Overview of the presentation
■ Virtual Reality
■ How it enhanced our life
■ Its social impact
■ Conclusion
Virtual Reality
■ Virtual Reality (VR) enhances the users to feel completely a different world
■ It enables users to enter computer generated worlds and interface with them three
dimensionally through sight, sound, and touch
Virtual Reality
■ It is all about the creation of a virtual world that users can access in it.
Virtual Reality
■ In order to feel the existence and taste ofVR we have to put manyVR devices
■ Virtual Reality in Medical Science
■ Virtual Reality in Engineering
■ Virtual Reality in SportsTraining
■ Virtual Reality in Education andTraining
■ Virtual Reality in Business
■ Virtual Reality in Fashion
■ Virtual Reality for Entertainment and sports
■ Virtual Reality forTravel
Virtual Reality Application
■ People will be able to learn social skills throughVirtual Environments (VE) that are
transferable to real world contexts
■ People now able to feel himself inside the crowd instead of attending physically
■ People will learn to deal with social matters
■ Virtual reality allows the user to gain experiences without the risks that would
accompany those experiences in real life
■ Virtual reality will be used in order to prevent mistake or practice trial and error.
Virtual Reality Social Enhancement
■ It appears when the signal from the eyes do not match with signal from vestibular
sense.
■ Cybersickness can be also defined as motion sickness
Cybersickness
■ The issue of violence andVR deserves careful thought by designers and policy makers
■ FutureVR and computer technology could change the nature of communication,
bringing people around the world closer together
■ Reality has certain limitations which virtual reality will be able to circumvent
Conclusion