The document summarizes a presentation on mobile educational rallies and the Bremen Adventure project. It introduces the concept of guided outdoor mobile learning scavenger hunts using common mobile phones. It provides an example history adventure in Bremen and outlines the pedagogical benefits of hands-on, experiential mobile learning. It demonstrates the technical implementation using Java ME and XML and shows results from usability testing, feedback, and plans for future extensions.
1. MOBILE EDUCATIONAL RALLEY
&
The Bremen Adventure
Presentation for the class: Mobile Learning
Lecturers: Dennis Krannich & Zare Saeed
Place & Time: Uni Bremen, 04. Feb. 2009
Presenters: Thamya, Lew, Jasmin & Jan
2. CONTENT
04.02.2009
1. Introduction, Idea & Concept
2. Sample Adventure
Pedagogic Benefits
Mobile Educational Ralley
3.
4. Live Demonstration
5. Technical Implementation
6. Usability Testing
7. Project in Context and Future
Work
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3. IDEA & CONCEPT
04.02.2009
Guided outdoor learning
explorative fashion
for class groups
Mobile Educational Ralley
Scavenger hunt; easy to prepare
Common mobile phones (no
GPS)
Learning points and questions as
guidance
Support for traditional lessons
Open framework, supports any
topic, multimodal, multilingual
Target-Group: 3
Middle-School and up
4. SAMPLE ADVENTURE
04.02.2009
History of Bremen and the Hanse
Mobile Educational Ralley
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5. 04.02.2009 Mobile Educational Ralley
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SAMPLE ADVENTURE
6. PEDAGOGIC BENEFITS
04.02.2009
Constructivist
Focus on exploration
Communication and collaboration
Mobile Educational Ralley
Students find ‘their own way’ to give
answers
Outdoors, with all senses and ‘in-touch’
with the learning material / content
Students are responsible for what they
learn
Motivation
Challenging
Competitive notion
Scores
No loose-policy with hints
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(cf. e.g. Chris Crawford 1982)
7. PEDAGOGIC BENEFITS
04.02.2009
4 types of learners: Learning through senses
auditory (% quote of memorization):
hearing only 20%
Mobile Educational Ralley
visual
seeing only 30%
motor-learning
hearing and seeing 50%
communicative
hearing, seeing & discussing
70%
hearing, seeing, discussion &
do-it-yourself 90%
(Pohl 1996)
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http://www.smart-kit.com/wp-content/uploads/2007/04/sleep-learning.jpg
8. 04.02.2009 Mobile Educational Ralley
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LIVE DEMONSTRATION
9. TECHNICAL IMPLEMENTATION
04.02.2009
Java ME (J2ME)
Adventures read from XML
Mobile Educational Ralley
Supports sound and images
(video planned)
Node based implementation,
extremely variable use
Open Source, download at:
http://code.google.com/p/schnit
zelhunt/
(GNU General Public License v3)
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http://www.globalstudio.co.uk/images/content_implement.jpg
10. USABILITY TESTING
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Test session with live run, 6 participants (2 x 3)
~ 15 minutes per run
Mobile Educational Ralley
Every player one phone & one observer
One technical advisor
Short introduction + pre- and post-survey
Theoretically barrier free
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11. 04.02.2009 Mobile Educational Ralley
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USABILITY TESTING
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USABILITY TESTING
13. SURVEY AND FEEDBACK
04.02.2009
All participants had fun
Everybody completed
Mobile Educational Ralley
All but one intuitively used the interface
Some remembered unrelated info
Most remembered content related info (mice)
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14. 04.02.2009 Mobile Educational Ralley
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USABILITY TESTING
15. SURVEY AND FEEDBACK
04.02.2009
Adventures must be designed carefully
Instruct for teamwork
Mobile Educational Ralley
Clear instructions with few words
Prevent try-and-error
All participants thought it was engaging and a good
supplement for traditional learning
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16. PROJECT IN CONTEXT & FUTURE WORK
04.02.2009
Extensions:
Extend with web-interface
Mobile Educational Ralley
Adventure Builder & Preview (visual interface, e.g. AJAX)
Share adventure files and download
Allow more media (video, sound, animations)
Better interface
Better interoperability (e.g. polish)
Similar projects (e.g. Venice)
Our approach is unique (works now with existing
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hardware)
17. 04.02.2009 Mobile Educational Ralley
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?!
QUESTIONS & COMMENTS
18. SOURCES
04.02.2009
Crawford, C. (1982): The Art of Computer Game Design. URL:
http://www.mindsim.com/MindSim/Corpo-rate/artCGD.pdf. Electronic Revision by Sue Peabody,
Department of History, Washington State University Vancouver 1997 (Abruf: 20. Juni 2006)
Pohl, W. (1996): Das Lernen lernen. URL: http://www.pohlw.de/lernen/kurs/lernen-kurs.doc. (Abruf: Juni
Mobile Educational Ralley
2006)
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