Best Practices for Using Games and Simulations in the Classroom
Maribel Lopez May 5
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5. And the best reason to focus on mobility – consumers love their devices
6. The Evolution of Mobility CONNECT SEAMLESSLY Time CONNECT BROADLY GET CONNECTED 1990 2013+ 2010
7. Web 1.0 and Mobile 1.0 focused on getting connected
8. Mobile 2.0 focuses on connecting seamlessly across networks >10km Broadcast DVB, DAB Mobile 802.11 hotspots WiMAX 0.1-10km 10-100m Wi-Fi Mobile Zigbee 1-10m Bluetooth UWB, RFID <1m Wires USB, Firewire, Powerline telephone NFC IR
9. Technologies will vary by location but become transparent to the use Building Seamless Connectivity across devices and networks Hotel ADSL / Ethernet Wi-Fi ISDN/PSTN RFID, Sensors At home ADSL/Ethernet PSTN Wi_Fi, Zigbee 3G/GPRS/EDGE/HSDPA On the road 3G/GPRS/EDGE/HSDPA WiMAX RFID Sensors Office LAN/Ethernet Wi-Fi 3G/GPRS EDGE/HSDPA WiMAX Homeworkers LAN/Ethernet 3G/GPRS (4G) EDGE/HSDPA PSTN/ISDN Public places Wi-Fi 3G/GPRS/EDGE/HSDPA PSTN/ISDN At the venue Wi-Fi, 3G+ WiMAX
10. But connecting seamlessly moves beyond integrating access Category Get Connected Connect Seamlessly # of Networks Multiple disparate networks Interconnected wired and wireless networks Types of devices Few (Laptops and cell phones ) Many (Gaming consoles, ereaders, netbooks) # of devices per individual 1-3 3+ Communications features Voice and location on cell phones Multi-device comm.-enablement (voice, video, presence and location) Market focus Connectivity Application and services
11. Phase 3: Connect broadly means people to things and things to things Source: 4G OWA meeting