“Virtual Reality for B2B - Reclaiming a Captive Audience in a World of Distractions” presentation was delivered by Matthias McCoy-Thompson of COO of Agora VR, and Community Events Lead at Upload VR. Part of “The Business Growth Innovation Conference” organized and hosted by SoCal BMA, in cooperation with ANA, this Members-Only Event was held May 3, 2017 in Los Angeles, California.
42. Experiential
Gaming, Marketing,
and Media
Practical
3D Applications including
design, training, sales,
and collaboration
Standard
Augmented & Mixed
Reality, 3D Computing
Today 1-2
Years
3-5
years
Agora VR | Upload VR @socalbma
VR/AR Roadmap
43. Custom
Test the market, learn
the tools, understand
the technology
Platforms
Mass distribute through
AR/VR platforms and
applications
Universal
All digital marketing
will be done through
AR/VR devices
Today 1-2
Years
3-5
years
Agora VR | Upload VR @socalbma
VR/AR Business Marketing Roadmap
44. Agora VR | Upload VR
The Potential of Virtual Reality…
@socalbma
Splash image for VR, in front of a plant, anything with manufacturing, more abstract - 5:9 aspect ratio, leave room at the top and bottom, name and twitter handle, video of everything I’m talking
Include logo with Agora name, possibly use grid?
Discovery logo distorted
Why am I here today, not here to sell them, Upload is here to advance the VR industry, We’re going to talk about x, y, and z, how is marketing rapidly entering the virtual era
Visuals to show what I’m talking about “brain” to VR interface to space
Head stretched
Shadows and fire back in the day, augmented reality?
VR Companies
Google Logo stretched
Explain each column
Text to be darker, create new graph
Write out GPU, IMU, OLED
Possibly add video of VR
Change out Marriott
Sources for virality, facebook is prioritizing 360 video, image for each one, separate slide for each one
Logo stretched
Logo stretched
Image stretched
Image stretched
Image stretched
Cutting Edge
PR
Stand out!
Use brand examples, reference later presentation
Product Demonstrations
Trade shows and events
No distractions
Must choose to try
Powerful experience
High retention rate
Alters behavior
Statistics for high retention and alters behavior
Image stretched
Image stretched
What VR isn’t good for
Large and small objects
Rapidly change size
Biotech, architecture,
3D Audio
Avatars
Motion Capture
All three distorted
3D Interaction - training
3D Content Creation
All three distorted
Change environment
Change objects
Change tools
Change location
No laws of physics!
Change image with each one?
Change environment
Change objects
Change tools
Change location
No laws of physics!
Change image with each one?
Change environment
Change objects
Change tools
Change location
No laws of physics!
Change image with each one?
Change environment
Change objects
Change tools
Change location
No laws of physics!
Change image with each one?
Change environment
Change objects
Change tools
Change location
No laws of physics!
Change image with each one?
Change environment
Change objects
Change tools
Change location
No laws of physics!
Change image with each one?
Real experience
Empathy
Identify with the struggling customer and their needs, discovering solutions for your business and experiencing them first hand, showing customers what your capabilities are
In-house – Core applications
VR Studios – Marketing
Logos of VR Studios
Upload logo stretched
Facebook & YouTube
VR App Store
Events & Tradeshows
In-house Showcase & Retail & Experiential Centers & Corporate Lobbies
Sales Teams
Facebook and Youtube stretched
Deployed
Gear VR Store
Facebook
Youtube
Content Marketing – Emotional Connection
Scale, immersion
Weave case studies into presentation
Virtual Reality Analytics Showcase
Deployed at SXSW
Event Marketing – Enhance Brand Perception
Flexibility, interaction, communication
Bring Firewalls front and center
Deployed on Google Play
Product Demonstration – “Try before you buy”
Interaction, flexibility
Circles are distorted
Translate roadmap to business marketing
Summary slide – What VR can be good for, highlight points