30. 3 Social Usability
Interpersonal Relations
How easy is it to find other people and connect to them?
How easy is it to keep those connections alive?
Identity
How rich is one’s personal identity expression?
How much are interests and passions expressed?
Communication
How fast can a message reach the other person?
How easy is it to handle conversations (1-to-1, 1-to-some, 1-to-many)?
Group Emergence
How easy is to create groups?
How active are groups once estabilished?
31. INT. RELATIONS Many ways to discover.
FriendFeed
channels
activities
friend’s faves
32. IDENTITY You can customize almost everything.
MySpace
background
music
avatar
menu blog
colors
34. COMMUNICATION Great messaging panel.
DeviantArt
chat
messages
comments
forums
35. GROUP EMERGENCE Groups at its foundation.
Google Wave
new discussions
discussions
36. 4 Circadian Activity Flow
It’s the sequence of small and
big actions made during the
span of a day, prioritized
through competing individual
value hierarchies.
The four most relevant factors determining the Flow:
Priority Easiness Proximity Efficacy
47. how many followers you need in
order to say that you know how
Twitter works?
1. 20 followers
2. 100 followers
3. 1.000 followers
4. 20.000 followers
56. We refer to our overall approach as
"design thinking": a means of problem
solving that uses design
methodologies to tap into a deep
reservoir of opportunity. These
methods include observation,
prototyping, building, and storytelling,
and can be applied by a wide range of
people to a breadth of organizational
challenges.
63. BJ Fogg
many crummy trials beat deep thinking
@ http://www.slideshare.net/bjfogg/10-million-in-10-weeks-what-stanford-learned-building-facebook-apps
64. Apple
seems doing it... inside: 10 to 3 to 1
“Apple designers come up with 10 entirely
different mock ups of any new feature. Not,
Lopp said, "seven in order to make three look
good", which seems to be a fairly standard
practice elsewhere. They'll take ten, and
give themselves room to design without
restriction.
Later they whittle that number to three,
spend more months on those three and then
finally end up with one strong decision.”
@ http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html
65. “ Beauty and brains,
pleasure and usability
go hand-in-hand
in good design.
- Donald Norman
67. “ Complicare è facile,
semplificare è difficile.
Per complicare basta aggiungere,
tutti sono capaci di complicare.
Pochi sono capaci di semplificare.
- Bruno Munari