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Mixed Reality

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The principles used for building a standard 3D experience fundamentally change when considering virtual and mixed reality. New devices such as the Microsoft HoloLens let users interact with digital content in relation to the real world, disrupting the way we build experiences. This session explains how to consider these concepts during development, as well as introduces the new medium of building 3D Mixed Reality applications and games using C#, Visual Studio, and Unity.

Publicado en: Tecnología
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Mixed Reality

  1. 1. PHYSICAL REALITY DIGITAL REALITY
  2. 2. MIXED REALITY DIGITAL REALITYPHYSICAL REALITY
  3. 3. Mixed reality spectrum Windows Mixed Reality – Holographic headsets (see-through) Windows Mixed Reality – Immersive headsets (occluded) VR todayAR today Windows Mixed Reality requires  Perception/environment awareness  Any mix of people, places or things PHYSICAL REALITY DIGITAL REALITY MIXED REALITY (MR) Mixed reality blends the physical and digital worlds to produce new environments where physical and digital objects co- exist and can be interacted with as if all of them were real.
  4. 4. The next level of computing to power the broadest range of experiences along the continuum which connects completely-real environments to completely-digital ones, and a variety of headsets, from see-through to opaque, from PC-connected to self-contained experiences Windows Mixed Reality
  5. 5. 7xgrowth of market forecasted through 2020 Source: IDC, Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, 3Q16 196,722 1,937,954 10,252,907 22,672,192 37,674,548 54,003,645 75,972,265 - 10,000,000 20,000,000 30,000,000 40,000,000 50,000,000 60,000,000 70,000,000 80,000,000 2014 2015 2016 2017 2018 2019 2020 HMDs shipments to reach ~76M units by 2020 growing at 65% CAGR These new experiences are poised for rapid growth
  6. 6. Windows Mixed Reality headsets
  7. 7. Holographic headsets
  8. 8. Immersive headsets
  9. 9. What is Windows Mixed Reality?
  10. 10. Creation & Design Training & DevelopmentAssembly & Manufacturing Communication & Understanding Entertainment & Engagement Build great things
  11. 11. What makes us different?
  12. 12. One platform. Multiple Windows devices. Windows Mixed Reality is built into the Windows SDK that developers already use today The Universal Windows Platform makes it easy to build an application that scales from HoloLens to other mixed reality headsets.  Target windows.holographic for holographic headsets  Target windows.desktop for immersive headsets Windows is the only platform unifying the mixed reality ecosystem, providing inside-out tracking for headsets, a single platform and standardized inputs for developers, and a consistent interface with a single store for customers.​ Full details at dev.windows.com/mixed-reality
  13. 13. Games Middleware Familiar development tools
  14. 14. ImmersiveHolographic Gaze tells you where the user is looking in the world and lets you determine their intent. Gesture input lets you interact with your holograms naturally using your hands or a clicker. Game pads – Navigate, target, scroll, zoom, select. Mouse and keyboard: Point, click, text input. Voice allows you to directly command a hologram without having to use gestures. You simply gaze at a hologram and speak your command.       Input diversity
  15. 15. Code checklist Design considerations Testing and publishing Porting existing VR apps to Windows Mixed Reality
  16. 16. Localize Build apps for a global audience. Increase your reach by localizing in English, French, German, Chinese (simplified) and Japanese.  Design for localization  Localize your app  Localize your metadata  Publish & promote your localized app Monetize The Universal Windows Platform and the Windows Store provide a variety of ways to make money from your apps. Display banner and video interstitial ads Use SDKs from other ad networks in your UWP apps Paid apps In-app purchases and free trials Experiment through A/B testing Publish and promote Customize your app’s availability with per-market pricing, distribution and visibility controls, and other options. Distribution and visibility  Make your app available for volume purchases through the Windows Store for Business  Still working on it? Hide your app and use promotional codes or direct links to have your customers download it. Promote:  Allow customers to try your app for free  Create and schedule a sale Extend your reach
  17. 17. Work with our teams or our agencies Join the community Online tools & resources aka.ms/mr Download the tools aka.ms/hololensdevtools Follow the training aka.ms/holographicacademy Forums.hololens.com Questions, discussion, and feedback from the mixed reality development community. aka.ms/GaGithub/microsoft laxyExplorer aka.ms/holotoolkitunity aka.ms/holotoolkit aka.ms/windowsdeviceportalwrapper aka.ms/holographicacademygithub aka.ms/MRcommunity Microsoft Technology Centers Experience HoloLens & discuss core business uses aka.ms/iwantmr Join MR@MS: A program tailored to your needs, providing guidance and support from ideation to publish. aka.ms/MRcommunity Technical Evangelists - Connect with one of our technical evangelists in your area. Meetups: join one of the hundreds of meetups around the world aka.ms/agencies Agency partners have HoloLens development expertise and dedicated teams to take on application development for clients. mpcbdesk@microsoft.com Our teams will work with you from envisioning, to proof of concepts, all the way to deployment. Start building mixed reality apps today
  18. 18. Acer - Windows Mixed Reality Development Edition Microsoft HoloLens Development Edition Available today on microsoftstore.com Shipping to : Australia, Canada, France, Germany, Ireland, Japan, New Zealand, United Kingdom and United States. (pre-order available soon for China) English only HoloLens Development Edition: $3000 HoloLens Commercial Suite: $5000 For more information: www.hololens.com Sign up today on aka.ms/iwantmr Or pre-order today on the Microsoft Store Get your development device today

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