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Code camp HoloLens Build and Deploy

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Microsoft HoloLens is the first fully untethered computer that uses holograms to enhance the real world. If you know how HoloLens embraces virtual reality and augmented reality to create a new “mixed” reality, and you’re looking for jumpstart your holographic app-building experience, you’re in luck. In this session, you’ll learn how to create and save a new project in Unity 5.5, create your first 2D or 3D hologram, export from Unity to Visual Studio 2015, and deploy holographic apps to a HoloLens device or emulator.

Publicado en: Tecnología
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Code camp HoloLens Build and Deploy

  1. 1. How to Build & Deploy to HoloLens Sarah Sexton Technical Evangelist @ Microsoft @Saelia SheBuildsGames.com https://www.slideshare.net/SarahSexton3/holo-hackathon-kit
  2. 2. Meet Our Team David Giard •Technical Evangelist Gabrielle Crevecoeur •Technical Evangelist Kevin Leung •Technical Evangelist Jennifer Marsman •Technical Evangelist Jes Borland •Premier Field Engineer Sarah Sexton •Technical Evangelist Tierney Wixted •Community Evangelist Connect with us  ChicagoCodeCamp@microsoft.com
  3. 3. Complete our survey for a chance to win a JBL Flip speaker or Bluetooth smart earphones JBL Flip 3 Wireless Speaker Bragi Wireless Smart Earphones https://aka.ms/chicagocodecamp
  4. 4. Your Host & Speaker Sarah Sexton Technical Evangelist @ Microsoft Technology Areas • Enterprise Web/Software Development • Game Development • Mobile Application Development • Cloud Solutions Online • LinkedIn: linkedin.com/in/SarahJeanneSexton • Meetup: Meetup.com/Voxelles • Twitter: twitter.com/Saelia • Blog: http://aka.ms/SarahSexton
  5. 5. HoloLens Dev Kits are Here! https://www.slideshare.net/SarahSexton3/holo-hackathon-kit
  6. 6. Start Here for Guides, Docs, Community http://dev.windows.com/holographic
  7. 7. Install the Tools https://developer.microsoft.com/en-us/windows/holographic/install_the_tools Checklist  VS2015 Update 3  Windows 10 SDK  Unity 3D Optional:  HoloLens Emulator
  8. 8. HoloLens Emulator http://go.microsoft.com/fwlink/?LinkID=799831
  9. 9. Unity HoloLens Technical Preview http://unity3d.com/pages/windows/hololens
  10. 10. Exporting From Unity to Visual Studio https://developer.microsoft.com/en-US/windows/holographic /exporting_and_building_a_unity_visual_studio_solution
  11. 11. Gaze https://developer.microsoft.com/en-US/windows/holographic/gaze What is Gaze?  Form of input  Real-world line of sight  Uses head, not eyes Uses of Gaze  Intersect with holograms  Target gestures  Place holograms  Detect “away” objects
  12. 12. Gestures https://developer.microsoft.com/en-us/windows/holographic/Gestures.html What are Gestures?  Form of input  Use your hands/fingers  Use optional clicker Uses of Gestures  Interact with holograms  Interact with apps  Interact with menu
  13. 13. Voice Input https://developer.microsoft.com/en-US/windows/holographic/voice_input What is Voice Input?  Form of input  Powered by UWP speech engine Uses of Voice Input  “Hey Cortana!”  Take photos/video  Command holograms
  14. 14. App Views: Holographic vs 2D https://developer.microsoft.com/en-us/windows/holographic/app_views_on_hololens
  15. 15. Holographic View https://developer.microsoft.com/en-us/windows/holographic/app_views_on_hololens What is it?  View 3D holograms  One holographic app at a time  Lock to real world
  16. 16. Galaxy Explorer: Open Source on GitHub https://github.com/Microsoft/GalaxyExplorer
  17. 17. HoloLens: Official Website http://hololens.com
  18. 18. 1. Create a New Project Any name Empty location 3D https://github.com/Microsoft/HoloToolkit-Unity/
  19. 19. 2. Set Up the Camera In the Hierarchy panel, select Main Camera X, Y, Z = (0,0,0) Solid Color R,G,B,A = (0,0,0,0) Near = 0.85
  20. 20. 3. Create a Hologram In Hierarchy Panel, Create | 3D Object | Cube Position = (0, 0, 2) Rotation = (45, 45, 45) Scale = (0.25, 0.25, 0.25) https://www.slideshare.net/SarahSexton3/holo-hackathon-kit
  21. 21. 4. Export from Unity to Visual Studio: Quality Click File | Project Settings | Quality For Windows, select Fastest
  22. 22. 4. Export from Unity to Visual Studio: Build Settings
  23. 23. 4. Export from Unity to Visual Studio: Player Settings Click File | Project Settings | Player Check for VR support
  24. 24. 4. Export from Unity to Visual Studio: Manifest Right-click manifest file to View Code
  25. 25. 5. Build and Deploy: Remote, Device, Emulator For remote connections:  Enter device IP address  Select Auth Mode: Universal Select x86 (not ARM or x64)
  26. 26. 6. Build and Deploy: Remote, Device, Emulator For remote connections:  Enter device IP address  Select Auth Mode: Universal Select x86 (not ARM or x64)
  27. 27. Check out the Microsoft sessions Busy is a Four-Letter Word 8:00 – 9:00 AM | Keynote Jes Borland - Premier Field Engineer Brownfields DevOps in Practice 9:30 - 10:30 AM | Room 4 Damian Brody - MVP Agile Metrics That Matter 9:30 - 10:30 AM | Room 5 Angela Dugan - MVP Adding Image and Voice Intelligence to Your Apps with Microsoft Cognitive Services 9:30 - 10:30 AM | Room 9 David Giard - Evangelist Communication Skills (for Engineers) 11:00 AM – 12:00 PM | Room 5 J. Tower - MVP Using EEG and Machine Learning to Perform Lie Detection 11:00 AM – 12:00 PM | Room 8 Jennifer Marsman - Evangelist Using IoT and Cognitive Services to protect your home 11:00 AM – 12:00 PM | Room 9 Kevin Leung - Evangelist Creating Three Beautiful Apps at Once with Xamarin.Forms 1:00 – 2:00 PM | Room 1 Matthew Soucoup - MVP What Every Developer Should Know About SQL Server Performance 1:00 – 2:00 PM | Room 6 David Berry - MVP Holographic App Development 1:00 – 2:00 PM | Room 8 Sarah Sexton - Evangelist Breaking Into Bots 10:45 – 11:45 PM | Room 9 Gabrielle Crevecoeur - Evangelist Augmented Eyes = Azure Cognitive Services + HoloLens 2:30 – 3:30 PM | Room 9 Lance Larsen - MVP Predicting the Future using Azure Machine Learning 4:00 – 5:00 PM | Room 9 Eric Boyd - MVP

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