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Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Publicidad
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Publicidad
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
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Blender Class Syllabus.pdf
Blender Class Syllabus.pdf
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Blender Class Syllabus.pdf

  1. Course syllabus Introduction to 3D Modeling with Blender Start Date: June 5th
  2. Program Overview 01 03 Course Breakdown 02 06 CONTENTS TABLE OF Course Requirements 03 12 Instructors 05 14 Reviews 04 13 VR Development Course Pipeline 06 15 Sign Up 07 16
  3. 3 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R 3D modeling is becoming more and more crucial in the world as modern hardware has given rise to technologies that allows for more and more realistic graphics. The 3D modeling market was valued at approximately 13 billion dollars in 2020 and is expected to grow at 20% annually for the next few years. Many industries can make use of 3D modeling and there are a variety of applications to use. We chose to teach Blender because it is free and also very powerful, able meet the needs of any beginner and event beyond. It is also very popular which means that if you run into a problem, there are a lot of resources to help you solve it. This course is created partly due to the popular demand from our students who have taken our pipeline of courses taking students from a complete beginner to publishing their own VR app. With the skills that you learn in this course and the VR development pipeline, you are able to make assets and develop your own games and VR worlds with them. 01 COURSE OVERVIEW
  4. 4 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R In this course, Introduction to 3D Modeling with Blender, you will learn how to use the Blender software along with some useful plugins . You will build your own 3D models that can be used when developing your own games or worlds in the VR Application Development pipeline. You can also sell your assets on various asset stores such as the Unity Asset Store. You will learn how to navigate the Blender interface, follow the modeling workflow, understand 3D modeling best practices, and create 3D models. By the end of the program, students will have built a minimum of five models to their portfolios. This course assumes no previous experience so students of all levels are welcome. COURSE SUMMARY COURSE BREAKDOWN Live classes taught in the metaverse 10 2 hour live classes throughout the program which students can attend either live in the metaverse or through our YouTube live stream. Database of 30 live 3D experiences During our live classes, we teach you 3D Unity concepts in the metaverse through our self produced database of over 30 3D experiences. 90% of students find these experiences very helpful or helpful to the learning process. Class Discord You have access to our class Discord where you can get immediate help at almost all hours of the day. 1 on 1 Expert sessions You also have the option to get weekly 1 on 1 hour long mentorship and support from one of our knowledgeable instructors. You can use this time to get help with your personal project or course assignments. Enroll once and it’s free forever We offer a unique policy where if you enroll in one of our courses once, you can take it as many times as you’d like for free forever. So if you fall behind and can’t complete the run you’re in or even if you just want to go back and review, you can take any future run of the course completely free no question asked. On that same note, all of the course material including the recordings, assignments, Discord and more will forever be available to you.
  5. 5 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R Universe was started due to its founder Nicolas Barone’s frustration with how online courses work today. There is no live learning experience but instead students get pre- recorded videos. There is also no relationship building other than through discussion forums. This is why on average these online courses have just a 15% completion rate. Our courses which are taught live in the metaverse have over 4 times that completion rate. We bring that in-person learning environment online by teaching it in the metaverse complete with live metaverse instruction, demonstrations, assessment, and socializing. We’ve taught over 10,000 students and have a 4.9/5 star user rating. We also offer a pipeline of 4 courses taking students from a complete beginner to building and publishing their own VR applications. This 3D modeling course is designed to be synergetic with the pipeline but can be taken on its own. ABOUT US Because of how our courses are set up, we’ve seen a 4 times better graduation rate than traditional online courses. You can see why from our student responses to the right. LEARNING THROUGH THE METAVERSE 87% of students said our course was significantly better or better than an online course 90% of students said our 3D experiences were helpful or very helpful to their learning. 85% of students said it was much easier or easier to stay motivated
  6. 6 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R 02 COURSE PROGRAM Below you can find a week-by-week breakdown of the course. Our course is a crash course through the basic of topics of 3D modeling, specifically low-poly models.. This course requires no previous experience and will teach students of all levels to be able to create their own models with Blender.You will go through our custom developed curriculum each week with most weeks’s assignment requiring the submission of a model. Additionally, some weeks contain challenges that you can complete for extra points to count towards graduation. We employ a flipped classroom model. Outside of live sessions you watch videos and complete assignments outside the classroom on your own schedule.We have office hours where all students are welcome to come and get help with any questions they have. Then we have live classes for each topic where we do 3D assessment, demonstrations, and Q&A to solidify your learning. At the end of select sessions, we breakout and explore student made VR worlds together. This allows students to socialize and network with their peers and instructors in the metaverse. WEEK 1 Students learn: • Course Introduction • Navigating course Google Classroom and Discord • Blender 2.93 Installation • Introduction to Blender UI • Uses of 3D modeling • Navigating 3D modeling job opportunities Blender Application
  7. 7 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R WEEK 2 WEEK 3 Foundations of 3D Modeling In this week you will learn about the history of 3D modeling, Blender controls, and industry terminology. In this topic’s assignment, you will create a scene with multiple objects and learn to modify the geometry of those objects. You will also gain understanding to some of the basic methodologies used in 3D programming and use them to complete the assignment. Students will learn: • Blender interface • 3D modeling history • Scene setup • Terminology • Methodology • Low-Poly modeling • Basic Blender tools • Basic Blender modifiers Modeling Project 1 In this week you will learn how to create basic models by using tools such as loop cuts, mirror modifiers, and bevels. For this week’s project, you will model a bottle and a mug and add your own creative designs to the models. For this week’s challenge, you can submit another model using the tools you have learned to score additional points that count towards graduation. Additionally, you will continue to learn about the Blender interface and controls that pertain to the tools you learn about in this week. Students will learn: • Importing and exporting FBX/OBJ files • Poly-count • Edgeloops • Mirror modifiers • Bevels Assignment Example Basic Cube Scene Assignment Example Wine Bottle
  8. 8 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R WEEK 4 WEEK 5 Modeling Project 2 In this week you will learn how to use more tools like inset and transformations to create more complex models. For this week’s project you will create a treasure chest which can be decorated with creative designs and contain other models inside of it. or this week’s challenge, you can submit another model using the tools you have learned to score additional points that count towards graduation. Additionally, as you gain familiarity with Blender, you will learn about customization options in the interface and explore different modes that Blender has. Students will learn: • Inset tool • Transformations • Customization options for Blender • Various display modes such as wireframe mode and object mode • The 3D cursor Modeling Project 3 During this week you will reinforce the skills and knowledge you have learned in the previous two weeks and continue creating models. You will also learn about how surface quality is affected by the general workflow. For this week’s assignment, you will model traffic signs and a mushroom to practice the concepts learned about surface quality. Students will learn: • Poles • Surface normals • Subdivision • Sharpening edges • Object data properties panel • Surface quality Assignment Example Treasure Chest Assignment Example Curved Building
  9. 9 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R WEEK 6 WEEK 7 UV Layout Mapping 1 DuringthisweekyouwillbeginlearningaboutUVmapping.YouwillfirstlearnaboutUVlayouttools and how to use them as well as the workspace associated with working with UV layouts. You will gain an understanding of the terminology of UV editing and then UV map the projects you created in the previous week. As a challenge, you will create an additional 3D model with UV mapping and texturing. Students will learn: • UV layout • UV mapping terminology • Export UV layout • Edit UV islands • Pinning • Smart UV mapping UV Layout Mapping 2 During this week you will continue to learn about topics related to UV mapping and gain experience workingwithUVmaps.YouwilldirectlyworkwithUVmaps,creatingislandsandaddingnewimages to the map. For this week’s assignment, you will continue working on the UV maps for your traffic signs and treasure chest. Students will learn: • Manual UV unwrap • Add new images to UV • Magic UV • Fix UV issues • Merge UV islands Assignment Example UV Map of a Model Assignment Example UV Map Islands
  10. 10 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R WEEK 8 WEEK 9 UV Layout Mapping 3 During this week you will finish up topics related to UV mapping, this time with a focus on textures. You will learn about textures maps and their uses. For this week’s assignment, you will texture the traffic signs and the treasure chest models that you have created earlier in the course. Students will learn: • Textures • Albedo map • Specular map • Metallic map • Normal map • Alpha map Using 3D Models in Unity During this week you will learn how to work with the models you have created in Unity. From importing the models to using them in prefabs. For this week’s assignment, you will create a Unity package that contains a scene that contains your models. You can also use this week to work on your personal project that can be presented at graduation in the following week. Students will learn: • Import models to Unity • Use models in Unity • Apply textures in Unity • Export Unity package Assignment Example Unwrapped UV Map Assignment Example Textured Model
  11. 11 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R WEEK 10 Graduation During this week you will attend your graduation ceremony in the metaverse where you will celebrate your achievements with your peers. Each student will be given a graduation cap to put on their avatar and individually walk up on stage to accept their certificate and take a photo.We will then take class photos and go to a student-made world to socialize and celebrate. Graduation Meetup
  12. 12 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R No previous programming or modeling experience No VR device required Windows or Mac computer with at least 8gb of RAM, 64-bit quad core CPU, and a graphics card with at least 2gb of RAM. You can find our guide getting a computer for VR develop- ment with Unity here and find detailed Blender hard- ware recommendations here. COURSE REQUIREMENTS SUPPORTED VR HEADSETS Windows Mixed Reality HP Reverb Oculus Quest 2 Oculus Rift Oculus Quest HTC Vive Valve Index HTC Vive Pro 1-2 HTC Vive Focus 2-3 Magic Leap
  13. 13 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R 04 UNIVERSE REVIEWS I’m thankful that I came across this course. It provided the engagement I needed to stay focused to get through the material. When I got stuck on the units I was able to quickly get the help I needed in the class’ Discord channel to continue. One thing that went above and beyond a normal online course for me was the social networking provided at the end of each class. We would teleport to different worlds after our lecture and were able to make friends with the other students. The instructors made themselves available after class and were easy to approach for questions. I’m looking forward to taking more courses to learn the Unity program. Brit Gibbs 2 months ago Very well designed course. The availability for guidance and help, from the instructors was unlike any class or school I have ever taken. The perfect example of an “institution of learning”. I had no experience with any type of coding and completely new to VR. I learned so much and was able to finish the session at a level of being challenged, but not overwhelmed. thanks guys dominic santiago 5 months ago I’m glad I found and took this course. It got me started in the right direction and helped me quickly learn and comfortable with Unity tool and C#. Having great support really made the course more engaging. I plan to take more courses to learn VR programming with these 2 instructors Jeff and Nicolas. They are very supportive and great instructors. Julie Tonnu 6 months ago Welcome to the new age of teaching! Where all tech courses can be taught online... but I just, I don’t know about you, but sometimes trying to learn from a Udemy course seems off. Also linkedin Learning is a savage when it comes to notifications and other services, and it can be intimidating. I love TryUniverse, cause as the great Vin Diesel once said, “ We are family.” I love being in the virtual class room, and getting that perfect student atmosphere. Also for someone who is starting off with very few coding knowledge. The instructors were very patient. The discord is super helpful and cool. Shout out to everyone! It just for the price of online courses, you get so much more, and VR is booming. I highly recommend it. Stef k 2 months ago I would recommend this class to anyone who wants to introduced into the world of VR . It doesn’t matter your age your nationality your gender come with a open mind and willing to put in the work. The instructors Nicholas and Jeff will walk you through it. The classes were fun and well put together. Instructors were there at any time we needed help or had additional questions. I learned so much and made many friends. Can’t wait for the next class. Thurlene Wade 2 months ago Outstanding experience! I was as interested in seeing what education was like as i was the content. This IS the future of education and Nick and Chris are on the leading edge! If this is a field of interest for you or you are just a VR enthusiast, you need to take this class. Rick Casteel 5 months ago I came into this course fresh. No experience with coding or unity. My friend and I tried for a few weeks teaching ourselves via youtube videos and were completely overwhelmed. The virtual classroom setting with support on Discord works. The course jumps you right in. It seems impossible at first, but as you continue practicing by doing you get a sense of how the logic and systems work. By the end of the course we were able to create an experience I wouldn’t have thought possible six weeks prior. If you’re looking to get into Unity or just want to test yourself and see if you can create, this is a great way to do it. Clark Crawford 9 months ago 4.9/5 Click here to read all the reviews! I randomly saw a FB ad for this course, and decided to check out the introductory session. I’ve always wanted to produce/manage VR work, and for me this means acquiring at least some firsthand experience (this helps to both understand your dev team’s process and confidently explain the steps to other teams and stakeholders). I thought what the heck and signed up for the rest of the class: 9 weeks later my friends are sick and tired of hearing how much fun I’ve had. I assumed the brain cells that were active during my time in front-end development years ago had atrophied, but I was delighted to see that wasn’t the case. On a serious note I had also been down and missing more technical work at my current branding agency, and this was the perfect dopamine trigger. I’m excited for the next class! Jane Hansen 2 months ago
  14. 14 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R 05 INSTRUCTORS Jeffrey Miller is currently a 3D pipeline engineer consultant for Nike developing their workflow and CGI tools. Before that, he worked as an XR developer at PixelHut and a programmer and designer at Nissan automotive. Jeff Has 3 years of experience working with Unity, 4 years of experience working with Unreal Engine, and 8 years of experience with 3D modeling. He has worked on projects for other companies such as GM, Chevrolet, Holden, Opel and Kia. TonyQinisagraduatefromtheCornellSchool of Hotel Administration with a minor in computer science and game design. He was a software engineer for the iOS app Lab Cat where he created the software architecture, level designer, camera controls, and file management system using SDL and OpenGL. Tony has also created live 3D animations with Unity for Universe’s holoportation lessons.
  15. 15 I N T R O D U C T I O N T O 3 D M O D E L L I N G W I T H B L E N D E R In this 9 week’s live course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr. VR App Interactions & Publishing In this 9 week live course, you will learn advanced Unity skills and concepts and use them to build your own VR worlds. These skills and concepts include lighting, animation, Blender decimation, using 3D asset stores for assets, and using Git and GitHub for version control. VR World & Advanced Unity Development In this 10 week live course, you will build your own VR app using Unity’s XR Interactions SDK. You will work with a team of 2-3 peers to set up Unity for VR development, program VR hand presence, VR teleportation, and use Git and GitHub to work with multiple developers on a single Unity project. VR App Development 06 01 03 02 04 VR DEVELOPMENT PIPELINE This course is designed to be synergetic with our VR development pipeline. We provide complete pipelineof4livemetaversecoursesthattakeyoufromacompletebeginnertobuildingandpublishing your own VR app. After taking this course, you will be prepared to create assets to use in your own VR developments or sell your assets in online asset stores. You will also be prepared to continue the 3D modeling pipeline that we will be developing. Inthis10weeklivecourse,youwilllearnhowto use the Unity engine, Unity3D programming library, and C# programming. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. Introduction to Unity
  16. CONTACT US Have a question? Join program here Chat With Us Enroll Now @tryuniverse.com @tryuniverse @tryuniversevr @tryuniverse nicolas.barone@tryuniverse.com
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