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My portfolio in educational technology 2

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FINAL REQUIREMENT IN EDUCATIONAL TECHNOLOGY

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My portfolio in educational technology 2

  1. 1. • The Student • Educational Technology in a Nutshell • Learning Through Educational Technology • Learning Through Educational Technology OUTLINE
  2. 2. Educational Technology is a field which consists of the designs and the environment that engage the learners. This is concerned with the use of educational methods and resources for supplementing human learning. It is a field of study which makes the teachers realize their mission to educate the students and help them become what they dream and aspire to become.
  3. 3. The 21st century learners are Information Technology or Digital Learners but we should admit that teachers today still generally use the traditional educational program and they fail to realize that this century’s students’ interests are in the use of technology. So, to enhance the teaching and learning process and to make it more effective, there is a need for technology integration.
  4. 4. OLD GENERATION NEW GENERATION TEXTS VISUALS LINEAR HYPERMEDIA INDEPENDENT LEARNERS SOCILA LEARNERS LEARNING TO PASS LEARNING TO DO DELAYED REWARDS INSTANT GRATIFICATION ROTE MEMORY FUN LEARNING
  5. 5. THE SIX ESSENTIAL SKILLS TO EQUIP STUDENTS FOR SUCCESS IN THE MILLENIAL WORLD  SOLUTION FLUENCY - capacity and creativity in problem solving  INFORMATION FLUENCY  ability to access information involving not only the Internet, but other sources like the CD-ROM software  ability to retrieve information including not only texts, but images, sound, and videos  ability to reflect on, assess and rewrite for instructive information packages
  6. 6. THE SIX ESSENTIAL SKILLS TO EQUIP STUDENTS FOR SUCCESS IN THE MILLENIAL WORLD  COLLABORATION FLUENCY - refers to teamwork with virtual or real partners in the online environment  MEDIA FLUENCY - refers to channels of mass communication or digital resources
  7. 7. THE SIX ESSENTIAL SKILLS TO EQUIP STUDENTS FOR SUCCESS IN THE MILLENIAL WORLD  CREATIVITY FLUENCY - refers to artistic proficiency which adds meaning by way of design, art and story-telling to package a message.  DIGITAL ETHICS The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship and personal accountability.
  8. 8. HIGHER THINKING SKILLS Through developing higher thinking skills, the schools today can inculcate the digital fluencies, resulting in superficial and mediocre learning skills of new learners. In the instructional process, there is a shift from teacher-centered to student-centered learning, the new teaching paradigm most appropriate for learning in a digital age.
  9. 9. THE FOUR IT-BASED PROJECTS CONDUCIVE TO DEVELOP HIGHER THINKING SKILLS  RESOURCE-BASED PROJECTS - teacher is a facilitator - sources are varied - focus on learning inquiry/discovery - emphasis on process - assessment is quantitative and qualitative
  10. 10. THE FOUR IT-BASED PROJECTS CONDUCIVE TO DEVELOP HIGHER THINKING SKILLS  SIMPLE CREATIONS  Five Keys To Develop Creativity - define the task - act - brainstorm - adopt flexibility - judge the ideas
  11. 11. THE FOUR IT-BASED PROJECTS CONDUCIVE TO DEVELOP HIGHER THINKING SKILLS  GUIDED HYPERMEDIA PROJECTS  Two Approaches in the Production of Self- made Multimedia Projects - AS AN INSTRUCTIVE TOOL - AS A COMMUNICATION TOOL
  12. 12. IT-BASED PROJECTS TO DEVELOP HIGHER THINKING SKILLS  WEB-BASED PROJECTS Students can be made to create and post webpages on a given topic so that they will have a wider audience and they can be linked with other related sites in the Internet. But creating webpages is time consuming and may be too sophisticated for the average students
  13. 13.  COMPUTERS AS INFORMATION TECHNOLOGY Programs such as Yahoo, Google, and other search engines are now easily accessed by the students and have become their primary source of information.
  14. 14.  COMPUTERS AS COMMUNICATION TECHNOLOGY Through technology, we are provided with the easier ways to communicate with other people. We now use telephones and smart phones, and wit the Internet, we communicate through Yahoo mails, Facebook messenger, Twitter, and other social media sites.
  15. 15. Learning through Educational Technology helped me understand the importance of integrating technology into teaching and learning. It helped me adapt to rapid and continuing technological changes, particularly in the thriving global information and communication technology (ICT) environment. It also helped me in developing and supplementing my technological knowledge and skills which enabled me to use advanced teaching and learning resources and materials effectively.
  16. 16. Educational Technology introduced to me the computer programs and educational sites which helped me enhance my learning strategies and gave me ideas on the effective teaching strategies that I may use in the future. This course taught me which references are to be trusted and which ones are to be avoided in relation to the information’s reliability.
  17. 17. Lastly, this course has provided me with the opportunity to experience using and evaluating computer-based educational resources. As a future educator, it encouraged me to engage on practical technology integrated issues including managing IT classrooms.
  18. 18. Educational Technology 2 is concerned with “Integrating Technology into Teaching and Learning”. After completing this course, I became able to extend my knowledge and skills on computers and other technology-related matters. Now, I have a deeper understanding about what technology advancements can bring into the teaching and learning process and how it helps in managing a more interactive learning environment.
  19. 19. This course helped me enhance my knowledge and skills in computer technology. I became aware of the things that I can do best with technology. Studying Educational Technology provided me with an explanation of the importance of being a computer-literate, especially to teachers and future teachers.

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