Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Ch1
1. FUNDAMENTALS OF GAME DESIGN AND
GAME PLAY
WHAT IS GAME DESIGN?
Presented By:
Sayed Ahmed
BSc. Eng. in CSc. And Eng.
MSc. in CSc.
Consultant
Just E.T.C Technologies Inc.,
www.justETC.net
Winnipeg, Manitoba
sayed@justEtc.net
2. DEFINE GAME DESIGN
It’s a process that involves
Imagining a game
Define how it will work (the story, the interaction,
the rules)
Define the elements of the game
Conceptual
Functional
Artistic
Others….
Communicate the idea to the design team
What does a game designer do?
Perform all the above tasks 3
JustE.T.C.sayed@justetc.net
3. DESIGN ARTS OR SCIENCE
Neither purely arts nor purely science
The imagining of ideas and concepts, and making
the game aesthetic belong to Arts
However, to be a great game, the game also
needs to function well. Though it’s not purely
science but to implement the functionality,
concepts from science and math are highly used
Games are crafts with highest possible level of
elegance
4
JustE.T.C.sayed@justetc.net
4. ANATOMY OF GAME DESIGN
Game design is
creative and imaginative
where inherent talent also plays a very important role
And hence, Game design cannot be represented as
strict step by step procedure or rules or processes
However, game design is not a random process either
(knowingly or unknowingly).
We may be able to identify some similarities (common/basic
components/concepts/principles) in the successful games
(may be genre dependent)
And device some common principles that hopefully will
lead to good game design
Can work as guidelines for the novices (or checklist for the
more experienced)
5
JustE.T.C.sayed@justetc.net
5. KEY ELEMENTS OF GAMES
As there is no perfect rule
One way of seeing game design is
Identifying common elements in a genre of games
And Create games in that genre with similar elements but
different story, or graphics goals
Or find out the genre of your game concept, identify the
common elements of that genre, compare, think, innovate.
Make the game more interesting
Your ideas, stories can be great but it also needs to have
some of those common and useful elements
Publishers usually do not go for the very innovative ideas
but want the idea similar to a recent hit with some more
twists
The successful games are successful – there is a reason
behind this 6
JustE.T.C.sayed@justetc.net
6. KEY ELEMENTS OF GAME
Common elements
Rules of the game (your concept should have rules)
The player’s role
The challenges
….
Two games can have many common elements but
different settings, rules, strategies, and balancing
Many games have the same/similar play mechanics but
with different graphics
Identifying common elements
does not to encourage you to imitate/create cookie-cutter
games
but to ensure that all essential elements are covered
7
JustE.T.C.sayed@justetc.net
7. GROUND RULES FOR GAME DESIGN
Game design can be broken in three specific area
Core mechanics
Storytelling
Interactivity
Core mechanics
Storytelling
All game has a story
The game itself can be a story like princess of Persia
The player can create the story (the way he plays and
reaches the goal)
Talk about Narrative and non – narrative
No story, the player creates the story
Linear narrative, non linear narrative
8
JustE.T.C.sayed@justetc.net
8. INTERACTIVITY
Define how the interactivity will work
Graphics
Sounds
User Interface
Poor interactivity can ruin a game
Wire wind for example
Use right click, icon based menus, select options to proceed
Interactivity includes the user interface as well
Sonic the Hedgehog, and Mario 64 for Wii
9
JustE.T.C.sayed@justetc.net
9. IMPORTANCE OF DESIGN
DOCUMENT
All game companies now want a design document
to be written
The design document may not include all ideas
but can write down the decisions
Many ideas come from lunch meetings
If a feature is not written down
Someone has to create it on the fly
Different team member may work to different goals
10
JustE.T.C.sayed@justetc.net
10. TYPES OF DESIGN DOCUMENTS
High Concept (2-4) pages
Game treatment (10-20 pages)
Game script (50-200 pages)
High Concept (2-4) pages
Got a great game idea? Write a high concept
document. Will be used to express the idea to the
publishers to fund the game
Covers
Premise of the game
Intended audience
Genre 11
JustE.T.C.sayed@justetc.net
11. GAME DESIGN DOCUMENT
Game Treatment
Analysis of the Competition
How your game is different
A document to sale your game
Some business and development details
Game Script
Bible of the game
Game design decisions
Creative, conceptual, and functional
Does not include how the game will be implemented in
software
The design document may help you to play the games in
paper – brainstorm, get feedbacks
A cheaper way to evaluate the game
12
JustE.T.C.sayed@justetc.net
12. ANATOMY OF GAME DESIGNER
Requires both
Talent
Skill
Skill Set
Imagination
Still if you do not have a talent for it, you can grow and
improve (through exercise of imaginations)
Forms of Imagination
Visual and auditory
Dramatic
Good character plot, motivation, emotion, climaxes, and outcomes
Conceptual
Relationship between ideas, their interactions, and dependencies
Basic knowledge of the technical capabilities of the platform 13
JustE.T.C.sayed@justetc.net
13. ANATOMY OF GAME DESIGNER
Analytical Competence
Able to recognize good part and bad part of a design.
Self criticize and improve
Take opinions, and process those opinions
Mathematical Competence
Some math concepts are essential
Aesthetic Competence
Writing Skills
Technical Writing
Fiction Writing
Manual, Background Material, Character Description
Dialog Writing
Audio voice cover and cinematic materials
14
JustE.T.C.sayed@justetc.net
14. ANATOMY OF GAME DESIGNER
Drawing Skills
Ability to Compromise
Consider customer or publisher interests and adjust
Compromise to the limitation of the platform
15
JustE.T.C.sayed@justetc.net
15. REFERENCES
Fundamentals of Game Design, 2nd Edition,
Ernest Adams, Prentice Hall, 2006, ISBN-10:
0131687476. ISBN-13: 978-0131687479
http://computer.justetc.net
16
JustE.T.C.sayed@justetc.net