 1. The dimensioning of product is specified. 2. The complete manufacturing or design of the product can be subdivided into separate pieces, which can be made by different people. 3. When the product is to be developed by trial and error, the process is carried out55CAD(EME-701)
  • 56. RECOGNITION OF NEED DEFINITION OF PROBLEM SYNTHASIS ANALYSIS AND OPTIMIZATION EVALUATION PRESENTATION AUTOMAT EDRAFTIN G DESIGN REVIEW AND EVALUATIO N ENGG. ANALYSI S GEO. MODELLIN G CAD ELEMENTTOOLS 56
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  • 60. Five Guidelines for Writing Needs Statements Need Statement-RightNeed Statement-WrongCustomer StatementGuideline What Not How Specificity Positive Not Negative Attribute of the Product Avoid “Must” and “Should “Why don’t you put protective shields around the battery contacts?” “I drop my screwdriver all the time.” “It doesn’t matter if it’s raining, I still need to work outside on Saturdays.” “I’d like to charge my battery from my cigarette lighter.” “I hate it when I don’t know how much juice is left in the batteries of my cordless tools.” The screwdriver battery contacts are covered by a plastic sliding door. The screwdriver battery is protected from accidental shorting. The screwdriver is rugged. The screwdriver operates normally after repeated dropping. The screwdriver is not disabled by the rain. The screwdriver operates normally in the rain. An automobile cigarette lighter adapter can charge the screwdriver battery. The screwdriver battery can be charged from an automobile cigarette lighter. The screwdriver should provide an indication of the energy level of the battery. The screwdriver provides an indication of the energy level of the battery.
  • 61. Morphology of Design Introduction • Morphology means ‘a study of form or structure’. Morphology of design refers to the time based sequencing of design operations. It is a methodology of design by which ideas about things are converted into physical objects. The logical order of different activities or phases in a design project is called the morphology of design. • Morphology of design is the chronological vertical structure of the various phases or steps together from the engineering analysis to the retirement of the product. It consist of SEVEN PHASES.
  • 62. Morphology of Design  Phase I: Feasibility study  Phase II: Preliminary Design/Embodiment Design  Phase III: Detail Design  Phase IV: Planning for Manufacture/ Production  Phase V: Planning for Distribution  Phase VI: Planning for Use /Consumption  Phase VII: Planning for Retirement of the Product
  • 63. Phase I: Feasibility study The aim is to produce a number of feasible and useful solutions. Here the alternatives are assessed in stages. The first stage is made on the basis of common sense. Many of the broad solutions may not be worth consideration. Considering technical feasibility some of the solutions can be eliminated. The last stage is the economic assessment. Systematic technical, economic, social and legal considerations provide a rapid convergence towards the useful solutions . The producer has to undertake the detailed feasibility investigation which comprising two feasibility studies:  i) The Technical Feasibility Study  ii) The Economic Feasibility Study
  • 64. Phase I: Feasibility study In this phase actually design problem is assumed to be defined. According to the defined problem various cad model or prototype has been made. Feasibility in terms of design constraint, technology, resources, finance, economy, and market availability are studied. Technical Feasibility Study Covers the following aspects:  Location of the project  Lay-out of the Plant  Size of the Plant  Manufacturing process / Technology  Process Design  Product Design  Scale of operation  Infrastructural facilities
  • 65. Economic Feasibility  The prime objective of setting up a project is to derive a fair return on the investment.  Economic Feasibility Study, therefore, concerns itself with matching of economic resources with the physical requirements of a project and determining the viability of investment therein. • Techniques: • Break-even Analysis • Ratio Analysis ( Accounting) • Time, value and money
  • 66. Phase II (a): Conceptual (preliminary) Design • Feasibility study yields a set of useful solutions. The aim in this phase is to choose the optimal solution. To do this, criterion of optimization must be explicitly delineated. The chosen alternative is then tested and predictions are made concerning its performance. • After selecting the best design among all the design , synthesis study is to be started. Analysis and simulation of selected design is done. Based on the analysis result flows are eliminated based on cause and effect method. Design concept are validated and assurance is given that system is feasible.
  • 67. Phase II (a): Conceptual (preliminary) Design  Identification of customer needs  Problem definition  Gathering information  Conceptualization  Scope selection  Refinement of PDS ( Product design specification )
  • 68. Phase II (b): Embodiment Design It is a process where the structured development of the design concepts takes place. It is in this phase that decisions are made on strength, material selection, size shape and spatial compatibility. Embodiment design is concerned with three major tasks Product architecture Configuration design of parts and components Parametric design of parts and components
  • 69. Phase II (b): Embodiment Design Product architecture: It is concerned with dividing the overall design system into small subsystems and modules. It is in this step we decide how the physical components of the design are to be arranged in order to combine them to carry out the functional duties of the design. Configuration design: In this process we determine what all features are required in the various parts / components and how these features are to be arranged in space relative to each other. Parametric design: It starts with information from the configuration design process and aims to establish the exact dimensions and tolerances of the product. Also, final decisions on the material and manufacturing processes are done if it has not been fixed in the previous process. One of the important aspects of parametric designs is to examine if the design is robust or not.
  • 70. Define problem Problem statement Benchmarking QFD PDS Project planning Gather information Internet Patents Trade literature Concept generation Brainstorming Functional decomposition Evaluation of concept Decision matrices Product architecture Arrangement of physical elements to carry out function Detail design Detailed drawings and specifications Configuration design Prelim. selection of material and mfg. Modeling and sizing of parts Parametric design Robust design Tolerances Final dimension DFM Conceptual Design Embodiment Design
  • 71. Product Design Specification The product design specification is the basic control and reference document that would include the outcomes of the product development exercise, and is the must to begin with and execute the design and manufacturing of any specific part or product. The quality function deployment tool provides the most crucial inputs in writing the product design specifications. Following are some of the important elements of a typical product design specification document. It is, however, not necessary that the product design specification document of any product will contain all these elements.
  • 72. Product Design Specification [A] In-use purposes and market requirements (a) Title and Purpose or function of the product, (b) Predictable unintended use of the product, (C) Special features of the product, (d) What would be the competitive products? (e) What is the indented market and why there is a need for this product? (f)Relationship of the product to the other company products, (g) Anticipated market demand (units per year) and target price.
  • 73. Product Design Specification [B] Functional Requirements (a)Functional performances such as flow of energy, information, materials, operational steps, efficiency, accuracy, etc., (b)Physical requirements such as shape, size, weight, surface finish, etc., (c) Service environment such as storage and transportation requirement, (d) Life-cycle issues including useful life, reliability (mean time to failure), robustness, ease of installation, maintenance and repair, recyclability, etc. (e)Human factors including importance of aesthetics, ergonomics and user-training.
  • 74. Product Design Specification [C] Corporate Constrains (a) Is there adequate time to design a quality product and its manufacturing process (time to market) (b)What are the requirements for manufacturing this product? (c) Do existing relationships with the suppliers pose any constraint on manufacturing? (d) Are there any constraints in using the trademark, logo, brand name? (e) What are the profitability and return on investment (ROI) that must be met? (f) The production team should follow professional ethics at every level of the design process when they are dealing with suppliers, dealers, corporate officials, society etc.
  • 75. Product Design Specification [D] Social, Political and Legal Requirements (a) The product design specification should meet / contain all the requisite safety and environmental regulations, (b) The product design specification should contain all the required standards, (c) The product design specification must be completed with respect to all safety and liability norms, (d) The product design specification should consider all the information related to the patents and intellectual property that are applicable.
  • 76. Phase III: Detailed Design • The purpose of the detailed design is to produce a complete engineering description of a tested and producible design for manufacture. Any missing information about the arrangement, form, material, manufacturing process, dimensions, tolerances etc of each part is added and detailed engineering drawing suitable for manufacturing are prepared. A detailed design includes manufacturing drawings with tolerances. 1. By keeping all the preliminary design in mind master layout is created and all the constraint, dimension and parameter is noted. 2. Actual prototype is made for suitable scale so that it can be tested in various aspect. 3. Basic redesign and refinement is done until the promised design is accomplished.
  • 77. Phase IV: Planning for Manufacture • A procedure sheet is to be made which contains a sequence of manufacturing operations that must be performed on the component. • It specifies clearly the tooling, fixtures and production machines. This phase may include planning, and inventory control, quality control system, the fixing of standard time and labor cost for each operation.
  • 78. Phase IV: Planning for Manufacture 1. Designing specialized tools and fixtures 2. Specifying the production plant that will be used Detailed process planning is done with the help of process sheet where every task is mentioned in sequence or as per order. 3. Planning the work schedules and inventory control, MPS, routing. 4. Planning the quality assurance system 5. Establishing the standard time and labor costs for each operation 6. Establishing the system of information flow necessary to control the manufacturing operation, responsibility distribution at shop floor. 7. Financial Planning is done
  • 79. Phase V: Planning for Distribution • The success of a design depends on the skill exercised in marketing the product. Also the user oriented concern such as reliability, ease of maintenance, product safety, convenience in use, aesthetic appeal, economy and durability must met. The product life considering actual wear or deterioration, and technological obsolescence must be planned.  The Purpose of this phase is to design an effective and flexible system of distribution of warehousing system.  Designing the packaging of product  Planning of warehousing of product  Planning for promotional activity  Designing the product for condition arising in distribution.
  • 80. Phase VI: Planning for CONSUMPTION/Use The purpose of this phase is to provide a rational basis for product improvement and redesign and to incorporate in design adequate service features.  Design for reliability  Design for safety  Design for maintenance  Design for ease in use  Design for aesthetic feature  Design for operational economy  Design for adequate duration of service
  • 81. Phase VII: Planning for Retirement of the Product The purpose of this phase is to consider the problems associated with retiring and disposing of a product. Design to reduce the rate of obsolescence by taking into account the anticipated effect of technology development Design physical life to match anticipated service life. Designing the product so that reusable material and long lived component can be recovered. Testing of serviced part in laboratory for design purpose.
  • 82.  Adaptive Design: This design requires only minor modification usually in size alone or if the changes are more but original design concept is same. The level of creativity needed is negligible because only adaptation of existing design is essential.  Variant design: This design approach followed by companies who wish to serve product variety to satisfy varying customer tastes. e.g. Hero honda: CD 100, CD Delux, Passion, splender are variant design.Honda city: Honda city petrol E, S , SV, V, VX  Creative design: It requires most demanding design efforts and new product is designed.  Modular design: use of modules or building blocks for assembling and producing a variety of products is termed modular design. E.g. furniture companies. Its adv. Is lower inventory, better flexibility, low cost etc.  Configuration design: It is a form of special assembly drawings to prove success or failure of the assembly (layout drawing) .
  • 83. Design Criteria 1. Strength Based Criteria: the strength of the material must be larger than the induced stress anywhere in m/c element especially in critical elements. – Ductile material usually failed by yielding. Brittle material usually failed by fracture. Sy or Su > induced stress for safe design. 1. Rigidity Based Criteria: this design criteria usually applied in machine tool design and instrument design. Induced stress is less. Cast iron is used extensively used in machine tool because of high modulus to strength ratio. Rigidity is imp. for prevention of vibration 2. Impact Based Criteria: Impact based design is most important in the case of automobile bumpers, automobiles safety devices power tools, watches and electrical & electronics products etc. Impact is also the foremost factor in designing boxes and containers for packaging
  • 84. Creativity Develop a creative attitude Unlock your imagination Be persistent Develop an open mind Suspend your judgment Set problem boundary
  • 85. Three Phases of Creative Design In the creative design the three stages involved are:  Divergence (Analysis)  Transformation (Synthesis)  Convergence ( Evolution) • Divergence (Analysis) • To increase the search space to find the solution of the problem. • In this step the objectives are unstable and tentative , the problem boundary is unstable and undefined, evaluation is deferred. • The objective of this stage is to find a valuable method for a design problem.
  • 86. Three Phases of Creative Design • Transformation (Synthesis) • This is the stage of pattern making. It is a critical stage. The main characteristics of this stage are: • To focus on a particular stage. • Judgments are made at this stage as per the variables identified ,constrained recognized in the earlier stage. • in this the problem is split up in to sub problems. • Brainstorming , synectics, removal mental blocks are the methods of searching for ideas by divergence and transformation.
  • 87. Three Phases of Creative Design • Convergence ( Evolution) • Objective is to reduce the secondary uncertainties progressively until to get the final solution. i.e in this stage a range of options reduces to single chosen design as quickly and cheaply managed..
  • 88. Aesthetics • Aesthetics is defined as being sensitive to art showing good taste, being concerned with study or appreciation of beauty. • Concepts of aesthetics for engineering are summarized as under. 1. Function: description of operating function of the product. It should cover cost, environment, maintenance user acceptance and familiarity, as well as aesthetic along with its mechanical operation. 2. Form : a form comprises of element like line, proportion, colour and texture. A designer should sets a unique form by organizing above elements properly. 3. Unity (Harmony):signifies the harmonies combinations of components. The designer is able to affect the unity with the help of similar proportions and shapes. 4. Styling: Styling means decoration and ornamentation. The purpose of styling is to attract the consumer towards the product.
  • 89. Levels of Customer Requirements • Expecters: the basic attribute that one would expect to see in the product • Spoken: the specific features that the customers say they want in the product • Unspoken: the product attributes the customer does not generally talk about, but are nevertheless are important to him or her • Exciters or delighters: the features that make the product unique and distinguish it from the competition
  • 90. Ergonomics  Ergonomics is the science of fitting the job to the worker.  Ergonomics is the science of fitting the job to the worker, matching the physical requirements of the job with the physical capacity of the worker.  Ergonomics is used to design an environment (layout, work methods, equipment, noise, etc) which is compatible with each individual’s physical and behavioral characteristics. Ergonomics looks at the behavior of the person performing the job. Good ergonomic design makes the most efficient use of worker capabilities while ensuring that job demands to not exceed those capabilities
  • 91. Application of Ergonomics • Ergonomics has been applied in : (A) design of man – machine systems. (B) design of working environment. • Ergonomics is found to be applied over the whole field of the working environment and deals with such aspect as the design of control levers ,wheel etc. to suit human mental and physical characteristics. • It is useful in the layout of the workplace , including the design of seats and arrangements of components and equipment to suit the human body measurement.
  • 92. Mental Blocks • Habitual Blocks: When designer lacks a positive outlook. And he continue the old processes. Because of this : – He rejects the alternative solution which are new and, better compared to tried process • Perceptual Blocks: a designer finds it difficult to use all the sense of observations. he is unable to distinguish the cause and effect relationship. • Cultural Blocks: due to this he did not follow the proper methods and avoid the proper reasoning. • Emotional Blocks: Fear of making mistake or appearing foolish.
  • 93. Mental Blocks • Perceptual Blocks a designer finds it difficult to use all the sense of observations. he is unable to distinguish the cause and effect relationship. o Stereotyping o Information overload o Limiting the problem unnecessary • Habitual Blocks: When designer lacks a positive outlook. And he continue the old processes. Because of this he rejects the alternative solution which are new and, better compared to tried process • Cultural Blocks due to this he did not follow the proper methods and avoid the proper reasoning. • Environmental Blocks • Emotional Blocks o Fear of risk taking o Unease with chaos o Adopting a judgmental attitude o Unable or unwilling to incubate • Intellectual Blocks
  • 94. Removal of Mental Block • Need the ability to unlearn what we Know. • He should learn to combine and recombine information in a variety of ways. • He must develop an habit of dissatisfaction with existing conditions.
  • 95. Ideonomics • Ideonomics means the method of collecting ideas.  Ideas by individual:  By study the problem carefully and in depth.  To avoid any hasty decision on the problem at the initial stage.  To prepare a record of his ideas in the form of notes or graphs etc.  Ideas by team approach: (For Complex problems)  When a group of people attempts to examine a complex problem and try to resolve it then it is called as “Brainstorming.”  Ideas by research or scientific approach (For Complex problems)  To identify the problem carefully.  Note the observations of the system carefully under different conditions,  To develop an hypothesis on the basis of observations.  Experimental investigation to test the hypothesis.  Through analysis of result is made ,which may either accept or reject the hypothesis.
  • 96. Brainstorming • Four fundamental brainstorming principles 1. Criticism is not allowed. 2. Ideas brought forth should be picked up by other people present. 3. Participants should divulge all ideas entering their minds without any constraint. 4. A key objective is to provide as many ideas as possible within a relatively short time.