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Revival Actions in a Shooter Game

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Revival Actions in a Shooter Game

  1. 1. Revival Actions in a Shooter Game Sauvik Das1 ,Thomas Zimmermann2 , Nachiappan Nagappan2 , Bruce Phillips2 , Chuck Harrison2 2 Microsoft Corporation {tzimmer, nachin, bruce.phillips, charlesh} @microsoft.com 1 Carnegie Mellon University sauvik@cmu.edu
  2. 2. Motivation • There is a growing interest in understanding social behavior in games. • How does social behavior associate with more traditional shooter game metrics?
  3. 3. The Game • A popular multiplayer third-person shooter game. • Online team-based multiplayer component. • Two teams, playing against each other.
  4. 4. The Game • Social play can be operationalized as: • Revivals • Assists • Sharing weapons/ammo • Spot/mark enemies
  5. 5. The Game • Social play can be operationalized as: • Revivals • Assists • Sharing weapons/ammo • Spot/mark enemies
  6. 6. The Data • Random sample of 26,000 players. • Play traces of 928,000 cumulative multiplayer sessions played.
  7. 7. Method • Separated players into two groups: • Group A: Never revived any teammates • Group B: Revived a teammate at least once.
  8. 8. Dimenson Characteristic Change Engagement Session Count +297% Skill Kills +100% Killing during execution +195% Was Revived -55% Deaths -12% Success Win Rate +19% Social Gave Weapon +486%
  9. 9. Preliminary Result • Players who exhibit “pro” social behavior appear to have a better experience with the game
  10. 10. Future Work • Extricate independent social dimensions. • Analyze impact of social behavior across three lenses: • player’s social behavior • team’s social behavior • enemy’s social behavior (among themselves)
  11. 11. ?
  12. 12. Future Work • Specific focus on retention. • Strategy: • cluster players according to social dimensions (self, team, enemy) • comparative analyses of cluster centroids. • survival analysis for different clusters.

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