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Level Design document for Uncharted 4
Level Design document for Uncharted 4
Level Design document for Uncharted 4
Level Design document for Uncharted 4
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Level Design document for Uncharted 4
Level Design document for Uncharted 4
Level Design document for Uncharted 4
Level Design document for Uncharted 4
Level Design document for Uncharted 4
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Level Design document for Uncharted 4
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Level Design document for Uncharted 4

  1. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 1 LEVEL DESIGN DOCUMENT UNCHARTED 4 Level: The Cavern Table of Contents Level Overview: The Cavern .............................................................................................................................. 2 Objectives.......................................................................................................................................................... 3 Storytelling details............................................................................................................................................. 4 Flow Map........................................................................................................................................................... 5 Combat metrics ................................................................................................................................................. 6 Layout and walkthrough.................................................................................................................................... 7 Additional Level References ............................................................................................................................ 10
  2. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 2 LEVEL OVERVIEW: THE CAVERN During an expedition in Vietnam, Nathan Drake finds himself trapped in the Hang Son Doong1 cavern. The Hang Son Doong cavern is the world’s largest cave: it is 9 kilometres long, 200 metres high and 150 metres wide. There is a river flowing all through the cave and lots of vegetation has grown where the ceiling has collapsed (dolinas). 1 Son Doong dolinas are collapsed depression The evocative environment, which toggles between lush vegetation and dark and deep pits will push the player to wander for treasure and to find his/her way through the cave. 1 More about Hang Son Doong: https://www.nationalgeographic.com/news-features/son-doong-cave/2/#s=pano48
  3. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 3 2 Piton 3 Grappling hook OBJECTIVES The main goals of this level are to find clues about the treasure and to get out of the caves. The Cavern features a number of challenges, including enemies. The gameplay it’s mainly about exploration using traversal mechanics, mixed up with stealth and close combat. Core mechanics for this level are 1. Run 2. Jump 3. Swim 4. Bare Climb (up/down/left/right) 5. Swing with grappling hook 6. Climb with piton (up/down/left/right) 7. Slide (down/left/right) 8. Stealth 9. Shoot
  4. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 4 STORYTELLING DETAILS Symbolism This level stands out from other Uncharted levels because it’s full of symbolism, and it deals with human ambitions and love for danger. In ancient mythology and religions, the cavern symbolises not only the primitive nature, but also the fear of the unknown, mystery, darkness and rebirth. Narrative Outline According to historical source, there’s an ancient treasure in Vietnam. In 1950 an expedition of 5 men was sent but never came back. Nate is looking for clues to recover the treasure, but he finds himself trapped in the Hang Son Doong cave. He can do nothing but to find a way out. In doing this, he bumps into enemies on the trail of the same treasure. During the exploration, the player finds also the diary of an explorer, which reveals more about the caves, the treasure and strange happenings. The survived explorer, supposedly under the influence of underground extreme conditions, reports a chase with an unidentified creature. On the last page of the diary, the explorer reveals that inside the cave everybody get to know their dark side. The final revelation Whoever enters the Hang Son Doong caves is going to face the darkest side of human ambition Don’t take it too seriously: the cave is inhabited by monkeys intrigued by the human presence. Nathan spots some of them during his final escape. 4 Plato's Myth of the Cave
  5. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 5 4 Estimated total time: 20-24 minutes FLOW MAP There are 8 key moments: 1. Player Start Nathan fells inside the Hang Son Doong cavern. He lost is equipment but the Piton, the rope and the grappling hook. 2. River rising The waters are raising because of the rains, so Nathan has to climb and swing all over the fast flowing river. 3. Strange presence Nathan finds signs of the lost expedition: old camp, some writings mentioning strange presences in the cave. 4. First dolina (First combat – 3 enemies) Nathan deals with a small patrol, sneaking through the enemies thanks to the vegetation. The player can obtain weapons by killing enemies. 5. The diary The player finds the diary of the expedition. 6. Hard combat (Second combat – 10 enemies) In the second dolina, Nathan is surrounded by enemies. 7. Escape (Third combat – 8 enemies) Enemies explosions cause a collapse and Nathan needs to escape avoiding rocks and killing enemies. 8. Exit Nathan manages to exit the cavern.
  6. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 6 COMBAT METRICS In this level there are 3 main combats. In Uncharted 4, enemies A.I. consists of three status of perception:  neutral (white color)  suspicious (yellow color)  full aware of the player (orange color) First combat (3 enemies) – Key Moment 4: enemies initial status is neutral. Their behaviour is to remain in their area and slightly inclined to perceive a distraction and investigate. Their status is always reversible. Second combat (10 enemies) – Key Moment 6: enemies initial status is neutral, but they are more inclined to perceive distraction and patrol the area with the help of other enemies. Their status is always reversible. Third combat (8 enemies) – Key Moment 7: enemies are already aware of the player and their status doesn’t change.
  7. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 7 LAYOUT AND WALKTHROUGH 3 2 1 4 5 6 7 8
  8. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 8
  9. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 9
  10. Simona Maiorano www.esdotem.com maioranosimona@yahoo.it 10 ADDITIONAL LEVEL REFERENCES
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